Been lurking on mobile while I was travelling for work. Against my better judgement, I will dip my hand into this shitpile.
I agree with @Vilageidiotx that "the premise here is flawed". RPs in general tend to die out or implode more often than they are successful. Many lengthy posts have already been made concerning the reasons why. I tend to lean towards mechanics base gameplay, because that is what I enjoy. I simply prefer that kind of experience. I prefer knowing what my character (or nation) is capable of based on solid data. So many arguments about levels of technology and "how does FTL travel actually work?" arguments could be avoided by some concrete numbers. Something, something about creative constraints only make you more creative. That's just how my mind works.
But I also appreciate the level of writing and creativity that goes into an RP like Precipice of War. I am just not that kind of writer or creative person. It's a bit too abstract for my taste or level of commitment. But for some, it is perfect. And there is really nothing wrong with that and some of the best writers on the guild take part in that exercise.
Roleplaying Games, (and I will say Games because it is a structured form of play used for entertainment regardless of stats/mechanics at its basest form) is what the people involved in said RPG want it to be and can make of it.
I also admire @Theodorables standard of NRP. His games are very popular and many veterans of the NRP section jump on board his interest checks, and one just has to sift through the IC posts to see that interested players really get a feel for their nation and post accordingly.
Just a few more things I wanted to respond too cause I'm that guy and it's almost midnight and I just worked a 10 hour shift.
The reason why NRP sections on forums do so badly is because the core player base is a bunch of twisted wound up armchair generals who can't adapt to 'Normal' RPs.
Making generalizations about armchair generals will only bring the nukes. Such a callous thing to say :)
I have been RPing in both RP and NRP for nearly 11years and I have always gotten involved in each forums NRP section... Except this one... As it seems the core players are the worse group I have ever met and they seems to have alienated most of the rest of the forum.
That's just mean. I'm hurt.
@Theodorable No one has even accepted your points as even credible. As a NRP veteran I can tell you that other sites outside of RPG do rather well with narrative NRPs and they live far longer than mechanics based ones.
Disagree. Actually I seriously question your RP credentials at this point. I have seen many successful ones on spacebattles. Not to mention sufficient velocity where the level of nerd is far beyond the comprehension of mere mortals.
If I wasn't so busy with Uni and GMing another RP I would create a NRP and actually show you how you can create a good hybrid that is popular and has good narrative.
Ok. I dare you. For shitz and giggles.
Gotta say it would be awesome to have more NRP guides. I've always wanted to play an NRP but the learning curve seems steep and, talking with people in the past, it doesn't seem like newcomers are very welcome. It's hard to know where to start.
[@clocktowerechoes] wrote one years ago. I haven't read it since he posted it but I remember thinking it would be good for the community as a whole. Here is the link :)
So go play Catan, you filthy nerds.
Nah. I always lose. And I'm too busy reading up on Rhizomes and Gutarri
Characters have 4 stats that are the based modifiers for certain actions. STRENGTH : anything pertaining to the physical. Athletics, combat, etc. DEXTERITY : anything requiring to skillful manipulation of an object (ranged attacks, playing an instrument etc) MIND : intellectual, learning, thinking, but also social, negotiating etc. How intelligent but also how perceptive your CHAR is. WILL : Characters ability to interact with the arcane, supernatural, resistances, determination etc.
Players are given a d10, d8, and two d6's. Have them assign one of the four dice to a stat. Stronger characters (warriors for example) would assign the d10 to Strength. Wizard might assign the d10 to Mind or to Will. Thieves would apply the d10 to DEX, for example.
Have the players write down 5 things their characters are good at or that describes them. (for heavy combat campaigns 3 out of 5 should be combat related). These will be a characters ASPECTS. ASPECTS can be as broad or specific as a player wishes, but make sure they know ASPECT bonuses will be the most commonly used modifier and to get creative with them. EXAMPLE ASPECTS: KICKING ASS SLINGING SPELLS STRONG AF REALLY REALLY SNEAKY I MAKE POISONS etc.
ASPECTS start at +2 and increase by +1 each level. Players then distribute 5 points among the aspects.
