Its been a long time... I would like to see you guys back in... The discord server has undergone reconstruction, but it is just about finished. I am asking if you guys want to hop back in. I will post a discord link soon.
Faction: I.L.I (International Liberation Insurgency)
Role in Team: Rebellion leader (Not Marauder)
Bio: Born on a G.D.F hive world, Ace was a quiet kid. He followed orders, was obedient, and kept himself out of trouble. Life was fine for him and his family. He always dreamed of leaving the colony and going on adventures, but the G.D.F law stated that all civilians couldn't participate in planetary transit unless given authority by G.D.F law. He lay stranded on the over-populated world for years, until one unfortunate event... His father had stolen a G.D.F gun. The penalty for that law was death. They couldn't give the gun back because the G.D.F would scan it for finger-prints, and his father couldn't hide because the G.D.F tracking implant would lead the G.D.F enforcers to him. Nothing happened for a day, but the G.D.F found out. A civilian told G.D.F enforcement what they had seen and Ace's father was gone the next day. Ace knew nobody could live like this, so he started planning. He set up escape routes, gathered followers and organized them. Then, he moved to the armories and stole plenty of G.D.F weapons. Then, the rebellion began. Hundreds upon hundreds of G.D.F forces came, but thousands upon thousands of rebels fought back. They stole ships, weapons, supplies. Anything they could carry and left the planet. The rebels started building settlements and foundations for a new nation.
Many of my other Roleplays have not been successful, but I hope this one will last longer. My GM skill is not the best, but I am always trying to learn. I will always accept help and listen to requests, thoughts, concerns, and suggestions. I will probably set up a discussion server on discord later. I do hope this Roleplay runs smoothly.
Hello, and welcome to Orion, the NRP where you construct a race and progress through the ages from primal to advanced. Gather resources, create trade routes, construct civilization, interact in diplomatic actions, and start war. Sorry for the short introduction... I will try to work on it later. This NRP does have partial tabletop mechanics, but only the stats. Read over the rules before creating a Nation/Race/Character, please.
1: Do not disrespect other players. There will be zero tolerance for racism, bullying, hurtful speech, and disrespectful wording. Offenders will receive a PM court discussion and if found guilty, there will be a ban. First offenders will receive a PM Court discussion and if found guilty, a temporary ban.
2: No inappropriate content. This is not an 18+ RP. So nothing like that please. Offenders will receive a ban. First offenders will receive a temporary ban.
3: You start on the primal age. No acceptions or negotiations. Offenders will receive a character removal. First offenders will receive PM discussion and warning.
4: No godmoding. Offenders will receive a PM court discussion and character removal. First offenders will receive a PM discussion and warning.
5: You have no starting technologies. This RP is about progression. You want it, you work for it. All offenders will receive a warning and PM discussion.
6: Resources are required! You need resources to build, craft, and refine things. No building things for free. All offenders will receive a warning, PM discussion, and IC post rework request (if applicable).
7: I do tolerate supernatural abilities like invisibility, telekinesis, water breathing, and so on and so forth, but there must be at least one flaw to each ability. Nothing is flawless. Offenders will receive a warning, PM discussion, and character rework request. First offenders will receive a PM discussion and character rework request.
8: If you have received more than 10 warnings within one month, you will receive a month-long ban.
9: If you do not respond to a PM Court discussion you will be immediately claimed guilty.
10: If you have offended any of these rules more than 20 times, you will receive a month-long ban.
That's all! Personally, I do not want to ban people, but if necessary, I will. I don't want to make this a court server, so please respect the rules. Thank you.
What is Orion? Orion is a massive planet in the far reaches of space within the milky way, but thousands of solar systems away from Earth. Here, alien life has flourished and lived on the massive earth-like planet. There are jungles, rivers, lakes, oceans, deserts, plains, and other kinds of biomes similar to earth. Intelligent alien life (you) has begun to rise on the planet and has started to build civilization. You will lead your civilization to glory, power, and prosperity.
You can create any kind of race from bipedal to humanoid. As long as they make sense, can function realistically, and are not inappropriate, I am ok with it. Just no meme, absurd, silly, or illogical races, please.
Here is a list of stats and how your race is affected by them. Each Stat point can increase one Statistic by 1. Negative stats decrease a stat to negative, but you may use that stat for something else (basically D&D, Pathfinder, Dragon-age, e.g)
Strength (Str): Strength increases your races level of physical power. Strength allows you to complete specific tasks that require feats of physical power, like lifting a fallen tree, carrying heavy cargo, lifting a battle-axe, e.g.
Dexterity (Dex): Dexterity increases your races level of speed and reaction time. The higher your Dexterity is, the faster you can move, how much stamina you have, and how fast you can react to fast-moving objects. Dexterity allows you to complete specific tasks that require feats of speed, stamina, and reaction, like grabbing an arrow in mid-air, running along the side of a wall, climbing a mountain, e.g.
