Avatar of Peik
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    1. Peik 13 yrs ago
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<Snipped quote by Peik>

If that's true, it (potentially) means the Dwemer were fine with sharing their living spaces with ghosts, which strikes me as odd.


Well, they are Dwemer. I don't know. Yagrum Bagarn himself says he's the only living Dwemer, so maybe those ghosts were added for an extra spook challenge in the Dwemer Ruins.
<Snipped quote by Peik>

You ascribe to the theory they became part of the Brass God? I don't really know how I feel about that, what with the existence of Dwarven Spectres. Why would they leave ghosts behind if their souls collectively ascended?


I suppose those spectres belong to those who died before the ascension.
What is your favorite Elder Scrolls game?
Morrowind. It's aged in terms of gameplay but that doesn't mean I don't enjoy it.

What is your favorite Elder Scrolls race?
Dunmer. I'd add Dwemer but they're more Optimus Prime than a race now.

What is your favorite Elder Scrolls character or NPC from the games?
I liked Baladas Demnevanni and Divayth Fyr. Caius Cosades is also a pretty cool guy.

Who is your daddy, and what does he do?
He's a 60 year old scriptwriter who's somehow more athletic than me.

What is your favorite flavor of ice cream?
Pistachio and Dondurma.



I do think it's worthwhile noting that there is always more to reputation than just whether or not you followed through on the job. To put it bluntly, even if people saw the orcs as brutally effective (which they are not guaranteed to do - duurrrr racism) they might still refuse to hire them because they find their history distasteful, or they even have a grudge against them. Thus, even if they do get hired their employers are likely to try and kill them off or throw them at the worst parts of the battle so they don't have to deal with them in the future. This is true of many mercenary companies, but doubly so for the Orcs, which is why it's so important they be able to be seen as trustworthy.

Over time, @Hank may be right that the only thing that matters is the reputation for following through, if the company successfully completes hundreds of contracts... but this would be the FIRST real battle contract that Nar Mat Kordh-Ishi was given - they have to survive through a long period of vendettas and public hatred to even GET to the point where their word is considered to be reliable.

My point is, despite the fact that they want to be seen as a mercenary company, the vast majority of people are just going to see them as orcs. While sticking literally to the plan might indeed build a fearsome reputation over time, it's also going to end up confirming what people think about them as being brutal and undisciplined, etc. This is because the missions that they will be given will almost always be missions that their employers think Orcs would be suited to, instead of viewing them as Nor Mat Kordh-Ishi Orcs. Thus, the Orcs might be influenced into supporting a particular faction, because that faction is actually willing to give them an opportunity to fight in the centre of a pitched battle, or another typical mercenary job, or use them as a key component of their forces, all of which is a better path to the glory and disciplined reputation that they desire.

Savvy?


I can't see how sticking to the plan would further develop a reputation for being brutal and undisciplined. I do agree that, being Orcs, they'd probably be given the short straw for some time - but over time, they'd prove their worth through sheer merit.
Splendid character concept. I assume you mean the Dwarven concept of metaphysics? One thing to note, though: skooma is a liquid substance distilled from moon sugar. You could probably smoke moon sugar, but not skooma.


Not just Dwarven, but yes, their metaphysics also come to play - he's just interested in how things really work.

As for the smoking, Morrowind had skooma pipes, that's what I'm basing the character's habit on. I personally like the concept of a guy carrying around a little hookah around and piping to relax and think.
I was thinking of making a cautious Dunmer scholar who has an interest in metaphysics but has to do odd jobs and rely on his sword arm for money, being rather magickally inept. He'd also be somewhat fond of smoking skooma.
<Snipped quote by Peik>

I understand that, which is why they'd be stuck (for a while) with the heir that they were supposed to kill. The story starts off with them either having a reputation AS unreliable due to the lies of their employer (and the hatred of lots of people who might support the heir), or not following through and thus losing some potential face as well. Sort of puts them between a rock and a hard place.

EDIT:

Basically, I just want to see how Orcs handle moral dilemmas. Not JUST Orcs who are perfect stereotypes, even though we want some or a lot of the stereotype to remain in the culture of the company.


That's a nice interpretation. I like that.
<Snipped quote by MelonHead>

I agree with @MelonHead's analysis. Orcs, even the regimented and outcast Orcs of Nar Mat Kordh-Ishi, are not going to appreciate being used in a manner that taints their reputation. Perhaps the siege is laughably easy, and the Orcs find the heir/claimant inside relatively defenseless, leaving them in a situation where they (as Orcs) have to address the fact that they've basically been hired as executioners to do the dirty work of killing the heir in order to avoid him/her being a problem later.

Getting an Orc mercenary group to do it gives the employer/faction who hired Nar Mat Kordh-Ishi plausible deniability that "they never meant to have him/her killed... it was those brutish orcs that kill everything in sight, blame them". Thus, the Orcs are being framed as unreliable and brutal and likely being set up to be disposed of later if they follow through on what the employer asked of them.

Something like that sound appealing?


I can understand that, but if you ask me, it's actually good reputation for a Mercenary company to be able to delve in atrocity when asked. No employer wants goody-two-shoes mercenaries, they want people who do exactly as they say.
<Snipped quote by Peik>

That's why I find the concept interesting, because from what I've read of the plot Orcs are inherently warlike and undisciplined, it would be an interesting contradiction for us to be fighting for undisciplined 'Orcish' reasons without even realising while maintaining the illusion of being changed 'men' so to speak in the Order, and in the end looking back and realising none of us had really changed at all.


I like that. The conflicts such a thing could cause in the Company itself could also be an interesting story arc.
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