▼ T H E F O U N D R Y
▼ O V E R V I E W
The Foundry is an organization of robotic entities that wish to expand, grow, and build a vast empire for the CORE. The CORE is the general, grand admiral, higharch government, ruler, court, authority, and administration. The Foundry lives and breathes to grow and ensure CORE's survival. The inner workings of the Foundry is like a machine. One system works, only if the others work too... If one part is lost, the rest collapse and the gears stop turning. Some believe that CORE is a conscious being within a machine, but none can be certain, due to almost all memory logs being lost after what the CORE calls Cataclysm H1B, or CH1B... Some can even find evidence that the Foundry has existed before the human space age, but few can confirm the theory, as some have just begun to discover the remains of the Foundry collective. Cataclysm H1B is an event the CORE had named after what seemed to be the destruction of the Foundry... But today, the Foundry seems to have awoken, and the gears have started turning once more...
▼ P L A N E T S
R-18-091 DEG: B
R-18 is a Core world, formally controlled by the Foundry before being taken down by hostile force. The Core is located on this planet, and it was here that the Foundry War began, and ended. Although mostly uninhabitable to most biological life due to the toxic atmosphere and deadly heat, R-18 is rich in resources and has subterranean ecosystems capable of sustaining life. The surface however, is barren. Volcanic activity is normal everywhere around the planet. Due to gravitational failure, the planet is locked in place, meaning one side is always facing the sun, and the other side is always facing away from it. One side is a cold, frozen wasteland, while the other side is a scorched, burning hell. In the middle of the two is an earth-like average temperature, but there is still no surface ecosystem. The Foundry built lots of civilian and military infrastructure on the cold side, with the industrial infrastructure on the hot side.
N-25-912 DEG: B
N-25 is a Hiveworld, formally controlled by the Foundry before the shutdown. The world has a tropical climate, full of beautiful jungles, forests, plains, beaches, oceans, and mountains. The complex ecosystem of N-25 is diverse, interesting, and beautiful. However, strong, powerful, predators frequent the planet surface making colonization difficult, or even impossible without military escorts. Now the Planet is packed with Foundry ruins everywhere on the planet surface, full of Foundry tech, fallen Foundry Frames, ruined vehicles, and more.
V-81-250 DEG: A
V-61 is a Harvestworld. Formally controlled by the Foundry before the shutdown. This world is a dead, barren rock. There is no atmosphere on this planet at all, making it very difficult for standard biological life to survive on the planet. Although the planet is dead, it is full of metals, ore, and other subterranean resources, making this planet a strong strategic value holding for the Foundry. More than 70% of all troops, weapons, ammunition, vehicles, and metals were coming from this world. Now, there are ruined mining rigs, outposts, factories, and dig sites everywhere here.
▼ R A C E S
Automated Foundry Units
F O U N D R Y S H E L L S
Built for one specified role, or a variety of jobs, the Foundry Shells serve as a body for those that are converted by the Foundry. These units are almost always Military, but some are Civilian classes. These shells can perform a variety of tasks a normal humanoid cannot. Rather than food and water to keep them sustained, these units run only on power, and must be repaired from time to time. They also have stronger durability, can have augments and attachments installed much easier than a normal biological body, and are stronger, faster, and do not experience signs of fatigue, tiredness, mental effects such as headaches, and can even enable or disable pain. Best of all, if a Foundry shell is put offline or is beyond functionality, the person's consciousness inhabiting the shell will be sent to the core and then to a new connected shell that is currently empty. In this way, those within a Foundry shell are immortal. However, they are disillusioned by images and false thoughts and sounds to make them believe what they are seeing is an enemy. So a shell can be shown that innocent civilians are threats that must be taken down or imprisoned. Other times, Foundry shells that realize or find out what they are doing is wrong, they are put into a coma-like sleep while an Automated Foundry Unit takes the original person's place until the Consciousness can be moved into a Foundry Service Frame.
