Yeah, I was about to say that I unfortunately have run out of time for tonight. I'm taking care of my work's 30 something horses and other assorted animals by myself right now, so I don't want to jeopardize not getting enough sleep. Assuming it's not going to rain tomorrow, I've got a lot of horses, some more rambunctious than others, to put back outside along with other barn chores. Nevertheless, I should not have waited until the last minute to try to finish her up. Procrastination strikes again it would seem. I apologize for the inconvenience.
Name: Lyra Persephone Lauerk Darke Name: Aryl Age: 22 Birthday: March 26 Birthplace: Village of Skogarstrond, Land of Long Nights Residence: Palace Servants’ Quarters Gender: Female Culture: Land of Long Nights Education: Private tutors/self-taught in hospitality and armed combat Position: Knight of the Castle Alignment: Lawful Good
Personal Style: Though Lyra is a servant, she tends to dress more boldly and out of the box for her station. She goes for a mixture of elegance, edginess, and practicality. She enjoys wearing flowing dresses, particularly in shades of blue. Yet she also requires that what she wears provides ease of movement and slits for hiding the weapons that she always keeps on her person. Sometimes she may pair a dress with basic pants and tall boots, but sometimes she might not. It depends on her mood and the occasion really. At times, her fashion sense can parallel that of a woman of noble birth rather than a mere lady-in-waiting, which in turn can cause some to have preconceived notions about her. Nevertheless, she has the confidence to rock whatever she wears, and she refuses to dull things down simply to fit people's standards of what a servant should be.
Personality: Lyra has the heart of a servant but the soul of a warrior. That is to say that she is a lover and a fighter simultaneously. She lives to serve others, putting their needs and desires far above her own, but she also cannot deny the call of the sword and shield, that irresistible call of battle. That's not to say that she enjoys violence or killing. No, to her, battle is not about taking lives, it is about saving them. Yet, she is an intelligent individual, who knows that battles can be fought and won on many fronts, if one only knows what is truly worth fighting for. People. To Lyra, people are worth fighting for, and in the end, she would much rather protect someone while standing at their side than to protect them from far off on the battlefield.
She is a very personable individual, who enjoys the time and delicacy it takes to build a long lasting relationship with someone. She is very conscious and considerate of people's thoughts and feelings. Granted, at times, she is bolder than what is deemed appropriate for her station. She is willing to point out flaws in people's thinking and to call them out on their crap, even if it means stepping on some toes in the process. In any case, her intentions are good and honorable. Ultimately, she pours her heart and soul into those around her. She is loyal until given one heck of a reason not to be.
In the end, Lyra is almost always a picture of serenity. She is a level-headed individual, meaning she is slow to anger in most instances. She takes criticism well, looking at it objectively and learning from it. Ironically, she is her own worst critic. The thing is she cares about people deeply, and as such, she beats herself up over things she knows that she could've handled better. Additionally, she is a woman with a cause. Threaten innocent lives and those she holds dear, and she will unleash a storm upon you. Look into her beautiful eyes, and you will often see her for what she truly is: the calm before the storm.
Habits:
Training early in the morning
Holding her hands laced in front of her
Carrying concealed weapons on her at all times
Twiddling with her necklace when in thought
Hobbies:
Weapons training
Socializing
Fears:
Being controlled by Darke Magyk
Failing to protect her mistress
Being stuck in eternal slumber, i.e. coma
Likes:
Peacemaking
Fashion
Daggers
Early mornings
Justice
Serving/protecting others
Making new friends
Dislikes:
Darke Magyk
Senseless violence
Injustice
Gawkers
Being underestimated
Threats
Cards On The Table
General Skills:
City Knowledge - (the Castle) - the knowledge of where to find various shops and other locations in the Castle without great trouble.
Cooking - The ability to prepare a dish without poisoning oneself or others.
Swimming - The ability to swim great distances without drowning or excessively tiring. This includes being able to tread water for up to five hours.
Boating - The ability to pilot a small water craft, such as a rowboat or canoe, without capsizing.
Fast - The ability to go extended periods of time without eating and still be able to perform required tasks.
Bribery - The ability to successfully identify what another person would want in exchange for an otherwise unlikely to obtain service.
Persuasion - The ability to convince someone of something, whether it is true or false.
Deception - The ability to lie to another person and successfully deceive them.
Sailing - The ability to sail a vessel across great distances. With a large or medium vessel, the assistance of a crew is needed but it is not required for a small vessel.
Cultural Skills:
Country Knowledge (the Lands of Long Nights) - The knowledge of the general geography of the Lands of Long Nights. This includes the ability to find a path from one location to another, as well as a knowledge of the culture and customs of that country.
Olde Tongue - The user has complete fluency, able to read, write, and communicate in the Olde Tongue of the Land of Long Nights. This skill can be used as a makeshift mythos skill, as the user will be familiar with famous texts written in the Olde Tongue, such as the Prose Edda.
New Nordic - The user has complete fluency, able to read, write, and communicate in the language of the Land of Long Nights. This skill can be used as a makeshift oral storytelling skill, as most of the traditions of the Land of Long Nights are told through stories.
Occupational Skills:
Sword Fighting - Proficiency with a blade longer than 14 inches in combat, including the general rules of etiquette for dueling.
Knife Fighting - The ability to use a bladed weapon no longer than 14 inches in combat without unintentionally injuring oneself.
Etiquette - The ability to act accordingly during formal settings, such as proper ways to eat, and how to act during an important event with others.
Riding - The ability to ride a horse at twice the speed of an unskilled rider. This includes trick riding and basic care for the horse.
Stamina - The ability to sustain prolonged physical or mental effort
Brawling - The ability to excel in general forms of hand-to-hand combat in a fight. This does not include proficiency in using weapons, such as a knife, but may give the user a slight edge.
Perception - The ability to notice things that others may overlook. This does not include items and beings of Magykal origin. For that, see Sense Magyk.
Rooftop running/climbing - Parkour! The user has proficiency in scaling vertical objects, as well as keeping footing on elevated and uneven terrain.
Foreign Customs - the ability to adapt to the mannerisms of cultures and customs of other lands without causing offense.
