Avatar of Mobius
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    1. Mobius 7 yrs ago
    2. █████ 10 yrs ago
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Status

Recent Statuses

6 yrs ago
Current Power is not will: it is the phenomenon of physically making things happen
1 like
6 yrs ago
Se sarete quello che dovete essere, metterete fuoco in tutta Italia, non tanto costì
7 yrs ago
Up against a machine too strong. Pretty politicians buying souls from US are puppets..Who'll find their place in line.
7 yrs ago
The moderators here are pretty nice.
2 likes
7 yrs ago
To bad I can't change my name to Mobius.

Bio

I am an old roleplayer from the days of Dial-up where everyone went home to roleplay anime adventures after watching their afternoon toonami run, and probably older than that. I started around the late 90s distinctively because I recall playing Final Doom and Metal Gear Solid while trolling Compuserve chat rooms and roleplaying so maybe a year before 99 or 98 generously? Speaking of Compuserve.

After the amount of FUN I had in AOL I switched ISPs because AOL sucked in terms of service. I got to taste blood in PVP beyond the scope of what I already obtained in AOL.. my own blood. I saw the contrast between different fighting styles and fell in love with such an idea of an infinite universe of roleplay fighting, but not before my bewildering OTK. AOL had its great fighting talent, but Compuserve's original Zones pvp was a different beast entirely. There was no rhyme or reason. There was only fighting and permanent (almost) killing. People spent days researching frivolous AskJeeve science articles, obscure words, not-established supernatural theories, actual unproven theories, and overall cheapness to kill other players. I changed. I went from barely spelling to spelling decently. I vested time in the ability to put my wit against the locals on a daily basis and the excitement of dueling, raids, or simple death matches.

Then I forgot there was an entire universe, and fell in love all over again. I lost internet but gained determination. I'd discover free-form roleplaying on RPGchat back in 2003 and changed once again. I was introduced to a more laid back but sensible scale of power-efficiency. These people were more concerned about player positioning and simplicity than abstract and absurd metaphysics, and though Compuserve's meta had remain true to function it didn't offer the tone to level down a bit to something comprehensible. Scale the pointless and streamline your idea. The universe was a big place for me and I think that excited me more. My ambition for battle and war matched now a bigger scale and I would fight randoms all over to just prepare for it. RPGchat was good for one specific thing and that's style in writing. Forum based roleplaying focused specifically on how well you actually wrote circa 2004 and up, and my propensity for verbosity had to adjust. Transitioning is a term I'd use but you'd think I was talking about an operation.

2005 got my net back and suddenly my 3 to 4 paragraph barely able to post a day became a tremendous 7 paragraph and up epic for a specific fight because I. Love. This. So. Much. Ask Reno. My fight bout back into the game was by-far the most intense nights of my career because I was active, fierce, and finally took in everything I've learned. My character then is my main now. Jhieten represents that drive and dedication I put in from hours of even attempting to get one hour of net in a forum that demanded a decent level of quality in modern-fantasy clan feuding. An addiction is one that requires a fix from a fiend. You can't fix passion. I OTK'd Murrocko something nasty he never recovered from. I wonder till this day if he still thinks about that. Reno's proposal to go around wrecking shit titillated me more than the act itself. I think that's what makes me fight PVP. The idea of just fighting and killing itself is much more exciting and keeps me focused; however, let's ignore the paranoia some of my Ls awarded me. No one talks about their defeats. Shhhh.

2005 is my best year. Fighting here. Killing there. Being apart of a big clan and being its main big bad enforcer guy. I messed it up introducing Delve to Reno and had to kill the operation. I lament that still. Poor Reno. He was in the way of our cross-fire. Fellow zoner rivalry has its casualties I'm afraid, but it isn't like I didn't suffer. I became a moderator on Animeleague. That's pain. I became a new moderator for a new clan nation section thanks to Rita and... yeah, Delve; unfortunately, that was short lived because of a combination of both roleplay shenanigans and personal issues that were concurrent and intertwined. I broke my own separation of business and personal. We all learn the hard way. Back to RPGchat.

