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Izzy blinked owlishly as Jane unraveled in front of her. The half-smeared makeup looked like a cracked mask, a reflection of the girl’s fraying mind. She could only shake her head when the clown asked if she’d smuggled rum in — Gods, she wished she had. That would’ve been a mercy, however small.

Between Jane’s ranting and the storm’s distant growl, Izzy caught another sound — a voice drifting from the shadows of the far cells. She couldn’t quite make out its shape in the dark, but she could hear the strange mix of cheer and gloom in it, the kind of gallows humor that only came from someone who’d been here far too long. The words were oddly hopeful in a grim way, talking of rats and roofs and laughter. It made the silence around them feel almost alive.

She was about to answer the unseen voice’s joke when Jane crawled close and seized her face, eyes shining wild with a fevered need for comfort. Izzy’s golden gaze widened only a fraction. She didn’t move — just watched, patient and unreadable, waiting to see whether the clown would follow through.

When Jane faltered and collapsed into more desperate dialogue, Izzy let out a slow, measured breath. Her chest rose and fell once before she exhaled sharply, a huff of air that was half sigh, half reset. Then she leaned forward and caught Jane’s chin between her fingers, a hint of a smirk tugging one corner of her mouth.

"List’n ’ere, girly."
Her voice was low, steady — the kind that could hold a ship together through a storm.
"Ye’re ah right beauty. A livin’ piece o’ art. An’ jes’ ’cause a bunch o’ fochn’ snobby-arsed brats giggled at someone else’s misfortune, dunnae mean yer pathetic."

She leaned in and pressed a quick, gentle kiss to the clown’s forehead — not quite tender, but grounding, solid as iron.

"Ye’re ah right smart lass. Good with navigatin’, writin’, an’ actin’. Ye’re clever. We’ll find ah way out. Ah’ve still got tae take ye lot t’ the skies."

Izzy rose, stretching out the stiffness in her shoulders as she gave Jane a small, defiant grin.
"Ye’d like tae perform up there, wouldn’t ye? In th’ clouds? Ah’ll bet ye’ll have ’em all in awe. Stiffen that upper lip, lass. We’ll figure it out."

She crossed to the bars, leaning her weight against the cold iron. The torchlight from the hall flickered over her damp hair and the rust-stained floor. Somewhere, water dripped in steady rhythm, like the ticking of a slow clock.

"Ef yer in ah good enough mood tae tell us ah joke," she called toward the voice in the dark,
"then whad’ye ken about findin’ a way outta this shite hole?"

She paused, thinking back to the unseen man’s earlier quip. A faint grin returned.
"Es’ it ah bone flute?"

The wind moaned through the cracks of the stones. Somewhere beyond the corridor, the unseen thing gave a small, echoing chuckle — and the prison seemed, for a fleeting moment, to breathe.

╭─〔❨✧✧❩〕─╮


The storm pressed against the tavern like a living thing. Wind howled through the cracks in the shutters, and rain beat steady on the roof, the sound muffled by the hum of voices and the crackle of the hearth. The Last Ferry reeked of brine, wet wool, and spilt ale — the perfume of a hundred men waiting out the weather and pretending not to look toward the prison that loomed beyond the window.

Outside, lightning split the clouds, briefly painting Carceris Bastion in pale blue light. Its towers cut hard against the horizon, watchfires burning like eyes that never blinked. The causeway shimmered with rain and torchlight, each brazier a flickering heartbeat along the narrow spine that led to the gate.

Inside, the talk had turned low and rough. The earlier argument at the bar had burned itself out, leaving only the occasional burst of laughter from men too drunk or too stupid to care who might be listening.

At one table near the hearth, a few dockhands leaned over a water-warped map, arguing over the next day’s work.

“Told the foreman the causeway’ll be flooded by dawn,” one grumbled, tracing a line with a stub of charcoal.
“Aye, but he don’t care. Bastion needs its shipments — always does. Food, alchemy supplies, new cells for her damned pets. They’ll just send the wagons anyway, rain or no.”

Their boots dripped onto the floor, leaving trails that steamed faintly in the heat. The parchment between them bore the seal of the East Empire and another stamp beneath it: the Bastion’s crest — a coiled serpent bound in chains.