What Is On Your Person:
Clothes - Blue dress with black leather armor and open back and paired with gray pants and tan boots
Your Path: Most in her line of work, in the work of a servant, would have been born into it or forced into it. Yet, you could say that she is the oddball of the bunch, as she chose this life of her own free will. With a father who is a Northern Trader and a mother who is a shield maiden, she had sufficient paths to choose from. Nevertheless, she chose to humble herself and live the life of a servant. Why? Because what better way to live life than to live it to the betterment of others. Though she can't fully deny the call of the sword and shield, the life of a warrior, at the end of the day, she loves that which they defend more than anything. So she took her passion for people and her skill with a sword and melded it together to become a self-proclaimed warrior servant. She lives to serve, and if the need arises, to protect her mistress with her life.
General History: Lyra was born the youngest of three to Jamison, a well-off Northern Trader, and Vega, a sought-after shield maiden. Growing up in The Lands of the Long Nights with her two older brothers, Cetus and Aries, she could easily keep pace with the rest of the guys. And that she did from a young age, despite her avowed love of more "girly" things such as fashion and dancing. You could say in some ways she didn't always fit in with any particular social group, being too feminine for the guys and too masculine for the girls. Nevertheless, it did little to deter her from pursuing whatever she set her mind to, and in the end, she proved her worth. She was her mother's daughter after all, a lover and a fighter.
Over the years, Lyra had become well-versed in a variety of skillsets from hospitality to sailing to combat. She was an ever eager learner. Yet from the moment she was strong enough to hold a sword, she had always been drawn to the life of a warrior, like a moth towards a flame. Her mother poured into her every bit of knowledge and life experience she had, always emphasizing the importance of restraint and humility on and off the battlefield. In the end, she shaped her daughter into a humble servant rather than some pompous knight who felt that they were entitled to glory and riches due to their "service" to others.
So the question is, what changed to make Lyra shift gears and opt out of the life of a shield maiden for one of a servant. Well, one could say that she was bold from birth and ultimately danced to the beat of her own drum. She took what she had been taught and what had been instilled in her and made it her own. The Small Wet Country Across the Sea, a land she had seen many a time when traveling with her father, called to her, and she decided to build a life and a legacy of her own making. But to achieve greatness, one must start at small beginnings. At the age of 18, she took the big leap and moved to The Small Wet Country Across the Sea where she soon landed a job a servant in The Palace. Perhaps her skill in combat gave her a slight edge on the competition, but at the end of the day, her dedication won out. Following the return of the long lost Princess Valda, and soon after that the tragic passing of Queen Meliscente, she managed to score herself a job as the lady-in-waiting to the crown princess herself. Lyra was certain that if she could do something truly positive, it would be here at the feet of the future queen.
Thoughts on Queen Meliscente: To Lyra the death of anyone, big or small, significant or seemingly insignificant, should be considered a tragedy. Never should death be celebrated. The day one celebrates death is the day one becomes less than a human being. So, for a ruler, whose very life holds the lives of hundreds others in the balance, is a tragedy deed. And worse yet, for the ruler's death to be under questionable circumstances, raises even greater concerns regarding the stability of the kingdom. As to whether or not Crown Princess Valda had anything to do with the death of the queen, her own mother, Lyra is willing to give her the benefit of the doubt. Regardless, she gave an oath to serve and protect the future queen with her life, and with the lives of hundreds others hanging in the balance, she will not break that oath.
Extras
Character Quote:
"I am the calm before the storm."
"What better way to live life than to live it to the betterment of others."
"I've got the heart of a servant but the soul of a warrior."
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
The Scroll
⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣ 👋 Myrus Silvers 👋 "He's certainly a shy one. I can work with that." Lyra's seen the young prince around and has spoken to him upon occasion. She noticed from the get go that he seemed rather shy. At first, she thought it was something that she had said or done that had made her seem intimidating in some form or fashion. However, she quickly realized that it was just in his nature. Nevertheless, she felt the strong desire to reassure him in any way she could without seeming patronizing. She wanted more than anything for him to feel safe and comfortable around her at any given time. Perhaps in time he would. She certainly hoped so. 💛/🙇 Princess Valda 🙇/💛 "We're both bold at heart. I don't know if that's a good thing or simply a recipe for disaster. I guess we'll see." As the princess's lady-in-waiting, Lyra and Valda have spent plenty of hours together. Lyra has tried her utmost to be the best servant she can possibly be, but she also cannot deny wanting to be more than that. Lyra wants to be a friend to the young princess, someone she could confide in and someone she could trust with her life. They are certainly working their way there. However, some of their differing qualities, such as Lyra's protective nature versus Valda's need for independence, have a tendency to clash with one another, putting an unneeded strain on their relationship. Nevertheless, Lyra wholeheartedly pledges her life and loyalty to the future queen. 👋/🌓 Princess Luna 🌓/👋 "I'm still figuring this one out. I'll give it time." Lyra's unsure of what to think of the young princess. In what little interactions she had had with Luna, she had detected hints of arrogance in her façade. To some degree, you could say it rubbed her the wrong way. Nevertheless, she was willing to give the princess the benefit of the doubt. It couldn't be easy having the life you knew basically ripped right out from under your feet. She vaguely wondered how the now princess-in-waiting has been effected by it all. Only time would tell. 💛 Cuyler Eysteinsson 💛 "He's an old childhood friend, whom I enjoyed beating up. Ah, good times." Cuyler was a child from her native country of The Lands of the Long Nights, whom she had met at one of the many Traders' Markets she had gone to with her father. She had been quite the bold child, running around after the boys in her pretty dress with a dagger in hand. Cuyler was one of the many boys she often challenged to a duel, utilizing what little skills in combat she had learned from her mother. Needless to say, her skills were quite untested at the time. She left her mark on Cuyler literally. To her horror, she drew blood on the young boy's finger, leaving what would be a permanent scar. Fortunately, it was nothing too serious, and she learned a valuable lesson in the importance of restraint. It had been many years since she last saw him, and so it was a pleasant surprise for him to be brought back into her life. They had both grown and matured much over the years, but perhaps what friendship they had had before could be rekindled. Symbol [color=???]Name[/color] Symbol "Overall Thoughts On The Character" Relation Details