2006 is a year I don't like talking about. Let's talk about 2007. I did absolutely nothing of value on RPGchat because I got a little too caught up in making trouble ooc, arguments, and playing DOOOOOOOOOOOOOOOOOM. Sorry Ru; however, this is the year that changed everything. TheZones Duel League. A tournament I made to just run a tournament on a forum no one cares about but me. I modeled the damn thing out of my love of Compuserve's zones which precipitated my penchant for unwarranted violence and murder. Compuserve no longer had its actual players in it so it's time to reinvent the wheel -- make it better. What a year to learn that players will cheat to win and cause drama. Taste of my own medicine (except the cheating part). TZDL2007 didn't change how I viewed the game anymore than just restructuring the definitions of rules and being more concrete; by the way, changes that are huge are usually subtle and slow. I say that unironically.

2009 though. I got Paradox, Ru came around, Argryia... what a player. Basically I got some veterans I knew from AOL and one from MSN (Mystic). Decoy got training to get into Vertex (we were going to crash RPGchat) and ran another fun tournament. This was a bit different though. I got to see Ares get completely crushed by Ru. Holy hell I didn't know she can play that way. Oh snap Argryia is actually pre -- THE $%#@ IS STRING META?! WHAT?! So that can be done.. I always wondered that. Huh.. guess Mystic couldn't handle that. Poor guy. Paradox why did you even use an EMP bomb that early? Now I have to call Meta-game. Everyone seemed to LOVE the definition list though. I learned that I've acquired a new talent and love for the game that transcended even violence itself. I discovered there's order in what people believed is chaos, and they didn't know because these phenomenons didn't have definitions. They were never invoked by name but by action. Man this universe gets bigger the smaller an object actually is. Then TZDL2011 hit and blew everything away. There's a demand.

At first people just like the definition list and some sites asked to borrow it. Ok cool, but now they are asking me to write more. They want to know these terminologies. There's a name for occurrences. I overhauled my baby, made live-streams, podcast interviews, and general fun asshattery in our ooc or phone conferences. I got to meet the wonderful people of ZEJ (once was called CoU) and that's how I got acquainted with Keileon (known as Jason at the time). Draven finally joined. Argryia and Ru is there and the first clan rivalry between the AoA and.. Vertex? Well can't really have a clan rivalry in a tournament that has people representing themselves but Lokanas sure believed he'd beat Argryia. I warned him not to underestimate her cause she's a girl. I know he thinks I fucked him over but that OTK is now legacy to a player who became the literal embodiment of top tier play at the time. She'll thank him moreso than insult the guy, but I'm sure his scorn is much more lethal. TZDL2011 was the height of some of the ooc memes and fun but I learned a lot about being a judge and running an event, a community, and myself. I've learned to calm down. I want my players, assets, to have fun. They like the balance, meta, and information. I will give them even more next time. They'd have to just wait 8 months for a semi-finals round... oops. $#@! Skypark.

TZDL2012 is when I learned the meta from a much more bigger picture and every year since my understanding grew. I became content in watching my players compete and perform to expected levels though Argryia just kept growing. Really. I got to see Paradox and Seth Mayvus come around, Draven compete, Keileon compete, Goliath debuts, Ru come back, and Argryia showing everyone she is a legitimately good player. I was not defanged -- quite the opposite. I realized my fangs needed sharpening, but it isn't your bite that's lethal. It's the force. What I saw there changed everything and it all came together again.. until certain shit happened but we'll just not bring it up. Sorry Seth and Paradox because your match suffered because of it.

From there on my love for exploration overcame the game itself.. by exploring the game itself.
vertex.wikia.com/wiki/Home_Page

Instead I invested my time understanding concepts, tactics, theories, and even functions of the game I thought I knew and I kind of actually did. That's not the thing that surprised me. What surprised me is that EVERYONE already knows.. they just don't know they are invoking these concepts, at least not by name or a uniformed jargon.. maybe lexicon? I'm not in the mood to synonym this. From here on I am much more interested in seeing new applications of the meta or how it's used rather than beating someone up.. but that's because I want to see order and structure to some degree. Prometheus Project. Not related to NASA. Dabo Ignem. I'll be punished accordingly, but first the mission. I dedicate a lot of my brain power into roleplaying and not just going in a thread and pretending to be a weeb because that doesn't interest me.. not in the conventional way. It's full-circle here. The competitive streak of the original zones and the free-form liberty of 2005 where RPGchat's c/g and Animeleague's.. CN? I don't know. Whatever. Anyway the free-form thing. Yeah. That. Bring back a time of roleplay where pvp was fun as much as it was deviously competitive, but this time with some uniformity and some structure. Definitely NO POLITICS.. unless IC where most people's attention SHOULD BE AT!

