Avatar of Lugia
  • Last Seen: 2 yrs ago
  • Joined: 12 yrs ago
  • Posts: 4340 (0.96 / day)
  • VMs: 3
  • Username history
    1. Lugia 12 yrs ago
  • Latest 10 profile visitors:

Status

Recent Statuses

6 yrs ago
Current Hey, I hate to say this, but I am probably leaving this place for the forseeable future. Those who are waiting for me on RPs can just... stop waiting, I guess. Sorry, all.
1 like
6 yrs ago
Well, @Truant, I believe what's wrong with you is in the name... your ability is Truant, you only get to act every other turn.
3 likes
6 yrs ago
@Ampharos Boy, I guess that means you're going to get cave adaptation by the time this whole thing is done, and you'll vomit as soon as you leave your house, lol.
1 like
7 yrs ago
You ever read one of your RPs from years ago and just laugh at how bad it is?
11 likes
7 yrs ago
Dragons vs unicorns, huh? I'm horribly biased in this case 'cause I HATE horses, so... dragons.
2 likes

Bio

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Most Recent Posts

Hm... let's go with v3, if you don't mind.

Anyways, I've got a few summons up, but I'm working on the other 8, right now.
Lolol. Anyways, I'm working on the summons right now. If you want to/need to know, summons are created when horribly evil people/creatures are sentenced to an eternity of torment for their misdeeds... obviously, most who qualify for such a sentence are also incredibly powerful... and yes, it's going to be kind of a small summons list, 'cause I'm going with 4 elements (fire, ice, lightning, neutral), and 3 classes (mage, knight, thief)
Well, it's a bit open world, and you can say more about them if you'd like... after all you're the first to use them. I would have added more lore, but I was a bit more focused on the stats and classes... whoops. :P
Alright, I'll add those, and try to think of more. They'll be in their own category, labeled as 'usable by anyone', and everyone will get one of these spells at level 1.

Also, it appears as if I've miscounted, though your luck should be 4, you're actually correct with your intelligence. Dunno where I made my mistake. Well, that little oddity is fixed. Trolls now have +2 int, and +4 luck instead. Anyways, maybe a 'summon carrier pidgeon' spell would be a nice little add on to that list.
Haven't exactly thought of those... hm. Any ideas on them? I'm guessing they'd be low cost and low-level.

A note... I've looked at your roll, and the stats of your character + class... and your stats should look like this...

Strength - 7
Endurance - 8
Stamina - 7
Agility - 9
Dexterity - 10
Magic - 9
Wisdom - 10
Spirit - 7
Intelligence - 11
Luck - 4

It's not that big of a change, but...
By the way, while you're still working on your bio... how do you like the spells list so far, Grey?
That looks legit so far, though, I'd prefer a bigger bio, if you don't mind.
Well, I've got enough spells in for people to start making characters. Sorry it took me so long to make the spells list. Anyways, I would certainly like if you could join.
Well, the good news is that we've got some IC posts now! Finally, progress again!


All starting stats are determined by Race # + Class Bonus + 1d6 roll (for example, a Kobold has +3 agility, a Red Mage has +1 agility, and if you roll a 4, you'd have 8 agility). You may roll twice for each stat and pick the highest number to use for your starting stats. Fill out the (roll) area with what number you rolled on your d6.

Elements and resistances: As a general rule of thumb, scale-covered enemies or allies (that aren't fish-based) are weak to ice, and resistant to fire... on contrast, enemies and allies covered in fur are usually weak to fire, and resistant to ice, with fish-based enemies and allies resisting both fire and ice, but due to the highly-conductive minerals they tend to be covered in thanks to them living in sea water, they're vulnerable to electricity. Generally, flying enemies and allies are weak to wind and usually immune to earth, with heavy enemies and allies being weak to earth but resistant (if not immune) to wind. Humans generally don't have any weaknesses or resistances, but may resist Holy if they're paladins... Holy has to have something that's weak to it, right?



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