The Scroll
⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣ 💙 Myrus Silvers 💙 "I wish there was more I could do for you..." Lyra has a brother-sister type relation with the young prince. She's an open ear and a shoulder to cry on whenever he needs it, which has been more frequently as of late what with Tristan here courting Luna. It hurts her terribly to see him in such pain and turmoil, and she wishes there was something more she could do for him to ease his pain. 🎆/💛 Queen Valda 🎆/💛 "I will protect her with my life and will forever respect her as my queen and friend." Having been granted the honor, and huge responsibility, of being the queen's bodyguard in trying times, Lyra has thrown herself into her work. She is fiercely protective of Valda, perhaps a bit overbearingly so at times. Anyone who wants to get at Valda will have to go through her first. Though their relationship has taken perhaps a more professional tone to it, she still maintains a friendship with Valda. She feels that that is just as important as the more traditional duties of her job. 💛 Princess Luna 💛 "She seems to be healing well enough. At least, I hope so." Lyra has been sort of keeping an eye on Luna, partially through the princess's new bodyguard Amarantha. So far, Luna seems to be healing from her trauma pretty well, better than Myrus that's for sure. However, Lyra is skeptical about whether or not it's just an act, a front the princess is putting up to seem less broken, and with the pressure to marry Prince Tristan, she is worried even more about the princess's health. She hopes the marriage works out for the sake of her homeland, but at the same time, she doesn't want it be at the expense of Luna. If Tristan seems to be pushing Luna too much, she won't hesitant to talk to him about it. He seems decent enough to hear her out. Regardless, she views Luna as a friend in much the same way she does her brother Myrus. 💛 Cuyler Eysteinsson 💛 "I wish we could spend some more time together, but alas duty calls." Since becoming a knight and namely the bodyguard of the queen, Lyra has thrown herself into her work. As such, she hasn't had much free time to catch up on things with her childhood friend. The last she heard, he was dating the ExtraOrdinary Wizard. She is happy for him, that he found someone to call his own and whom he could potentially spend the rest of his life with. ♨️/🙇 Amarantha ♨️/🙇 "I still don't fully trust her, which is really bad since she is now my superior." Lyra still can't fully shake the feeling of distrust of the former deputy hunter of the Young Army, and now that she reports to the woman, it makes things a bit awkward to say the least. Amarantha certainly doesn't help matters as she purposefully tries, and unfortunately frequently succeeds, at making her uncomfortable. As far as she is concerned, it's just unprofessional, and Lyra is not looking to pursue a relationship with the woman outside of a working one. She'll respect and remain loyal to Amarantha the best she can, but should the woman do something unlawful, she makes no promises that she'll keep her mouth shut. She's worried this whole situation is a ticking timebomb. 👋/🙇 Tristan Alvissen 👋/🙇 "He seems nice. I hope things work out between him and Luna, though please don't tell Prince Myrus that." Lyra first formally met Tristan when she was training early in the morning. The prince and his advisor had come out to train, and she eventually found herself asking if she could spar with them. She ended up rather enjoying herself, though she feels a bit bad that it was more or less at Tristan's expense. The poor boy just wasn't a morning person it would seem. However, at the same time, knowing Myrus's fear of losing his sister Luna to Tristan, she's left feeling even more conflicted. After all, she doesn't want to see her homeland torn apart by the Eastern SnowPlains, but it also hurts her to see Myrus so unhappy.
@Morose Considering I really need to go to bed soon due to having work in the morning, I don't know how fast I can go. Gosh, I really want to bring her in at the start, but I don't know that I have the time. I barely pumped out the rest of that CS. Who all would I need to do relations for to start off with?
@Morose Okay, I'm done with Lyra. wipes sweat off of brow
Character Summary
Name: Lyra Persephone Lauerk Darke Name: *Leave blank - GM will tell you what to put here* Age: 21 Birthday: March 26 Birthplace: The Lands of the Long Nights Residence: *Leave blank - GM will tell you what to put here* Gender: Female Education: Private tutors/self-taught in hospitality and armed combat Position: Lady-in-waiting to Princess Valda
Personal Style: Though Lyra is a servant, she tends to dress more boldly and out of the box for her station. She goes for a mixture of elegance, edginess, and practicality. She enjoys wearing flowing dresses, particularly in shades of blue. Yet she also requires that what she wears provides ease of movement and slits for hiding the weapons that she always keeps on her person. Sometimes she may pair a dress with basic pants and tall boots, but sometimes she might not. It depends on her mood and the occasion really. At times, her fashion sense can parallel that of a woman of noble birth rather than a mere lady-in-waiting, which in turn can cause some to have preconceived notions about her. Nevertheless, she has the confidence to rock whatever she wears, and she refuses to dull things down simply to fit people's standards of what a servant should be.
Personality: Lyra has the heart of a servant but the soul of a warrior. That is to say that she is a lover and a fighter simultaneously. She lives to serve others, putting their needs and desires far above her own, but she also cannot deny the call of the sword and shield, that irresistible call of battle. That's not to say that she enjoys violence or killing. No, to her, battle is not about taking lives, it is about saving them. Yet, she is an intelligent individual, who knows that battles can be fought and won on many fronts, if one only knows what is truly worth fighting for. People. To Lyra, people are worth fighting for, and in the end, she would much rather protect someone while standing at their side than to protect them from far off on the battlefield.
She is a very personable individual, who enjoys the time and delicacy it takes to build a long lasting relationship with someone. She is very conscious and considerate of people's thoughts and feelings. Granted, at times, she is bolder than what is deemed appropriate for her station. She is willing to point out flaws in people's thinking and to call them out on their crap, even if it means stepping on some toes in the process. In any case, her intentions are good and honorable. Ultimately, she pours her heart and soul into those around her. She is loyal until given one heck of a reason not to be.
In the end, Lyra is almost always a picture of serenity. She is a level-headed individual, meaning she is slow to anger in most instances. She takes criticism well, looking at it objectively and learning from it. Ironically, she is her own worst critic. The thing is she cares about people deeply, and as such, she beats herself up over things she knows that she could've handled better. Additionally, she is a woman with a cause. Threaten innocent lives and those she holds dear, and she will unleash a storm upon you. Look into her beautiful eyes, and you will often see her for what she truly is: the calm before the storm.
