Avatar of Mortimer
  • Last Seen: 5 yrs ago
  • Old Guild Username: John Torque
  • Joined: 12 yrs ago
  • Posts: 550 (0.12 / day)
  • VMs: 0
  • Username history
    1. Mortimer 12 yrs ago

Status

Recent Statuses

7 yrs ago
Current I just cringe most of the time at how people either spit random 'le funny' jokes no one finds funny, or simply spark a discussion no one cares about.
4 likes
7 yrs ago
"Status Update" doing its work as intended I see. Proud of it.
1 like
7 yrs ago
Talk about the "Status bar" having lost its true purpose. It should have a 12-hour limit to stop the unfunny, random posts.
2 likes
9 yrs ago
Trying to 'un-busy' myself from this busy-as-heck schedule. More at 9.
9 yrs ago
People put Charles Manson in a pedestal as one of the most evil and insane people the US of A has spawned, yet we have had worse than him in the past who actually killed people with their own hands.
3 likes

Bio

About me, huh...Well, I am a person with limbs...and apart from the obvious, I love writing. I started RPing almost...almost 4 years ago if I recall correctly. It was a summer of 2011, and I did not like it at first. Yes, I sucked big time in case you were wondering but hey...everyone gets better. Big, big, humongous kudos and thanks to a user called 'coolcat' (or 'fairy' followed by a weird numerical combination) for introducing me into the wonderful world of RPing. You are the best!

I enjoy writing...just about everything (as long as it has nothing related to scat, MxM or other things that make me uncomfortable). I really like working with both Modern times and Victorian times, but as of lately I am more inclined to the first. I have a wide array of tastes which go from playing a mere human to taking control of a demon who corrupts everything it touches.

About me? I am a man who currently working his ass off to move...somewhere else. I love reading and I love writing, but if there is one thing I love more than those two things...is playing videogames. And I am not talking about these modern and fancy shit kids play nowadays. No. My one and true love are retro-games. My favourite console is the original Playstation 1, with my favourite videogame of all time being Twisted Metal 2. So, if you ever feel like chatting about those old games and that particular console, hit me up with a PM and we'll surely get along well.

Most Recent Posts

Sub-Zero has logged into the server.
Scorpion has logged into the sever.
>Quan Chi has logged into the server.
>Sub-Zero:"I'm in yer Clan, killin' yer family!"
>Scorpion:"What! NO WAIE!"
>Scorpion Action: :"GET OVER HERE!" ::paralysis effect succeeded!::
>Sub-Zero:"NO WAIE!"
>Scorpion Action: "I'm in yer spine, ripping your head off!"
>Quan Chi: "LOL YOU! I TROLL!"
>::Quan Chi has been banned from the server.::

>top kekkington

<Snipped quote by CAS1006>

Fair enough, he's not a main character at this point, but he is one of Shao Kahn's generals. A lot better than fucking Reiko. If somebody wanted to play Kotal that's fine.


We are using the Original Timeline as the basis to build a new storyline. Kotal Kahn and most new characters post MK4 are not here yet. But if you want to have all 70 characters already alive and stuff...then we can do that.
Name: True name is unknown. Ermac is what people call him.

Homeworld: Outworld.

Appearance:


Fighting Style: Huaquan (named Hua Chuan in the videogames). Huaquan is an old and ancient technique. Peacefully calm when the fighter is in its stance, the technique is executed like a fast burst of wind when Ermac attacks. Despite that, Ermac's is not that strong when it comes to mere punches and kicks, so the furthermost part of his limbs (like his knuckles or his knees) become lit with his mental powers to enhance his hits.

Special Abilities:
Telekinesis is Ermac's main ability. The hundreds and hundreds of souls that form Ermac have given him various abilities, but the one that he uses masterfully is his telekinesis. He can move every object with it, no matter how big or small it is, no matter if it is a human or an inanimate object. However, he cannot use his powers indefinitely on living creatures, and he has to get rid of them when his control over them is wearing off.
Tele-Ball: Ermac channels his telekinetic abilities into a small and highly dangerous projectile that he shoots out of his hands. The projectile is green and looks unstable given to how much it moves. When it collides with something, it pushes them back in a very violent way.
Tele-Punch: Ermac disappears in the blink of an eye, avoiding any attack and reappears next to his enemy (he can appear in any direction facing his opponent) and punches him, dealing a devastating blow.
Air denial technique: With his telekinetic powers, Ermac makes the air around the enemy more dense to the point where the air itself hits him slightly, making him lose focus or balance. Not intended to deal good damage or to cause pain, it's just an extremely annoying movement to keep his enemies off the air.

