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  • Last Seen: 4 mos ago
  • Old Guild Username: Mercenary Lord
  • Joined: 12 yrs ago
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Recent Statuses

5 yrs ago
hey can i be a guild mod
7 likes
6 yrs ago
hey can i be a guild mod
13 likes
6 yrs ago
new name, same piss poor time management
2 likes
6 yrs ago
if you have a "craving", write a story on your own, that way when you inevitably lose interest and quit you're only wasting your own time
4 likes
7 yrs ago
factory-engines roar like false lions, blood thunders in the dock-pipes

Most Recent Posts

Floating Islands are currently a true mystery, and no one really knows why it happens. The water mainly comes from the ring of storms, so it's not inexhaustible, per say. Droughts have occurred in the past, when the water reserves were running low.

Now that there is an easy way to get down to sea level, I would say that the droughts aren't as dangerous anymore, and there would likely be a roaring business in desalination.
Oh god, I wish. Fucking love the Shadowrun world. But no, I've actually been on a very, very long RPing hiatus. Probably at least a year, maybe more.

PS: A couple character ideas I'm kicking around are an old astronaut and a parent trying to find their child. I normally don't play these archetypes, but I figure this could be a great chance for me to dive into some character types that I'm not used to.
I personally am a big fan of post-post-apocalypse. Basically, it takes place anywhere from 100+ years after a world ending event. I find the whole idea of "who/what came before" to be really interesting to explore. It even works for modern day, if the people you're writing about are actually the second race of intelligent beings on the planet.

Also like exploring worlds, and coming up with cool places to visit and interact with. I think an external quest/adventure is good to draw parallels with for a character's internal adventure as well.

Lastly I also like urban fantasy. I think the whole idea of there being a second world just out of sight of our own is a really interesting concept to explore. Basically I just like exploratory stories.

There are more things I like, but those are the things that really get me going with a plot more than anything else
Doesn't matter much regardless, as long as the characters themselves are interesting.
I like our grizzled collection of men. dark fantasy sausagefest all the way


"Arms in, head straight. Don't move, and try not to scream. Clock in once you hit the ground. Good luck."

~Safety Statement for The Drop, Doherty Outreach Center



Super Short Version: There are floating islands surrounded by a ring of freakish storms for 2000 years. On one of the islands is a humming obelisk that no on can explain. A government organization built an elevator to get people down to sea-level and explore the ocean. One of these explorers found another obelisk, and now everyone is trying to go out and explore the world to find out what the hell is going on.

Read on for more detail.

The idea here is that there are 5 floating islands surrounded by a freak ring of storms. No one knows where they come from, only that they make travel to the rest of the world impossible. It's been that way for about 2000 years.

In the middle of one of the islands is an obelisk, humming with energy.



It's hypothesized that this obelisk is either the reason for the storms, or the floating islands, or both. Unfortunately, decades of study haven't given anyone the slightest idea how the thing works.

This obelisk has been the driving force behind the development of a multi-island alliance called the Isles United Naval Expedition, or IUNE. IUNE spent several decades constructing the Doherty Outreach Center, which is basically a shipyard attached to giant lift which can transport people to sea-level and back.

After the DOC's completion, IUNE charted multiple ships to go out and explore the seemingly endless ocean of the world beneath. For ten years, these ships explored, while humanity continued dreaming and advancing on the islands. For a while, the explorations were out of the public's mind.

Then one of the expeditions found another obelisk at sea-level.

Suddenly there was a mad rush to explore, and IUNE was thrust to the forefront of society like never before, being urged to send out more ships, and construct more lifts. The answers were out there, and who knew what else.

So, the characters would most likely be a group of people who volunteered for one of these chartered missions. I don't think there would be any real limitations to who could apply, besides the volunteers not being insane.

I'm still trying to decide on the technology level for this RP. Either modern day or somewhat earlier than that. Feel free to ask any questions.
I've attempted something like this before. It was actually pretty fun, although slow going and a bit of a tough sell.
<Snipped quote by Mercenary Lord>

Good list. Dogs of War is my favorite from what I've listened to.


It's enough to last a lifetime

"Some days, you gotta ask yourself: 'Is the reward here really worth the risk?' Then you ask yourself that again, and pretend you didn't give a stupid answer the first time."