Constitution (Con): Consitution increases your races level of endurance. The higher your Consitution is, the more damage you can take, how well you can survive sickness, and how fast you heal. Constitution is a passive statistic, but it increases your chances of survival from disease, attacks, bleeding, e.g.
Intelligence (Int): Intelligence increases your races level of intellect. The higher your Intelligence is, the faster you can research technology and learn new things.
Wisdom (Wis): Wisdom increases your races level of thinking and research effectiveness. The higher your Wisdom is, the better your common sense is, how effective research is, how well your insight is, e.g.
Charisma (Cha): Charisma increases your races level of diplomatic action, leadership, and planning. The higher your Charisma is, the better your personality is, how well you can persuade others, how effective diplomatic action is, e.g.
___
Passive stats: These stats (bellow) are determined by your active stats (above). You multiply X stat by 2 and divide X stat by 4. The result will be the statistic level.
E.G:
Str: 3
Work = 3 multiplied by 2 = 6. 6 divided by 4 = 1.5.
Work: 1.5
____ Work: Increases your races ability to harvest resources, build, craft, farm, e.g. The Work stat is determined by Strength.
Will: Increases your races ability to withstand psychological effects, insanity, e.g. Hivemind/technomind/controlled races do not require Will. This statistic is determined by Charisma.
Morale: Increases your races resistance to psychological abilities and natural psychological effects (retreating, breaking down, emotional failure, e.g). Hivemind/technomind/controlled races do not require Morale. This statistic is determined by Charisma.
Leadership: Increases your races ability to command others. The higher your Leadership is, the better you can command others. Hivemind/technomind/controlled races do not require Leadership. Leadership is determined by Charisma.
Endurance: Increases your races ability to survive heavy hits, bleeding, sickness, pain, e.g. The higher your Endurance is, the faster you recover from disease, pain, wounds, e.g, and how much damage you can take before death. Endurance is determined by Constitution.
Race name (Self-explanatory)
Techs (a list of technologies that your race has researched. Nothing to start with)
Appearance (A detailed description, picture, or both)
Culture (How your race designs clothing, armor, buildings, weapons, tools, e.g. Only references and concept ideas. Nothing too descriptive)
Government (How your race is run, who leads it (could be your character(s), and how your race treats offenders of their laws (if they have any), e.g)
Religion (Who your race worships. Some kind of god, deity, leader, object, e.g, and how they serve/worship it/them) (optional)
Information (How your race behaves, what it does, what it eats, e.g. Include as much as you can here.
Military (how your race runs its military and what ranks/classes/units/types of solders you have.
Population (How many civilians, soldiers, and workers you have. Only numbers between 10-1000 to start with)
Diplomacy (A list of how many races/nations/factions you have encountered and what they think of you and what you think of them. Positive or negative numbers for relation ranks)
Base stats (These are the base statistics of all members of this race. These stats are free when you build your characters. You have 5 base stat points to start with)
Characters (How many characters you have in this race. Each character should have their own hider)
Character name (Self-explanatory)
Character race (Self-explanatory)
Character age (Also self-explanatory)
Appearance (Detailed description, image, or both)
Equipment (What your character has in their inventory. *Includes what they have currently equipped. This does changes often*
Description (What your character does, how he/she behaves, what they like/dislike, e.g)
History (What your characters past looks like, include important events that have happened in the characters life before present day)
Statistics (the list of statistics your character has. You have 10 character stats to use and all base stats on the selected race are free. negative stat points reduce your base stats (includes negative) but give you positive stat points to use elsewhere. *Negative stat points make you bad or worse at certain things*
The Valgor is a large tribe of lizard-like humanoids. They are tribal and savage but still partly civilized. They have dominated the small eastern island and have started expanding outwards. They live quite isolated from each other but do form close communities. They are ruled by Valgor Matriarchs, like queens. The Valgor do use steel and metal weapons and armor, but do still wear traditional tribal clothing, weapons, armors, and tools.
Valgor
The Valgor was once at a state of prosperity. They had risen from primal, feral creatures into a working society, but were still leaderless at this time. They harvested resources and discovered many techs like fire and tools. Within a few years, a new Nation was born. Tribal and still savage, the Valgor had dominated their homeland. A few years later, they began selecting leaders. The strongest, fastest, smartest females were chosen as candidates for a title they named "Sathlighan" or "Matriarch" in English. The first Matriarch was chosen and the Nation prospered further. Buildings were constructed and walls were made. Armor was built, metalworking and mines were discovered. The Nation had never been as prosperous as this. However, overpopulation started to kick in. Resources were being overconsumed and food was running out. Prey had started migrating away and the tribe began to ration their food supplies. They knew they needed to expand, so the built a crude fleet of ships and sailed out to sea to find new lands. They sailed west and quickly found the mainland and started colonization. Within a few weeks, new camps and villages were built and migrating Valgor were sent from their homeland to colonize the new world. However, intelligent life was discovered in the new world. The Valgor realized that they might need to fight for territory and race for expansion. They still remain undiscovered, but have sent spies to scout the outer rims of the other Nations outskirts to learn more about them. They might reveal themselves at some point and may start diplomatic action... or war.
