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    1. Meleck 7 yrs ago

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Recent Statuses

6 yrs ago
Current I read the status bar to laugh and feel old!
1 like
6 yrs ago
Saw the Space Opera advert and started singing, "and these dreams, they all seem empty, like my concious seem to be. I've spent hours, Only lonely..."
6 yrs ago
People confess to me all the time. I’m a faith leader. There is very little the surprises me any more.
6 yrs ago
Was just called a Boomer. Just remember I will retire before you and my music did not have Beber in it.
6 yrs ago
Was just called a Boomer. Just remember I will retire before you and my music did not have Beyer in it!

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Most Recent Posts

List of PC’s

List of NPC’s

List of Places

Village of Pigeon Spit
PC's and NPC's for Pigeon Spit

Natural Resources:
  • Copper ore
  • Cattle, leather
  • Hard wood


Natural Limitations:
  • Shallow unprotected cove
  • Heavily wooded
  • isolated (Sea route only)


Current tension:
  • King is taking notice of Pigeon Spit
  • Lot of smuggler traffic in and out of the small port.


Economy:
Routine/Standard Equipment:
1.2 * Base prices for standard equipment - dnd 3.5 (for locals)
2.5 * base prices for visitors

Illegal items (thieves gear / explosives)
2*base price with guild dues
5*base price
Fine for getting caught (right hand removed, a month working the mines, or equivalent - it depends on who you are and who you know.)

Magic level:
Low (minor potions and scrolls)

Season: Spring
Spring came early this year. There has been a little coastal rain ever four to five days. The predominant wind is easterly (from sea to coast) and is warm.


Character Sheet Template

I have created a character sheet template for the game.

Name: What is your character's name?
Alias: Do they have nicknames or alias'
Age: What is their age?
Gender: What is there gender?
Species: What is their species?
Class: What is your character's class (Primary/secondaries)

Appearance: What do they normally look like? Do they have any thing that distinguishes them?
Do they dress for other rolls?

Personality: (Bullet points for personality. If you need to write longer stuff do it after the points)
  • Point – short description
  • Point – short description
  • Point – short description
  • Point – short description
  • Point – short description


Motivation:
What motivates your character (can be multiple things)?

History: Give us a short history of what we could learn about your character, if we were nosy and asked around. You can develop your history in character and add on.

Equipment: (We are going to assume that you start with basic equipment. If you have something that stands out, let us know. Magic is rare, if you want a low power magic item – PM me and we will negotiate. If you want a +15 vorpal sword of DM plot killing, you don't need it.)


Weakness: Everybody has them and you can have multiple.
  • couple words – Why is it a weakness?


Relationships: (What are your major relationships in the story? Significant characters or NPC's.Yet to come

Character goal: What would you like your character to accomplish short term and longer term?

Goals you would like for Pigeon Spit: What would you like Pigeon Spit to become?




This is my first time trying to be a story teller.

I am trying to combine two things that I have enjoyed over the years, the short stories of Thieve’s World and kingdom building. Yes, I am one of those gamers that enjoys the details of the story with the interaction. You don’t need to be (and I am fine with that).



First draft of the rules:
1) The standard don’t be a jerk rule in effect.
2) Every character has weaknesses. Every character has limitations. Like in life, we need each other’s skills, talents, and plotting.
3) If you want to play an evil character, be evil to npc’s you create (or get permission).
4) PG-13 on the romance.
5) The dragon’s are my story teller enforcement (i,e, no dragon hunter, or playing a full dragon).
6) Never trust a dragon (as the quote goes)

I am open to normal races, classes, skills, plot lines, or ideas.

Questions, comments, problems, poor grammar on my part - p.m.

Goal: Have fun!
Okay
About how many undead do we see?
Ooh, cool! I certainly would like to join. Just wondering, will our characters be aiding Andrew (or opposing him) in making a city? Is he basically an NPC? Also, will there be spreadsheets? Sorry if I'm asking a little to much in questions. It's a little bit exciting having both aspects of city building plus roleplaying (Simcity player here).


I am kind of taking this as collaborative story telling. I do not have a scripted plot for the game laid out. We may also venture out of Pigeon Spit on some crazy side stories.

I am picturing Andrew to be a PC. I also intend to write some threads with a few characters that will be NPCs. So Andrew will be a main character, but not the main character. (i.e. This is not about how cool I can make Andrew, it is about having fun telling stories with different people). I am happy to have Andrew included in other peoples threads if they want (or if I need to interject myself). In the strictest sense, he is an NPC, as I am running him.

If you are wondering about how in charge Andrew is going to be. Picture this, he is going into a village where he was born, that welcomes pirates and smugglers, he's got two dragons that have his number, and a thieves guild that still claims him, a church wants him to convert everyone, and the royal guard are watching over him and reporting back. (Andrew's motivation: make something of this place and have enough money coming in to be comfortable without the King or the church deciding to taking over).