Personal Information
Name:
Reginald Dubois

Alias:
Reggie, Stoneheart, Longbeard

Sex:
Male

Age:
61

Date of Birth:
August 3rd

Race:
Human

Appearance:
Longbeard is an old man, and he knows it. His sharply-angled face is lined with wrinkles, his hazel eyes are razor-edged and alert, his hair is gray and thinning, and his posture is sharp and indicative of a long life. He walks with a slight stoop, but he'll be damned to hell before he needs a cane. He walks on his own two feet, and his own two feet alone.

In his youth, Reggie was a big man: easily six feet tall, and broad as an ox. Nowadays Reginald isn't as quite strong as he used to be, but a strict regiment of exercise and diet has kept him at his fighting best. Put him toe-to-toe with any normal man thirty years his younger, and Reginald will put him to the ground easy.

His nickname comes from his beard, of course: Reginald hasn't shaved the bastard in ten years, and it comes down to his sternum in a well-groomed wave. It's as gray as the rest of his hair, but Longbeard takes great pride in his facial hair. He was once heard joking that the bastard who takes his beard is "the bastard who'll kill me dead".

Reginald's brand is on his left bicep.

Biography
Reginald's been a mage his entire life. From the get-go, when he was born to a tough father and doting mother, he had an affinity. His mother told him how a heaping helping of dust pressed up against their little house on all sides when he was born. There was no doubt as to his purpose in life, and as soon as he was old enough, his father shipped him off to train with the mages.

Earth mages are not unique, especially not in the Living Lands, where nearly everything is dirt and dust. In fact, they are some of the most common, with pure-earth mages being a well-known and powerful section of the Mage Order. With an endless supply of bullets and a large collection of well-documented spells, it is easy to train in earth spells exclusively, and never need to branch out at all.

Therefore, it is not Longbeard's magic that makes him unique, but rather his age. Few Mages of the day live to be as old as he, with most dying in battles, duels, or by accident. But Reginald was careful, cunning, and above all else, stubborn. From his earliest days in the order, even as a young boy, his teachers had to urge him to take more risks, to try some of the bigger spells.

Partly due to his stubborn nature, and partly due to a fear of failure, Reginald refused. Instead, he took the basic spells and spent a decade mastering them. While other young Earth mages were creating enormous cavern systems, or branching into fire, air, or electricity, to name a few, Reginald was mastering geokinesis. He learned every possible way to shave time off his reload and his formation of bullets. He practiced creating stalagmites day after day, really just too scared to try anything harder.

And so when he passed the final exams to become a fully-licensed Mage, it was to the surprise of some of his friends and classmates. Reggie had never shown any impressive techniques at his practical display test, but it was his technical prowess which impressed the masters. Reggie quickfired faster than any earth mage in recent memory. His aim was on another level entirely, and clusters of slender, lethal stalagmites all but annihilated the simple targets that had been set up as makeshift enemies.

It could be argued that Longbeard's mastery of the basics is what has kept him alive so long. He knows his limits better than anyone, and he instinctively knows if a bit of magic will be too much for him. After mastering the basics, when Reggie finally mustered up the nerve to try some more interesting techniques, he found them almost trivial, while other mages struggled desperately. In fact, Longbeard even invented a few brand new spells, which belong to him alone.

More than that, his intimate knowledge of geokinesis allowed him to develop a style of fighting as fluid and organic as the demons they fought. He learned to zip around the battlefield, taking shots from upside-down, mid-flip, that most gunslingers would be proud to hit standing up and steady.

For years and years, Reggie patrolled the Living Lands, gaining a reputation as a stone-hearted man unphased by anything. The name stuck, and Stoneheart has been active ever since. Despite his nickname, Stoneheart was a good-natured man with a quiet sense of humor, but he was first-and-foremost known for his deadshot aim, and his skill with the earth and stone.

As he aged, Reggie knew he could no longer fight with such aplomb as he had in his younger years. He began adapting, using his agility spells to aid in movement, instead of amplifying it. He could still move as fast as a man thirty years younger, and jump a good deal higher through his magic. No more flips, of course, but with his aim and his powerful array of spells, Reginald no longer viewed acrobatics to be practical or 'cool'.

A decade back, in XXX6, an old flame of his told Reginald that "he still looked like a baby-faced prattle". Exactly that day, Reginald stopped shaving, in a foolish attempt to win that woman back. It didn't work, of course, but by the time he realized it wasn't working, he'd already gotten too many compliments on the beard to quit.

For ten years, he let his beard grow. Somewhere along the way he picked up the name Longbeard, and since he never told anyone to call him otherwise, Stoneheart gradually became Longbeard instead.