V ---------- Too Long Don't Care ----------- V

I like rp fighting and stuff. I people watch in all sorts of sites and arenas for fighting just to see how people move/do. That's why I am here now.

Most Recent Posts

Verdict 2

The piercing attack of Xavier is defeated by the nature of Dias' beam attack. The properties of Dias' attack is set to destroy matter "instantly" which is a time modifier that denotes how long it took for it to dissolve objects it establishes contact with. Xavier's attack, to be a piercer, would require two elements for a successful attempt: The substituted material and the projectile itself. This goes into the same ruling as Pollen or Argryia's fight where the latter, much like your bout, does not have any defining characters of energy we can base our analysis off of. So by roleplaying mechanics and previous rulings we have concluded that the ball would be destroyed by the power of Dias’ attack since it has made first contact before subsequent actions of Xavier would enable it shield his Dread energy.

The Dread energy, itself, however can potentially be preserved but not in this attack. Evidence suggest that dread energy attempted to dampening the beam as a cloud during Xavier’s initial AOEs. Dread Particles, by admission of Xavier, would not fair well or almost at all against the energy emitted by his adversary; however, the second element of Xavier’s counter-attack (his piercer) is not simply a separated cloud of dread particles but an active state of Dread Energy. We cannot factual deduce how energy of one type (Narria beam) can effect another, though Xavier and the judges have given credence to the allowance of how Dias’ attack operated.

We are basing our ruling now off roleplay mechanics and TZDL’s scheduling system. The attack of Dias has no active stipulation or weaknesses governing its behavior. It has already proved effective in dispersing non-concentrated dread matter in its more gaseous state and effectively damaged his opponent’s natural defenses for the time being. The piercing attack Xavier attempted is thwarted but the Dread Energy passing into the attack is another matter. This half of the is only preserved up until a certain range, but since it isn’t the concentrated attack of Dias’ Narria Beam (including 8 seconds and its destructive capabilities) it will dissipate much like the dread particles that came before it. This implies Dread energy of perhaps the same variety at a stronger payload may result in desired effects should Xavier decide to pursue it. A lack of weakness of Dias’ attack would suggest that if a full stop-destruction of any effort Xavier tries to fight this beam and its speed would rank it Schedule 2 (no one but Pollen’s shroud would have a real good chance at it either). This is an outcome we want to avoid.

Over some distance the dread energy launched without any protection will be defeated. Xavier you may make the changes to your post on your 2nd EOD. We’ve based our findings off the established events from both parties to deduce the outcome while adhering to TZDL. Proceed.
Ruling
  • The original attack of the saw disc that was ruled against them was by their propose trajectory in Xavier's post

    "3 inch diameters and 15 hooked and pointed teeth on their edge. The air was briefly filled with a symphony of high pitched whistles as the they were fired forward" followed by

    "with no physical effort on Xavier’s part these weapons accelerated to bullet speed they were all headed towards Dias's upper body and face, set synchronized impact I’m just under 200 milliseconds" ~ Xavier Bloodbayne, 1 attack 5th paragraph

  • The Edits Xavier made mandated by the EOD will target Dias' barrier after colliding with the obstacle before them

    "Via a series of split second mental commands, Xavier was quickly able to regain control over the flight patterns of the saw blades, curve them back around in the air and then fire them once more at the shield to complete his test." ~ Xavier Bloodbayne, 2nd attack 2nd Paragraph

  • It is possible for the shield or Dias' forcefield "Excalibur" to be targeted in two distinctive ways.
    - Xavier's dread energy act as extrasensory for his character to see {Dread Energy - 2nd Bullet}
    - Dias Blade's Amiger forcefield extends 30 yards in radius from him that's 90' radius or 180' diameter {Introduction Post - 15th paragraph}
  • The line of sight between them is not widely hindered {Screenshot here}
  • The radiance of Amiger verifies the information provided

    "Of course, Dias didn't have much of a reprieve as his senses registered a strange manner of energy quickly seeking to flood the confines. Thankfully his field was still active. Before any of the alien particles could breach the outer perimeter of the field, a blinding golden radiance abruptly appeared completely surrounding the distorted space within" ~ Dias Blade {Introduction Post - 17th paragraph}

