Name: Al'nehak Age: 34 Sex: Female Race Human Occupation Wandering Adventurer Day To Day Attire:
Skills: Experienced Traveler: Al'nehak has been traveling to see how much the world has changed since the death of the Emperor. She has traveled in both the Republic of Sechs and the Kingdom of Norad She is accustomed to the hardship and perils of traveling alone and has learned a variety of survival techniques through the years. Versed in Magic: She wields a sizable amount of magical spells in her spellbook which were obtained in her travels in addition to those obtained from her training at an early age. Good with Machines Many encounters within Sech has provided her familiarity with how their machines work. Veteran: Fought several battles during the war though ultimately ended up in a POW within the Sechs Empire. She is no stranger to a battle to the death. Equipment: Carries a large mountaineering backpack. Has an ordinary looking quarterstaff. Her spellbook is hooked around her waist for easy access. Also carries 4 diaries depicting her experiences.
Description: Hoping for a better future for their daughter, her parents sent Al'nehak was to be formally trained in magic after showing she had some potential with it, far away from the comforts of her home and tribe. Time passed and the intensifying war demanded that more reserves be sent to the front and Al'nehak was one of the unlucky ones chosen. Green as a pea, the first few battles were horrifying but gradually was able to steel her nerves. Around the halfway point of the war, she had also lost her mentor in a retreat and she herself was subsequently captured and held prisoner until the end of the war.
After the war, many POWs were released back to their home country. She was no exception. Weary but also curious as to the state of affairs with the changing Republic, Al'nehak decided to travel a bit before returning home and bring with it her what she saw. The border towns would see the most influx of change and ideas, a precursor of things to come so Al'nehak decided to travel there first. Her travel expenses were paid for by the odd jobs she came across different towns and cities.
Once outspoken, she has become a bit more reserved when approaching other people thanks to her experience in POW camps. However, those who can find a way to open her up will find a steadfast friend with plenty of interesting tales to tell. For the more magical inclined, she is eager to share her knowledge but expects something in exchange. She is also interested in collecting any trinkets that could be amazing for her tribesmen and family to see.
Bio: The middle of three siblings, Alleria like many other girls of her status took lessons to become an ideal lady alongside her elder sister. However, Alleria had little patience for a noblewoman's education (with the sole exception of knitting, something about creating her own patterns and design was just too fun), unlike her elder sister who took these studies very seriously. With the sole younger brother set to inherit the families fortune, Alleria's future trouble her parents greatly as no nobleman would want such a rowdy and rebellious lady as their wife.
She was an active and curious child, preferring to roam outside than stay inside in her great big home. To the frustration of her parents, Alleria did not mind getting dirty and had a keen interest in catching and observing bugs. Whenever her father went on trips, she would beg him to take her along.
At times, her grandfather from her father's side would visit. Alleria enjoyed listening to her grandfather regale her with riveting tales of her ancestor's past, a past filled with glory and battle. She remembered her grandfather jokingly telling her perhaps she would be the one to serve in the army as the Eyre family, to the best of his knowledge, has seen someone in every generation serve in the Empire's army one way or another.
At the age of 11, after a near death experience Alleria had subconsciously activated her soul stone. A frightened Alleria found herself surrounded with a torrent of water. She was unable to control her magical powers as the waters lashed out at anyone who approached her. As the magic raged around her, she began to suffer backlash and the first sign that something was wrong was the color of her hair changing to a silvery grey. Thankfully, a mage contact from the army her father called for arrived in a timely matter to calm Alleria down and put her to sleep.
In the months that followed after she had recuperated, her father gave her two options. One would be to stay and continue her education to become a fine noblewoman. The other would be to join the army at the request of the mage so that she can control her soul stone and use it for the good of the empire. After careful deliberation, Alleria decided to join the army and begin studying to be a mage. This was a path of immense hardship. She knew this but couldn't help but feel truly alive with her choice.
Thus she became a mage apprentice when she was nearly twelve and she spent the next 5 years learning about magic and about her soul gem. It was here that she discovered she had a water affinity with magic. As she had proven to be a good student and had a surprising amount of athletic ability she was given a choice to either continue her studies as is or become a part of the newly created swordmages corp, warriors who were trained in melee combat alongside magic.
