Appearance: Nico's natural appearance stands at 5'7" with a decently athletic build. He has naturally dark green unkempt hair which could be attributed to his family lineage of shapeshifters. His normal taste in clothes revolves around him just wanting to stay warm no matter the weather and can often been seen sporting a jacket no matter how hot it could be. Nico likes to wear a bored look on his face at all times as he can just alter the way he looks to suit the mood of the room.
Year: 2
Rank: Journeyman
Room No.:
Personality: Nico is a quiet individual when in his normal form and and can come off as shy. He isn't an easy person to get to open up, but if he gets comfortable around a person it is a lot easier to become friends with him. This is contrasted by his shapeshifting as whoever he transforms into he tries and impersonates their personality as well. He is very good as masking his own personality so that he can imitate any person, though his true side could show at times.
Magic Discipline:Shapeshifting Nico is able to mold his shape into any desired appearance of a person using his magic to add or reduce his physical appearance. There is no difference between the changing people the body of a male or a female according to the magic with the limitation being with the user of the magic. Nico has to envision his body as a formless block of clay needing to be molded into the desired form of the time and can at times even alter his clothing. His current level with the magic limits him to the natural human form with no additions or alterations. He can not create his own appearances either and requires a reference point to create an appearance.
Equipment: Carries a digital camera around with him most of the time. Also owns a film camera that isn't always on his person.
Biography: Nico was born into a famed mage family that did not officially exist. The specialty of the family was shapeshifting and mind altering magic as members of the family would hire themselves out for espionage since the early 2nd century. Nico was born into this famed family and had high expectations to live up to when he started his training at a young age. His father would send him out into the back woods of Germany for survival training where he could be left alone for several days and just told to survive on his own skills.
He was told for a long time that the Doppelgängers did not exist and that they live in the shadows and they are never to reveal their network. He was chosen as the oldest of four to attend B.U.M. to expand his knowledge in magic and to find his own special style within the realms of the magic accustom of the Doppelgänger family.
Master: Klaus Doppelgänger Klaus Doppelgänger is a high level mage who is in at Master level and only stays at master level to not draw attention to himself and his family lineage. He could be considered a master in shapeshifting being able to not only transform into other people at the drop of a hat but even animals if needed. He is also able to spin clothes out of thin air to be able to adjust to the situation that he is in. Another skill would be that to alter the minds of those that he was around if they are weak enough of mind so that it would seem that they had know his persona for extended periods of time. During a master apprentice relationship, he is a strict and demanding man who expects nothing expect perfection from those that learn under him.
If Nico was forced to sacrifice something important in order to move forward, it would be: Nico sees everything as exchangeable if the price is right. There must be an exchange of equal value for it to be worthwhile for the shapeshifter.
If Nico was offered to have a single wish fulfilled, it would be: There is only one thing that Nico really desires as a mage. Power and information are all that he desires in life.
Appearance: Nico's natural appearance stands at 5'7" with a decently athletic build. He has naturally dark green unkempt hair which could be attributed to his family lineage of shapeshifters. His normal taste in clothes revolves around him just wanting to stay warm no matter the weather and can often been seen sporting a jacket no matter how hot it could be. Nico likes to wear a bored look on his face at all times as he can just alter the way he looks to suit the mood of the room.
Year: 2
Rank: Journeyman
Room No.:
Personality: Nico is a quiet individual when in his normal form and and can come off as shy. He isn't an easy person to get to open up, but if he gets comfortable around a person it is a lot easier to become friends with him. This is contrasted by his shapeshifting as whoever he transforms into he tries and impersonates their personality as well. He is very good as masking his own personality so that he can imitate any person, though his true side could show at times.
Magic Discipline:Shapeshifting Nico is able to mold his shape into any desired appearance of a person using his magic to add or reduce his physical appearance. There is no difference between the changing people the body of a male or a female according to the magic with the limitation being with the user of the magic. Nico has to envision his body as a formless block of clay needing to be molded into the desired form of the time and can at times even alter his clothing. His current level with the magic limits him to the natural human form with no additions or alterations. He can not create his own appearances either and requires a reference point to create an appearance.
Equipment: Carries a digital camera around with him most of the time. Also owns a film camera that isn't always on his person.