  • The stage being invulnerable will translate to the barriers of both players being contorted to the shape of the arena.
  • The saw disc are estimated to be traveling at 1100fps or 750mph from their initial launch. We deduce this value from the first attack by the distance between both players (220') and the time given (200 milliseconds by Xavier) to decipher his "bullet speed".
  • The disc will meet against the obstruction in the center of the stage and acknowledged by Xavier's EOD. The time it took to reach the stage obstruction is 0.10 seconds.
  • Dias timed his reaction to Xavier's attack only after the second attempt collided with an obstruction

    "At the instant Xavier's second try with the saw blades made contact, they were promptly met with the same outcome had they managed to hit last time. But the strike itself created an opportunity as Dias immediately reacted by jumping up and further to the right just enough," ~ Dias Blade 3rd post - 4th Paragraph

  • Likewise the speed of the saw disc will reach 1500mph or 2200fps after colliding with Dias' forcefield described below:

    "As the saw blades came into contact with the radiant barrier, they were sent screaming through the air; followed soon after by a dozen booms that sounded off in almost perfect unison as they were rocketed to over 1500 mph (twice average bullet speed)" ~ Xavier Bloodbayne - 4rd post 1st Paragraph

  • The retrieval of his saw disc were traveling at 1500mph will mean these disc will return back to Xavier roughly half the time it took to each any interference between them and Dias' defenses.
  • However, the words "followed soon after" from the excerpt above suggest that the saw disc did not reach the aforementioned velocity described in Xavier's post. It can be argued they transitioned from a speed before it but this would be considered a marginal reduction or delay to the estimated time due to the effect being chained from the "dozen booms going off in almost perfect unison"
  • The speed of any boom is equal or greater than the speed of sound which gives us the time it'd take for these disc to reach their maximum acceleration.
  • The saw disc ricocheting is possible if it's assumed they are still moving at the velocity reached at 1500mph. The floor and wall heights in the desk's enclosure is vastly smaller than the distance they traveled.
    - The ceiling height of the Porch section is 8'9" from floor to ceiling with the projectiles moving at 1100fps means their time between floor and ceiling is 0.00727273 seconds
    - There aren't many walls at either Player starts but the nearest walls is pillar north of Xavier that's 49' away (from the wall), and the larger wall to his east with being 21' away. The distance between both walls is 14' which means at 1100fps the projectiles will reach wall to wall ricochet in 0.0127273 s. This doesn't include the time they'd make diagonal and perpendicular cross-paths between trajectories
    -Though the speed between these ricochets are immense proportionate to their small time: this action can be interrupted by Dias Blade as his movement is also minute though undefined.
  • It is possible for Xavier to sense the power surge of Dias Blade's attack. Xavier's profile sheet specifically states:

    "physical movements that are out of sight and even changes in energy levels of the surrounding area." ~ Xavier Bloodbayne, Dread Energy Bullet 2.

  • It is also possible for the attack to be read only minutely before it is launched by the surge of power from within the Excalibur Barrier

    "Resonating in tandem with one another, the SoulLink drew upon each, creating cohesion as a mass of turbulent energy manifested within the chamber." Dias Blade, 3rd post - 3rd Paragraph

  • The Excalibur barrier is described to shield Dias' own attacks from penetrating through (2nd attack, 4th paragraph). It is unspecified in his profile sheet what caveats this barrier may have but the attack launched from within his field is one of the exceptions as it "punched through"(3rd Attack, 5th paragraph) his own barrier. This may be a point of contention whether or not such an attack can be sensed as penetrating his own defenses to launch an attack means the attack build up is disguised behind the barrier.
  • Xavier's ability to see the attack is justified by his Dread energy's properties and what he typed:

    "All at once, Xavier’s mind was filled with a volley of information as Dias released his attack; the first being incredible power surge pinging off of the Dread Particles nearest the radiant sphere as it was created." ~ Xavier Bloodman. 3rd Post, 2nd paragraph.

  • The speed in which the attack is unleashed might be difficult for Xavier to respond to not having the time in doing so (1/3rd speed of light).
  • A misinterpretation is present here

    "Then, for but an instant, the force that repelled the particles from entering the barrier suddenly lessened, before the beam tore through the barrier and smacked into the thick particles that made up the front lines of the cloud." Xavier Bloodbayne. 3rd post, 2nd paragraph.

    The force mentioned is the Excalibur barrier which originally repelled dread energy. He describe it lessen only by the attack which Dias unleashed from within. Dias only described it punching through. There will be no dampening transition as described by Xavier.