At the far wall, a group of fishermen huddled around a deck of cards, half-watching the storm through the slatted shutters.

“You’d have to be mad to row out there tonight,” one said, gesturing toward the jetty.
“Mad or paid,” another replied, laying down his hand. “There’s old drain tunnels under that rock. Used to feed into the cove when smugglers ran their trade. Most are blocked now, but some still breathe with the tide.”

They laughed, but it was the kind of laughter that came with crossed fingers and glances at the window.

Near the bar, a weary guard sat hunched over his drink, armor dull and streaked from the rain. His helmet rested beside him like a second head.

“Double shifts again,” he muttered, rubbing at his eyes. “Half the lads are sleepin’ in the lower rooms now. Warden says stay clear of the east stair — lock’s broke. Says she’ll deal with it herself.”

The bartender poured another measure, unimpressed.

“That woman’s always sayin’ that. You can hear things movin’ down there when it’s quiet — rats, spirits, or worse.”

“Don’t care if it’s the gods themselves,” the guard replied, raising his cup. “As long as I’m not on duty down there.”

Their laughter mingled with the thunder, echoing faintly under the roof beams.

Another flash of lightning drew a few uneasy glances toward the windows. Outside, the Bastion’s silhouette flickered — three ships tugging at their moorings below it, sails whipping in the gale like torn banners. The braziers along the dock burned stubbornly against the storm, sending up plumes of orange smoke that curled into the black.

Somewhere in the din, a sailor’s voice rose just long enough to be heard above the rest:

“Storm like this’ll wipe the sky clean. Perfect night to vanish off the map.”

And then the tavern swallowed the words again — a dozen voices, a dozen clues, waiting for someone sharp enough to piece them together. Outside, the thunder rolled closer. The Bastion loomed, patient and waiting.




From what’s been overheard throughout The Last Ferry, a few potential leads stand out for anyone sharp (or desperate) enough to act on them:

Supply Wagons at Dawn —
Dockhands mentioned that supply carts for Carceris Bastion will cross the causeway before sunrise, despite the flooding. They’ll be carrying rations, alchemical goods, and other cargo under the East Empire’s seal.

Possible approach: disguise yourselves as dock workers, smugglers, or supply guards; intercept a wagon before it reaches the gate; or stow away within one.

Timing: before or during the next storm surge when visibility will be lowest.

Drainage Tunnels Beneath the Bastion —
Fishermen traded rumors of old smuggler routes running beneath the fortress, connecting to the southern cove. Most are believed to have collapsed, but during high tide, some of the lower tunnels may open briefly with the swell.

Possible approach: explore the shoreline near the cove, follow the storm drains, or find a local who remembers the old smuggler maps.

Risks: flooding, creatures, collapsed passages. Quiet but dangerous.

Broken East Stairwell (Internal Access) —
A drunk guard complained about a broken lock and an unguarded stairway within the Bastion’s eastern wing. The Warden herself supposedly ordered it off-limits and moved most of the garrison elsewhere.

Possible approach: cause a distraction, bribe a lower-ranked guard, or infiltrate during shift change to slip through the disused stairwell.

May link directly to lower cell blocks or interior corridors.

The Storm Itself —
Several patrons commented that the weather is worsening. Heavy wind, poor visibility, and flooding will make travel across the causeway treacherous — but also easier to mask movements.

The storm can serve as cover for infiltration or escape.

In summary:
You currently have three potential routes into Carceris Bastion — by cart, by tunnel, or by storm and stair — and the worsening weather may grant an opportunity soon. You can follow one, split efforts to gather intel, or create your own method based on what’s been seen or heard.
Abilities & Skill Combinations


After viewing the skill list, it’s easy to question how the skills listed would allow for some of the cooler things seen in many Isekai products.
With the exception of the Ability skills, most others need to be combined with one or more additional skills to achieve the desired effects.
Abilities, like skills and stats, have grades — the stronger the ability, the greater the cooldown.
Although more roleplay than mechanical, it is possible to create your own style of magic or martial art through careful construction of abilities from an ever-increasing list of higher-grade skills.



How Does Combining Skills Work?

Just about any two skills can be used together.
To combine skills, simply create an Ability in your character sheet by listing the skills you wish to combine.