Biography: Nico was born into a famed mage family that did not officially exist. The specialty of the family was shapeshifting and mind altering magic as members of the family would hire themselves out for espionage since the early 2nd century. Nico was born into this famed family and had high expectations to live up to when he started his training at a young age. His father would send him out into the back woods of Germany for survival training where he could be left alone for several days and just told to survive on his own skills.
He was told for a long time that the Doppelgängers did not exist and that they live in the shadows and they are never to reveal their network. He was chosen as the oldest of four to attend B.U.M. to expand his knowledge in magic and to find his own special style within the realms of the magic accustom of the Doppelgänger family.
Master: Klaus Doppelgänger Klaus Doppelgänger is a high level mage who is in at Master level and only stays at master level to not draw attention to himself and his family lineage. He could be considered a master in shapeshifting being able to not only transform into other people at the drop of a hat but even animals if needed. He is also able to spin clothes out of thin air to be able to adjust to the situation that he is in. Another skill would be that to alter the minds of those that he was around if they are weak enough of mind so that it would seem that they had know his persona for extended periods of time. During a master apprentice relationship, he is a strict and demanding man who expects nothing expect perfection from those that learn under him.
If Nico was forced to sacrifice something important in order to move forward, it would be: Nico sees everything as exchangeable if the price is right. There must be an exchange of equal value for it to be worthwhile for the shapeshifter.
If Nico was offered to have a single wish fulfilled, it would be: There is only one thing that Nico really desires as a mage. Power and information are all that he desires in life.
Not done just yet. Will be done tomorrow for sure, just showing what I'm working on.
Name: Nico Doppelgänger
Age: 18
Gender: Male
Appearance: Nico's natural appearance stands at 5'7" with a decently athletic build. He has naturally dark green unkempt hair which could be attributed to his family lineage of shapeshifters. His normal taste in clothes revolves around him just wanting to stay warm no matter the weather and can often been seen sporting a jacket no matter how hot it could be. Nico likes to wear a bored look on his face at all times as he can just alter the way he looks to suit the mood of the room.
Year: 2
Rank: Journeyman
Room No.:
Personality: Nico is a quiet individual when in his normal form and and can come off as shy. He isn't an easy person to get to open up, but if he gets comfortable around a person it is a lot easier to become friends with him. This is contrasted by his shapeshifting as whoever he transforms into he tries and impersonates their personality as well. He is very good as masking his own personality so that he can imitate any person, though his true side could show at times.
Magic Discipline:Shapeshifting Nico is able to mold his shape into any desired appearance of a person using his magic to add or reduce his physical appearance. There is no difference between the changing people the body of a male or a female according to the magic with the limitation being with the user of the magic. Nico has to envision his body as a formless block of clay needing to be molded into the desired form of the time and can at times even alter his clothing. His current level with the magic limits him to the natural human form with no additions or alterations. He can not create his own appearances either and requires a reference point to create an appearance.
Equipment: Carries a digital camera around with him most of the time. Also owns a film camera that isn't always on his person.
Biography: Nico was born into a famed mage family that did not officially exist. The specialty of the family was shapeshifting and mind altering magic as members of the family would hire themselves out for espionage since the early 2nd century. Nico was born into this famed family and had high expectations to live up to when he started his training at a young age. His father would send him out into the back woods of Germany for survival training where he could be left alone for several days and just told to survive on his own skills.
He was told for a long time that the Doppelgängers did not exist and that they live in the shadows and they are never to reveal their network. He was chosen as the oldest of four to attend B.U.M. to expand his knowledge in magic and to find his own special style within the realms of the magic accustom of the Doppelgänger family.
Master: Klaus Doppelgänger Klaus Doppelgänger is a high level mage who is in at Master level and only stays at master level to not draw attention to himself and his family lineage. He could be considered a master in shapeshifting being able to not only transform into other people at the drop of a hat but even animals if needed. He is also able to spin clothes out of thin air to be able to adjust to the situation that he is in. Another skill would be that to alter the minds of those that he was around if they are weak enough of mind so that it would seem that they had know his persona for extended periods of time. During a master apprentice relationship, he is a strict and demanding man who expects nothing expect perfection from those that learn under him.