  • Xavier has two FRTs (Fast Reaction Time) abilities. The Dread energy particles is one (Dread energy, 2nd bullet) and his enhanced brain neurology (Enhanced Body, 3rd Bullet).
  • The blinding light of Dias' attack will play a role in Xavier's ability to see. It is not stated in his profile sheet that his eye sight is capable of manipulating the amount of light passing through or control over light being processed by his retina.
  • The Dread Energy combined with the passive FRT can assist in Xavier seeing the attack without his eyes.
  • It is reasonable for the information of the attack to reach Xavier roughly the same time if not marginally greater since its extrasensory ability was activated prior to Dias' attack.
  • Discrepancy here

    "Before his eyes could register the flash of light bursting from the barrier, Xavier’s brain was firing off signals to his various limbs and they responded as fast as they possibly could; but not fast enough." ~ Xavier Bloodmain, 4rd post 4 paragraph

    Since the attack of Dias punched through his own barrier may indicate that his own field may disguise what he was doing.

  • The initial impact of the energy attack hitting Xavier and the described effects of it splitting is how Xavier is taking damage to it. His skin, stated in his profile sheet, repels energy based attacks.

    "Xavier’s skin has absorbed the Dread Energy magnificently and because of this it has a natural ability to repel energy based attacks and has a natural resistance to flame attacks." ~ Xavier Bloodbayne, Enhanced Body 2nd bullet

  • The skin's ability to repel by integration of dread energy would explain the energy attack being bisected and split in various ways.
  • There is a subtle distinction of the energy Xavier can repel stated by his profile sheet. Cuts or physical damage that can bypass his natural toughness can harm and damage him. The only energy he repels would be those of partial-tangible forces akin to the state of plasma (such as Dias' attack, actual plasma, electricity, etc,.). Hence, it is inferred through his own profile that kinetic forces do not constitute as the energies he can repel.
  • Xavier took considerable damage despite his profile sheet allowing him to repel energy based attacks.
  • With the above damage to consider and lengths to which Xavier took the damage we can roll a ruling based on his generosity
    - A repel all ability must have a limit and damage must be dealt with
    - Dread energy can be destroyed by the same attacks that can be repelled off the skin of Xavier.
  • This would mean that dread energy can be mitigated by forces Xavier is tough against.
  • For concerns that may be brought up in disputes: Xavier is NOT immortal. His ability to reconstruct his form in his profile sheet (history section) states to take time. I will not reveal anymore than this.
  • The rapid movement of the disc and their direction is unclear nor their path in relation to Xavier
  • We can extrapolate that they were cutting him up prior and thus, due to the lack of time, some of them are capable of being caught in the beam attack of Dias.
  • We do not understand the justification for the metal ball to pierce through Dias attack. Dread Metal does not possess the inherited properties of Xavier's skin so it cannot repel energy. The ball will succumb to the properties of Dias' disintegration beam.
  • The speed in which every sequential motion Xavier exhibited to make his own piercing attack in Dias' beam is in question. Xavier is capable of great speeds but only to make his own attack and launch it in a fraction of a second is unlikely.
  • The sequential order of Xavier's counter attack along with the sliding he underwent throughout the duration of the beam struggle suggest, much like the pollen ruling, that more time is required. It is possible to resolve his own before the 8 seconds expire, but no in any small fraction if you consider the steps required:
    - the beam was hit against Xavier
    - the beam and its nature is considered
    - the damage underwent described by Xavier and his sliding
    - Having the dread metal ball interact with the beam itself
    - Xavier's ball was reshaped upon contact with the beam (which is should not sustain due to the nature of the attack itself)
    - Xavier punching the spike like a hammer hitting a bullet
    - The travel time against the beam and its force
  • We cannot numerically quantify the beam's force pushed against the counter attack's opposing pressure but it incinerates regardless.
  • Dread particles were established to be weaken and defeated by this attack puts the piercing part of the attack itself into question (Xavier's 3rd post, 2nd and 3rd paragraphs). The ball itself needing to be within the beam first before it was imbued means it would have been destroyed.

Verdict

The match continues. Xavier will be issued his 2nd EOD to adjust for the changes from this ruling. Dias you may reply when Xavier is done and notifies both of us of his changes. Xavier knows the drill: highlight the changes made to your post. Xavier has taken damage from the attack and thus everything carries on as detailed above. Dias feel free to post when ready. To clear it up: Xavier could not see the attack coming before but only after. The speed it moved relative to Xavier's speed is disproportionate and thus Xavier you should take a few seconds out of your time in character. The damage you sustained is the damage you sustained. That will not change. Dias' Narria elemental combination devastating awesome hyper beam attack cannot be sensed within the Excalibur barrier as it required penetration to be released and thus implies it was not emitting anything before.
Ruling

  • Keileon has officially withdrawn.


