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    1. Onarax 12 yrs ago

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<Snipped quote by Onarax>

do Kaz


Already am.

Just haven't had time to move the profile over and stuff.

Work has gotten busy.
Oh yeah Kaz is the one coming back so son for Dionysus will be here in a bit.
Well looks like all the other dweebs joined again.

Guess I gotta decide whether I'm bringing back Kaz or Zaheen.
Just to let you know, I haven't forgotten.

Working on the profile right now should be done today.

Looks like I've messed up pretty badly then. It's not been many times in my life that I've felt my heart sink. Doing badly on tests gets me pretty badly, but I think that knowing that I've screwed up so badly that now people who I care about hate me and that there's nothing I can do to fix it is just about the worst feeling I can have. For a while I was holding out the hope that others were in the wrong, but it looks like it's me. It makes me want to either give up or break down, completely. I'm sorry, for whatever it's worth. Anything I could say in my defense would only make me shabbier. It must seem like a complete lie if I say that I never meant to be an asshole, except for my recent post to Plank. I say I'm stupid because I don't think about what I'm saying online, and what effect it has on people, which is why I tend do go back and edit my posts loads of times. That much is true.

I don't know what to do next. Would it fix things if I were to leave, or does suggesting that make me even more of an asshole? I never thought I'd dig myself a grave this deep.


Look man, I don't think anyone honestly wishes for you to leave. Nor do I think most people believe you are an absolutely terrible GM. I mean the game has survived this long. I think the real issue here often stems from your tendency to jump to 'extremes' for lack of a better term. That is to say you often seem to frame things in binaries and react to what you perceive as the 'popular' opinion. A good example was the recent discussion on deadlines where you flip-flopped between two extremes until the rest of us were able to point out there is no need for an exclusive-or approach to how things are handled regarding time skips and what not. This creates the perception of that knee-jerk reaction that Plank mentioned.

When someone questions something you have a bad habit of jumping to neatest extreme you see. In this case that was the disbandment of a senior team. I get part of the appeal is you might view it as the cleanest approach, but to others it comes off as really left field and leaves them wishing they never brought up their complaint in the first place. This isn't healthy for a game and it's what has fostered some of the ill will others have. Not to mention your tone can often read as a passive-aggressive attack.

But hey, I'm not here to enumerate your faults, just to explain the biggest issues I've seen and potentially offer some advice on how to help.

So with regards to the extreme, left field decisions, I feel the first step is to start looking at this game as on more of spectrum than just two options. As a text based game there's always a slew of options available to you, but even if you can't always see them there's a relatively easy solution: Always ask the affected players before making any sort of major decision. And more importantly ask for their input. Don't just disband a team that you think isn't doing anything, bring up your concerns and get the players to help you reach a decision. Not only does it help you make decisions, it typically leads to better decisions everyone is satisfied with. Plus it helps stave off situations of favoritism because everyone gets an input not just the one with the concerns.

Look, I've been playing these games for a scarily long amount of time when I really think about it, and many of the best GMs I've played under were people who would always let others into the loop for major decisions. Obviously I don't mean plot necessarily, in fact keeping twists secret is kind of important, but anything that would directly affect the players in a way they couldn't control should never come out of left field. The quickest way to make people, not just players, angry is when something happens which they can't find the reason behind. As long as you make sure to keep the line of communication open and always allow players to give direct input for things involving their characters. People respect a GM whose actions are fair and make sense.

So like Plank and Krayzikk and Write all said, take this entire ordeal as an opportunity to grow as a person and a GM. Listen to your players and let them give input when you or someone else has concerns about their characters. Leaving won't solve anything, that's just stepping off the trail, what helps is simply find the right way forward. People really do care about this game, and finding a way to grow is the ideal outcome.

And really man, don't be afraid to simply ask, before making any decision of any kind, "What do you guys think we should do?" or "How can I do better?"

It's collaborative writing space after all, no need to be judge, jury and executioner.

Anyhow that's just my overly long 2 cents which has probably been rendered moot by some ninja'ed post I did not forsee.
Thinking about making a character in this school's equivalent of the department of support, would such a thing be allowed?
Masamune Gō


"Yup, got them sitting in my room, I'll drop them off later today," the boxer responded to his fellow hero enthusiast with a raised hand. Yet no sooner had he raised it in greeting did his roommate take it in a firm grasp of a handshake. Of course said handshake was accompanied by the usual racially charged grievances,

"Damn, my bad East, I forgot to mention I bumped my regime back a few hours to get here on time. Must have just missed you, " came the apologetic shrug, "I'll make it up to you later."

