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    1. Lone Wanderer 12 yrs ago

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The Knight on horseback formed a strong contrast against the surroundings as the light withdrew and the shadows grew in it's absence. His polished plate and helm reflecting the white of the snow on the ground and rocks, the faded and once bright heraldry adorning his shield strapped to the saddle of the powerful Warhorse below him, and the Warhorses own barding contrasting with the gloomy and drab land they found themselves on. The sword held firmly in a scabbard at his hip, and the notches and minor dents across his armour told those that looked, that the Knight had seen combat and battle. Those that traveled with him, knew him as Angriff Kalstan.

The leather underside of plated gloves clutched the reins of the powerful steed. Angriff pulled on them lightly as the village of Yorrick loomed closer. Past the village lay the Valley, and their quest. But he felt weary after the days travel and the village of Yorrick sounded a fine a place to stay and rest, and gather supplies as any.
"Quaint little place, isn't it?" He heard a voice accompanied with sarcasm ahead of him. No doubt belonging to none other but Jorn, sometimes it seemed the man just talked to fill the already heavy air. Which wasn't entirely unwelcome on such a long and arduous journey as the one they had undertook. One hand absently patting the flank of the Warhorse that had carried him thus far. His gaze fell to the surroundings, taking in the snow covered lands. It seemed peaceful here, far away from wars and politics, if a little off the road. However, if rumors were to be true, the valley beyond was now the nest of vampires, and if left unchecked would cause chaos. Which was why they where here, to find the swine and end their pitiful life on this realm should they be present this far north.

During the journey, Angriff had become acquainted with most of the party he was travelling with, some returned the friendliness displayed by the knight and as expected some did not, their reasons being their own. After all, he had to know whom he could trust with his life, and theirs with him. He'd formed an especially strong bond with the priestess, Azalea Crowe whom he held in the highest regard and trusted more so than the rest. To be able speak the words of the most graceful Fair Lady was a feat indeed and gave the knight courage, knowing that the through Azalea the Fair Lady walked with them.

When they'd finally arrived at the gates of Yorrick, Angriff watched the large man and his group who'd come to meet them before the gates, one hand resting on the pommel of his own blade as he did so. However, his attention was quickly drawn by the man bearing his child running down the hill side, a call for "Help" ringing down towards them. Needing no other incentive, Angriff kicked the horses flank sending it into a run towards the hillside, his armour rattling and jingling the way only a heavily armored knight on horseback could as he joined Zoltan at the foot of the hill. He glanced at the man and his horse, before tugging on the reins sending his horse up the hillside, here the snow was deeper but the Warhorses powerful legs pushed through the snow making it's way up the hillside although at a much slower rate. One gauntlet outstretched as he made his way closer towards the man, whether or not they would meet each other in time, only fate could tell.
"Take my hand, quickly!" He shouted, intending to pull the man up onto his horse.
@Pripovednik Alright, I'll concede to your point. I don't think the underlining or bold text was necessary but yes you are right. I was thinking from the little I've seen of the board game and video game in which movement required an action, I'll keep that in mind and change my actions on my own IC post.

Edit: Although what would be considered minor movement and movement that requires an action?
@Pripovednik I'm not trying to be that guy. But wouldn't one of your three actions consist of moving to the cultists to be able to attack with your chainfist. I'm just looking at this from a balanced and fair point of view, gotta give those heretics a chance. ;)
Alright, i'm going to start listing my actions then after my posts.
Hey Prip.
Maybe we should list our actions after our posts. It would make it easier getting a handle on things, and makes initiative a bit more important.
For example for that last turn i could add;
Action 1: Aleros moves towards the hole in the floor where the cultists are.
Action 2: Aleros fires his storm bolter at a random cultist.
"Justice demands retribution!" The Chaplain bellowed as he pulled the Crozius Arcanum from the caved skull of the broken body before him. During the mans dying breath, he saw only the skull and the reflection of himself in it's visors, there was no emotion to be read, nothing at all, revealing the insignificance of his existence. Aleros managed to catch the other three heretics before him with a cleave of the most holy maul, now covered in a splatter of gore, although dealing little damage.

"Fleeing like the rats you are!" The voice of Aleros echoed as the heretics scurried into their hole in the floor. The Chaplain joined the Legionnaire firing a torrent of bolter rounds and the Red Wolf at the side of the rigid gap as he unleashed a gout of flames into the tunnels below. Aleros joined the fray, leveling his Storm bolter at those that dared fire back and unleashing a hail of bolter rounds at the heretics below. He hadn't noticed the strange sluggishness to them as they fled, nor the display of physic power by the Legionnaire.
"Rejoice! For today you shall be purified and released from your heretic ways!" Once more his voice resounded around the metal hull, for the heretics and battle brothers alike to hear. The black armour of the chaplain held several marks and holes across its frame, a splattering of blood across his Crozius Arcanum and right gauntlet, Aleros rejoiced, for this was the signature of battle, proving to all that he was a true Templar, found only where the fighting was thickest.

Actions for turn;
Minor Movement: Chaplain Aleros moves to the hole created by the Cultists where they are now hiding.
Action 1: Aleros fires his Storm bolter at a random Cultist that he hit the turn prior.
Action 2: Aleros fires his Storm bolter at the same Cultist unless he is dead, in which case will fire at a random Cultist.

@GodOfWar So i probably wouldn't have killed the 3 other cultists then. No quadruple EXP, giveth and taketh away. ;)
@Leolycan My veteran trait allows me +1d3, 1d6 damage attacks for the first turn of combat. Check my hider for the round.

Edit: I think you only attacked once because in your post, you only said that you were attacking the cultist within melee range and you killed him on the first blow.
I think it's just a typo.
Also, for the cultists leadership rolls, did you included the -1d6 from the Chaplains Skull helm, for the ones that could see Aleros, and should i put my equipment in the hider as well for ease of use?
@GodOfWar

Edit: Oh yeah, thats 26 EXP in total for the Chaplain. Who will reach level 2 first?
How much damage do those things even do?
Also guys, you might want to record your XP down on your CSs as chances are we will all have varying amounts of XP.
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