Verdict
Junction advances. Keileon. I am sorry to hear about your personal issues and hope you overcome them eventually. I know this was a very tough match for you and thanks for giving it everything even with nothing left to give and your irl stress. I appreciate everything you have done.
Ruling

  • Slight discrepancy of the original speed of the fifty balls created by Mitsu as narrated by Decoy. They were typed being slower than both his Ratifier's and his Zesus cannon, but then was written to be in between.
  • Decoy written 2 clones exploding to initiate the effect of his fifty spheres, but written 3 in the following paragraph. We assume the original clone exploding was part of the activation and hence it was written as 3. For now we will go by 2 clones exploding including the original leaving 3 cones remaining on the field.
  • The "estimation" of the fifty spheres were an average between Mitsu' Ratifier Guns and Zesus Cannon. Their estimated speed is 2309.95 fps or 1574.96 mph.
  • The distance between the sphere's position and Lyra was determined by the last location they rested at before forming as an attack.
  • Mitsu had his spheres remain stationary at the mid-point of his manuever to the scaffolding before executing his Thunder God Teleport Level 2. This placed the spheres not only 10' away from the Player 1 starting position, but closer South since the scaffolding is diagonally of Mitsu' position. Had he went only right he would be behind the pillar instead.
  • The distance between the spheres and Lyra is 62.29 meaning 62' and close to 3/5th or 3" 3/4 (technically 74 not 75 percent of 3 inches). This plays a role in the next point.
  • The time it'd take the spheres to reach Lyra's pillar will be 0.026965951643975 seconds or 0.02 of a second. We did not feel it was necessary to determine the collateral damage except for the most crucial part. This is important for later
  • We have determined a rough estimation of a large quantity of the sphere's groupings to do a variety of effects; however, we have also determined only 15 of the spheres launched were aimed at a significant target: The split shroud from the Zeus Cannon attack located by Player2 before Lyra relocated.
  • The spheres were described to indiscriminately destroy a variety of landscape and their numerical grouping is as followed:
    - 20 of the spheres were launched at the South-eastern pillar described by Decoy in his post.
    - 15 directed at Pollen's first duplicate Shroud.
    - 15 doing collateral damage throughout the stage including hitting both pillars at the center from the slope (one end of the scaffolding and where Lyra is located), the southern wall at the exit, the dragon bones, and random locations.
  • 70 percent of the projectiles launched by Mitsu (the spheres) will hit no distinctive target. Out of 70 percent of the whole - 71.45 percent hit the south-east pillar at the far end of the stage where Lyra is not located. The remaining 30 percent target the shroud left over at the player 2 location.
  • 20 spheres, which is 40% of the whole attack, were aimed at the south-east pillar. This is deduced by the following:

Twenty of the spheres would slam the area of the south-eastern pillar, causing the massive structure to crack and fall over – following the momentum of the impact – backwards towards the southern wall, large threatening chunks of stone debris falling in all directions around it. ~ Decoy post - third paragraph


  • The Southern wall is more than 140' from Lyra's position. For the debris to fall back in that direction would imply the southern-east pillar would be the furthest South pillar to the south wall by the entrance/exit of the stage. Diagram here
  • The remaining 15 of consequence target the shroud. Pollen did not write or narrate the fate of the piece of Shroud left over.
  • Pollen described having evaded any debris hitting her character having moved in time to the response of her opponent; however, we deduce no such time was appropriate due to how Pollen chained the activation of her evasion to Decoy.
  • Decoy's gold clones exploded to ignite his barrage attack moving at the defined speed addressed earlier. Lyra's FRT and speed does not compensate (not having any defining speed in the profile sheet) not only for the amount of time necessary (0.02 of a second) to react and evade, but due to the sequential order of her own evasion chained from Decoy's activation.
    - Lyra began her evasion upon the clone explosion hence is retaliating/responding to their Decoy's attack activation.
    - The wind generated by her character came first before she leapt.
    - Lyra will leap AFTER the guest was generated for lift.
    - Pollen described the speed "approaching" a third of the speed of sound. That's approximately 375.10 fps or 255.75mph.
  • Above will indicate not an immediate thrust but of acceleration of a maximum output of speed.
  • The chaining of her evasion will also describe not a simultaneous chain of events but rather a sequential one which will mistime her evasion from the debris.
  • The fluids in her body will not make a significant difference in her velocity as the winds generated from her is "greater" than the 'fiercest hurricane' which is hurricane which is Typhoon Tip that had winds only up to 160mph versus Decoy's spheres moving at 1574.96 mph before achieving a third of the speed of sound.
  • Pollen did not mention the fate of her original shroud piece left behind from the Zeus Cannon altercation.