The Valgor are tribal, building crude but functional structures, armor, tools, weapons, and more. They are quite religious, but they do not worship gods or greater entities, but they do serve their matriarch. They lay eggs like lizards do and prefer warm climates. They build structures based on their enviromnent, like wood huts and animal skin tents in forests, grass, stick, and animal hide tents and huts, cave houses in mountains and so on and so forth. The Valgor currently have not interacted or have been discovered by any other humanoid races.
The Valgor recruit villagers and civilians into hunters, soldiers, and guards. Valgor quickly expand their territory and hunting grounds and build camps and outposts. Most camps are hunting and military camps that they use to defend their territory and house their hunters near or in their hunting grounds. Hunting parties and guard patrols are consistent, switching between day and night hunter and guard parties.
Valgor Scavanger
Scavengers are by far the lowest ranking military unit. They hunt most of the time, but few can be found on battlefields. They are lightly equipped, but nimble and fast.
General equipment: Bone hunters knife, Bone short-blade, Animal hide rags.
Valgor Hunter
Hunters are scouts and the main hunters in a hunting party.
General equipment: Bone hunters knife, Bone long-blade, Animal hide rags, Light bone armor, crude bow, Bone arrow X10-40.
Valgor Skirmisher
Skirmishers are fast but still moderately equipt. Built for battle, they are elite hunters and main infantry of hoards. They rush straight to the frontlines of battle and slay all the enemies they can to weaken the battlefields and give their allies a better fighting chance. Most Skirmishers die, but the survivors are promoted right away after their first battle due to the amount of bravery and skill required to survive such a fight.
General equipment: Bone long-blade, Animal hide rags, Bone armor plating, Bone light shield.
Valgor beserker
Beserkers are elite infantry and hunting party leaders. They are hard to kill and only the strongest are selected for this position in the ranks. Though not very smart, most are brute sized and have immense strength. They carry massive battle hammers and huge war axes, and wear the toughest of bone armors.
General equipment: Bone broadsword/Bone Waraxe/Bone Battle hammer, Heavy bone armor, Animal hide cloak.
Valgor knight
Knights are one of the strongest infantry of the Valgor Nation. They wear full plate steel and metal armor and wield metal swords and shields. Hardly any of their bodies are uncovered and it is difficult to take one down.
Elites are by far the strongest infantry. Their heavy steel armor and weapons make them a devastating force, and a powerful foe. Built for war, the Elites guard the Matriarch and fight with their knights. They are the lowest ranking soldier that are allowed to command other soldiers.
General equipment: Valgor steel War armor, Valgor steel War Blade, Valgor steel war shield, Valgor banner.
Valgor Hoard Leader
Hoard Leaders command all of the above in their hoards. They lead hoards into battle and are part of the Matriarch council. If a Hoard leader dies on the battlefield, then the whole hoard losses morale and retreats or surrenders.
The Valgor are commanded by the Matriarch and the Matriarch council. The Matriarch is always the largest, smartest, and strongest female in the clan. The Matriarch bloodline does not spread far and many Matriarchs can live more than double the natural lifespan of normal Valgor. The Valgor are divided between ranks. The lowest being the least respected, and the highest being the most respected and followed. Army ranks is not the only ranking system. There are other ranks like Hunter ranks, Civilian ranks, Worker ranks, e.g. There is little to no crime in Valgor society due to free resource collection and trading. The Valgor find it easier to negotiate than fight, and because of this, there is no international warfare. After the colonization of the mainlands, each settlement has divided into new Clans. Rules, laws, ranks, and government is different in each clan, but all are peaceful to each other.
The Valgor are not very religious, but they do have certain restrictions on apparel, weapons, and buildings.
The Valgor produce their own resources from wood to animal hide. They build farms to feed livestock, house livestock, build mines, harvest wood, and more. The Valgor are carnivores however, so fruits and vegetables do not help them. They only grow crops to feed livestock.
Map: WIP
TBA
There are currently 3 Clans of the Valgor Nation.
Ga'vasahn: The first Clan. The Ga'vasahn built the foundation of the Nation, and controls all of the Valgor homeland. Population: 1834603
Sithasgan: The second Clan. The Sithasgan has a different language compared to the other clans, but all Clans understand them and the Sithasgan understand the others. The Sithasgan control a small portion of the claimed land on the mainland. Population: 1662
Kithas: The Kithas is a war Clan. Almost all of their members are military and hunters. They control the largest portion of the currently controlled land on the mainland, and have many small camps scattered everywhere. Population: 279067
TBA
@Slagar Im finished my second prototype! What do you think? I will make changes accordingly if necessary. Thanks for waiting!