Avatar of LivingQuietly
  • Last Seen: 3 yrs ago
  • Joined: 4 yrs ago
  • Posts: 9 (0.01 / day)
  • VMs: 0
  • Username history
    1. LivingQuietly 4 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts



Personally I’m happy to write however the majority feels will be easiest. For reference on time zones I’m in GMT0 if that’s any help.
<Snipped quote by LivingQuietly>

I personally think that the idea is fine at any rate. If it's just a straight class divide between the upper-echelon aristocracy and ecclesiarchy with the rest of greater Myrese society, then I would think that it would likely start to crumble pretty quickly without the backing of the rest of the Mycorian imperial apparatus. I can assume (and correct me if I'm wrong, here) that it's mostly a case of the Gaulletics only caring insofar that they receive their cut (which is by percentile the Lion's Share, but the native Myrese are enamored by their baubles that some don't even realize the extent to which they're actually getting screwed over in this little partnership), and so long as all the dividends are paid out, they largely leave them up to their own devices if they play ball with Mycoria.

The case of Great Myr as I can envision it is sorta like India or Malaysia under British rule where you saw like gigantic sprawling structures and princely kingdoms of insane amounts of wealth while surrounded by a pretty neglected countryside that was ready to fall apart at first notice. Its geopolitical situation would control a lot of the southbound trade, but because the Myrese ecclesiarchy and aristocracy are so intertwined with Mycoria's merchant class as a whole, they never get the real opportunity to capitalize on the position for themselves - and even if they had, they sure don't possess the military might to thwart a full-fledged Mycorian incursion.


Thanks for giving such developed thoughts! I would definitely agree with all of your points. I would also add that compared to all of the other nation sheets posted so far, I'm imagining Kur-Myrthina has relatively weak defensive capacities (apart from being a chain of islands with a thickly forested interior), having long relied on imperial troops for their security due to their proximity to the province's major maritime trade lanes.
@LivingQuietly

So my biggest comment I have to make is that between the time the Gaülletics arrived and now, the Merchant's Monopoly would have most likely taken over any organized trade by Kur-Myrthina. While I'll offer a bone that Kur-Myrthinians could be members of the Monopoly, or have residents who work for it; it does not really equal the same trade networks as possible and if anything they'd just have the ability to make send a little bit home skimmed off the top. Most likely in the times between then and now, the old trade infrastructure would have broken down along the lines of independent actors and not entirely dependent on being from a single location, and mostly trading in the general economic production of the region, and not high-luxury items. Because it otherwise seems that the kingdom is moving on a momentum of trade that would have disappeared.

Their religion causes them to covet luxury goods.


My idea is that the independent Myrese trade networks were confined to the shallow coast and rivers of Mycoria and after the arrival of the Empire all of that infrastructure would have been ceded to them immediately. The fact that they use flat-bottomed shallow boats similar to (scaled up versions of) Chinese Sampan meant their networks were unsuitable for trade outside the province anyway. I'll leave the degree of their involvement in Imperial trade networks up to you at any rate - the point isn't really that the kingdom is rich, only that its aristocrats and priests are. I'll hopefully be able to show the destitution of its 'impious' common people.
[Name and Title of Vassal State: The Kingdom of Kur-Myrthina
Full name: The Blessed Kingdom of Kur-Myrthina, commonly known as Great Myr.
Ruler: King Hesti (IX) Risha Shabbini - the Blessed King is ordained by the religious authorities as the physical embodiment of mortal divine power and so commands an enormous amount of respect from his subjects. He technically functions as an absolute monarch, though imperial oversight, a powerful and established religious administration, and a heavy, overladen royal court has restrained this power for centuries. King Hesti is the thirteenth king of the Shabbini dynasty. He makes his capital at the great port city of Shabbini, historically the third of Kur-Myrthina's six blessed cities - all of them ports that grew rich on imperial prestige.

His Majesty has thirty-six legitimate children.





Race: Myr - the Myrese are a race of humanoids noted for their ‘amber’ skin (in fact Myr skin can range in tone from beige to bright orange) and who without exception have white, depigmented hair. Their eyes range in colour but are most often shades of brown and green, but blue, purple and yellow are also possible. They are noted for their youthful complexions which often last into middle age and short height among other humanoids - females usually stand at around 5 feet (152cm) and males average 5’3 (160cm).

Populations of humans, dwarves, and a particularly significant population of Gaülletics also inhabit Great Myr as well as members of many other races.

The Myrese are known throughout Mycoria for their mercantilism, materialism, and strange adherence to their particular form of piety. Considered useful to the imperial administration due to the strategic location of their island kingdom, its fertile lands, and its pliant population, the islands grew rich through loyal imperial service. Myrese priests are known for the ritualistic nature of their worship. Myrese aristocrats are known for their extravagant taste.

Although they often consider themselves more civilised than many of their continental neighbours - or perhaps because of this - the Myr have been easily bought off by the Empire consistently over the years and in return have shown unwavering loyalty. Their reputation among their neighbours is mixed due to their reputation for collaboration with the Gaülletics, and while it’s common to find their merchants all over Mycoria and indeed the further Empire it’s rare indeed to find settled populations of them outside their islands.

