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There's an art to lengthy Advanced posts. Like a writer will "set up" the sequence of events for the next chapter within the current chapter, the same is true for Advanced posts. The good Advanced writers will give you a plethora of things to respond to, stimuli for your character using everything from mood to setting to NPCs to dialogue to action to the very narrative itself. It's more "pro-active collaborative storytelling", while some of the other levels tend to be more reactive.

That seems like a good way to put it. I guess I'm more taken with the reactive side of roleplaying, but as they say: "To each their own."

Oh and: Welcome to the Guild!!

If you've got any questions, feel free to ask them here or PM me, as I'm quite the newb myself.

Thank you kindly, Ruby! I'll keep it in mind.

Welcome, @Lunicus. I don't think I've seen an introduction post from someone with an account that old before.

Let's just say I'm a mite bit shy and go with that. Thank you for the reception, Hank!
I'm not exactly new, but as I've yet to interact with the forums themselves I figure an introduction is as good a place as any to start.

So hello! I go by Lunicus, and kudos to you if you know the origin of that name without Google's help. I've been roleplaying for a good while, off an on, and I'd consider myself High-Casual to Low-Advanced given the standards of this forum. I enjoy depth and world building greatly, but from what I've seen Advanced posts average upwards of 4 or 5 paragraphs and that's where it loses me. I just don't see how it's conducive to interacting with anyone other than myself and whatever gaggle of NPCs I've cooked up. Detail is fine and good, but there's a point where articulation crosses the border of tedium. Of course, maybe I'm just being unfair to the masters of Advanced roleplaying, since that level of skill yet eludes me.

I suppose the most enjoyment I get out of roleplaying is taking the role of the antagonist. Not to say I don't enjoy being the hero from time to time, but this is simply where I feel I shine. I love the aspects that go into the creation of a meaningful villain, from constructing the elements which humanize them to the ones which dehumanize them. I know I'm destined to lose in the end, but as someone at some point said: "Life is a journey, not a destination." I may be taking that quote out of context, but really... that's how roleplaying works. We all know how it ends, or at least we have a vague notion. What's important is making the journey a meaningful one, which is precisely what a good villain should do.

Anywho, to wrap things up, I'm happy to meet you all and I hope to get back into the swing of things real soon!
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