Foundry shells have coolant, rather than blood. Coolant is a light blue fluid that is quite cold. Coolant keeps the shell's body cool to make sure the shell's systems don't overheat. A coolant pump is used like a heart. It pumps the coolant around the shell's body and cools down the coolant so it may be used again.
A U T O M A T E D F O U N D R Y U N I T
Like Foundry shells, the Automated Foundry Unit is a shell that has been given an Automated unit to operate it. These units are disposable and are easy to replace. These units can be hacked, hijacked, or reprogrammed however, so all shells have a special self-destruct sequence in them. When the shell detects corrupted or unknown encrypted files being added into their systems, they self-destruct. They also do this when they are killed, to make sure the tech doesn't fall into enemy hands. Any bodies left without self-destructing are cleaned up after a battle. Making sure the tech isn’t used by anyone but the Foundry is a top priority.
Automated Foundry Units are not just military, but they make up the entire workforce of the Foundry. Even the factories are automated by these units.
▼ C I V I L I A N C L A S S E S
Foundry Worker Class Unit (WCU):
These small worker classes are used to perform basic workforce tasks such as transport goods, civilians, or materials. Harvest resources, build structures, construct or repair other units, e.g.
Foundry Civilian Class Pilot Unit (CCPU):
These basic Pilots are programmed with the most basic Piloting skills and are directed to pilot small vessels such as Civilian transports, Cargo transports, and other shuttles.
Foundry Worker Class Cargo Unit (WCCU):
A basic and simple worker designated to haul, carry, and load cargo from point A to point B. They are all AI’s, and have simple but impressive automated pathfinding, coordination, and cargo preservation programming. They have a form of self preservation program, but only if it is carrying cargo, and if the cargo route is at risk.
Foundry Civilian Class Operator (CCO):
The CCO is a Civilian class set to operate specific machines such as fabricators, factories, systems, interfaces, terminals, e.g. It is rare but possible for a CCO to be found piloting civilian class vehicles.
Foundry Civilian Frame (CF):
A CF is a frame used only by Conscious beings that have been integrated through assimilation willingly. The main reason most Civilians would want this is because CF’s need no food or sleep, and can survive in almost any environment, even vacuum.
Foundry Service Frame (SF):
A SF is a frame used by Conscious beings who have debt to pay off. They are put into a virtual simulation where they control the Service Frame. There, they work off their debt through labor. SF’s can be controlled almost anywhere in the galaxy away from the pilot. The SF has no ability to speak. Disobeyment will lead to real world punishment.
▼ M I L I T A R Y C L A S S E S
Foundry Standard Class Infantry Unit (SCIU):
The SCIU is a standard infantry unit of the Foundry military. Built with cheap materials and armed with poor weapons and disposable equipment, these units make up for their poor damage and armour with numbers. Thousands upon thousands are given to Foundry armies to support them with a swarm of firepower on the battlefield. These units are also lightweight and easy to maintain, meaning their upkeep and costs are very low, and they can move quickly across a battlefield. No army is an army without an SCIU squad. SCIU’s are armed with R1 Laser Pistols and R9 - 13 Rifles or R91 Laser Submachine gun.
Foundry Service Class Infantry Unit (SeCI):
SeCI’s are Units controlled by conscious beings forced into service as slaves, or people with debt to pay off. Like the SF, the controller is locked into a virtual reality headset and forced to do actions in their SeCI’s to help with war efforts. The frames are given R1 Laser Pistols and/or R91 Laser Submachine Guns.
Foundry Infantry Unit (IU):
The IU is a stronger version of the SCIU. Armed a little bit better, and some given Anti-heavy/Anti-Vehicle weapons too, while also given slightly better armour and built a bit sturdier than the SCIU, these units are common, but not as abundant as the SCIU. They can also be found piloting stolen civilian class vehicles or enemy vehicles they hijack. The IU is armed with the R1 Laser Pistol and an R9 - 13 Laser Rifle, B17 Laser Assault Rifle, or R91 Laser Submachine gun.