Habits:
Training early in the morning
Holding her hands laced in front of her
Carrying concealed weapons on her at all times
Twiddling with her necklace when in thought
Hobbies:
Weapons training
Socializing
Fears:
Being controlled by Darke Magyk
Failing to protect her mistress
Being stuck in eternal slumber, i.e. coma
Likes:
Peacemaking
Fashion
Daggers
Early mornings
Justice
Serving/protecting others
Making new friends
Dislikes:
Darke Magyk
Senseless violence
Injustice
Gawkers
Being underestimated
Threats
Cards On The Table
General Skills:
City Knowledge - (the Castle) - the knowledge of where to find various shops and other locations in the Castle without great trouble.
Sword Fighting - Proficiency with a blade longer than 14 inches in combat, including the general rules of etiquette for dueling.
Knife Fighting - The ability to use a bladed weapon no longer than 14 inches in combat without unintentionally injuring oneself.
Etiquette - The ability to act accordingly during formal settings, such as proper ways to eat, and how to act during an important event with others.
Perception - The ability to notice things that others may overlook. This does not include items and beings of Magykal origin. For that, see Sense Magyk.
Cooking - The ability to prepare a dish without poisoning oneself or others
Swimming - The ability to swim great distances without drowning or excessively tiring. This includes being able to tread water for up to five hours.
Occupational Skills:
Boating - The ability to pilot a small water craft, such as a rowboat or canoe, without capsizing.
Fast - The ability to go extended periods of time without eating and still be able to perform required tasks.
Bribery - The ability to successfully identify what another person would want in exchange for an otherwise unlikely to obtain service.
Persuasion - The ability to convince someone of something, whether it is true or false.
Country Knowledge (the Lands of Long Nights) - The knowledge of the general geography of the Lands of Long Nights. This includes the ability to find a path from one location to another, as well as a knowledge of the culture and customs of that country.
Deception - The ability to lie to another person and successfully deceive them.
Sailing - The ability to sail a vessel across great distances. With a large or medium vessel, the assistance of a crew is needed but it is not required for a small vessel.
What Is On Your Person:
Clothes - Blue dress with black leather armor and open back and paired with gray pants and tan boots
Your Path: Most in her line of work, in the work of a servant, would have been born into it or forced into it. Yet, you could say that she is the oddball of the bunch, as she chose this life of her own free will. With a father who is a Northern Trader and a mother who is a shield maiden, she had sufficient paths to choose from. Nevertheless, she chose to humble herself and live the life of a servant. Why? Because what better way to live life than to live it to the betterment of others. Though she can't fully deny the call of the sword and shield, the life of a warrior, at the end of the day, she loves that which they defend more than anything. So she took her passion for people and her skill with a sword and melded it together to become a self-proclaimed warrior servant. She lives to serve, and if the need arises, to protect her mistress with her life.
General History: Lyra was born the youngest of three to Jamison, a well-off Northern Trader, and Vega, a sought-after shield maiden. Growing up in The Lands of the Long Nights with her two older brothers, Cetus and Aries, she could easily keep pace with the rest of the guys. And that she did from a young age, despite her avowed love of more "girly" things such as fashion and dancing. You could say in some ways she didn't always fit in with any particular social group, being too feminine for the guys and too masculine for the girls. Nevertheless, it did little to deter her from pursuing whatever she set her mind to, and in the end, she proved her worth. She was her mother's daughter after all, a lover and a fighter.
Over the years, Lyra had become well-versed in a variety of skillsets from hospitality to sailing to combat. She was an ever eager learner. Yet from the moment she was strong enough to hold a sword, she had always been drawn to the life of a warrior, like a moth towards a flame. Her mother poured into her every bit of knowledge and life experience she had, always emphasizing the importance of restraint and humility on and off the battlefield. In the end, she shaped her daughter into a humble servant rather than some pompous knight who felt that they were entitled to glory and riches due to their "service" to others.
So the question is, what changed to make Lyra shift gears and opt out of the life of a shield maiden for one of a servant. Well, one could say that she was bold from birth and ultimately danced to the beat of her own drum. She took what she had been taught and what had been instilled in her and made it her own. The Small Wet Country Across the Sea, a land she had seen many a time when traveling with her father, called to her, and she decided to build a life and a legacy of her own making. But to achieve greatness, one must start at small beginnings. At the age of 18, she took the big leap and moved to The Small Wet Country Across the Sea where she soon landed a job a servant in The Palace. Perhaps her skill in combat gave her a slight edge on the competition, but at the end of the day, her dedication won out. Following the return of the long lost Princess Valda, and soon after that the tragic passing of Queen Meliscente, she managed to score herself a job as the lady-in-waiting to the crown princess herself. Lyra was certain that if she could do something truly positive, it would be here at the feet of the future queen.
Thoughts on Queen Meliscente: To Lyra the death of anyone, big or small, significant or seemingly insignificant, should be considered a tragedy. Never should death be celebrated. The day one celebrates death is the day one becomes less than a human being. So, for a ruler, whose very life holds the lives of hundreds others in the balance, is a tragedy deed. And worse yet, for the ruler's death to be under questionable circumstances, raises even greater concerns regarding the stability of the kingdom. As to whether or not Crown Princess Valda had anything to do with the death of the queen, her own mother, Lyra is willing to give her the benefit of the doubt. Regardless, she gave an oath to serve and protect the future queen with her life, and with the lives of hundreds others hanging in the balance, she will not break that oath.
Extras
Character Quote:
"I am the calm before the storm."
"What better way to live life than to live it to the betterment of others."
"I've got the heart of a servant but the soul of a warrior."
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
Location: Gate to the Russian Imperial Circus Tent City (Regent's Park) Skills: N/A
Thalken's jaw about dropped to the ground and his hands similarly fell back down to his sides at the guard's reaction, or lack thereof. Seriously? Seriously?!! He picked his jaw up off the floor to return it to its more typical clenched position. He then let out a very mature huff of annoyance as he crossed his arms over his chest. He couldn't manage to wipe the now open glare from his face. A low growl formed somewhere in the back of his throat when they even told him to move off the path. Rude. He glared at them a moment longer, barely containing the rising irritation, before he reluctantly shuffled to the side of the path as was requested.
