Avatar of Lucius Cypher

Status

Recent Statuses

4 yrs ago
Current Ethical? No. Illegal? Also no.
2 likes
4 yrs ago
Some people need to make a hard choice when deciding which two karaoke streams they want to listen to. I have no such weakness: I have two ears for a reason.
4 likes
5 yrs ago
The hard part about trying to play some politically savvy mastermind is the assumption that the world operates off real world politics and not your DM’s politics.
2 likes
6 yrs ago
Don't put too much stock in prophesies. At best they're full of shit, but more often than not they're one of those self-fullilling kinds. Plan for what happens afterwards instead.
6 yrs ago
A character isn't deep or compelling just because you let them get hurt a lot, are always depressed, or do morally questionable things.
8 likes

Bio



If you're here either you're wondering what I'm doing cause I need to post in your RP (In which case, calm yo tits, I'll get around to it), or you want to know who I am. So let's begin.

I'm a college age asian kid who has more heart than he has senses. I'm still working out this whole "adulthood" thing, so until then I just do what I feel I must. As far as personality and traits go, I'm not one for boasting. So if there's anything redeeming about myself you'd have to figure it out in person or by word-of-mouth. Generally however I'm rather perverted, in the best and worst ways. nothing is too much until I've crossed the line, and that just means I've started.

As far as Roleplays I like, I have a thing for fantasy, though I'm also good for some types of sci-fi, supernatural, Modern, and slice-of-life. If it's open and sandbox, I'll probably join it. Never really been a romantic, I often chose to sexualize any notion of romantic encounters I come across. I generally write at Casual quality, though I have no issues with Free-Level Rp/Players and I can hold my own in Advance.

Most Recent Posts

You bid farewell to the Salt Rock and the crew staying there, while the rest of you and your men returned to the docks. There were only a few distant torch lights showing the guard patrol as the crew quietly walked back. But along the way, you hear a sharp and loud pop. Johnathan heats it as well as his ears perk up. “I recognize a squeak like that captain. Pry bar. Sounds like someone’s fixing to break and enter something. Wanna check it out?” It was a town full of thieves and the lawless. It would only be inevitable that there would be some thievery.
The stone was moveable, demonstrates by Shortfang kicking the stone out of the way with no difficulty. He pushed the widened board aside to reveal the crack as larger as well. This was a very cheap attempt to cover the hole. Once you were seeing through Dinah’s eyes, she and Shortfang wound move through the crack. It wasn’t very long, only about two feet deep, and it took you inside the windmill itself. It was a huge complex structure with multiple scaffolds, boxes, and containers scattered about. Almost immediately both Dinah and Shortfang could hear something above.

Quietly Shortfang whispered. “Something big. Shush.” He would move quietly, looking around the darkness. Dinah could barely make out anything even with her own darkvision, but soon light would flood the room as Yorik opened the door. He looked around the room carefully, weapon and shield in hand. Shortfang continued to look around and soon stumbled across what appeared to be a trapdoor, but covered partially by a crate. At that same time Dinah smelled something and looked up, and there she saw what was hidden between some large backs on a scaffold: another kobold, armed with two blades, ready to pounce.
Despite how vicious and obviously criminal your song was about, to the patrons of the Salt Rock tavern it was nothing more than an epic poem of your adventurers, possibly embellished. The halfling musicians quickly conceded to your shanty and cleared out, allowing you and your crew to dominate the entertainment for tonight. The rousing rambling music earned your more than just a hearty cheer but also five gold worth of tips, and the amusement of the pub owner who waived the tab for the drinks for you and your men for tonight.

Speaking of which, it quickly became night. Guardsmen made their rounds and made sure the patrons and pub owners were aware that it was getting late. Most of the pub goers and dock workers returned to their homes to sleep off the booze. Tayang, Hector, and Oliver opted to buy themselves a room tonight at the Salt Rock to sleep with their women, while the rest of the crew decided to head back to the Kraken and sleep in their hammocks. There was still a room available at the Salt Rock if you wanted a clean and comfortable bed (with additional benefits if you’re willing to pay for it), but otherwise your crew waited for your decision before heading back. Twas late after all, the time for thieves and criminals.
They won’t be easy to get, and harder to find someone who knows how to work it, but depending on RNG you may find something worth using.
They also do that. Adamantine weapons are whack yo.
HP: 300
AC 15 (Natural Armor)
Immunity: Psychic, Poison
Resistance: Blunt, Pierce, Slash from nonmagical weapons
Damage Threshold: 15 (30 under ship)

Damage Threshhold basically means the damage is subtracted by the given amount (ex: 15) or else its reduced to 0. So a guy with an axe doing 12 damage to the ship will fail to affect it since its DR subtracts 15 from the 12 damage, effectively doing 0 damage. And that is assuming the weapon was magica, otherwise resistances will reduce the damage to 6. Adamantine weapon’s ignore both resistances and the damage threshold. Weapons like cannons are not affected by DT either. Spells are though.
It wouldn’t be long before the others join you, thanks to Syfr sporting you and passing the message along to the others. They gather around the crack as Yorik carefully examines it. “Tight squeeze. Someone like Yer little friend dere, or maybe Cera and Kor, could fit. Not us though.” Yorik looked up towards the mill. “Something fishy about da mill though, an I’ll look into it. Y’all back me up.” Shortfang moves the board away and takes out his hand crossbow. “Shortfang gunna go through here, see what Shortfang find.”
Your crew members seem satisfied. Hector groused a bit about having to go scout, but his fellows simply jeered at his laziness and threaten to steal his woman if he can’t be bothered to muster up the will to work. All in good fun. Soon Nyx would arrive having finished her shopping and joined the crew for a drink. There was naught much else to do in the pub though more people would arrive. Most were locals, fishermen and potters, though there were a few rough looking folks who knew to steer clear of your crew.

Eventually at some point a pair of Halfling’s would begin to sing in the tavern, doing decently well but it made the now quite drink Johnathan approach his captain. “Aye Captain, ya good at dem words singing stuff yar? Aye about we show these shorties what a real sea shanty is!”
You’d find Dinah at the bridge crossing the river. Open seeing you she meows and runs across the bridge, leading you to the mill and a spot behind it. There wasn’t much but tall grass and the faint scent of urine, but soon your cat leads you to a crack in the mill. It was covered up with wooden planks and held in place with a large stone, but even without any conventional construction knowledge, you know this is a crude cover for a crack. It was too small for you to squeeze through, but someone like Shortfang or Dinah could easily squeeze through the crack and get inside of the mill. There was a door too, but it was on the opposite side of the hole.
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