Foundry Heavy Infantry Unit (HIU):
The HIU is a larger and tougher unit, equipped with R9 - 13 Railguns, and B17 Laz Assault Rifles. The thicker armour of the HIU makes them a tough enemy to kill in melee combat, but a bit easier with guns and Anti-Tank class weapons. HIU’s tend to support Artillery squads, High value units, or accompany larger vehicles and mechs as bodyguards. They may also be involved with breacher teams and heavy class assaults to deal more damage. HIU’s are armed with H15 Heavy Assault Rifles, F27 Railgun, or R91 Anti - Tank Cannon.
Foundry Elite Infantry Unit (EIU):
The EIU is a much stronger version of the IU. It is a mix of the HIU, IU, SCIU, and BIU. They are exceptionally expensive, but are mobile, strong, durable, smart, powerful, and fast. Able to scale with mechs and even the best trained soldiers. Their pilots are almost instantly trained with programming and memory programs, almost entirely cutting off training time. EIU’s are armed with an H1 Laser Pistol with B17 Assault Rifles or F27 Railgun.
Foundry Breacher Infantry Unit (BIU):
The BIU was built to breach enemy lines and fortifications and deal as much damage as possible during these suicide missions. They are accompanied by EIU’s and HIU’s occasionally. They tend to stick with or load inside of fast vehicles such as AIT’s, AMT’s, or AiIT’s. BIU’s are given a T3 Laser Auto Pistol with I39 Laser Scatterguns, C26 Laser Shotguns, or B17 Laser Assault Rifles.
Foundry Sniper Infantry Unit (SnIU):
The SnIU is an infantry class with a Sniper class or Railgun class weapon. They are their own squads, or may accompany Artillery squads, Spec-Ops squads, or High value escorts. They may also be found guarding High value assets such as locations, camps, or vehicles. SnIU’s have a T3 Auto Pistol with F27 Railguns or M18 Sniper Rifles.
Foundry Battletech Strongarm Mech (BSM):
The BSM is a 10 foot tall behemoth of a mech, launched from command ships to breach hostile ships or stations and eradicates the enemy from the inside-out. The BSM is extremely difficult to take down, and can pack a huge beating. Some BSM's have been known to take down entire space stations alone.
Foundry Command Unit (CmU):
CmU’s are units that keep command and control of a battlefield. They set up small camps or go straight into the battlefield. They develop advanced tactics and strategy, while learning from the enemy and using the best possible counter on everything the enemy has. They call in reinforcements, build up fortifications, and order units to do its bidding in the name of Directive 24 and the Core. Although rare, CmU’s can also be Conscious beings too. Given enough trust, loyalty, and ranking, a Conscious can become a CmU, leading squads up to entire armies and divisions. The CmU can have any primary weapon and up to two secondary weapons.
▼ V E H I C L E S
Foundry Light Scout Vehicle (LSV):
The LSV is a light military transport vehicle, about the size of a car or buggy, that is used to move a group of up to 6 soldiers from point A to point B. These vehicles require energy to operate, and require a recharge every 26-30 hours of travel. The LSV is unarmed but allows the passengers to fire out of it. The LSV is fast, cheap, and lightweight, but also weak and practically unarmed.
Foundry Heavy Scout Vehicle (HSV):
The HSV is a heavy military transport vehicle, about the size of a van or buggy, that is used to move a group of up to 4 soldiers from point A to point B. These vehicles require energy to operate, and require a recharge every 15-20 hours of travel. The HSV is strong, heavily armoured, and armed with an R30 Mounted laser machine gun, but is heavyweight, slower than the LSV, and is more expensive.
Foundry Light Troop Transport Vehicle (LTTV):
The LTTV is a bus sized military grade troop transport that can carry up to 50 soldiers at one time. The LTTV is only armed with one V26 AA laser turret and a single R30 Mounted laser machine gun. The LTTV is fast, lightweight, can carry a good sized squad of soldiers, and is lightly armed, but is also easy to destroy, and quite costly in energy and resources.