He took a deep, hopefully calming, breath and rubbed his temple between his fingers. This was ridiculous. His dark eyed gaze looked past the guards to what little he could see of the Tent City within as music and singing drifted to his ears. He let out a small sigh, his hand falling back down to his side. At least someone was having fun... He pondered the last time he ever had an inkling of fun. It seemed like a lifetime ago. His life had long since revolved around work, killing and deceiving in the Talink name. So much pain and suffering they had caused, and for what? Money? Power? Such "rewards" fade away with time, but the devastation they cause can last for many generations.
Thalken glanced sharply back at the guards as they began conversing as if he wasn't even there. He let out a deep resigned sigh. "I give up," he muttered. And right then and there, the formidable Thalken Talink dropped down to the ground to sit cross-legged on the dew covered grass, with his head rested in the palms of his hands. Yup, this was what he had been reduced to.
Location: Ville au Camp - Kitchen House Skills: N/A
"Veather manipulation?" Alexandra stated with slight exsperation. "Come again?" She had heard of a lot of unique, and at times outlandish, abilities in her time, but weather manipulation was a new one for her. How did that even work? Did it just effect the chunk of sky in your immediate vicinity, or did it effect a much broader scope of the atmosphere, like the weather for a whole town or country? Her eyes widened further at the notion. She just stood there for a moment, wide eyed, staring at nothing or no one in particular, and with her food still planted on the dirty floor where she had accidentally dropped it. Her brain was just too busy contemplating the possibilities of such a power, and better yet what her own abilities could be. Once again, it was a lot to take in, so much so that everyone, including herself, might as well have an ERROR signal written plainly on their faces.
She was pulled out of her haze by Gilbert's voice. "Hmmm," she mumbled, her dark eyed gaze drifting to his. She simply arched a brow at his words, due to her current inability to find some words of her own. She glanced over at the other paradox, Bartholomew, then back over at Gilbert, and finally down at her food that was still on the floor. She let out a small sigh and bent down to pick it up, before moving to throw it away in the nearest waste bin. She listened in on what else The Hat had to say, despite the fact that it seemed to be more addressed towards the other paradox. Nevertheless, she was intrigued. He knew everything about human history, even that pertaining to their personal history?
Her mind went back to pictures in her new room, the pictures of her dearly departed birth parents and her still alive adoptive parents. He knew about that part of her history? And he had gotten those pictures of them for her? A gust off air exited her parted lips, and her heart clenched within her chest. A part of her felt touched by his actions, and yet another part of her felt that her privacy had been violated. She didn't want to be known as the little girl who had lost her parents anymore by anyone. Did he think of her as weak because of it? She bit her lip and looked over her shoulder to eye Gilbert from where she stood. Who was she kidding? Look at him. Of course she was puny and weak in comparison. Well, she would just have to prove him wrong. She brushed her melancholy aside, lifted her chin, and then strode back over to the two men.
Name: Malekith Draco Darkling Darke Name: H’tikelam Age: 30 Birthday: December 21 (Winter solstice) Birthplace: Port Witch Coven House Residence: Port Witch Coven House Gender: Male Education:Magykal instruction by the Port Witch Coven Position: Warlock in the Port Witch Coven
Appearance
Height: 6'2" Weight: 165 lbs. Build: Athletic Eyes: Dark blue with flecks of black, deep set, hooded Hair: Medium length, straight, dark nearly black brunette; five o'clock shadow Skin Tone: Light Tattoos/Scars/Piercings:
Runic Tattoos
Ansuz - Left side of the back of the head just below the hairline
Small scar from a stab wound on the lower right quadrant of his abdomen
Small scar along his hairline on the right side of his head
Various other faint scars along his arms and legs
Personal Style: One could say Malekith's personal style is reminiscent of his dark soul yet masked by a certain element of grandeur. He prefers to wear darker colors like grays, browns, and burgundy, but he is most particularly fond of the color black. The thing about wearing such a color, or lack thereof, is that one can stand out in a sea of bright colors, and when night falls, one can meld into the shadows. Perhaps this is why he wears it, if you so desired an explanation. Malekith has another particular taste in attire that quite possibly sets him a part from others. The man's "fabric" of choice is leather. He can often be seen wearing a leather jacket or gambeson that has all kinds of intricate engravings, rivets, straps, and the like. It's one part fashionable and one part practical, serving as decent enough leather armor. Under this he wears a basic black tunic and more often than not pairs it with black or brown trousers that have small straps down the sides. Finally, he pairs all this with sturdy tall leather boots, in the color black, of course. See example of outfit.
Sexuality: Heterosexual Relationship Status: Single
Personality: Malekith's personality can be described as being like two sides of the same coin. On the surface, he comes across as quite the amiable fellow, albeit a bit of a charmer. Some would even go as far as to call him a gentleman. He is outgoing and tries to leave a good impression wherever he goes. He is very perceptive in regards to people's thoughts and feelings, and ultimately, he knows what makes people tick. This attention to detail is one of his most endearing qualities, allowing him to readily make friends and to put people at ease. He is also a calm, cool, and collected individual, meaning it's hard to get a rise out of him. He's an all round standup guy, or so he leads everyone to believe.
There just below the surface is a much more twisted individual. Malekith feels no empathy for others. In fact, he barely feels emotion at all. Yet, he is a talented actor, hence how he can so easily hide his true nature behind a façade of normality. He has mastered the art of mimicking the emotions he is unable to truly feel himself. To make matters worse, his moral compass is nonexistent. He instead has an utter disregard for human life coupled with a morbid curiosity. He ultimately uses his skills for his own selfish gain. In the end, he finds enjoyment in manipulating people and gets a high from inflicting pain upon others.
Habits:
Mimicking emotions he doesn't feel
Looking for the perfect victim
Coming up with contingency plans
Hobbies:
People watching
Fears:
Ghosts of his victims
Insane asylums
Creepy children
Likes:
Darke Magyk
The color black
Leather
Dark nights
The smell of blood
Torture
Dislikes:
Lyte Magyk
Authority
Those he deems as beneath him
Being ignored
Royals
Hero types
Cards On The Table
General Skills:
City Knowledge (The Port) - The knowledge of where to find various shops and other locations at the Port without great trouble.