It wasn't long after that the esteemed professor turned to the room, and, just as absently mindedly as ever, informed the others of the new facilities: A simulation room to allow the students to train and adapt to their new found powers. The amateur boxer's grin only widened at the thought of such a futuristic facility. After all they were almost literally stepping into the pages of a comic book now. For someone like Gō, there was a lot to love.

"We have a danger room? I'm down." Came the response filled with unbridled enthusiasm.

Yet behind his enthusiastic response, there was a more cautioned wisdom. After all the danger room was called the danger room for a reason. It only took a quick glance around the room to surmise that most of his fellow students had likely never been in a single fight their whole lives. There were obvious exceptions, East and Ambrose were likely capable of handling a fight for instance, but on the flip side there were people like Soleil. The girl had just gotten some semblance of sight back, it'd be unreasonable to presume that her powers compensated enough by now to enable her to cope with the minute movements a fight entailed. It wasn't unreasonable form him to presume that he was thus the one with the most active combat experience.

Thus it fell to him to deal with any potential complications that may arise during this preliminary test run. Especially if the others, like Ambrose, decided they wanted to give the room a shot as well. As the oldest member of the team he had already resolved to look after his younger classmates, it appeared that such a resolution would start here.

"Looks like I've got your back Ambrose," came the hearty reassurance to the nervous volunteer, a wide grin still adorning the boxer's face. "Let's have some fun."


Fate was a funny thing.

When you wanted something, desired it so badly, that nothing else seemed to matter. You wouldn't get it. It would forever remain out of reach, no matter how hard you fought and struggled. Indeed, struggling was futile, because fate would never give you what you want, nor would it allow you to simply take it. Yet the moment you move on, decide that there is something else you were meant to do with your life, fate comes crashing in once more, offering a ticket to the life you had long since moved past.

Like a damn tsundere.

It really was frustrating for the young man. All his life he had dreamed about being a hero, only to learn that such a path wasn't about to bring him any sort of happiness, yet here he was finally being granted that path. It was a dumb joke really, a prank that had gone too far. Yet here he was, getting distracted during his training as he watched his hand disappear. Gō still wasn't sure if he should be ecstatic, or just irked. The inner child in him was still screaming in ecstasy that his moment to be a hero had finally arrived, but that wizened lawyer was urging him to wake up and continue along a path that could truly help others. So the young man engaged in the one activity that always brought clarity when he was confused.

He trained.

As of now, his hand was phasing in and out of reality as he jumped over the rope that appeared to swing in empty space. Normally he would be running right now, but he'd pushed his entire training regime a good two hours early because the professor wanted to see him. Yet the running from earlier had brought a little clarity, as had his footwork drills and the punching bag and now finally the jump rope. Perhaps there was still a reason why he had only gotten his powers just now. After all, contrary to what he might have thought at the time, he wasn't ready to have powers until now. As a kid he had been reckless, but now he had a cool enough head on his shoulders to realize when and where it was smart to butt in.

In fact, as far as Gō was concerned, maybe he was just supposed to look after his younger peers to make sure they didn't wind up too hurt. If years of watching Toku had taught him anything, a hero's job came in many forms, and sometimes that just meant looking after the younger heroes. Plus he could turn invisible now and that was pretty damn cool. It wasn't just everyday that you woke up with the ability to make your hand disappear. It really was like being in one of the many shows he enjoyed everyday. It'd be a pointless lie to claim that he wasn't excited about the entire situation. Although he realized that such excitment did need to be tempered somewhat, if he wanted to be a part of the cure that is.

A sudden alarm however was enough to send Gō's mind right out of his routine. Jump rope set aside, the young man quickly grabbed his phone off the counter as he made his way to the lockers. With a quick change of clothes and a jacket slung over the shoulder, the boxer was off jogging towards the lab of one Dr. Rorhbach. Truth be told, his mind still hadn't reached a real decision, but there would be time enough to worry about his purpose as a hero later, right now he just needed to keep his eyes focused on the task at hand. He wanted to help people after all, and now he had a shot at doing just that. Wasting time on the details would just be a detriment to those who needed his help.

In other words:

Let's Gō!

A grin was still present, when Masamune Gō entered the room with the others. To his delight, there was already someone who needed saving.

"Evening Professor, need any help in the kitchen?"
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