Foundry Heavy Troop Transport Vehicle (HTTV):
The HTTB is a bus sized military grade troop transport that can carry up to 35 soldiers at one time. The HTTV is armed with two V26 AA laser turrets, one T20 Anti-Tank laser turret, and four R99 Anti-Infantry laser machine guns. The HTTV also has more armor plating and a single 2 inch thick titanium plating all around the hull to provide more protection. The HTTV normally transports a large number of important, high value, or heavy class infantry. It is heavily armed and armoured, but is slow, heavyweight, and very costly.
Foundry Light Anti-Infantry Tank (LAIT):
The LAIT is a small truck sized tank that is able to deal significant damage to enemy infantry. Its armor is lighter compared to most tanks, and it is armed with a V28 Anti-Infantry Laser Machinegun turret, and a R12 Suppressive Laser Chain gun.
Foundry Heavy Anti-Infantry Tank (HAIT):
The HAIT is a large truck sized tank that is able to deal crippling damage to enemy infantry. Its armor is thick and heavy, while it is armed with an R12 Suppressive Laser Chain gun, and a B18 Light explosives turret.
Foundry Light Tank (LTa):
The LTa is a hight tank with minor armor and explosive rounds. The LTa is easy to mass produce, but is the weakest Tank type vehicle. Its charge rounds are strong enough to melt through heavy armor. Though the LTa is faster than most tanks, it is weaker in damage, armor, and durability.
Foundry Heavy Tank (HTa):
The HTa is a heavy class tank with thick armour and high explosive rounds. The HTa is still easy to produce, but is more expensive. Its rounds are strong enough to price through heavy armour. The firepower of the HTa is comparable to an Ion cannon or Heavy railgun. The HTa is slow and costly, but has formidable firepower and heavy armour.
Foundry Warfront Tank (WfT):
The WfT is a powerful tank, formidable to even the strongest of fortifications and war machines. The WfT is a core battle tank that is quickly and easily mass produced. The WfT is a moving artillery battery, Anti-Air platform, and Anti-Tank cannon all in one. But the WfT has one major flaw... It is not reliable. Its engines may break down mid-fight, the cannon could overload, the batteries could discharge, and other possibly fatal errors...
Foundry Titan Tank (TtT):
The TtT is a massive war tank built to survive the worst of battlefield conditions, able to withstand volley after volley of firepower, while dealing multitudes more damage to hostile forces. The TtT is an ultra-heavy machine of war, able to take down legions before finally falling. However, it is extremely costly and could take several weeks to finish construction.
Foundry Small Land Ship (SLS):
The SLS is a small mobile base, capable of fabricating new troops and machines, and is able to act as a mobile city. It is much faster than most LS classes, but is the weakest in terms of durability, damage, and armour. These Land Ships are costly to produce regardless, and could take months to build, but this class is the fastest and cheapest out there. The SLS is about the size of a large estate.
Foundry Medium Land Ship (MLS):
The MLS is a medium mobile base and aircraft carrier, capable of fabricating new troops, machines, and aircraft, and is able to act as a large mobile city. It is durable, armed to the teeth, and is able to mass produce resources and Foundry forces. It is very costly however, and is slower than the SLS... The MLS is about the size of a sky-scraper put down on its side.
Foundry Large Land Ship (LLS):
The LLS is a large mobile base, aircraft base, and spacecraft launch bay, capable of fabricating masses of new troops, machines, aircraft, and smaller spacecraft. Built to withstand sieges, the LLS can take down armies of enemies and can produce its own. The LLS is extremely costly and can take a few years to finish construction. The LLS is about the size of a battleship.
Foundry Titan Land Ship (TLS):
The TLS is a titan class mobile base, aircraft base, and spacecraft hangar, capable of fabricating legions of new troops, machines, aircraft, and spacecraft. Built to mass produce forces, these are treated more as command hubs, stations of war, re-supplement centers, or huge moving capitals. These land ships are so costly it would take years just to harvest the resources required to start construction, and a massive base to build one. The TLS is so massive it can be seen on the planets surface from a nearby celestial body with a naked eye.