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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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Personal preference, no penalty for losing (other than a loss on your record) and leaving fights without reason resulting in auto-losses.

How exactly is the record system going to be regulated is my question though, would it require Arena GM's to look over fights and validate results?
Of course, the most complicated and debate inducing factor spitting in the face of any tier system is magic, and all its many unwholesome and impossible to categorize effects. What tier is a fireball? How about illusions? Is my assault rifle toting soldier equal to your fireball throwing mage? Who the hell knows.
The tier system I have in place for my own multiverse setting I'm starting up might be bad to try and get multiple people balancing characters well based off it but here it goes just in case.

A score of 1 represents the fighting power of a normal human. Each rank is 8 times more powerful then the next rank. Lets say Bruce Lee is as good of a fighter to take on 10 normal humans (you could make an argument that he could fight more but that's besides the point for the example). This would put him into E rank (the ranks found below with how many normal humans they could take on). There are three numbers in each rank to offer further distinction. The first number is just E rank, the next E+, and the last E++. Bruce Lee would be a simple E rank due to not being able to fight at least 16 normal humans. There are special ranks above S for legendary, gods, etc. Of course an A rank compared to an F rank being able to be roughly 33,000, these numbers seem to loose purpose after a certain point but still pretty good in knowing that they can fight around 8 B ranks.

F- 1, 2, 4
E- 8, 16, 32
D- 64, 128, 256
C- 512, 1024, 2048
B- 4096, 8192, 16384
A- 32768, 65536, 131072
S-262144, 524288, 1048576


I was trying to work around a system something like this at one point, but I had to abandon it past a certain point because it began to mean less and less. Ultimately, there is no limit to the amount of ordinary humans even a fairly mid-tier character could kill, if it's a fist fight, it just doesn't work properly as a method of categorization. (In my opinion.)

At lower tiers it does make some sense, though I preferred to gauge it by the strength and whatnot of an ordinary human.
I agree heavily though with Skall about the tier system. I feel like when they try to get constructed they end up getting too specific for certain instances while not providing the actual break in power they were designed to. I am used to a more simple system like Skall is (maybe a bit more specific), but there were effectively only a few levels of play and you could construct rules for the fight within those if needed for more specificity.

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I used to have a character that used standard playing cards/illusion magic. It's a fun concept to play with. ^.^


I'm inclined to agree with this, the tier system usually used by the guild seems very specific with its ten power categories, but honestly it doesn't make any sense in regards to the jumps in power. You would be better off with three very distinct but more general categories with a high-low-medium style. Because at the moment a battle between a T2 and T4 is like the difference between a medieval knight and a fighter jet. T1 and T2 might as well be in their own scrub category, because they can only fight eachother. Then when you chuck in guns and other weapons it gets even more confusing.

At that point you need T1-2 Low tech and T1-2 high tech, it just gets more and more difficult to categorize anything. This isn't a huge issue when you're having one on one battles with consent on both sides, but tournament play with a varied amount of diverse characters its a nightmare. It seems like your only real choice is between limiting the diversity of characters which can enter a continual universe or having swordsmen shot to death by gunmen because they were unlucky enough to end up in a field.

I don't have the answers though, unfortunately.
Yo Skallagrim.

Something I've been thinking about recently is the tendency for fights to lack motive, which is a difficult driver for any character who doesn't just fight for the hell of it. If there was perhaps some compilation of challenge-able characters it would be interesting if there was a place for you to write a short note describing roughly their alignment and past actions, making match-ups more appropriate and interesting.

This also helps rivalries form, which is the best driver in any fighting RP in my honest opinion.

Just something to think about.
I like the idea of an official record system, especially if it allowed some central hub where characters and their profiles could be found and challenged at will, it might force some life into the Arena.

As for new characters, I've a few that I've been working on in my relatively short absence, and I've got that itch to fight in the Arena again, so if anyone wants to challenge the man with a melon for a head I'm available.

No problem
It could be a tourney setting. Personally I'd love to see it as the prelude (or interlude) between two large forces clashing, with their champions moving between the massed lines to duel it our for a morale advantage. Fighting on a war-torn battlefield with huge armies as backdrops would be pretty awesome.
Vordak said
I was thinking about classic medival, but in the end, i decided that characters wearing plate armor would have too much of an advantage, being impervious to almost all hack & slash attacks, save for a few weapons such as pollaxes, yet also allowing enough mobility to fight on par with a lightly armored opponent.So i decided that it's either no plate armor, or add superhuman power. Tier 2 by the Everlasting should be enough in my opinion.


That's a slight over-exaggeration, plate armour would obviously encumber you more than light armour, and it hardly made you impervious to attack. It would allow you some resistance though, which would make the fight last a little longer while also feeling a little more real and visceral than a superhuman fight. Though I doubt many people would want to encumber themselves with plate armour here, as the idea is the characters would all be relatively skilled swordsmen dueling, plate armour is designed for dealing with large numbers of average skilled fighters in a general melee where attacks and especially arrows may catch you unaware.
Also classic medieval sounds better than superhuman abilities, but whatever.
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