Some in Myr - including members of the powerful religious authorities - claimed that the construction of the Arllánco Canal was an imperial reward for the loyalty of the kingdom. In the last century the canal’s construction has improved Kur-Myrthina’s fortunes even more.

History: Kur-Myrthina as a kingdom predates the Empire’s arrival in Mycoria. A unified territory, according to the annals, for sixteen-hundred and eighty-two years, Kur-Myrthina for many centuries existed as a pious but poor island kingdom in the warm seas of the south. Although the land is bountiful and fertile, the islands were prone to violent summer storms, disease outbreaks and raiding, and so for many years although power was ordained by the Blue Priests in the person of the Blessed Monarch the kingdom operated more as a loosely connected series of tribes with competing interests. From this a strong aristocratic culture developed and a strict hierarchical system of understanding caste.

A thousand years ago the Myr underwent something of a maritime revolution and over the next three-hundred established trading posts up and down the coast of Mycoria. Myrese merchants brought huge boulders of ice from the north and then ferried frozen produce to the northern kingdoms and established tentative trade routes criss-crossing the coasts and islands and making river expeditions in their shallow-bottomed Scuttler ships. These ships were no good for long distance travel so while Myrese society grew increasingly urban and advanced their purview did not extend beyond the sea.

Myrese merchants were some of the first intelligent life forms encountered by Imperial expeditions.

The arrival of the men of Gaüllo was an instant revelation in Great Myr.

Blue is the sacred colour of the Myrese religion, and their priesthood, who wear robes of blue, are known as the Blue Priests. Much Myrese scripture, which is normally in the forms of songs and poems, also contained references to the spiritual purity of the colour blue, both in explicit and allegorical terms. The blue skin of the Gaülletics caused the High Priestess of the time, Shatana of Ylino, to sanctify the arrival of these imperial conquerors as heralding the coming age of Menaya-Allo, the ‘blue rain’, the prophesied period of endless prosperity and eternal life prophesied to be the destiny of the Myrese. The proclamation was convincing enough to the Myrese, who immediately began to profit monetarily from selling out information about other kingdoms and brokering tentative peace deals with native belligerents with whom they had pre-existing relationships in the name of their new Imperial overlords.

As Myrese religion is also built around the worship of material wealth so the accumulation of goods, the unprecedented splendour of the imperial war machine, their fine clothes, and indeed their raw wealth were all interpreted as symbols of holiness by the Myrese clergy. The slightly bemused Gaülletics readily accepted that they could simply hypnotise the Myrese into submission with displays of wealth and gifts. In this capacity, the Kingdom’s religion has been left alone, though often studied by Imperial researchers on sabbatical, keen to understand its strange esotericism and see the gold-tipped spires of the Blue Temple in the capital city Shabbini. The Empire garrisoned a lot of soldiers on the islands over the centuries, helped to fund the construction of its defensive structures,

Although the religious authorities hold a lot of temporal power in Kur-Myrthina, the civic authorities grow well developed on the imperial model. The Myrese have learned a lot from imperial infrastructure and their own cities, although they contain shocking displays of disease, inequality, hardship and slavery, also feature soaring spires, aquaculture, steam-heated bath houses hewn of marble, and a variety of other public structures. The construction of these monuments is considered a pious act. With the coming of the canal the kingdom's fortunes, long feared to be stagnating, were revived for a century known as the Shining Summer. Those old anxieties have been revived in recent years as a pervasive fear of the weakening centralised imperial administration heralded by several religious sects as signifying doomsday or the end times. Some of these sects, it is feared, could turn to extremism or violence to spread their heretical views. This has shaken the decadent and byzantine Myrese royal and religious administrations into unrest for the first time in hundreds of years, and finding for the first time no Imperial support, the self-fulfilling prophecy has caused a lot of consternation in the Blessed Kingdom.
Lady Zamanu
"the Woods Witch"

Zamanu is originally from Caphad.
She is purposefully obscure about her age, but she looks to be in her late thirties to early forties.
She stands at 5’4 (162cm). She has olive skin, dark eyes, a good, youthful complexion and thick black hair.

Zamanu was initially an itinerant herbalist and trader in magical reagents who made a fortune while operating at the court of King Odrossyan and was ennobled for her charitable donations and foundations throughout the kingdom. A visible personality in the capital and at the court, Lady Zamanu is said to owe her fortune to the Synod and definitely owes her status in the kingdom to King Odrossyan, to whose court she has been attached for some years.

Lady Zamanu is a natural enemy for the Darkwatch, owing as she does her position and power to the magical elite and the rise of her fortune to the civil war between the king and his older brother. Her taste for extravagance and excess have made her a target of derision for some in the capital, while gossip about her supposed links to the Synod and the sometimes shadowy nature of the ingredients she purveyed through her work has earned her the enmity of The Darkwatch.

The moniker ‘The Woods Witch’ originates from the pro-Darkwatch camp, who paint Zamanu as a seductress, a poisoner, and a dark apothecary. In the heated days leading up to the assassination of the king, Zamanu, increasingly under threat of attack herself in the unsettled streets, has shut herself up in her urban manse a short distance from the palace:

*

This sounds fascinating. I love the idea of un-Revolution industrialised Bourbon France in particular!!
f
d
© 2007-2024
BBCode Cheatsheet