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    1. NubianLegend 12 yrs ago

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I just want to say your roleplay looks amazing.


Headhunter Zanza


"I'll take the job."




Appearance: Zanza is a somewhat tall member of the water tribe with light blond hair cut at the bottom, brown skin, pale green eyes, high cheekbones, and a lean build. He possesses black, serpent-like tattoos that run across his back and along his arms and glow a bright blue when using his bending.



  • Height: 186cm (6'1")
  • Weight: 84kg (185lbs)
  • Hair Color: White
  • Eye Color: Pale Green
  • Physique: Athletic Lean


Formal Wear:


Name:
Zanza

Age:
20

Gender:
Male

Bender?:
Waterbending

Bending Style:
In addition to conventional waterbending. Zanza is known to use a more obscure form of waterbending which manipulates water into a condensed hard-like form relying on dense constructs for powerstanced attacks, or hard water style as it's known. He is the founder of the hardwater style and it's primary teacher.

Personality:
Fairly creative and adaptable, Zanza is a natural survivor and master of his environs. It's his sheer indomitable will and resourcefulness that makes him one of the most feared bounty hunters throughout. In rare occasions he has used lethal force to apprehend a mark, earning him the moniker Headhunter.

History:
Zanza is the bastard son of a war hero and a priestess from the southern water isles. Though his father died in the war sometime before giving birth, and their relationship was looked down upon by his mother family for being with an outsider, his mother relocated to Republic city to start life anew in the land of promised opportunity.

The first few years in republic city were tough, young Zanza got into many fights and disciplinary problems in the slum district they resided in at the time , which didn't help his mother's condition. She contracted an illness which she passed from. Following his mother's death, Zanza got placed into the orphanage system. There wasn't much care to be found there, but he learned how to fend on his own in his time there. More importantly he learned the hustle.

Until the age of 15 where he stepped out on his own in the streets of Republic. Even then, he was a bit experienced for his age and passed for an adult.

He found a living partaking in the underworld as a fighter for the blood games, a type of illicit "anything goes" bending competition, it was in the underground fighting scene that he was found by a renown bounty hunter who saw Zenza as a worthy prospect. He was taken in by the bounty hunter and learned the tricks of the trade thereafter.

Other:
I went back and changed as well as developed some things under my character's profile.


Headhunter Zanza


"I'll take the job."




Appearance: Zanza is a somewhat tall member of the water tribe with light blond hair cut at the bottom, brown skin, pale green eyes, high cheekbones, and a lean build. He possesses black, serpent-like tattoos that run across his back and along his arms and glow a bright blue when using his bending.

  • Height: 186cm (6'1")
  • Weight: 84kg (185lbs)
  • Hair Color: White
  • Eye Color: Pale Green
  • Physique: Athletic Lean


Formal Wear:


Name:
Zanza

Age:
20

Gender:
Male

Bender?:
Waterbending

Bending Style:
In addition to conventional waterbending. Zanza is known to use a more obscure form of waterbending which manipulates water into a condensed hard-like form relying on dense constructs for powerstanced attacks, or hard water style as it's known. He is the founder of the hardwater style and it's primary teacher.

Personality:
Fairly creative and adaptable, Zanza is a natural survivor and master of his environs. It's his sheer indomitable will and resourcefulness that makes him one of the most feared bounty hunters throughout. In rare occasions he has used lethal force to apprehend a mark, earning him the moniker Headhunter.

History:
Zanza is the bastard son of a war hero and a priestess from the southern water isles. Though his father died in the war sometime before giving birth, and their relationship was looked down upon by his mother family for being with an outsider, his mother relocated to Republic city to start life anew in the land of promised opportunity.

The first few years in republic city were tough, young Zanza got into many fights and disciplinary problems in the slum district they resided in at the time , which didn't help his mother's condition. She contracted an illness which she passed from. Following his mother's death, Zanza got placed into the orphanage system. There wasn't much care to be found there, but he learned how to fend on his own in his time there. More importantly he learned the hustle.

Until the age of 15 where he stepped out on his own in the streets of Republic. Even then, he was a bit experienced for his age and passed for an adult.

He found a living partaking in the underworld as a fighter for the blood games, a type of illicit "anything goes" bending competition, it was in the underground fighting scene that he was found by a renown bounty hunter who saw Zenza as a worthy prospect. He was taken in by the bounty hunter and learned the tricks of the trade thereafter.

Other:
@Nubianlegend are you still interested?



Depends, I was going for an older worldly trainer who's more of laidback type who offers his unconventional wise methods to rookies.
I understand you're looking for rookies, but what about veterans trainers/breeder/rangers/other types? You don't need mentors on your poker journey as well?
I can make a character if you need one.
I suppose you're not looking for older more experienced trainers?
Ah. So, how many people you looking for? And would you be playing a student? (I assume we're playing in two groups of 3.)

Sorry for all the questions and stuff. I just wanna confirm my interest; Plus, it's good to keep this near the top. More people notice it that way.


three teams of three is good as far as rookies students go (I can work with less or more), plus elites, graduates, staff and residents, so probably as much as what's needed. I'm recruiting for needs, and not numbers. I really want to do a team format like persona 3 or 4.

I intend to make an elite upperclass slayer, so my character will be doing things you expect an elite would do , the rookies and elites stories will intersect at certain points, but they have mostly different directives even though they are working within the same system overall.
Everybody has a shadow? So would the "boss-type enemies" be the protagonists' shadows? Also, would the RP focus on the training itself in the academy, or after graduation, fighting shadows on a regular basis?

And, just to clarify, the demons will be playing an assissting role, as the Summoner's lackeys and the Avatar's inspiration. Nothing else from them?

One more thing: Guns are totally an option for combat, right?


Perhaps, but I wouldn't rule out anything exactly at this point. The roleplay would have more of a persona-esque focus with time split between the academy, training, and other activities inside the bio-domes, aside from venturing outside the domes to do battle with shadows. Only elites and graduates are allowed to hunt outside the bubble cities alone. Rookie students have 3 man teams consisting of an Avatar, a summoner and a Slayer. Usually accompanied by a veteran of some sort.

Guns are allowed, as are swords and most other weapons, all classes can use weapons to some extent, but only Slayers can use advanced weapon techniques.
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