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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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'k, you balance maniacs, tell me if I need to adjust this:

Niks is capable of generating a blob of liquid or gas-like substance that inflicts symptoms of diseases the size of a volley ball. Inflicting the disease is a matter of soaking or covering someone with the liquid or gas in the blob. Hitting the blob would cause it to splash or disperse. The symptoms range from nausea, fever, paralysis, diarrhea, etc. Niks is also able to combine the symptoms. The symptoms are magically induced, as such, most mundane treatment would fail and even the healthiest (or disease immune) person will fall prey. However it can be removed easily using curing magic. There're currently so many symptoms Niks can create at a single time. Maximum range of 75 yards. The Miasma can also be used to analyze unknown poison and disease in a body. Once analyzed, Niks can then create them on its own through miasma. However, this application requires touch and undisturbed concentration.


So, he has an attack that can't be resisted by disease resistance, but requires a cure disease spell to heal.

Depending on how effective the actual attack is at hitting someone, that could be moderately OP.
<Snipped quote by MelonHead>

I hope you mean that it makes him less vulnerable, rather than immune (as I admit that it came off more as "almost immune," though I doubt you're that kind of person lol). Anywho. I just updated Szayeis' character sheet. Given our conversation just now, and the CS I read of Judgement, I think the fight should work out just fine.

I don't usually make characters this powerful btw. Hope it doesn't give anyone the wrong idea.


If he was immune to magic he would be nigh on indestructible, and definitely not a good character for Arena, but no, his armour just makes him resistant to magic, particularly that which effects him directly or channels upon him.

Which is an exploitable quality of his armour, someone like an earth manipulator would have relatively little difficulty fighting him normally, though his physical traits would offer him resistance to physical attacks.
Yeah, that's fine, as long as Judgement isn't vulnerable to the wide range of Uber Magics higher tier characters tend to have he can fight fine.
That's fine, but magic is different in Judgement's universe to your own, so when an attack transcends that universe boundary (aka acting upon Judgement) it falls under his armours rules, which basically weakens supernatural forces against him. The armour is divine in nature however, so even if that is required to dampen your character's 'abilities' he does have that ability.
@MelonHead just an update of sorts. I've nearly finished with the update to Szayeis' abilities.

I took a look at Judgement by the way. I think they might be a fairly decent match up as his "divine" ability to basically screw with "evil people," in addition to disrupting other magics would likely be fairly effective against Szayeis, who is a magic-heavy character.

Although I should tell you one thing in particular. Due to the magic resistant/disrupting abilities of Judgement being very similar to a type of spell in the verse that Szayeis comes from (known as Despells), that effect is unlikely to do much if he enters either his Origin State (I'd been meaning to write this up and it's what I'm working on at the moment) or his Shattered Path, though the latter will be somewhat/slightly dampened most likely.

If you're wondering as to the general power level of Szayeis.... Basically speaking, Szayeis is probably at the TOP of the Powered tier, very nearly pushing into the "God," category. In his verse a demonic lord level demon is capable of using all of their energy to create what amounts to enough power to level a city. Think a nuke.

Szayeis has either that much energy (referred to as Essence in his verse) or twice that amount. For the purpose of keeping the two at the same level, you can choose between a few options.

Either he'll not have his Shattered Path and he'll only have the normal amount of essence for a demonic lord. Or he'll have twice that amount and both his Origin State and Shattered Path.

Granted, if I were you, I'd wait till I finish his Origin State to make that decision ^^;


Judgement is essentially the right hand of God, so power level isn't an issue, as mentioned Judgement scales towards his opponents (particularly when facing a large and very real threat while he's working as his god's instrument.)

Magic acting upon Judgement is always effected, regardless of power. So take whatever forms you want, just be aware that Judgement will be stronger than your character physically by a significant margin, and his armour will protect him somewhat from magic. When you're finished with everything I'll take a look at the sheet and adjust Judgement appropriately to be the physical mirror of your character's magical power.
Hmm, I find this kind of thing interesting and I figure this is what the Arena Chat Thread is for, so I'm just going to keep shooting questions.

If you had to pick one of your characters as your favorite, who would it be? This could be just because you particularly like the design of the character, or it has gone through some shit and drawn you closer to it (this would be the case for Sigurd for me, who though fairly generic as a character earned my appreciation for somehow surviving WOTW.)

If I had to pick just one I'd probably choose the Clockwork Man, though Fury is a close second. They both have what I think are pretty decent and fleshed out motivations drawn from their backstories, their designs are fairly original (the Clockwork Man even more so than Fury) and they're both really fun to play and fight with.

Some of my psiconic/energy man's abilities, if he goes full on energy blast user would include:

No effect: Scare tactic

Poisonous: when it hits the target, it poisons them. Poison to be determined.

Normal: Energy blast. Self explanatory

Propulsion: used to push him around.

Acidic: Employs acid

Elemental: Has elemental properties.

Others to be determined


Heh, an opponent that saturates the field with some sort of projectiles which seem the same but in which only a few are real would be really interesting. It would allow for powerful attacks that cover a lot of area with low energy cost, forcing your opponent into a guessing game to decide what attacks to avoid.

Damnit, now I want it.
More importantly perhaps, what do you feel is lacking from your repertoire?

For me, most obviously, is women. I don't feel like I can portray a woman effectively, despite feminist pseudo intellectual bullshit claiming a complete lack of differences between sexes there is clearly huge social disparity and some biological differences between the sexes, and I don't think I can do them justice very well. (Anna is, for the record, my first female character on RPG.)

Next up is probably straight up good guys, though I have a smattering of bad people the vast majority of my characters fall into that shade of gray region of neutrality, perhaps because they are the easiest characters to set up fights with, without being a straight up evil bastard.

Also, the vast majority of my characters are ordinary humanoids, most even relatively human in nature, I lack Khan's fascination with beasts and monsters.
Hmm, I've noticed an unconscious bias in my characters, they have a tendency to be some sort of possessed person or thing, or something with a monstrous side/nature. I guess it was a bit of a project to explore duality of emotion or something. Though my two most recent military characters are a change from the norm I suppose, they were more of an experimental phase, as Isaac and Anna definitely fit my stereotype.

This is a distressing realization, i might need some time to consider the duality of my own nature.

I am of course joking about the last part, but it has left me wondering if anyone else has noticed a trend in the type of characters they produce? As I've mentioned, I believe there is something of a method behind my madness, but has anyone else got a similar thang going on?

The only chance(s) Worren would have, would be, based off the quite small limitations:

A) Getting his fire hot enough to burn through his body(Which is far hotter than the normal bronze, which averages around 950, depending on what's included)

B) Getting one of his weapons to penetrate the body and jam the gears; but his weapons are small, and he possesses no supernatural strength that would allow him to puncture it(lest he supersizes them, then maybe the mass would help)

That's based off a cursory glance at the sheet.


Essentially. Meanwhile the Clockwork Man only has to shoot Worren once or twice with his pistol, or punch or kick him a few times, and he's done. That's not even including the assortment of other gadgets the Clockwork Man possesses.
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