Magic Lazer BeamMagic C, Affinity Explosion F, Magic Range D, Area of Effect D
Character declares the ability’s name while pointing hands at target and fires a destructive beam of magic that explodes on impact.
Grade C – 3 Post Cooldown


Explanation of Ability:
The first part is the name. The most important portion is the list of skills and their grades.

To make a magic laser beam, we use:
- Magic — allows the character to use magic
- Explosion Affinity — adds explosive impact
- Magic Range D — extends reach
- Area of Effect D — allows the explosion to affect an area

The description should clearly convey how it looks in narration.
The Grade equals the highest skill grade used.

Formula:
Magic C → Highest Skill → Ability Grade C (3 Post Cooldown)
You must post three times (without using another C-grade ability) before using it again.

MeteorMagic C, Affinity Explosion D, Affinity Fire D, Magic Range D, Area of Effect D
Character chants to the cosmos; a massive fireball descends to decimate a wide area in explosive flames.
Grade C – 3 Post Cooldown


Even with similar composition, this produces a completely new effect.



Ability Cooldown Guide

Default cooldowns when an ability is used.
When an ability is on cooldown, you must wait the specified number of posts before using another ability of the same grade.

F - 0 Post Cooldown
E - 1 Post Cooldown
D - 2 Post Cooldown
C - 3 Post Cooldown
B - 4 Post Cooldown
A - 5 Post Cooldown
S - ???

Maintaining multiple grades of abilities provides flexibility for attack, defense, and utility.



Weapon-Based Abilities

The simplest way to create weapon-based abilities is through the Fighting Style skill.
It defines the weapon group your style specializes in. You may then create Techniques — components of the Fighting Style used to form abilities.
Some Tech Cores allow supernatural feats (like ranged slashes or elemental strikes).

When using a Fighting Style to create a Technique, include both:
Fighting Style Skill + Technique
Note: A Technique cannot exceed the grade of the Fighting Style itself.

Lake SplitterFighting Style [Swords] C, Technique Moon Cut [Range] D
Character shouts the technique while swinging in an overhead chop; a magical wave slices outward in a 100ft line.
Grade C – 3 Post Cooldown


Abilities like these require sufficient Strength/Precision or Intelligence, depending on method.



Ability Flux

Ability Flux allows transferring one or more grades from either the Magic or Fighting Style skill to enhance augmenter skills (Area, Duration, Range, Targets).

Process:
- Reduce Magic or Fighting Style by chosen grades (not below F)
- All other skills must be equal to or below the reduced grade
- For each grade reduced, add or increase one augmenter

Examples:
Magic Example:
Cruncher – Magic B, [Earth] Affinity E
→ Creates a massive steel trap that gnashes at the target. (Cooldown 4)

Cruncher (Flux) – Magic F, Range F, Targets E, AOE F, [Earth] Affinity F
→ Creates several traps within range that gnash at multiple targets. (Cooldown 0)


Martial Example:
Cruncher – Fighting Style B, [Earth] Affinity E
→ Unleashes a steel trap to gnash at the target. (Cooldown 4)

Cruncher (Flux) – Fighting Style F, [Earth] Affinity F, AOE C
→ Enlarged trap swings around the wielder, striking all nearby. (Cooldown 0)


Hybrid Example:
Cruncher – Fighting Style B, Magic B, [Earth] Affinity E
→ A magical steel trap attacks a target within reach. (Cooldown 4)

Cruncher (Flux) – Fighting Style F [AOE E], Magic F [Spell Range E], [Earth] Affinity F
→ A massive steel trap manifests and is hurled to strike all within range except the wielder. (Cooldown 0)


Limitations:
Fighting Style:
- Targets augmenter cannot be used
- Duration only affects damage
- Cannot add augmenters without existing Techniques
- Range/AoE capped at B

Magic:
- Area augmenter includes caster
- Augmenters capped at C

General:
- Cannot reduce below F-grade
- F-grade abilities cannot use Flux
- Flux effects cannot exceed A-grade without tribulated stat
- Cooldown equals ability power



Actions

Abilities typically consume 1 Action to use.
Multiple abilities = multiple actions.
Combining several effects into one ability does not reduce action cost.
In Advanced Isekai Hell RPs, there is a hard limit of 3 Actions per post per combat round.
Abilities that exceed this limit will be vetoed during checks.