Now Longbeard is one of the oldest mages still active in the field. He is sought after by other mages for his years of experience and his more...tempered outlook on the world. The fiery youths think he has some secret to his success, so it's always amused him to watch their faces fall when he tells them about his own training.

Reginald is also asked along on many important missions into the Helscape, due to his honed senses, mastery of his craft, and the fact that even the Devil himself probably couldn't scare old Longbeard.



Combat Information

Mage Status:
Yes

Equipment:
Paradiso: Longbeard's old revolver, Paradiso has been around longer than most Mages. A special make by an old--and dead--friend, Paradiso has a seven shot barrel, which would make reloading difficult if not for Reggie's magical aptitude. As it happens, that extra shot has led to a few interesting standoffs, where the enemy loses by counting shots, and counting them incorrectly.

Bertha: An ancient weapon of stone and steel, Longbeard won this short, sharp knife off an Ancient fourty years ago. It's balanced for throwing, though Reggie tends to simply control the arc of the blade with magic when he does throw it. Most of the time it's used in close range, bolstered by magic.

Tamarand: In that same game, Longbeard won Tamarand--a spear of middling length, the point is made of steel and the shaft is made of stone, but to Reginald it weighs next to nothing.

Pouch of Stones: A simple pouch carrying a variety of stones and metals, from rubies and sapphires to marble chunks and obsidian flakes. Used in his spellcasting.

Spells - FIREARM:
Stone Bullets: Longbeard's specialty is, and always will be, the earth. His bullets come from the earth, carved from marble, granite, obsidian, or just plain rubble if need be. Gemstones are fair game as well. Certain materials like the aforementioned stone types increase his magic's strength, but any old earth will do. In that sense, Reginald really can never run out of ammunition. A simple flick of the wrist reloads his revolver, and he's ready to go again.

Underspear: By shooting a stone bullet at the ground, Longbeard can aim a quick spear of rock, erupting from the ground to skewer anything above it. This is one of the most basic earth spells one can learn, but Reginald's decades of refinement allow him to fire off bursts of stalagmites faster than the eye can blink. Can be cast with any weapon made of stone.

Chasm: Another common earth spell, a pair of shots opens up a deep canyon below the target, tracing the line between the two bullets. Useful for swallowing enemies whole, as the chasm only lasts for a short time. Or, in Longbeard's case, several chasms can be used to trap a land-based enemy in place.

Wall: A third simple spell, but made immeasurably more powerful through the use of granite, Wall, as it suggests, creates a wall of stone where the bullet hits the ground, protecting it's caster from incoming attacks. Can be cast with any weapon made of stone.

Sinkhole: A common, but complicated spell, Sinkhole creates a never-ending patch of dirt which looks identical to any other patch of dirt, with the slight difference of sucking anyone unlucky enough to be caught in it into an early and wet death. Used mainly as a trap.

Red Death: A specialty shot requiring rubies to function, this spell pulverizes the ruby into trillions of tiny shards, sending a cloud of razor sharp flecks toward enemies. If it breathes, the enemy inhales the shards and is cut to ribbons from the inside.

Guillotine: Requiring Obsidian to function, Guillotine is one of Longbeard's special creations. Upon firing, the bullet forms into a razor sharp disk, whirling at into enemies at bullet-speed. Guillotine returns in a linear path after being fired, often catching enemies unawares. Reginald has yet to find a material that the spell can't cut through.

Anchor: Sandstone based, Anchor is used to freeze enemies in place. Upon making contact with the enemy, a surprising amount of liquid sandstone flows over the target, hardening rapidly and preventing the target from moving. This works best for fast targets or flying enemies.

Boulder: Diamond based, the fired bullet grows to a massive size, steamrolling over anything in its path at ridiculously fast speeds.

Spells - OTHER:
Longbeard also maintains a variety of non-firearm based magic, of which the most prevalent are...

Flow: A movement spell which allows Longbeard to slide around on the ground as if roller-skating. While useful, it can also be dangerous, as if he is struck while Flow is active, Longbeard won't stop when he hits the ground. Instead, he will just keep sliding until the spell ends, after 15 seconds.

Launcher: Another movement spell in which a pair of small circles beneath him launch Longbeard into the air, letting him get a better angle on his opponents. Upon landing, the earth gently catches him to prevent damage. Only works with dirt or stone beneath his feet.

Geokinesis: Low level manipulation of stone, Longbeard can use geokinesis to create his bullets in a fraction of second, or to control his other weapons made of stone at a distance. This, for example, makes Longbeard's knife a deadly throwing weapon.

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