Court Etiquette - The knowledge of how to act with regards to the Castle's Royal Family and other visiting nobles. This includes awareness of proper manners of address and customs.
Stealth - The ability to gain access to secure locations without detection
Deception - The ability to lie to another person and successfully deceive them.
Perception - The ability to notice things that others may overlook. This does not include items and beings of Magykal origin. For that, see Sense Magyk.
Stamina - The ability to sustain prolonged physical or mental effort
Torture - The knowledge of how to extract information or obtain obedience throughout the application of pain. This includes the ability to hurt a human being severely without causing them to expire.
Psychological Warfare - The ability to terrify a subject into submission without the application of physical pain or threat of injury
Occupational Skills:
Sense - The ability to sense the emotions of another. These readings are not always accurate, as the person may willfully hide their emotions.
Darke Witch Magyk - The ability to manipulate Magyk in order to cause harm to others. This includes psychological, physical, and spiritual harm. Its use may result in death.
Potions - The ability to turn Magyk into a liquid form by mixing together various ingredients.
Herbology - The ability to use plants and fungi in order to produce a desired Magykal effect. This is typically used in tandem with Physik and the creation of potions.
Divination - The ability to predict the future through the use of specially carved runes. This includes a Three Rune Cast and a Nine Rune Cast, as well as the ability to read runic writings.
Witch's Road - The ability to leave one's body and review events that have already happened to them. With consent of another, they can also relive another person's memories. Note that while the memories are real, they are distorted by the mind and may not accurately reflect true events.
FootFollowing - The ability to perfectly retrace a target's steps, as long as they can find three footprints. The downside is that they cannot stop until they reach their target, no matter what.
What Is On Your Person:
Clothes - Intricate leather gambeson over a basic black tunic paired with dark brown trousers and tall black boots
Your Path: He was more or less born into it, his mother a witch devoted to the Port Witch Coven and his father a foreigner of noble heritage. In a way he has his foot dipped in two different worlds, but the nefarious ways of the coven has always been his true calling. While the outside world is wholeheartedly against embracing the darknesse of one's soul, the coven accepts you for who you truly are. This is home. This is his family. (not that either of those truly meant anything to him) Nevertheless, this is where he is meant to be. With the magykal talent flowing through his veins and with the power of darke magyk on his side, there is nothing he cannot accomplish. Everyone be damned.
General History: Malekith was born to Marquessa, a witch devout to the Port Witch Coven, and Sebastian, a foreigner of noble heritage. It was a marriage of expedience, or at least it was considered to be so on Marquessa's part. She seduced the foreign nobleman, really, and she has kept him wrapped around her finger ever since, as only a witch truly could. She wanted the title, the money, the power. Being married to a foreigner, and a nobleman at that, gave her connections that not every witch could boast of having. These connections would prove useful to Malekith, providing him with ample opportunities to broaden his knowledge and skillsets beyond just the magykal instruction of the Port Witch Coven. It allowed him to make a name for himself, to meld within society in order to further the coven's nefarious plans. Perhaps though the world bit off more than it could chew with Malekith.
Malekith bounced between parents. His father was still needed back in his own country, while his mother was adamantly against leaving Small Wet Country Across the Sea but loathe to let her husband's connections slip from her grasp. That meant that Malekith didn't often spend time with both parents in the same room, let alone in the same country. During his younger years, he lived with his mother, only really seeing his father when he travelled to The Port for business. It was noticeable from a relatively young age that something was off about Malekith. Most people couldn't quite pinpoint what it was exactly, and as he learned the ways of the world, he also learned how to hide the darknesse within him that much better. The warning signs were certainly there. The lack of remorse after making another kid cry. Finding objects in the house that they didn't own. Never taking responsibility for his actions. Being unmoved by threats of punishment. Pets mysteriously disappearing just to be found days later bloody, battered, and in pieces.
At the ripe age of 5, Malekith was caught by his mother hovered over the bloodied body of their beloved family cat with a blood covered hammer in his similarly blood covered little hands. That's when his true nature, the nature of psychopath, was first discovered. While most parents would probably scream in utter horror and send their kid off to the nearest insane asylum for some much needed help, Marquessa simply chided her son for his actions and cleaned up his mess like it wasn't much of a big deal. As long as he was discreet about it and did not tell his father, she honestly didn't seem to really care much about what he did. Malekith's torture of fluffy pets and cute woodland creatures would continue before he eventually graduated to a much better prey: humans. At the age of 12, he had killed his first person with the aid of his honed skills in darke magyk, and it seemed his mother couldn't be prouder. Over the years, Malekith grew to be quite the proficient warlock and an even better killer and manipulator.
Thoughts on Queen Meliscente: Does Malekith believe that Queen Meliscente was murdered? Does it matter? She's dead. Death is final, and nothing is going to change that. As far as he is concerned, everyone needs to stop whining about it and just move on already. People live, and people die. Sometimes it's on their own terms, and sometimes it's on the terms of another. That's just the way of life. Learn to deal with it, or just go crawl in your hole of unrelenting emotions and die. Meanwhile, he'll be over here unperturbed by the "tragedy" that befell the queen and instead will be plotting someone else's demise.
Extras
Character Quote:
"Be careful who you trust, the devil was once an angel."
"Trust is a double edged sword."
"You inspire my inner serial killer."
"See you in hell."
