Avatar of Polybius
  • Last Seen: 3 mos ago
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    1. Polybius 10 yrs ago
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7 yrs ago
Hello guild my old friend :)
3 likes
9 yrs ago
The nostalgia is fierce tonight...so many ideas. Where did the time go? roleplayerguild.com/topics/…
1 like
9 yrs ago
The Archive is Activated
9 yrs ago
Guild issues making it difficult to post. Will update when the server errors stop.
3 likes
9 yrs ago
To Teluval, Farewell . A surreal fantasy adventure: roleplayerguild.com/topics/1..

Bio

Writing Blog: Notebooks

Most Recent Posts

The RP thread is posted if anyone is interested.
World & Scenario Info


Scenario: Project Deep Water

January 4th, 1997
A hover transport belonging to an unnamed corporation has disappeared in transit, apparently carrying several VIP's and a piece of prototype technology codenamed Project Deep Water. The fitting (or rather prophetic) epithet has triggered an international incident. Accusations have been flung across the net, with skeptics and conspiracy theorists quickly muddying the waters of rational discourse. Several terrorist organizations have claimed responsibility, but nothing concrete has emerged. Reclamation efforts have been thwarted by threat of combat action among several parties involved. It would seem that whatever was aboard that hover-transport was incredibly important.


The year is 1997. Three powerful political alliances have emerged in the modern era. The populist party led and decidedly democratic nations of Modernia dominate the central continent. Precious ports on the southwestern coast are the nations trade lifeblood and the most economically progressive. The Socialist nations to the south, allied under the Oceania banner are the most likely protagonist countries to the central democracies. Oceania has a long and troubled history filled with political revolution. The nations of Oceania industrialized rapidly, and conceded political power to large corrupt governments long ago. In the north, the nations allied under the name of Nordia have allied for fear of invasion and meddling from the other two larger alliances. Their political identity has not been defined. Other countries and territories have not allied themselves to any particular bloc....




Political Bloc Info


Political Blocs are loose alliances of nations and sovereign states with similar political ideology.
Modernia


Oceania


Nordia



Megacorps & Mechs

Inspired by: Ace Combat, Armored Core, Mechwarrior, C.O.D. & the novel 1984 by George Orwell.



The World:



In recent history, once powerful democracies have fallen to authoritarian regimes, more puppet states for Megacorps. than true nations. Political dissension is met with an iron fist. Surveillance, Political Police and Corporate funded elections ensure authoritarian power. The proletariat suffers, living in slums and ghettos near the Megacities where corporate elite live lavish lifestyles. The workers of the nations are forced to toil for powerful companies continuously stripping the land of dwindling resources. Outside of the megapolis, a desolate wasteland of overworked rural areas, abandoned cities and stripmined mountains dot the landscape. Nature prevails in some places, reclaiming abandoned military facilities from centuries past.

Note:This is decidedly not Earth but is set in a slightly future setting. Details on technology given below. Here is a world map to get you started. Stake a claim and edit as you see fit:


Corporations:


The mega-corporations of the future act like autonomous governments within the more traditional countries. The economies and armies of the corporations are often more powerful than the nation it resides within. Short of declaring an all out dictator-ship, the corporations act with impunity in international politics and affairs. Only a few foolish citizens believe their nations act without corporate interference, the rigged elections more a circus than a democracy.

Nations:


As corporate campaign contributions expanded, governments became more centralized, and weaker. Over the past two hundred and fifty years, governments slowly ceded power to the megacorporations behind closed doors. Nations rule in name only, politicians the plaything of CEOs and Company Boards. Any dissent is ruthlessly silenced or quickly covered up.

Conflict:


War is inevitable. As resources dwindle, conflict erupts openly and covertly between Corporations and Nations alike. Distant lands (and the unfortunate foreigners) are often the locations of these wars, Megacities safe from the destruction resulting from incessant warfare.

Technology Examples:


This is not a hard sci-fi RP. Feel free to pull some Trek style Techno-babble out whenever you need it. Invent technologies/weapons/armor etc. as you feel necessary. Obviously keep it in the realm of possibility and fairness.

Kataphract Suits


To give soldiers an edge on the battlefield, Synthetic Armor suits were developed. The Twenty-Five million dollar suits give a soldier increased damage control, durability, fatigue resistance, healing and communications. The technology is highly classified and only a handful of companies have access to it.

Drones


Combat action of the future relies heavily on unmanned drones for fire support, recon and surveillance. Drones have evolved beyond the single fixed-wing aircraft of the past few decades. Helo-choppers, hover-drones and even simple bi-pedal support-fire drones have been developed.

Energy Weapons


Laser weaponry was originally developed for defensive measures, but has since been switched to a more offensive role. Evolving from fixed-site firing platforms, energy weapons have advanced so far that even small-arms weapons are in development. Rifles and Rail-Guns are commonly equipped to soldiers.

Shielding


High-yield energy weapons are efficient killing machines, but can be thwarted with molecule-dense energy shielding. Computer guided sensors analyze a firing pattern and provide a shield grid for incoming fire. Overheating shields can explode.

Mechs


Mechs are classified into several distinct categories: Heavy, Support, Lightweight, and Experimental. Once clunky and inefficient, new power sources developed by Megacorpations have advanced Mech warfare greatly in the past few decades, overtaking the role tanks once played.


Useful Tools & Links:

Name Generator
Nations of 1984
Concepts & Themes in 1984
Armored Core Wikipedia
Armored Core at TVtropes.org
Ace Combat Wikipedia
Random Corporation Names

What Can I Play?

You can play as a Megacorp, a private company, a puppet nation or any other sort of faction/government you can think of. If you have a suggestion not listed that's fine too. Single characters are not acceptable as this is a 'Nation Roleplay'.

