Avatar of MelonHead
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    1. MelonHead 12 yrs ago
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Mostly given up on this post by post business

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Cool, I'm officially skipping Willy, probably just have Anna scuttling away from the ensuing combat like 'wtf'
I figure with the reward for winning a tournament the winner is pretty much set to win the entire season anyway, I have no issue with being on even grounds with everyone else for that. At most I only really deserve like 1200 points anyway, as the other 200 came from opponents having to quit after only a few attacks were launched.
Well, there were two legend kills in that run of Allaria.

1. Forsoff being thrown off his feet by a chicken and accidently headbutting a guy in the ass, causing him to slam into a tree and break his neck. (It was hilarious that we all shrugged his death off like, lol w/e he left, in IC haha.)

2. Forsoff instant killing the first Chicken with an axe throw.

You might also remember some of the other bullshit I pulled in that adventure, such as drunkenly fighting Ogre's and having one of them fall on their own weapon and die.

If I remember correctly, we were accosted by skeletons and Forsoff was the only one who actually fought, everyone else immediately went for diplomacy.

I'm pretty sure Forsoff was the only reasonable man in our party.
In case I need Melon's character to revive the Legend Kill.


I wish that post was saved, as a reminder to all comers of what may happen to your poor character should you leave without warning.
What do you mean by weaknesses exactly? Is it something extra beyond the limitations of a class?


Rilla basically likes your character to have a couple of things they're worse than average at, unless they're not particularly good at anything, in which case their weakness sort of becomes how mundane they are.

Also it usually has to be physical so he can pull out some shit to screw you over at some point.
I don't mind. I'd rather fight from the beginning though, it could be awfully anti-climatic if someone fights through every round and then I just kill them, which has at least a 50% chance of happening in that scenario.
There are two separate issues here, let me just outline what I have a problem with.

Khan just melted 60 feet of stonework almost instantly with one spell, the distinction between non-existent and just sufficient stonework to support Judgement's weight even factoring in his fairly low-key jump is so close together when you consider the strength of a stone-floor that it's basically a non-factor. Think about it, when have you heard of someone falling through a stone floor? Therefore, that section of floor is for all intents and purposes destroyed, in a second, with one spell.

This ability is highly convenient to the unfolding situation, but I don't believe Khan effectively described what his spell was capable of doing. Ultimately your CS is a tool to say what you -can- do, but if you don't say in IC what your spell -is- doing then it's considered null. I shouldn't need to be able to see your CS to infer the effects of your abilities, that's bad T1 writing.

Sooo

1. Spell too stronk.
2. Spell not described properly, highly convenient situation unfolds.

If Khan is allowed an ability that strong, Judgement must be scaled appropriately, in which case a revision of the non-existant damage DJ took from the Knee strike is required, to factor in his character subsequently having their armour shattered and pummelled into their body and being launched either into the stone wall or out the window, as Judgement gains insanely supernatural strength. Considering the scenario I'm fairly certain -I- could have launched DJ as far as his character went with a knee strike, so my character whose strength is probably up to thirty times mine, and his weight which is more than double my own, should result in DJ's character being thrown at least fifty feet.

I'm using this green
Not requiring cracks sounds even more overpowered, that suggests you have an ability that can pass through any physical substance (like a wall you're hiding behind, or a suit of armour) and instantly melt through it.
@MelonHead Good character, though I'd like you to further explain how those weaknesses are actual weaknesses. I can sort of see the second one, but ultimately that one would come down to you deciding which cues he'd miss.

The first goes over my head, as, I never really see not using X weapon as a weakness when you have another weapon, that can probably be augmented with poison.


Well, I was under the impression Elves are physically frail? So running up and shanking someone puts you close enough to get pummelled. It also removes one of the greatest advantages of guerilla warfare by taking away your ability to fight from range. This is also in conjunction with his addiction to a stimulant, which you may have missed.

Secondly, the lack of social skills puts him at a disadvantage using his poisons, as does his first weakness, because he can't easily talk his way into someone's confidence and then poison them. He would also fail to recognise a number of things that would seem obvious to anyone who had visited a city before such as -

1. Guard posts
2. Marketplaces
3. Slums
4. Criminal areas
5. What symbols mean in regards to different shops

So essentially my characters main weaknesses are a lack of combat skills save for the ability to use a knife (in conjunction with a stimulant which has its own negative effects) an inability to shoot a bow and therefore poison people from range, and a lack of social skills which makes poisoning people covertly difficult.

I can add more if this doesn't seem like enough.

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