Ability Intent

To determine how many actions an ability takes, consider its Intent.
Each additional intent beyond the first adds one action.

Common ability intents:
- Damage
- Buff
- Debuff
- Move
- Know
- Heal
- Defend
- Other

If your ability performs multiple of these, it likely costs multiple actions.



Mastering ability creation is about balance — between imagination, mechanics, and story impact.

Evie hissed when Locke’s hand brushed one of the deeper cuts, the sting flaring sharp. She caught his wrist with a blood-slick palm and shook her head.

“Easy, soldier. I’ve got me.” Her voice was rough but steady—hoarse from the fight, but laced with grit.

She slung her pack off one shoulder, fingers fumbling through the mess inside until they closed around a small glass vial. The potion’s liquid shimmered faintly amber in the torchlight, flecked with gold sediment that swirled when she uncorked it. Without hesitation, she tipped it back and drank.

The taste burned like bad whiskey and antiseptic, but the ache in her ribs eased almost instantly. Her breathing evened out, and the bleeding along her hip slowed to a trickle as the herbal cocktail took hold. She rolled her neck once, testing her weight before smirking faintly at Locke.

“I'll be fine Locke. Let's just get the team together and move forward.”

Roscoe pressed close, his fur damp against her leg, mismatched eyes scanning the fog ahead. Evie crouched, brushing her hand over his back. “Good boy. Still with me, huh?”

Then she stood—slow, deliberate, her jacket clinging heavy with water. Her gaze swept over the others: Yumi pale but composed, Aramis steadying his staff, Locke kneeling but alive. They were battered, but they were still standing.

“Alright,” she called, voice cutting through the echoing chamber. “Everyone sound off. Patch yourselves if you can. Hydrate if you’ve got it. We move in two.”

Her eyes tracked toward the tunnel yawning ahead, mist curling out from its mouth like a living thing. She adjusted her grip on her bat and started walking.

“Target’s still Kavros. Guild wants him alive if we can swing it. Non-lethal first, lethal if we’re outta options.”




Actions
1. [Healing Potion] - [Healing] F, [Medicine] F: Character drinks a potion and heals themself for 1hp Grade F 0 Post cool down
☆•°♚°∵ 𝒜𝑒𝒹𝓇𝒾𝒶𝓃𝓃𝒶 𝐵𝑒𝓁𝓂𝑜𝓃𝓉𝑒∵°♚°•☆

Aedrianna stood just inside the Pavilion’s grand entryway, beside the quiet, armored presence of Lord Edwin Stormcrest. The murmur of voices from the main hall spilled around them — a blend of laughter, clinking glass, and the faint hum of mana channels running through the walls.

Her attire reflected the evening’s refinement: a silvery-white gown threaded with faint blue and violet filigree that shimmered under the crystalline lights. Split panels along the skirt revealed a practical alchemical weave beneath, giving the ensemble a balance of elegance and readiness. The Belmonte crest rested at her collar, a sapphire gem catching every flicker of the Pavilion’s glow.

From the small satchel at her hip, a tiny white-and-blue mana beast pup peeked out. Its fur glimmered like fresh frost, eyes bright as it curiously watched the crowd before retreating back into the safety of her bag.

In her hands, Aedri held a folded flyer — the same one that had been plastered across notice boards and tavern doors all over Aslan during the past week. The metallic ink gleamed faintly as she tilted it, the elegant four-pointed crest at its top revealing, in the right light, a faint seven-pointed star hidden within its design.

“You wouldn’t think something tied to a cult would look so big and flashy,” she murmured, voice soft enough to be lost beneath the ambient noise. “I wonder how closely this family’s actually involved… or what they’re even trying to do with all this.”

The pup gave a quiet chirp from her bag, and Aedri smiled faintly but didn’t look away from the crowd.

“When we found this flyer earlier in the week, I thought it might’ve been coincidence,” she continued, tone even. “But that same pattern — the one that was etched into the coin you took from that cultist — showing up again here? It’s too deliberate.”

She folded the flyer neatly and slipped it into her belt pouch. The Pavilion was alive with color and motion: contestants adjusting displays, nobles exchanging pleasantries that dripped with competition, attendants darting between stations trying to maintain order. The atmosphere was bright, but beneath it, something thrummed — like static before a storm.