She was inducted to the ranks of a sword mage. With another four more years of intense study, simulation and drills, she and her comrades in the program were sent out to do various tasks to test their mettle. They proved to be successful but the violence over years she had saw gave her pause. The embellishment of glory her grandfather had told her had crumpled. But in spite of this, Alleria does not regret the path she decided on.
Until the present day, she continued to fight for the empire. She has no love interest but her family hasn't stopped trying to introduce suitors for her.
Fighting Style: Versed in the art of war and magic, Alleria is a melee combatant who uses spells to give herself an edge in fights. Formally trained in the army, she has experience with all manners of weaponry. However, Alleria does prefer to use a shield and spear with her short-sword sheathed until the need arises. She is a defensive fighter, using her shield and protective magic to keep herself safe and her spear to find openings in the enemies defenses.
Equipment: What is the basic equipment you carry on your person Army issued equipment
Skills/Abilities: Any special skills/talents you possess (Mages list magic types here)
Water Affinity/Water magic: As part of her mandatory mage training, she discovered that her own soul stone has an affinity with water (ice, vapor included)
Arms Training: Being a part of the army, this goes without saying. However, using a shield and spear is her strongest and most comfortable way of fighting
Horsemanship: Many people can ride a horse to get around places. It is a different matter when you are riding a charger to battle
Knitting: Finds it very therapeutic and relaxing
Other Information: any special information about your character (must be approved by GM, so shoot me a pm and lets talk)
Alleria is a mid level officer. Due to her family's history of service, she has some minor repute in the military. As for family heirlooms, they are mostly memorabilia and useless in battle. The only heirloom of interest is a tower shield refined from the soul stone of a fire salamander that was lost 2 generations ago.
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Bio: The middle of three siblings, Alleria like many other girls of her status took lessons to become an ideal lady alongside her elder sister. However, Alleria had little patience for a noblewoman's education (with the sole exception of knitting, something about creating her own patterns and design was just too fun), unlike her elder sister who took these studies very seriously. With the sole younger brother set to inherit the families fortune, Alleria's future trouble her parents greatly as no nobleman would want such a rowdy and rebellious lady as their wife.
She was an active and curious child, preferring to roam outside than stay inside in her great big home. To the frustration of her parents, Alleria did not mind getting dirty and had a keen interest in catching and observing bugs. Whenever her father went on trips, she would beg him to take her along.
At times, her grandfather from her father's side would visit. Alleria enjoyed listening to her grandfather regale her with riveting tales of her ancestor's past, a past filled with glory and battle. She remembered her grandfather jokingly telling her perhaps she would be the one to serve in the army as the Eyre family, to the best of his knowledge, has seen someone in every generation serve in the Empire's army one way or another.
At the age of 11, after a near death experience Alleria had subconsciously activated her soul stone. A frightened Alleria found herself surrounded with a torrent of water. She was unable to control her magical powers as the waters lashed out at anyone who approached her. As the magic raged around her, she began to suffer backlash and the first sign that something was wrong was the color of her hair changing to a silvery grey. Thankfully, a mage contact from the army her father called for arrived in a timely matter to calm Alleria down and put her to sleep.
In the months that followed after she had recuperated, her father gave her two options. One would be to stay and continue her education to become a fine noblewoman. The other would be to join the army at the request of the mage so that she can control her soul stone and use it for the good of the empire. After careful deliberation, Alleria decided to join the army and begin studying to be a mage. This was a path of immense hardship. She knew this but couldn't help but feel truly alive with her choice.
Thus she became a mage apprentice when she was nearly twelve and she spent the next 5 years learning about magic and about her soul gem. It was here that she discovered she had a water affinity with magic. As she had proven to be a good student and had a surprising amount of athletic ability she was given a choice to either continue her studies as is or become a part of the newly created swordmages corp, warriors who were trained in melee combat alongside magic.
She was inducted to the ranks of a sword mage. With another four more years of intense study, simulation and drills, she and her comrades in the program were sent out to do various tasks to test their mettle. They proved to be successful but the violence over years she had saw gave her pause. The embellishment of glory her grandfather had told her had crumpled. But in spite of this, Alleria does not regret the path she decided on.