COMBAT: Any relevant aspects + appropriate STAT dice to hit. Add the weapon modifier to hit and for damage. i.e. STRENGTH Die (d10) + ASPECT (Kicking Ass +2) + Iron Sword + 1 (how to simplify these hits? or just have PCs keep a table of common attacks?)
DEFENDING: A players (AC) is equal to any equipment modifiers + STRENGTH for melee and DEXTERITY for ranged. Magic resistance is dependent on the spell. Use MIND or WILLPOWER where appropriate.
CASTING MAGIC: Use any spells from D&D 3.5-5.0 Spell casting difficulty is equal to the spells level + 10 If a spellcaster is attempting a spell while adjacent to an enemy add +2 (disadvantage) to the DC. Casting a spell provokes an attack of opportunity.
A 3rd world war erupted sometime in second half of the 21st century. Earth has become a barren wasteland save for the massive cities and arcologies controlled by powerful corporations. Nearly a dozen of these corporations vie for control of dwindling resources on Earth, and newly discovered resources off-world. Sovereign nations no longer exist, and only a few isolated resistance movements remain.
After the widespread destruction of WWIII, there has been a return to conventional warfare. (It's simply more profitable). Scores of mercenary companies have replaced traditional armies, often equipped with the latest and deadliest technology Corporate Labs can come up with. These mercenaries are handsomely paid and have a low survival rate.
You are commander of one of these mercenary companies.
1. What is your gender? A)Female B)Male C)Non-binary gender specific
2. What is your character background? A) Professional soldier. Came up in the ranks of mercenary companies learning the tricks of the trade. B) Product of Corporate Nepotism. Spending Corporate cash for a few kicks could be fun. C) A revolutionary. Damn the man! Fight the power!
3. What kind of company do you lead? A) Efficient, ruthless and profitable. B) Messy, raucous and just barely making payroll. C) Utterly green. It's our first gig!
4. What is your companies area of expertise? A) We get paid to blow things up. B) We get paid to make it look like other people blew things up. C) We get paid.
5. What is your favorite food? A) Cheeseburger. Fries. Pepsi. No Coke. B) A ROYALE w/ Cheese. Metric all the way baby. C) Ahi Burger. Probably wasabi. But only the fresh stuff. D) C-rations. Burger flavor.
This is a "Quest". A format popularized on 4chan a long time ago. It's also a selfish writing exercise for myself.
The GM (me) will give a short narrative about what's going on and a few questions.
Any forum member may vote on the options presented for each question asked.
Players (forum members) can vote on as many questions as they like and come and go as they please.
Each round, you may make up your own option for one of the questions, but only one. You may change your vote as many times as you like until the GM posts an update.
The GM tallys the votes for each question and responds with a narrative post and some new questions.
The narrative will continue based on the options that receive the most votes each round.
@Polybius Need a summary? While I’m sure everyone would rather have the full context of their posts explained I could give you a good three paragraph assessment.
Maren has quite a few things to address. A messenger from Malakaus. Annabeth and the others at the chapel.
I was wondering how everyone felt about keeping to the 'Free' section forum guidelines? I suppose I could have written some general rules for posting. Some of these ICs are 5+ paragraphs and switch between characters and scenes. It's more than I had expected from this sort of Jump-In rp but all well.
On another note, @Lucius Cypher I remember you from years ago. Malakaus showed up in another RP, The Grey Crossings.
I see theres something of a hold on the main plot so I think I'll take this opportunity to state my intent to jump in soon. Just wondering what the thoughts are on me making a cult leader who has basically made a religion based around the fire fens, If y'all dont mind I'd like to figure out where my cult leader and his minions fit in before I start posting, although some kind of deal because making deals with cults that worship fires they think are produced by demons and shit is an evil thing to do with the BBEG is what I'm thinking rn if there are no issues with that.
Also I'm aware low fantasy so no cult magic, especially this early in. I thought instead I'd have my guy and his minions just basically be drugged up, use poisons/acids and sneaky tactics to make up for the fact their equipment is trash compared to the others.
Welcome! Jump in any time. I was away for the weekend so yea, my fault the main story was placed on hold. What's interesting is each new character brings a new thing to life in the world. You're entirely welcome to make any character you like or even start your own plot lines as long as you always consider what has come before !