“So we’ll blend in. Register like everyone else. Let them think we’re just another pair chasing recognition.” Her voice lowered, calm and deliberate. “Whatever they’re hiding, it’ll show itself sooner or later.”

Her gaze drifted toward the registration counters across the hall, where a small line had already begun to form.

“Let’s see what kind of people come here to show off their pride.”
Hey there! Welcome back! I'm newish here my self. Just joined about a month or so back.

I joined with a group that rps here. It's kind of sandbox like you mentioned with the one piece. We've got lore for one big medieval fantasy world. For everyone to rp in.

But the theme is Isekai. So you don't have to know all the lore of the get go. You can just make a character from modern day earth (or whatever you want) and throw them in.

If you're interested at all throw a message my way.

Otherwise welcome back again! And happy roleplaying!!
This RP Takes place in the world of Isekai Hell. If you want to Rp with us, just message me! Check out our interest check! roleplayerguild.com/topics/196759-ise…)


.·:★・¨༺ 𝔓𝔯𝔦𝔡𝔢 𝔞𝔫𝔡 𝔓𝔯𝔢𝔰𝔱𝔦𝔤𝔢 ༻¨・★:·.




Location: Solstice Pavilion, Grand Duchy of Roran
Time of day: Mid Morning
Weather: Pleasant. Slightly cloudy but warm.

The Solstice Pavilion shimmered like a jewel at the heart of the capital — a cathedral of glass and alloy, where steel met starlight and crystal conduits wove like veins through its walls. Soft-blue energy lines pulsed beneath the marble floors, illuminating intricate sigils carved between each polished tile. The hum of arcane generators blended with the clinking of silver and the low murmur of the crowd.

Beneath a vaulted ceiling of mirrored panels, hundreds had gathered — nobles, artificers, and chefs from every corner of the Duchy. Their attire sparkled with embroidered light-thread and magi-tech ornamentation; every outfit seemed designed to prove its wearer’s superiority. The air was thick with perfume, ambition, and the faint ozone scent of active mana arrays.

Along the central promenade, rows of preparation stations gleamed — part kitchen, part laboratory. Alchemical burners glowed beside induction plates; levitating trays held ingredients midair as contestants fine-tuned their recipes. Dishes sizzled, simmered, and sometimes sang with ambient resonance. Above it all, a massive holographic crest revolved slowly: the four-pointed emblem of Lord Varion Thales, encircling a faint seven-star motif that shimmered just enough to draw the eye.

The spectators — nobles in layered finery — whispered praises and judgments with the same delicate tone. Every laugh was polite, every compliment a veiled comparison. Here, pride wasn’t a sin. It was currency.

The competition was unlike any the Duchy had ever hosted — a contest not of one discipline, but of all. The “Grand Exhibition of Taste and Talent,” as the flyers proclaimed, invited any citizen, artisan, or noble bold enough to prove their brilliance. There were no limits, no specific craft demanded. Cook, create, compose, enchant — the more talents one could display, the greater their chance to impress the judges.

Clusters of nobles leaned against the marble balustrades encircling the main floor, chatting over crystal flutes of amber wine. Performers and inventors adjusted their displays while judges’ assistants reviewed lists and recalibrated the scoring crystals at the stage’s edge. The faint hum of aether-powered lighting panels flickered over the gathered competitors, casting them in a wash of cool, shifting color.

The competition hadn’t yet begun. Attendants were still arranging registration stands along the east wall, inviting latecomers to sign their names and declare their chosen talents. Each name briefly glowed upon a hovering display before vanishing into the Pavilion’s central registry: Cooking, Alchemy, Music, Dance, Swordsmanship, Art, Invention…

A sense of restless energy filled the air — laughter, nervous excitement, the faint crackle of mana whenever someone’s experiment misbehaved. The Pavilion itself seemed to hum in anticipation, as if the building’s very walls were waiting for the curtain to rise.

Near the front stage, five ornate chairs stood behind a long crystalline desk. Four were already occupied by figures of wealth and reputation — a blend of inventors, artists, and noble sponsors — each reviewing their notes or speaking in low tones with aides. The fifth chair, framed in pale gold filigree, sat empty.

