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MercuryHg34 said
Like time, however, the Universe is capable of reaching a different outcome than another despite having the same beginning. The eighth dimension represents all of the possible outcomes of any particular Universe. The ninth dimension in turn is all possible outcomes of all possible Universes.


No, "all possible outcomes of any particular universe" is 6D.

Light said
Therefore, an 8D branch would be a third 6D point that is different from both our 6D point and the 6D point we just drew a line to, and this 3rd point exists on a line that touches either of the two 6D point we first experimented with, but at an angle that is not parallel to the first 7D line we drew.
Olstead vs PlatinumSkink
Rout the Enemy on Crypt


Freeshooter92 and MercuryHg34 vs Risen Army
Risen on Temple
Risen Army
Also everyone (particularly for Merc and Fs92 at the moment), I needed to tweak the PExp formula again because previously it was more based on passing turns than actual combat performance. While this does mean you both earned less than stated before (3075 instead of 3400 for Merc, and 683 instead of 900 for Fs92), this deduction is only because of Fs92's forfeit combined with a very small amount of kills on both sides. Under a normal combat scenario, the awarded PExp will be much more fair.

The change I made was reducing the exp value of each passing turn, and increased the exp values of each type of kill (base, advanced, other, base lord and advanced lord) significantly. This is because generally the passing turn count will be higher than a player's kill count, so in the long run, you will all actually earn MORE than you would have previously.
I've also added monetary awarding. Merc you earned 1464 gold, and Fs92 you earned 325.
I have a calculator spread sheet in private that I can copy-paste your unit's information into premade charts that will crunch the numbers for me, and even display the results the way they're shown in FE6, 7 and 8.
Also why do people not use Attack? Idk about you but I like to see how a battle's going to go before I send my units to get themselves killed.
Here's what a single-letter/number grid marker looks like on 16x16 resolution, zoomed in to 800% (the zoom I use to detail such small sprites)


Here's that same A at the normal zoom level.


Here's what a souble letter/number grid marker looks like at 800%


And at normal zoom level


They need to be originally made at this resolution so that they can be used on the tile program without problems. Making them afterwards and putting them next to the stretched image-host pictures would be a "rinse and repeat" that I don't want to add to the already complicated routine. Making them like this allows the tile maker to see them as a natural part of the map, and will line them up perfectly against the maps as well. So if you're ok with how this looks, I'll implement it into the games, and I'll try to make it look better over time, like trying to get the FE7 font on them and such.
Well the X axis would be letters

Also the images you see on the battles are stretched by the tile-program that I use to layer units onto the battlefield. The actual components of the sprites are in a much smaller resolution.
I think you're overestimating how big the resolution is. In a little while I can get on my computer and I'll show you.
Yes they would. Which means they would be subject to the same resolution as the board itself, which is 16x16 pixels per tile.
Freeshooter92 said
I could probably make sprites, and you could use numbers as opposed to letters. (12,25) for instance. I just can't think of things without fixed destinations for whatever reason.


The problem isn't making them, the problem is that the larger numbers and such won't fit within 16x16. Even one letter won't look good on that small resolution. I will try and I'll show you what it looks like. I even have the font of letters and numbers that are used in the GBA games so I'll try to make a set with those as well.
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