Fatality: Mind Control: Ermac lifts his enemy of the ground and levitates him pretty high. He then proceeds to clench his fists, crushing the enemy's insides as well as his bones. He then claps his hands together really hard and the enemy turns into a bloody pulp, his body squished and completely destroyed.

Personality: Ermac is a cunning warrior, violent and mercyless but not the kind of talkative person. Although he is highly loyal to Shao Kahn, he doubts about his future and as to wether or not his master will turn on him. As thus, he does not trust anyone other than Shao Kahn himself.

Backstory: Ermac was not present during the first Mortal Kombat. In fact, he had not yet been created. Ermac was created from hundreds, almost thousands of souls that Shao Kahn slayed on the various massacres that he did throughout the Outworld. He created Ermac as his own loyal bodyguard, mostly to ensure that no pesky Earthrealm defender would try to play nice. Although Ermac was going to enter the second tournament as a last resource, Shao Kahn wanted to ensure their victory as to accelerate his process of dominating the Earthrealm. He does not have links with anyone other than Shao Kahn or Shang Tsung, given that it was Tsung's elite shadow priests who joined all the souls together into one body. Ermac rejects any living coming from any other place that is not the Outworld. His presence is nothing but a mere myth to most Earthrealm warriors.

Motivation: Ermac fights only to aid his master in dominating the ever-lusted Earthrealm. He is nothing more than a pawn and he serves Shao Kahn.
@ZeusTheMoose
Attaboy. I'll do that right away. I am planning some surprises for Ermac once he crosses to the Earthrealm.

Also, I should recommend this...Shang Tsung, the Shokans and all the bosses in the series should remain NPCs or at least you, Zeus, should control them. We all know that if we control Shao Kahn or Motaro we can easily kill any of the characters, including Ermac or any canon fighter.
@ActRaiserTheReturned
Prior to Mortal Kombat 1 and 2, Earthrealm was full of
>normies
That's why the god of thunder, Rayden, was called upon to prevent Eartrealm from belonging to the Outworld. After the events of MK2, they learned that
>either you die a normie, or you live long enough to see extermination squads after your fellow anons
@Penultimate_Pi
With that look and those weapons, he reminds me a lot of a mixture between Jarek and Darius.
I decided to use my favourite character.

Great then. Outworld shall reign supreme.

And holy shit, I fell asleep and forgot to write the CS. I'll write it when I return home this evening.
I am going to put my CS in a few minutes but I wanted to say something to the OP about the plot.

In my opinion (and just my opinion, maybe you ALL want something different), the Outworld should be winning this tournament by a landslide. And let me explain what I mean. In order to make a nice and fluid MK RP we could go ahead and follow the actual storyline: have Shao Kahn defeated by the Earthrealm defenders and follow to 3. BUT, what if we twist the plot and have the invasion begin with our defenders weakened by their lose at the Outworld? Maybe this brings new alliances since Shao Kahn will surely step in to claim the Earthrealm, using EVERY method possible to convince his allies (Reptile with Zaterra, for example) to help him. With this, some good guys can even turn bad and vice-versa. We will have a good plot because it will be a new one and we can always discuss where to take it. After all, we are re-writing MK's plot and giving Shao Kahn a bit of advantage, after all...he is definitely stronger in the Outworld.
What would you guys like?

What about Co-op? Like teams as well as Team Techs?


You got my attention there, to be honest. Mortal Kombat:Shaolin Monks came to my head inmediatly when you said Co-Op and I was thinking that maybe our story takes in and after the first tournament. Sure, Shao Kahn restores Shang Tsung's youth BUT he does not respect the rules of Mortal Kombat set by the Elder Gods, so he just steps through the dimensional gates and tries to claim Earthrealm for himself. I am thinking that maybe we could have bad guys and good guys working together (like Jax, Sonya and Kano) but that is my opinion and this was just my little plot. It can really takes us places since A LOT happens between Mortal Kombat 1 and Mortal Kombat 2's ending. In fact, I know who I will be playing.
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