If Nico was forced to sacrifice something important in order to move forward, it would be: Nico sees everything as exchangeable if the price is right. There must be an exchange of equal value for it to be worthwhile for the shapeshifter.
If Nico was offered to have a single wish fulfilled, it would be: There is only one thing that Nico really desires as a mage. Power and information are all that he desires in life.
Appearance: Nico's natural appearance stands at 5'7" with a decently athletic build. He has naturally dark green unkempt hair which could be attributed to his family lineage of shapeshifters. His normal taste in clothes revolves around him just wanting to stay warm no matter the weather and can often been seen sporting a jacket no matter how hot it could be. Nico likes to wear a bored look on his face at all times as he can just alter the way he looks to suit the mood of the room.
Year: 2
Rank: Journeyman
Room No.:
Personality:
Magic Discipline:Shapeshifting Nico is able to mold his shape into any desired appearance of a person using his magic to add or reduce his physical appearance. There is no difference between the changing people the body of a male or a female according to the magic with the limitation being with the user of the magic. Nico has to envision his body as a formless block of clay needing to be molded into the desired form of the time and can at times even alter his clothing. His current level with the magic limits him to the natural human form with no additions or alterations. He can not create his own appearances either and requires a reference point to create an appearance.
Equipment: Carries a digital camera around with him most of the time. Also owns a film camera that isn't always on his person.
Biography:
Master: Klaus Doppelgänger
If Nico was forced to sacrifice something important in order to move forward, it would be: Nico sees everything as exchangeable if the price is right. There must be an exchange of equal value for it to be worthwhile for the shapeshifter.
If Nico was offered to have a single wish fulfilled, it would be: There is only one thing that Nico really desires as a mage. Power and information are all that he desires in life.
[Name Here] [Flag Here] NATIONAL INFORMATION: -Population: (This setting allows for improbable population sizes due to the presence of literal gods providing divine intervention for agriculture and other population boasts. The typical nation should still be below 25 million people, however some enormous empires can go up to around 50-100 million people. Another thing to note are the reproduction rates of species) -Faction: (See Factions for info) -Capital: -Government Type: -Government Description: (at least a paragraph) -Head of State: -Currency: -Language(s): (Note that Justinians tend to speak either Sancthiyin Elvish or Aemarine, both of which are globally prominent languages besides local ethnic/national languages. In the east, the Edhelywlin Elvish tongue is the lingua franca though there are many other languages as well. Due to the similarities of Sancthyyin and Edhelywlin Elvish languages, there is a common translatable language between eastern and western diplomats, though these languages are not commonly spoken by either sides peasant populations. Sancthiyin is the official language of the Justinian Clerisy in Sacrosanctia and is expected that Clerics and elites can speak it)
[Short-History Here] A couple/few paragraphs summarising your nation's history. If you desire to make a novella-length history, write down the full version in ‘extra information’. This short history should summarise your nation in connection to major world events such as the War In Heaven, the Axohar Rebellions or major internal events such as shifts in religion (e.g: mass conversion to Justinianism) or invasions and so on (e.g: Ouroborasia falling to Justinian crusaders in 157AWH).
UNIQUE ATTRIBUTE INFORMATION: (In here, list a number of interesting factoids about your nation that makes it what it is. This could be specific cultural practices, certain applications of military technology, a unique government form, a signature magic style or certain locations. Overall, here is where you should ‘fluff out’ as well as make note of special advantages or disadvantages you have. It is expected that you should have at least one advantage and one disadvantage. I will monitor this section closely to ensure fairness) Disclaimer: Your 'unique' attributes may not actually be unique.