Verdict
A majority of Mitsu's spheres only damaged the stage with the 30 remaining hitting the shroud left over by Lyra upon her ascension. Since the shroud cannot be treated as an NPC it will be treated as a field permanent and up to the discretion of Decoy on what happened to it. The reason? Pollen was ambiguous in describing exactly what had occurred to it when the spheres touched the area it inhabited. Thus, it'd be mutually fair that if it disappeared then it was presumably destroyed and we'll allow Decoy to address this in his following turn.

The debris from the pillar explosion caused by Mitsu's attack will threaten Lyra likewise, but the south-wall destruction from the 20 sphere barrage is inconsequential. Lyra's auto-defense of her shroud will take the brunt of that debris in her EOD since your character will not have the time required to adequately dodge as proposed in your latest post.. Decoy, Mitsu's attack from his spheres will not hit anything meaningful except the shroud piece left over. The debris you generated to fall on Lyra was vaguely described hitting the area around and near the fallen pillar debris already on the field. The large collateral damaged you created was from the 20 spheres hitting the far south end of the stage by your own description.

This fight resumes.
Ok guys.. I need some avails.
Alright Dias. Ok there, Xavier. What's your avail?
You know the drill then Junction. Avail for this week.
Ruling
  • An investigation into this fight has determined that the five primary elements of Narria was not in the profile sheet; however, we inquired about it and the elemental composition of said elements were generic fantasy elements as the name of such channel of power is flavor text.
  • Dias and Xavier were both informed that adherence to their profile sheets is mandatory. This ties to the prior Five Elements of Narria inquiry in which flavor text needs clarification as ambiguity in our tournament is prohibited.
  • Dias Blade will not be able to see his opponent from behind the obstruction since Ether may be shrouded by Xavier's dread particles in which he is made up of. He might appear as a cloud or mist.
  • Dias will not be able to perceive the telegraph if Xavier's disc even if he could see a silhouette as the lines on Xavier are detail of his anatomy. There will be no visual indication of that detail from such silhouette.
  • Xaiver originally launched his saw blades towards his opponent with no indication of trajectory. Though Xaiver can control them they did not have any homing or curvature in their path prior to Dias' defense. This means these disc will only operate in one direction regardless of Dias positioning which hasn't changed, and cannot be redirected upon meeting the obstruction suddenly with any pseudo-homing behavior as this will technically be a Retro-Active ability.
  • Since the saw-disc cannot retroactively redirect then they do not meet Dias' Armiger and are stopped by the block between their line of sight.
  • The Armiger defense which rebound the disc does not occur.
  • The timing of Dias' Narria Elemental channeling is in question. His character would wait and see previously but then upon actions his character decided, before the initiation of Xavier's attack, setup for his own. He did not violate a rule of priority as Xavier was not interrupted before his first attack nor did Dias attacked before him.


Verdict The Dread Metal Saw Disc will be blocked by the stage's center piece and the fight resumes. Xavier you are issued an EOD and Dias was already told next time to be more indicative of his abilities in the Dispute Channel. Since Dias cannot perceive Xavier's outline then the timing of his Narria Elemental buildup is mistimed and will occur concurrent of Xavier since his character will not be given any visible indication; otherwise, the fight will proceed as Normal. Dias may post when ready only after Xavier fulfills his EOD. Dias and Xavier please be more attentive to your profile sheets.

The Five primary elements of Narria are

Fire
Water
Earth
Air
Light.

Light itself cannot have more properties than what we would default as anything beyond its typical behavior would have required it to be itemized in the profile sheet. Fight Resumes.

That's a really cool image for a stage Doc. I don't know about the outside you should probably find something bigger than a thumbnail. I like the enclosed area though. Do you mind writing up some flavor for the interior?
Thanks everyone for participating in the podcast (first of a few now that I got a computer that can run this)

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