• Last Seen: 14 days ago
  • Joined: 9 mos ago
  • Posts: 307 (1.20 / day)
  • VMs: 2
  • Username history
    1. Ohm 3 mos ago
    2. Jimbo 6 mos ago
    3. Antarctica 9 mos ago

Status

Recent Statuses

19 days ago
Current I think I'm starting to hone in on what my particular illness is: either long COVID or ME/CFS. If it's the former, it might be curable. If it's the latter, I don't know how much more I can endure.
1 like
22 days ago
1x1 interest check has been updated. A new plot idea has been added.
22 days ago
And just like that, my enjoyment in MTG has plummeted.
26 days ago
1x1 interest check has been updated. Added an 'OCCUPIED' tag and a new plot idea.
26 days ago
Won my first game of MTG today.
3 likes

Bio

๐šƒ๐šŠ๐š‹๐š•๐šŽ๐š๐š˜๐š™ ๐š๐šŠ๐š–๐š’๐š—๐š ๐šŽ๐š—๐š๐š‘๐šž๐šœ๐š’๐šŠ๐šœ๐š.
๐™ผ๐šž๐šœ๐š’๐šŒ ๐š™๐š›๐š˜๐š๐šž๐šŒ๐šŽ๐š›.
๐™ท๐š˜๐šœ๐š ๐š๐š˜ ๐š‘๐šŽ๐šŠ๐š•๐š๐š‘ ๐š™๐š›๐š˜๐š‹๐š•๐šŽ๐š–๐šœ.
๐š†๐šŠ๐š•๐š”๐š’๐š—๐š ๐šŽ๐šก๐š’๐šœ๐š๐šŽ๐š—๐š๐š’๐šŠ๐š• ๐šŒ๐š›๐š’๐šœ๐š’๐šœ.

๐šƒ๐š‘๐šŽ๐š›๐šŽ ๐š’๐šœ ๐š™๐š˜๐š๐šŽ๐š—๐š๐š’๐šŠ๐š• ๐š’๐š— ๐š๐šŠ๐š’๐š•๐šž๐š›๐šŽ.

Most Recent Posts

ยญ
In the wake of an approaching end, the people come together and prepare. Winter will come soon and, with it, the uncertainty of survivalโ€”but until then, they must learn to live together, appreciate and rely on each other, and persevere through...
T H E Q U I E T Y E A R


The Quiet Year is, at its heart, a map-making game, but beyond that, it's a game about community and the bonds that people forge over a time spent together. It's about the making of history, however fleeting and forgotten it may become. It's about living, and the end of it.

In this game, we, the players, are not just the community, but also god-like scientists, watching from above as the community attempts to rebuild after the collapse of civilization. We decide the fates of all in our purview, witness the rise and fall that comes from attempts to thrive, and overall determine how far our little civilization has come before the end.

The game takes place over four seasons, represented by the four suits in a deck of playing cards:
  • Hearts - Spring
  • Diamonds - Summer
  • Clubs - Autumn
  • Spades - Winter


52 cards, representing the 52 weeks of a year. And when the King of Spades is drawn, the game is brought to a close, no matter where the community is in their growth.

We'll answer questions about the community, start projects as the community, uncover and gain and lose resources in the process, and, by the end, have a history to leave behind before the eventual arrival of Winter.

โ€”โ€”โ€”โ€”โ€”โ€”


There will be no character sheets for this mini-campaign. There will be characters, but they will be people that you will bring to life in the moment. Perhaps they are people who participate in discussions about the state of the community, perhaps they're people who are answers to questions we must ask ourselves in the process of watching the community grow, but this is all they are. There is no grand plot, no fate by which a protagonist must circumvent to save the world. The world has already been failed. This is about what comes after.

There is no cap on the number of players. This is a collaborative effort, and the more people that join, the more detailed and complex the history can become. I intend for this mini-campaign to be recurring over several Winters, for several communities and peoples to come into existence, flourish, and await the approaching end.

We will be playing a modified version of the Quiet Year, and I'll have more details in the futureโ€”as well as a full explanation of the game's mechanicsโ€”if interest is gathered. Thanks in advance for your consideration.


Someone in the glitchspace to watch out for.
Plays with genres like they're toys.
Should be. Things to be addressed in post:


  • If Tiffany followed Alexander as far as she did, she would've seen him change.
  • Jordan just received a mission from her 'boss'; a task she must fulfill.
  • Iustina is currently asking questions of someone who just responded to them.
  • Julie is still mid-conversation with Agent Arbor, who had just responded to her.
  • Marion is still in an interaction with the janitor, who seemed a bit gruff about her hanging about the entrance to the library.


I suppose we'll be waiting on posts or, if everyone's lost interest, watching the RP collapse in one swift singularity.
I have a question. Does the keyblade have to manifest as a sword?


"We could evolve, Darwinโ€™s too slow , just fucking CRISP us
Glorious freak show, human GMO, half-man half-cactus
We could evolve under a dome, we could build Atlantis
They sent a car to Mars, we could fly to Sirius"
<Snipped quote by Antarctica>

Any naming conventions? Specifically for Lune's Shelf residents (where MC was born) and the Cascades (where his mom was from).


Naming conventions wouldn't exist for Lune's Shelfโ€”most residents within Thall moved there from other lands. For the Cascades, naming conventions are atypical, but the first member of any family to carry a specific first name is suffixed with '-ur', whereas descendants who take the name thereafter are suffixed with '-ora'. They are typically only addressed by their suffixless first name, unless among other Cascadian ylva. No one is quite sure when this convention began, but it does seem to be a sticking point within the rivalry between the Alenjas and Bhelvilles.

(all of this to say that I didn't think to get that granular with the worldbuilding and just improv'd this off the top of my head, whoops)
© 2007-2026
BBCode Cheatsheet