Until the present day, she continued to fight for the empire. She has no love interest but her family hasn't stopped trying to introduce suitors for her.
Fighting Style: Versed in the art of war and magic, Alleria is a melee combatant who uses spells to give herself an edge in fights. Formally trained in the army, she has experience with all manners of weaponry. However, Alleria does prefer to use a shield and spear with her short-sword sheathed until the need arises. She is a defensive fighter, using her shield and protective magic to keep herself safe and her spear to find openings in the enemies defenses.
Equipment: What is the basic equipment you carry on your person Army issued equipment
Skills/Abilities: Any special skills/talents you possess (Mages list magic types here)
Water Affinity/Water magic: As part of her mandatory mage training, she discovered that her own soul stone has an affinity with water (ice, vapor included)
Arms Training: Being a part of the army, this goes without saying. However, using a shield and spear is her strongest and most comfortable way of fighting
Horsemanship: Many people can ride a horse to get around places. It is a different matter when you are riding a charger to battle
Knitting: Finds it very therapeutic and relaxing
Other Information: any special information about your character (must be approved by GM, so shoot me a pm and lets talk)
Alleria is a mid level officer. Due to her family's history of service, she has some minor repute in the military. As for family heirlooms, they are mostly memorabilia and useless in battle. The only heirloom of interest is a tower shield refined from the soul stone of a fire salamander that was lost 2 generations ago.
1. Listen to the GM(s), If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a mission feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Bio: The middle of three siblings, Alleria like many other girls of her status took lessons to become an ideal lady alongside her elder sister. However, Alleria had little patience for a noblewoman's education (with the sole exception of knitting, something about creating her own patterns and design was just too fun), unlike her elder sister who took these studies very seriously. With the sole younger brother set to inherit the families fortune, Alleria's future trouble her parents greatly as no nobleman would want such a rowdy and rebellious lady as their wife.
She was an active and curious child, preferring to roam outside than stay inside in her great big home. To the frustration of her parents, Alleria did not mind getting dirty and had a keen interest in catching and observing bugs. Whenever her father went on trips, she would beg him to take her along.
At times, her grandfather from her father's side would visit. Alleria enjoyed listening to her grandfather regale her with riveting tales of her ancestor's past, a past filled with glory and battle. She remembered her grandfather jokingly telling her perhaps she would be the one to serve in the army as the Eyre family, to the best of his knowledge, has seen someone in every generation serve in the Empire's army one way or another.
At the age of 11, after a near death experience Alleria had subconsciously activated her soul stone. A frightened Alleria found herself surrounded with a torrent of water. She was unable to control her magical powers as the waters lashed out at anyone who approached her. As the magic raged around her, she began to suffer backlash and the first sign that something was wrong was the color of her hair changing to a silvery grey. Thankfully, a mage contact from the army her father called for arrived in a timely matter to calm Alleria down and put her to sleep.
In the months that followed after she had recuperated, her father gave her two options. One would be to stay and continue her education to become a fine noblewoman. The other would be to join the army at the request of the mage so that she can control her soul stone and use it for the good of the empire. After careful deliberation, Alleria decided to join the army and begin studying to be a mage. This was a path of immense hardship. She knew this but couldn't help but feel truly alive with her choice.
Thus she became a mage apprentice when she was nearly twelve and she spent the next 5 years learning about magic and about her soul gem. It was here that she discovered she had a water affinity with magic. As she had proven to be a good student and had a surprising amount of athletic ability she was given a choice to either continue her studies as is or become a part of the newly created swordmages corp, warriors who were trained in melee combat alongside magic.
Thus she became a sword mage. With another four more years of intense study, simulation and drills, she and her comrades in the program were sent out to do various tasks to test their mettle. They proved to be successful but the violence over years she had saw gave her pause. The embellishment of glory her grandfather had told her had crumpled. But in spite of this, Alleria does not regret the path she decided on.
Until the present day, she continued to fight for the empire. She has no love interest but her family hasn't stopped trying to introduce suitors for her.
Fighting Style: Versed in the art of war and magic, Alleria is a melee combatant who uses spells to give herself an edge in fights. Formally trained in the army, she has experience with all manners of weaponry. However, Alleria does prefer to use a shield and spear with her short-sword sheathed until the need arises. She is a defensive fighter, using her shield and protective magic to keep herself safe and her spear to find openings in the enemies defenses.