Theme Song:
Anything Else: Read the rules to check for what you need to include here
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
The Scroll
⟢ 🎆Respects ⟡ 🌓Neutral ⟡ 👋Acquaintance ⟡ 🙇It's Complicated ⟣ ⟢ 💛Friend ⟡ 💙Good Friends ⟡ 💜Best Friends ⟡ ❣️Ex-Friends ⟡ 😈Frienemy ⟣ ⟢ 💘Infatuation ⟡ 💓Loves ⟡ 💗Couple ⟡ 💕Basically Family ⟡ 💞Family ⟡ 💔Ex-Lovers ⟣ ⟢ ♨️Tense ⟡ 💀Dislikes ⟡ 😡Hates ⟡ 👿Enemy ⟡ 👹Absolutely Loathes ⟣ 💓 Malekith Darkling 💓 "I am an artist, and the world is my painting." Malekith holds himself in very high regard, perhaps something akin to a god. A god of death and mayhem that is. He pretty much views everyone else as beneath him, as mere objects for him to toy with. To him, he's glorious, and you're nothing. In the end, if others don't bend to his will, he will break them. It's that simple. The world is sure to be damned if this psychopath has any say about it. 🎆 Fleur La Mallificum 🎆 "I respect her as a leader and a lover, but beyond that...does it matter?" Malekith will do whatever it takes to remain in her good graces. Don't mistake this for any sort of emotional attachment. He does what he does for his own personal gain, for lasting power and momentary pleasure, not because he truly cares about her. Yet, she isn't interested in being in any relationship either, so you could say it works out well for the both of them. ♨️/🙇 Nera Hawthorn 🙇/♨️ "I play a dance of wits with this one." Not many people can see through Malekith's façade of normality and charm, but somehow Nera manages to do so. With what little emotion he has in his person, one could say it irks him. She could be his undoing if he isn't careful. Normally he would deal with such threats, big and small, by killing them outright. However, considering the witch's close relationship to the leader of the Port Witch Coven, he cannot do as he would wish without the risk of repercussions to himself. So instead he plays a dance of wits with her which is hidden behind the guise of civility. In other words, they act as if everything is fine between them, but just below the surface, it is anything but. He tries to always stay two steps ahead of her and to find something he can use as leverage against her. Symbol [color=???]Name[/color] Symbol "Overall Thoughts On The Character" Relation Details Symbol [color=???]Name[/color] Symbol "Overall Thoughts On The Character" Relation Details
@Morose *drum roll* And the psychopath Malekith Draco Darkling is in the house! Ready for approval and skill rolls. :3
Character Summary
Name: Malekith Draco Darkling Darke Name: H’tikelam Age: 30 Birthday: December 21 (Winter solstice) Birthplace: Port Witch Coven House Residence: Port Witch Coven House Gender: Male Education:Magykal instruction by the Port Witch Coven Position: Warlock in the Port Witch Coven
Appearance
Height: 6'2" Weight: 165 lbs. Build: Athletic Eyes: Dark blue with flecks of black, deep set, hooded Hair: Medium length, straight, dark nearly black brunette; five o'clock shadow Skin Tone: Light Tattoos/Scars/Piercings:
Runic Tattoos
Ansuz - Left side of the back of the head just below the hairline
Small scar from a stab wound on the lower right quadrant of his abdomen
Small scar along his hairline on the right side of his head
Various other faint scars along his arms and legs
Personal Style: One could say Malekith's personal style is reminiscent of his dark soul yet masked by a certain element of grandeur. He prefers to wear darker colors like grays, browns, and burgundy, but he is most particularly fond of the color black. The thing about wearing such a color, or lack thereof, is that one can stand out in a sea of bright colors, and when night falls, one can meld into the shadows. Perhaps this is why he wears it, if you so desired an explanation. Malekith has another particular taste in attire that quite possibly sets him a part from others. The man's "fabric" of choice is leather. He can often be seen wearing a leather jacket or gambeson that has all kinds of intricate engravings, rivets, straps, and the like. It's one part fashionable and one part practical, serving as decent enough leather armor. Under this he wears a basic black tunic and more often than not pairs it with black or brown trousers that have small straps down the sides. Finally, he pairs all this with sturdy tall leather boots, in the color black, of course. See example of outfit.
Sexuality: Heterosexual Relationship Status: Single
Personality: Malekith's personality can be described as being like two sides of the same coin. On the surface, he comes across as quite the amiable fellow, albeit a bit of a charmer. Some would even go as far as to call him a gentleman. He is outgoing and tries to leave a good impression wherever he goes. He is very perceptive in regards to people's thoughts and feelings, and ultimately, he knows what makes people tick. This attention to detail is one of his most endearing qualities, allowing him to readily make friends and to put people at ease. He is also a calm, cool, and collected individual, meaning it's hard to get a rise out of him. He's an all round standup guy, or so he leads everyone to believe.
There just below the surface is a much more twisted individual. Malekith feels no empathy for others. In fact, he barely feels emotion at all. Yet, he is a talented actor, hence how he can so easily hide his true nature behind a façade of normality. He has mastered the art of mimicking the emotions he is unable to truly feel himself. To make matters worse, his moral compass is nonexistent. He instead has an utter disregard for human life coupled with a morbid curiosity. He ultimately uses his skills for his own selfish gain. In the end, he finds enjoyment in manipulating people and gets a high from inflicting pain upon others.
Habits:
Mimicking emotions he doesn't feel
Looking for the perfect victim
Coming up with contingency plans
Hobbies:
People watching
Fears:
Ghosts of his victims
Insane asylums
Creepy children
Likes:
Darke Magyk
The color black
Leather
Dark nights
The smell of blood
Torture
Dislikes:
Lyte Magyk
Authority
Those he deems as beneath him
Being ignored
Royals
Hero types
Cards On The Table
General Skills:
City Knowledge (The Port) - The knowledge of where to find various shops and other locations at the Port without great trouble.
Court Etiquette - The knowledge of how to act with regards to the Castle's Royal Family and other visiting nobles. This includes awareness of proper manners of address and customs.
Stealth - The ability to gain access to secure locations without detection
Deception - The ability to lie to another person and successfully deceive them.
Perception - The ability to notice things that others may overlook. This does not include items and beings of Magykal origin. For that, see Sense Magyk.
Stamina - The ability to sustain prolonged physical or mental effort
Torture - The knowledge of how to extract information or obtain obedience throughout the application of pain. This includes the ability to hurt a human being severely without causing them to expire.
Occupational Skills:
Sense - The ability to sense the emotions of another. These readings are not always accurate, as the person may willfully hide their emotions.
Darke Witch Magyk - The ability to manipulate Magyk in order to cause harm to others. This includes psychological, physical, and spiritual harm. Its use may result in death.
Potions - The ability to turn Magyk into a liquid form by mixing together various ingredients.
Herbology - The ability to use plants and fungi in order to produce a desired Magykal effect. This is typically used in tandem with Physik and the creation of potions.
Divination - The ability to predict the future through the use of specially carved runes. This includes a Three Rune Cast and a Nine Rune Cast, as well as the ability to read runic writings.
