Would Playing a rogue AI/Intelligent machine be possible? how exactly would the laws be enforced on a Self-Learning Neural network designed to mimic the human brain? How common are rebellions/ civil rights movements for non-human intelligences.
@Lucidnonsense Your first race would be nice but you have to remember that EvoTier 1 = Stone Age. So...no biomechanical bodies yet.
The second one ? It looks DAMN good. I really like it :)
<Snipped quote by Keyguyperson>Well, that puts damper on quite a few things.
I can still make this faction but I have to change almost everything about it.
I have two ideas which can work.
1.) They are descendants of colonists participating in a long range FTL jump experiment. They were thought to be lost but actually they were sent to a distant planet while also displaced in time. They built up their own unique civilization which barely resembles yours.
2.) Parallel development theory. Star Trek loved this excuse. Basically we are humans that developed on a different planet but very similar to Earth. Our language and culture has eerie level of similarities at times yet we are also quite different in other ways. If you watched the original Star Trek series you know what I am talking about.
Ironically I think 2.) violates our suspension of disbelief the least. We just need to come up with a name which makes my humans distinct from yours, at least when we refer to each other.
@Lucidnonsense Golems go to the Magic Category. They are after all , rocks ( metals etc ) that are animated by magic.
Magic will allow the civilization that will use it to make bigger / better magical attacks and units. Meaning that you will be able to make creatures that only magic can produce ( sub-races too ) and when war comes , to attack their enemies via magical portals and such.
Technology on the other side will allow the civilization to make bigger / better mech constructs. Meaning that you will be able to make robots / cyborgs and such and when war comes , to attack their enemies using machines ( ground mechs and air mechs ).
When two civilizations will ally ( one with magic , one with technological upgrades ) I will then introduce the " Combined Tech Upgrades ". Meaning that new units / buildings will be allowed to be created. + when the real war comes ( after everyone achieves EvoTier 5 ) , the civilizations that will ally will have an advantage against the invaders.
Alchemy is considered to be more tech than magic so it will be in tech category but if two races ally , new powers will be unlocked because of it.
The limitations to 2 legs was put there just because I want this to be a little realistic. A race that is let's say...a dog or a cow , even if they are intelligent cannot build stuff ( no hands ). But I will remove it and add a pointer saying that a race must have at least two arms.
PS : What do you mean by constrained ?
@Lucidnonsense: Light manipulation with either water or aether works, but tends more towards water because of refractive properties and all that jazz. Mental attacks... Well, recovery is aether-based, I guess.
@Lucidnonsense: No granting objects any degree of either sentience or sapience without usage of more... Expensive methods. That, y'know, require a large degree of skill to pull off in the first place. So.