Equipment: What is the basic equipment you carry on your person Army issued equipment
Skills/Abilities: Any special skills/talents you possess (Mages list magic types here)
Water Affinity/Water magic: As part of her mandatory mage training, she discovered that her own soul stone has an affinity with water (ice, vapor included)
Arms Training: Being a part of the army, this goes without saying. However, using a shield and spear is her strongest and most comfortable way of fighting
Horsemanship: Many people can ride a horse to get around places. It is a different matter when you are riding a charger to battle
Knitting: Finds it very therapeutic and relaxing
Other Information: any special information about your character (must be approved by GM, so shoot me a pm and lets talk)
I think I can do more with this CS later but I'm satisfied with what I have written for tonight. Critique away!
Occupation/Status: Gunsmith/Blacksmith/Inventor(?) Personality: Alma is inquisitive, a seeker of knowledge (pertaining to blacksmithing mostly) and enjoys working with her hands. She has adopted a pragmatic mindset and is sociable. She enjoys reading although the books she reads are rather limited given that she only completed basic education. She errs on the side of being tomboyish and can be aggressively pushy if she’s excited enough.
History: Alma hails from Augsburg, the third child of four to a family of blacksmiths who go back three generations, starting with her great grandmother who quickly became a favorite among the locals. The legacy of her great grandmother continued to this day and has allowed Alma and her siblings to have a fairly comfortable and privileged upbringing compared to most of the common folk. As a result, Alma’s parents were able to afford basic education for their children. At present, her father has taken over the workshop.
Of the four siblings, Alma is the only one to have shown a keen interest in her father’s work. At a young age (perhaps 7, Alma can’t quite recall) she would watch her father and his apprentices work. She became entranced by the brief yet beautiful sparks flying through the air, the roar of the fires were a powerful sight to behold, and the sound of hammers hitting the red hot metals were music to her ears.
Her father never discouraged this curiosity and welcomed it with open arms. After all, the Lilliefore’s success was all because of a lady who defied the social norm. She was only allowed to watch at first, and so she observed and questioned. At the age of 11, her father finally allowed her to work on her first project – a small dagger. It was crude and its quality was substandard as was expected from a beginner. However to Alma, it was the most beautiful thing she had made.
The next 9 years, Alma forged and learned. As her skill with the hammer grew, so did her name in Augsbug. Her father looked on to her as the successor and taught her how to run a business in the meantime.
Although she knew she’d eventually take over the family business, she wanted to broaden her horizon. Perhaps there was more than just the Lilliefore’s way to the anvil. The capital was a bustling place and while she has visited it several times, they were simply just pleasure trips. She told her father that she’d head to the capital, to learn whatever she can from the blacksmiths there and return within a few years.
For three years and as of now, she is apprenticed under Oli Tamory a master blacksmith who quickly recognized her worth. He is one of several blacksmiths who have been experimenting with firearms in the capital and this relatively new technology has become an object of fascination for her.
How is this? I'm thinking I make this character a supplier for a hunter that I am thinking of (or not). I just want to see if what I just created is ok before I continue.
The last of the arms were grafted onto the beast. An unimaginable number of bodies were used to create this monstrous titan. Yet, it was still inert. All that was left to do was to give it the spark of unnatural life. Al'nehak touched the entity's head and began to recite her spell.
She was surrounded and the combined armies of Vraweth and Zidel were barring down on the port city. They were merely a half's day march away according to her shades. She had used up much, perhaps too much to create this thing. But she could not deny that it was her greatest creation by far.
As the terror began to stir, Al'nehak took her dagger and plunged it into its forehead. ===== She was awake now albeit still groggy. "To be sleeping with my head down on top of the workbench, I overworked myself didn't I? That's rare." she muttered to herself, rubbing her eyes. To her surprise, there was copious amount of sweat on her forehead.
"Must've been a nightmare."
Fully awakened now, she turned to the right side of her workbench. A pair of armlets sat on the table and they looked innocent enough. She put them on, one on each side.
"Simul," she said aloud.
She grimaced as sharp pain erupted on her upper arm. New nerve connections were being made. They contorted and twisted underneath her skin. She let out a low moan as the last of nerve connections were finished.