Witch's Road - The ability to leave one's body and review events that have already happened to them. With consent of another, they can also relive another person's memories. Note that while the memories are real, they are distorted by the mind and may not accurately reflect true events.
FootFollowing - The ability to perfectly retrace a target's steps, as long as they can find three footprints. The downside is that they cannot stop until they reach their target, no matter what.
What Is On Your Person:
Clothes - Intricate leather gambeson over a basic black tunic paired with dark brown trousers and tall black boots
Your Path: He was more or less born into it, his mother a witch devoted to the Port Witch Coven and his father a foreigner of noble heritage. In a way he has his foot dipped in two different worlds, but the nefarious ways of the coven has always been his true calling. While the outside world is wholeheartedly against embracing the darknesse of one's soul, the coven accepts you for who you truly are. This is home. This is his family. (not that either of those truly meant anything to him) Nevertheless, this is where he is meant to be. With the magykal talent flowing through his veins and with the power of darke magyk on his side, there is nothing he cannot accomplish. Everyone be damned.
General History: Malekith was born to Marquessa, a witch devout to the Port Witch Coven, and Sebastian, a foreigner of noble heritage. It was a marriage of expedience, or at least it was considered to be so on Marquessa's part. She seduced the foreign nobleman, really, and she has kept him wrapped around her finger ever since, as only a witch truly could. She wanted the title, the money, the power. Being married to a foreigner, and a nobleman at that, gave her connections that not every witch could boast of having. These connections would prove useful to Malekith, providing him with ample opportunities to broaden his knowledge and skillsets beyond just the magykal instruction of the Port Witch Coven. It allowed him to make a name for himself, to meld within society in order to further the coven's nefarious plans. Perhaps though the world bit off more than it could chew with Malekith.
Malekith bounced between parents. His father was still needed back in his own country, while his mother was adamantly against leaving Small Wet Country Across the Sea but loathe to let her husband's connections slip from her grasp. That meant that Malekith didn't often spend time with both parents in the same room, let alone in the same country. During his younger years, he lived with his mother, only really seeing his father when he travelled to The Port for business. It was noticeable from a relatively young age that something was off about Malekith. Most people couldn't quite pinpoint what it was exactly, and as he learned the ways of the world, he also learned how to hide the darknesse within him that much better. The warning signs were certainly there. The lack of remorse after making another kid cry. Finding objects in the house that they didn't own. Never taking responsibility for his actions. Being unmoved by threats of punishment. Pets mysteriously disappearing just to be found days later bloody, battered, and in pieces.
At the ripe age of 5, Malekith was caught by his mother hovered over the bloodied body of their beloved family cat with a blood covered hammer in his similarly blood covered little hands. That's when his true nature, the nature of psychopath, was first discovered. While most parents would probably scream in utter horror and send their kid off to the nearest insane asylum for some much needed help, Marquessa simply chided her son for his actions and cleaned up his mess like it wasn't much of a big deal. As long as he was discreet about it and did not tell his father, she honestly didn't seem to really care much about what he did. Malekith's torture of fluffy pets and cute woodland creatures would continue before he eventually graduated to a much better prey: humans. At the age of 12, he had killed his first person with the aid of his honed skills in darke magyk, and it seemed his mother couldn't be prouder. Over the years, Malekith grew to be quite the proficient warlock and an even better killer and manipulator.
Thoughts on Queen Meliscente: Does Malekith believe that Queen Meliscente was murdered? Does it matter? She's dead. Death is final, and nothing is going to change that. As far as he is concerned, everyone needs to stop whining about it and just move on already. People live, and people die. Sometimes it's on their own terms, and sometimes it's on the terms of another. That's just the way of life. Learn to deal with it, or just go crawl in your hole of unrelenting emotions and die. Meanwhile, he'll be over here unperturbed by the "tragedy" that befell the queen and instead will be plotting someone else's demise.
Extras
Character Quote:
"Be careful who you trust, the devil was once an angel."
"Trust is a double edged sword."
"You inspire my inner serial killer."
"See you in hell."
Theme Song:
Anything Else: Read the rules to check for what you need to include here
*By submitting this CS in its completion I am stating I have read all the rules for this Rp and am agreeing to follow them to the fullest with respect and courtesy. I acknowledge that I can and will be removed from the RP without warning if I break a rule or cause problems with my fellow Rpers or the GM.
Things were certainly not going as Thalken had anticipated. Had he expected to just mosey on in there without any hindrances? No, far from it actually. He had honestly expected to be jumped upon sight, dragged in, interrogated, and potentially held prisoner. Why do it then? It allowed for a small window of opportunity to prove his change of heart. If it didn't work? Well, then he would get what he deserved. He would atone for all his sins, all those years of being a merciless killer before he saw the light. In the end, he would atone for it through good deeds, hard time--or death.
Thalken listened to the guard's reply, his arms still crossed over his chest. The guard continued to adamantly deny the Lady Crypt's presence in the Tent City, and it didn't take much thought on his part to realize that they were protecting her. He had to give them a bit of respect for that. His dark eyed gaze took in the subtle movement of the guard's hands down to his belt of weapons. Thalken tensed and fought the urge to take on a defensive stance. His jaw clenched from the effort.
A dark glint flashed through his eyes as he was then once again denied entrance. This was quite irksome. He could just try to fight his way in, but he quickly dismissed the notion. Getting physical would only serve to further incriminate himself. If he wanted to speak volumes, turning away and coming back tomorrow would do just that. However, the truth was that he was afraid that if he turned away now he wouldn't have the courage to come back. It would be so much easier to just run away from it all, but he knew that if he did that he would never find even an inkling of contentment in his life. The guilt would slowly gnaw at him until there was nothing of him left.
So Thalken decided to just change tactics. He fell back on his more cunning ways. Perhaps he was taking a risk, a risk to his credibility, but what else was he suppose to do? Besides, old habits die hard. "You know there is more than one way for me to get inside," he retorted. For a moment there was a noticeable edge to the tone of his voice, but it was soon smoothed back out. "Yet here I am taking the appropriate mode of entrance," he continued, gesturing with his hands for a moment before holding them up with his empty palms facing them. "Fine. Fine, if the Lady Crypt is currently too busy, I will wait. I'll wait here."