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    1. LunarStandard 8 yrs ago

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I joined this site for a YGO RP.

Yeah, I know.

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I admit that there's not really anything immediately pressing for our characters to do, but I don't think regressing back the timeline is the best approach.

Of the options given, I would also choose either 3 or 4.

What I could also do is have Akane show up with Security hot on her tail, since she makes a habit of picking fights with them. Just throwing that out there.
...Good question. Might wait for somebody to post before happening to stop by on the way back from a delivery or something. Maybe the Old Highway.
So after a prolonged negotiation session with our glorious leader, we have agreed to switch it to Twin Twisters.
Well, I guess I'll go ahead and lay my case before the tribunal here.

So the Raidraptors and Icarus Attack are way too thematically appropriate for a character who came too close to Core secrets, was banished, and are now seeking a revolution to change the system. I don't really want to change those.

And I get that HFD seems like a big blow-out card, but also consider that if you get locked down or stunned by your opponent's backrow and you have no way of getting out of it, it just feels really terrible and not very exciting to watch either. That's actually happened to me in RPs in the past, so I always try to sign up with a few backrow removal here or there. Also I will say that one, I was under the impression we're mostly doing PvE anyway, and two, I think we all have some sort of power card that seems really strong at first glance.
Yeah, it's half done. I had a midterm due Sunday night, so I spent a lot of last week working on that. I'll try to finish it up soon though.
Just be glad they're not asking for The Bistro Butcher.
Full disclaimer that I probably won't be able to join whatever comes out of this since I'm just going to be far too busy these next few months, so feel free to ignore everything I'm saying. Still, being the patron of the arts that I am, I guess I'll give my thoughts on this contentious topic.

A perhaps unpopular thing that's worth noting, and it's a mentality that could help in this RP: The duels in Yu-Gi-Oh rarely follow the actual rules. If we treat dueling like the anime does, it's about character interaction and writing the drama and stakes of a duel, not so much making sure we are following tournament rules.


Maybe they don't follow the tournament rules in the sense that you can't say, run out of time or have to play matches, but they still very much follow the rules of the actual game in the anime like Summoning rules or following card text. The most you can say about any anime not named Duelist Kingdom is that they occasionally flub a ruling here or there.

Maybe we could let fate decide the outcome of the battle, the GM could roll a 1d2 dice and share the results.
But with several people already claiming they like playing the underdog, and my characters are rarely the powerful ones too, I think we could try to let the players duel and see how it goes.


Yeah, if you're going to leave it to chance anyway, then you might as well play it out. I'm always a proponent for playing out the duels since that's where a lot of the excitement of these RPs come from. Especially when you get into a back-and-forth duel and neither player knows what's going to happen next. Of course, deck balancing is really important for that, which brings me to my next point...

So I really like the point buy system for RPs where you have any chance of non-scripted dueling, and you can just give players special plot cards through the story, and then make them buy the boring staples or engine cards that everybody needs through the points.

A couple reasons I like this. The first is that it is honestly a good balancing tool. Certainly some people might abuse it, but by-and-large most players will be roughly at the same power level, and that level will be kept pretty low. And then whoever is falling behind can be given cards through the story or whatnot. The second is that it gives people a chance to use niche cards they've never heard of before. Case-in-point, in Ammokkx's RP, I had never heard of Chaos Burst before, but I liked it, so I threw it in. Finally, it just keeps people engaged because there's such an endorphin boost from actually getting cards and opening packs. Weird point to make in an RP, I know, but there really is another element of progression that keeps players engaged.

But if you're going to do full script, yeah ignore all of that.
Lucille was not surprised at all to hear that she made the middle dorm. Her performance during placement was certainly not terrible: she didn't get blown out like some of the other students. In fact, she even managed to edge out a win. But nothing about that placement duel was motivating, and that showed in her dueling. Duels like that are not what she is here for. She's only interested in real power.

She stalked up to her room with her luggage and keys. Second floor, just beside the elevator. In this way, at least, she considered her luck good. After a cursory slide of the key card, Lucille entered her new home away from home. Her eyes darted from left to right and back again as she scanned the room. Bed, desk, nightstand, closet, everything seemed to be in order.

With nothing out of the ordinary that she had to report, Lucille closed the door behind her and left her suitcase by her desk as she took a seat. She took out her deck and looked at it for a moment before spring flourishing the cards from one hand to the other. Then, setting it on the desk in front of her face-down, she took the card from the top and looked at it.

Condemned Witch. This card has been with her for so long now, she's never took it out of her deck. Even now, she can almost feel it pushing her forward. Setting the card down on the desk beside her deck, she crossed her arms and wondered what it was she would find at this school, or even if there was anything here for her at all. With a sigh, she uncrossed her arms and stood up from her chair, moving toward her suitcase to begin the long and tedious process of unpacking.
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