GEOGRAPHIC INFORMATION: [Map Here With Claim, possible additional internal map with locations inside territory wanted but can be skipped] -Major Locations of Interest (Castles, Cities, Walls, Temples, Mountains/Forests/etc of note)
RACIAL(species) INFORMATION: -Majority race: (Note if ruling class or not, include demographic percentage. Give description of the species) -Minority race(s): (Note if ruling class or not, include demographic percentage. Give description for notable minority species) RELIGIOUS INFORMATION: -State Religion: (Should align with faction. If Justinian, Canonical/Orthodox/Heterodox/Anathema should be noted.) -Patron Deity: (Should align with faction unless Red Pantheon, where you should choose/create one independent of a God. Yuwanist Nations each have their own Patron Deity as an Angel that is subservient to Yuwan. Red Pantheonist states can have multiple Patron Deities. (max 3) -Religion Demographics: (What percentage of your population is devoted to what God?) -Major Holy Relics/Artefacts in Possession: (There are Bound Artefacts and Masterless Artefacts. Both intensely magical, with Bound Artefacts belonging and borrowing the magic of a still living God, and only working when said God allows it so. Whereas Masterless Artefacts containing the magic of a dead God, can be used by anyone and against anyone. Magical items are useful since they allow the user to cast a spell with absolutely no knowledge of magic and get constant results, with Masterless Artefacts turning the wielder into an inheritor to the Dead God’s craft, and making the Magic His. Justinians do not allow the possession of Masterless Artifacts to anyone aligned to the state, and require all enemy Artifacts, as well as Masterless ones, to be sent to the Golden Armoury in Archonnen for either safe keeping or disposal. Yuwanist Artefacts will mostly belong to your Nation’s respective Yuwanist Patron-Deity rather than Yuwan herself. Each Nation may not possess more than two Holy Artefacts, though if both Artefacts are Bound, you are are allowed to take a third one that is Masterless. Minor Artefacts need not be specified in the NS. I don't feel that a magical sword that cut deeper, or an armor that's more resistant, count as legit Holy Relics.) -Holy Site under Control: (One per Nation. Not necessary for minor powers. If your empire has a hold of one of the holy cities, take note of this as well, as they are the most important and powerful holy sites you can possibly hold. Generally; your Holy Site is the nr.1 location where your god's magic and direct influence is the strongest. A place where the Material and Celestial planes almost overlap. Think of the Altar in the empire's largest cathedral, or an ancient and magical tree. A mystical oasis. Naturally there are more Holy Sites than just one, but this one in particular is the most significant and revered.) -Notable Magical Institutions: (Justinian Paladin academies, Justinian Oratoriums, Red Pantheon secret societies or coven buildings, Yuwanist magi schools or guilds, Yuwanist universities or magical library-observatories, etc) -Religious Interpretations/Culture :(Local views of the religion, possible schisms/heresy, include various local religious-cultural practices, beliefs, traditions, rituals, festivals, etc. Mandatory for anyone playing as Heterodox Justinians)
MILITARY INFORMATION: Total Military Size: (standard states maxed at 150,000 with an average of around 80,000-100,000. Powerhouse/empire/large nations-type nations should be around 200,000-250,000. Ridiculous mass-breeding species and improbably large empires (such as the Riglirs and Archonnen respectively) may have more, though will need personal oversight from the GM. Due to the apocalyptic nature of this perpetually enduring war, the replenishment rate for lost troops is quite rapid in countries already in a state of total war or facing extinction, even more so for rapid-breeding or magically fabricated species) Listed Heroes: (The names of your active heroes in a list. Does not require character profiles though it is suggested that characters you use often in IC posts should go in the Dramatis Personae while others are either just super-elite soldiers or ‘heroes of another story’. Players have a maximum of 15 heroes unless certain exceptions are given, such as holders of holy cities or given close divine mandates/oversight which may allow up to 20-25 heroes) Military Doctrine: Military Units: (including air cavalry and navy) DRAMATIS PERSONAE: [Notable characters go here, including national leaders/royalty, military leaders, commonly depicted heroes and other people of interest. This can be expanded in the future if players want to cut down on too much information at the start. The character sheets can either be proper character sheets or short paragraph-based]
EXTRA INFORMATION: [optional stuff you may add] Full History: (Your nation’s history following the major eras/cycles. Remember to align it with the settings history, as it is hard for nations to live in an isolated bubble here) List of Historical Grievances: (Who are your historical enemies at the start of the RP) Relations: (What are the established relations at the start of the RP; this can either be simple as “Hostile, Cold, Neutral, Warm, Friendly” or a detailed explanation of each relationship per nation) Cultural Notes: (Anything cultural of note or unique about the nation that isn’t mentioned under religious interpretations/culture)