How Does the Game Work?

This is a free-form style game. You can post however you wish, whether that be character driven stories or more simplified goal-orientated nation/corporation etc. bullet style posts with what your up too.

What Are Scenarios?

Scenarios are in-game events that anyone can participate in. They keep the plot moving and allow players to directly shape the nature of the world and therefore the RP. Players are encouraged to come up with their own scenarios and develop them in the OOC before posting them in the IC. You do not have to participate or create scenarios.

Rules & RP Expectations

Maintain decent grammar and writing structure. Do not make any outrageous claims like "I invented time-travel" and don't jump the timeline ahead. I expect at least two posts a month.

Example Nation Sheet: (Add subsections as you feel necessary, but keep the sections below at the top)





All artwork is the property of the respective artist



This is the Interest Check and Advertisement for a Nation Rp forming right now. Here is the IC thread where you can join the discussion.

Megacorps & Mechs

Inspired by: Ace Combat, Armored Core, Mechwarrior, C.O.D. & the novel 1984 by George Orwell.



The World:



In recent history, once powerful democracies have fallen to authoritarian regimes, more puppet states for Megacorps. than true nations. Political dissension is met with an iron fist. Surveillance, Political Police and Corporate funded elections ensure authoritarian power. The proletariat suffers, living in slums and ghettos near the Megacities where corporate elite live lavish lifestyles. The workers of the nations are forced to toil for powerful companies continuously stripping the land of dwindling resources. Outside of the megapolis, a desolate wasteland of overworked rural areas, abandoned cities and stripmined mountains dot the landscape. Nature prevails in some places, reclaiming abandoned military facilities from centuries past.

Note:This is decidedly not Earth but is set in a slightly future setting. Details on technology given below. Here is a world map to get you started. Stake a claim and edit as you see fit:


Corporations:


The mega-corporations of the future act like autonomous governments within the more traditional countries. The economies and armies of the corporations are often more powerful than the nation it resides within. Short of declaring an all out dictator-ship, the corporations act with impunity in international politics and affairs. Only a few foolish citizens believe their nations act without corporate interference, the rigged elections more a circus than a democracy.

Nations:


As corporate campaign contributions expanded, governments became more centralized, and weaker. Over the past two hundred and fifty years, governments slowly ceded power to the megacorporations behind closed doors. Nations rule in name only, politicians the plaything of CEOs and Company Boards. Any dissent is ruthlessly silenced or quickly covered up.

Conflict:


War is inevitable. As resources dwindle, conflict erupts openly and covertly between Corporations and Nations alike. Distant lands (and the unfortunate foreigners) are often the locations of these wars, Megacities safe from the destruction resulting from incessant warfare.

Technology Examples:


This is not a hard sci-fi RP. Feel free to pull some Trek style Techno-babble out whenever you need it. Obviously keep it in the realm of possibility however.

Kataphract Suits


To give soldiers an edge on the battlefield, Synthetic Armor suits were developed. The Twenty-Five million dollar suits give a soldier increased damage control, durability, fatigue resistance, healing and communications. The technology is highly classified and only a handful of companies have access to it.

Drones


Combat action of the future relies heavily on unmanned drones for fire support, recon and surveillance. Drones have evolved beyond the single fixed-wing aircraft of the past few decades. Helo-choppers, hover-drones and even simple bi-pedal support-fire drones have been developed.

Energy Weapons


Laser weaponry was originally developed for defensive measures, but has since been switched to a more offensive role. Originally intended for fixed-site firing platforms, energy weapons have advanced so far that even small-arms are in development. Rifles and Rail-Guns are commonly equipped to soldiers.

Shielding


High-yield energy weapons are efficient killing machines, but can be thwarted with molecule-dense energy shielding. Computer guided sensors analyze a firing pattern and provide a shield grid for incoming fire. Overheating shields can explode.

Mechs


Mechs are classified into several distinct categories: Heavy, Support, Lightweight, and Experimental. Once clunky and inefficient, new power sources developed by Megacorpations have advanced Mech warfare greatly in the past few decades, overtaking the role tanks once played.


Useful Tools & Links:

Name Generator
Nations of 1984
Concepts & Themes in 1984
Armored Core Wikipedia
Armored Core at TVtropes.org
Ace Combat Wikipedia

What Can I Play?

You can play as a Megacorp, a private company, a puppet nation or any other sort of faction/government you can think of. If you have a suggestion not listed that's fine too.

How Does the Game Work?

This is a free-form style game. You can post however you wish, whether that be character driven stories or more simplified goal-orientated nation/corporation etc. bullet style posts with what your up too.

Rules & RP Expectations

Maintain decent grammar and writing structure. Do not make any outrageous claims like "I invented time-travel" and don't jump the timeline ahead. I expect at least two posts a month.

Example Nation Sheet: (Add subsections as you feel necessary, but keep the sections below at the top)





All artwork is the property of the respective artist



Ok guys look forward to an OOC. In the next few days with a little more information about the world.
I'm up for a small number of players if one or two more show up.
Well I'm in. Either dawn or dusk is fine for me. No particular character concept yet, gonna let the gears turn on this one for a while.
<Snipped quote by Diabolic>

Thanks. If anyone else would like a similar map of their own territory, I can make more.


Feel free to do something with mine if your up for it.
If my other thing doesn't happen I'll join as well.
Staking a claim:

Current nation concept is a fascist state with a monarchy/president in exile. If anyone wants to collaborate and harbor the presidential/royal family/cabinet let me know. Nation will have decent resources but most importantly control over a canal connecting that inner and outer sea. I'll go ahead and name some of the bodies of water around my nation if anyone doesn't mind? I was also thinking we could just 'grey area' any claims that aren't made and consider them NPC nations.

WIP
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