Now with just a thought, she could manipulate the armguards with precision and finesse almost instantaneously. The armlet could change its shape into anything she wanted. Of course, it could not exceed its mass. But even the thinnest sliver of metal could pierce the skin and deliver a fatal dose of poison.
Fusing the flesh with magitech. She never considered how strange it sounded until today. If she really wanted to, she could replace her whole body in such a way. No, it was too much a risk and very dangerous. Yet didn't she perform these very same experiments in her previous life upon the living and the dead.
She shook her head. What was going through her mind at the time? She already knew the answer in the deep recesses of her heart. She then looked at her golem. The shell was already finished and she had already transmuted such that its skin was hard as diamonds. A few more spells and an energy source as its power and it will be finished. She sighed. A flesh golem in this city would bring too much attention. But there in the battlefield, she would have much less reservations.
"I wonder if the other people Royce mentioned are here. Hmm, guess I'll see her if there's any updates. Maybe I'll ask Auges for her opinion on a possible energy source for my golem."
She left the room and headed for Madam Royce's office. When she entered, much of the original group were already there and there were 3 new faces, 2 women and 1 man.
She also found Auges admiring one of the lady's legs. Magitech legs, how curious.
"You must be the other 3 that Royce was talking about. How are you? I am Al'nehak."
Al'nehak simply watched as Antes left the room. The room was quiet and Al'nehak was not sure of what to do. The occupants of the room was now just her, Madam Royce and the knight who was introduced as Icarus. She gave a small nod at Madam Royce and threw a cursory gaze at Icarus.
"I will also retire to my room. I'll see you all around."
Outside the room, a star knight approached her. "Are you Al'nehak?"
"Hmph, you can't hide anything from her. Yes that's me. What is it?"
"I am here to escort you to your chambers."
"Very well then, lead the way."
She followed the star knight to her chambers. Madam Royce promised there would be items of interest in their rooms. Al'nehak wondered what that meant. A specimen of the alien waiting to be dissected? That'd be too good to be true. Or perhaps it was her old dagger then, Xa'nuro? A sick joke! Just thinking of that dagger swelled her with anger.
They arrived at the door. The star knight bowed and went his way. Her hands turned the handle but stopped short of pushing the door open. Come to think of it, if these 3 seers could make such predictions, would they be able to find that sentient dagger?
No, it was likely something far more mundane. She closed her eyes. What did she want to see behind this door right now? Gears, lots of nuts and bolts. She felt an incredible urge to create something. Raw materials and a workbench would be great.
She opened the door and to her surprise, she found a neat arrangement of magitech parts adjacent to a workbench. Madam Royce apparently kept her word. Still, it unnerved her somewhat that Madam Royce was true to her word. How did she know so much, even as an oracle? She wondered what the others would find in their room. Al'nehak went over and took a quick glance at the parts. They were very good quality and her mind raced with the possiblities of what she could create with it. She noticed there was a note left on the workbench.
"If you need more, feel free to ask the good sirs stationed at outside your door. They'll fetch it!" From what she could make out of the signature, it belonged to Madam Royce.
"Well then I will take you up on your offer then," she said aloud. "Now then, I wonder what I shall make in the limited time I have. I think she said we had a few days at most before the rest of them arrive? I don't have anything as fancy as a philosopher's stone nor do I have especially powerful enchanted items. So with that in mind, then I think I'll devote my time doing this..."
"Silly? What is considered acceptable in one era may not be in another," Al'nehak replied bluntly with a tinge of restraint anger in her voice. "In my time necromancy was extremely restricted or even banned. For better or worse, in all of Arlina there wasn't a single prominent necromancer when I was alive. It was considered a dangerous and corrupting art. People fear what they do not understand. I tried to bring light to that subject, devoting much of my life to studying necromancy to enlighten my people about it. Nothing good came out of it. That being said, it would be appreciated if you did not bring up what was clearly a private conversation to everyone else's attention. If I wanted my question known to everyone in this room I'd say it aloud."
She turned her attention back to Madam Royce. "One more thing I guess. You've made preparations for our coming. Would it be a stretch to say you will supply us with anything we request to deal with this problem to the east?"