My plan is to establish an advising council from the different factions and guilds, hopefully mostly PC's, that will help run the place.

My intent is that we will get story treads going that intersect and cross. Character's actions and plans will impact others around them. Yes, I will have spreadsheets for those of us who like crunchy numbers. (I once played in an Ars Magica game where I had figure out how many chickens we needed and how much food they would require. I learned a lot about chickens. Not very useful to a city kid, but fun to use low level magics and show the economic impact).

For Any who read this and do not care about number crunching, the game should still work.

With that written on my phone during a break, what would people like to play?

Andrew is a low level rouge and mid-level cleric.
Goals:
  • Get established someplace.
  • Develop the harbor so larger ships can dock there. (Not a deep port and no sea wall yet.)

Back in the old dnd days, they had rule for city/kingdom building - Resources, effort labor and the like. Building a dock required x amount of stone and labor. Crunchy number stuff that I wanted to figure out. So, if you wanted to build something, there is time involved. It is mostly going to come out in my posts of trying to manage the development of the city while things happen to work towards and against it. (That is for me....)

@Mae The simplest explanation would be taking the village to a town then maybe a city..
As the waves come into a sleepy little costal village, a ship starts to unload it cargo. Grain, metal goods, supplies for the coming winter, military equipment and other items that would be needed. Cannon fire from the two large war gallons had announce their arrival and a few of the pirate ships had left port.

Andrew Richard Whitewood III, now an Abbot was coming home to make something of this sleepy backwater village. The village was originally called Dragon Spit, till the Dragons took offense to the name. Andrew was a noble bastard, turned loose in these streets as a child, to survive or die. He learned his trade from pirates and whores. An honorable member of the Gold teeth, thieves guild. Back then, he was called Andy and he spent as much time in the stocks as he spent in school. His life changed when the Red Dragon, Fire claw, and the Sea Dragon, Riptide found him useful. That is what got him sent to his uncle, the King’s royal court, educated, and assigned to the church. There Andrew found that he had skills for administration.

Now his uncle has sent him “home” to help encourage the village to become a city, help prepare for the coming war with the western isles, and of course pay the proper taxes.




This is my first time trying to be a story teller.

I am trying to combine two things that I have enjoyed over the years, the short stories of Thieve’s World and kingdom building. Yes, I am one of those gamers that enjoys the details of the story with the interaction. You don’t need to be (and I am fine with that).



First draft of the rules:
1) The standard don’t be a jerk rule in effect.
2) Every character has weaknesses. Every character has limitations. Like in life, we need each other’s skills, talents, and plotting.
3) If you want to play an evil character, be evil to npc’s you create (or get permission).
4) PG-13 on the romance.
5) The dragon’s are my story teller enforcement (i,e, no dragon hunter, or playing a full dragon).
6) Never trust a dragon (as the quote goes)

I am open to normal races, classes, skills, plot lines, or ideas.
Orin made a conscious point of greeting everyone and trying to draw peoples eyes to his party in a kindly way. A few took the steps of moving their bags or coin purses away from him. He smiled, bowing and nodding, giving a little waves. He wanted the room to be friendly towards them if the thugs came in. He followed Vergu to a table and sat with his back to the crowd so his compatriots could view the room. He watched the reflections in the window and the decorated pots.

A serving girl with fresh flowers in he hair. Orin smiled and took a deep breath, much nicer than the slave yards on every account. It was nice not to smell as much sweat or body waste. "So, Vergu," Orin said then paused, "What is your favorite flower?" He was trying to let the girl know that he liked flowers and strike some idle conversation till Taliman returned and the business at hand started. "Roses are nice, but they are full of thorns. Violets smell sweet but you can't handle them roughly or they loose their petals." She moved off and Orin did not see if she blushed or not.

Orin had not really come to understand the difference between wanting-having-and-needing.
@KarthaRRinari - I put into your hands how effective she is in her approach and the retaliation she receives.
The wind and the rain coated Antana, her trying to hide as a man was not working as she wanted. Wet cloth has a tendency to show what is beneath it in ways that the eye can not miss. She cursed the wind and rain in her mind and pulled the cloak tighter. Atana prayed not to be noticed and not to have the mast shot out from under her. She did not know much about naval warfare, but she was learning a lot watching it from above.

She kept trying to cause the other ship's sails to rip and flap, loosing their wind. As the other ship had been the aggressor, it had positioned itself to have the clean air and reduce the wind hitting the sheets of their sails. When Atana had punched holes in the sheets, she called the knife back. Then waited for the right moment to send two three pound cannon balls floating through the air. She really had to concentrate as she floated them it into the proper position high enough not to draw attention to them, but close enough to clap them together on the pilot's head. That would buy them a few moments of chaos.
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