And that emptiness was all anyone could talk about.

Whispers passed from group to group, too soft to be caught but clear in intent. The fifth judge hadn’t arrived. There’d been a last-minute withdrawal. They were searching for a replacement, someone of suitable prestige.

Some claimed the missing judge was detained by politics. Others swore it was deliberate, a test of the Pavilion’s adaptability — a subtle challenge to prove that the event itself was as flexible as the talents it celebrated.

Whatever the reason, the uncertainty gave the evening an edge.

Aslan’s most gifted and most vain had gathered in one place, all vying for recognition before the first word of the contest was even spoken. The air glittered with laughter and pride, but beneath it ran a hum of impatience — the sound of egos waiting to be unleashed.
Hey welcome back! I'm somewhat new here my self.

I'm part of a group that's been roleplaying here. We do group roleplays and 1x1s. If you have any interest in Isekai or medieval fantasy kind of stuff! You're welcome to join. I've got an interest check up for it but there's A. -lot- of lore XD so it's not all on the site yet.

If you're interested at all shoot me a message!

Happy roleplaying to you regardless!
In Hi :) 9 mos ago Forum: Introduce Yourself
Welcome to roleplayers guild!

I see some cool fandoms there. I wonder if you've got any interest in original settings? Something medieval fantasy esque?

Have you ever heard of the trope of characters being transmigrated to a new world? If you're interested in an original setting with several steady committed roleplayers to start an adventure with, shoot me a message!

Hope you find what you're looking for! Happy roleplaying!
The bartender, Ben, snatched a mug from the counter and began to fill it with a dark, frothy ale, his movements still sharp with irritation. He slid it down the bar toward Netzir with a grunt, his eyes lingering on the mage. "Aye, 'honest work' pays for my roof and the wood in that fire," he muttered, loud enough for the group to hear. "And it pays for repairs when show-offs get careless." He gave a pointed look at the ceiling before turning his attention to Shiki, his expression souring further at the mention of the charms. He said nothing, merely turning his back to wipe down a shelf with aggressive swipes of his rag.
The man Miiya had released scurried away from the group without a backward glance, melting back into the tavern's shadowed corners. He kept his head down, pointedly ignoring the conversation he had started.
Reed let out a short, humorless laugh at Netzir's boast of versatility. "Anything, eh? Can you conjure up some courage for these folk?" His gaze swept the room, landing on the locals who were now actively trying to ignore the adventurers' table. At Shiki's question, several of them flinched. The man by the hearth who had clutched his star-charm earlier now simply stared into the flames, his face pale. No one spoke.
"He's got a point," Reed said, his voice dropping lower as he turned back to the group. "Those charms... they're new. Weren't so many of them last season. Superstition runs deep when the nights get long, but this feels different." He looked to Juniper, a silent question in his eyes.
Juniper, who had been listening intently to Miiya's explanation of her signals and Marrion's introduction, nodded her thanks to them both. Her tail gave a slight, thoughtful twitch. "Thank you, Miiya, Marrion. It's good to know what we're all capable of." She then addressed Shiki's question, her brow furrowed with concern. "I noticed them too. When I was posting the contract, I asked the Guildmaster about them. He called it 'local nonsense.' Said they were wards against 'bad air' and 'ill fortune' from the swamp." She leaned in closer, her voice barely a whisper. "But he wouldn't meet my eyes when he said it."
The tavern door creaked open, letting in a gust of wind and rain that made the fire gutter and the missing posters dance on their nails. A lone figure, cloaked and hooded, stood silhouetted in the doorway for a moment before shutting the world out again. The newcomer didn't approach the bar, but instead took a seat at a dark, isolated table, water pooling at their feet. The tension in the room, already thick, seemed to coil a notch tighter.
Welcome to the Roleplayers Guild!

Hope you find what you're looking for! You're definitely not too old though! Never to old to enjoy your hobbies.

If you're ever interested in writing in an original setting, I'm part of a group here that roleplays together in a medieval fantasy world. With the theme of "Isekai" or characters being magically transported to another world. We're always open and accepting new folks. Hit me up if you're interested!

Hope you find what you're looking for! Happy roleplaying!
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