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    1. Polyphemus 12 yrs ago

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It's October, 1899. The Wild West is dying.

You've fought it tooth and nail, but the time has come to face facts. The renegade Natives have all been defeated, most of the West is now under rule of law, barbed wire prevents cattle from wandering astray or being stolen, railroads and telegraphs allow quick communication.

While the newspapers rightly tout these advancements as proof of civilization, for you it means the end of a livelihood, the end of adventure. Cattle are impossible to rustle, police will immediately break up a duel or a good old saloon brawl, lawbreakers will go to prison rather than face frontier justice. Yep, might be time to hang up the old Stetson.

That is, until you read a little sidebar in the newspaper. Nothing too important, just a notice that the government intends to mint a new limited edition $10 gold coin to celebrate the coming of the 20th Century. Of course, that coin needs to be minted somewhere, and in this instance it will be at the San Francisco Mint in California. And of course, that gold needs to come from somewhere, and in this instance it comes from the gold mines of Colorado.

And so, $1 million worth of gold bullion is loaded onto a passenger train in Colorado Springs, Colorado, under guard by a detachment of cavalry troops. The same train you're riding on.

It's simple. Just steal the gold sometime over the three-day, 1300-mile train trip to San Francisco. You're crossing the mountains of Colorado, the scrublands of Utah, the deserts of Nevada, and the forests of California, should be easy enough to make a getaway and then never be seen again.

Then again, it seems like more than one person has had the same idea. . .





Feel free to ask any questions in the OOC!
Alright then, guess I'll start putting together an OOC.

In the meantime, anyone have anything in particular they'd like to see in this RP?
We're actually learning about this exact thing in APUSH, so I'd love to be a part of it! Thinking of playing a Chinese immigrant who turned to being an outlaw after she realized it was more lucrative.


That'd be a great character! Chinese immigrants were instrumental in building the West and yet hardly ever show up as characters in these kinds of stories.
The year is 1899, and the Wild West is dying. Barbed wire closed the frontier, the railroad slowly but surely brought civilization, the telegraph brought law and order. The West is settling down, but you aren't, not by a long shot. The days of adventure are coming to an end- there's no more Indians to fight, it's near impossible to rustle cattle, criminals are much more likely to wind up in prison than go down in a blaze of glory.

Then again, maybe a blaze of glory is still possible. One last hurrah for the days of adventure, a chance to retire on top.

The government plans to mint a new gold dollar to commemorate the new century. And so, nearly $1 million in gold bullion is being loaded on a special car of a passenger train in Colorado Springs, Colorado to be transported to the mint in San Francisco, California. 1300 miles across the West, through isolated country, a perfect chance for one last train robbery.

Then again, you're far from being the only person with that thought. . .


The premise is simple. It's the end of the Old West, and you're on a train that just so happens to have $1 million in gold on it. Maybe it's your job to protect it, maybe you're just caught in the middle of it all. Or, of course, maybe you're plotting to steal it.

This is an adventure Western first and foremost- I'm more concerned with having a fun time than historical accuracy (though don't expect any steampunk stuff). Colorful characters and elaborate schemes are par for the course, and expect plenty of action- fights, chases, shootouts, the like. Players are free to take one another on, provided we can do that without feelings being hurt.

Let me know if you have any questions!

The year is 1899, and the Wild West is dying. Barbed wire closed the frontier, the railroad slowly but surely brought civilization, the telegraph brought law and order. The West is settling down, but you aren't, not by a long shot. The days of adventure are coming to an end- there's no more Indians to fight, it's near impossible to rustle cattle, criminals are much more likely to wind up in prison than go down in a blaze of glory.

Then again, maybe a blaze of glory is still possible. One last hurrah for the days of adventure, a chance to retire on top.

The government plans to mint a new gold dollar to commemorate the new century. And so, nearly $1 million in gold bullion is being loaded on a special car of a passenger train in Colorado Springs, Colorado to be transported to the mint in San Francisco, California. 1300 miles across the West, through isolated country, a perfect chance for one last train robbery.

Then again, you're far from being the only person with that thought. . .


The premise is simple. It's the end of the Old West, and you're on a train that just so happens to have $1 million in gold on it. Maybe it's your job to protect it, maybe you're just caught in the middle of it all. Or, of course, maybe you're plotting to steal it.

This is an adventure Western first and foremost- I'm more concerned with having a fun time than historical accuracy (though don't expect any steampunk stuff). Colorful characters and elaborate schemes are par for the course, and expect plenty of action- fights, chases, shootouts, the like. Players are free to take one another on, provided we can do that without feelings being hurt.

Let me know if you have any questions!

Also. Hit me up if any of you wanna interact with Meteoress and Fox-Blade


I could do interactions with either one. Fox Blade because they fought side-by-side, Meteoress because they have a similar power set.
Man, nobody is going to help Eppie? This is one cold crew.
Name: David Levy
Age: 65



Skills: Former military, well-educated, voice of reason
Weaknesses: Elderly, pacifistic
And posted. Will update my character sheet to reflect new powers and appearance.
Wiping blood and pus and things that she chose not to think about out of her eyes, Third Invincible Sister finally managed to see well enough to realize that they had won. "Yes! Well done indeed, comrades!" she cheered jubilantly. "Especially you, Robotic Little Brother!" she said while giving Spyder the same kind of affectionate pat you might give a well-behaved cat. Everyone else earned a hearty thump on the back and a wide, heartfelt grin.

The others arrived in a sudden flash, in their vehicles even. She took it all in stride, this obviously wasn't a normal group. Besides, her heart was still jackhammering after the fight, seeing a few more "friendly" faces put her slightly more at ease. "Welcome to our new base, comrades!" she boomed as loudly as her petite frame would allow. "From here, we shall plan our conquests, prepare for our inevitable victories! This place is already beginning to feel like home! Just needs a little decoration!" Still riding the post-battle high, she scooped up a handful of the blood and viscera that now covered the floor, then ran over to a relatively clear patch of the wall. Taking special cautions, as a blood-covered fist isn't quite a No. 2 brush, she painted a revolutionary slogan on the wall. After a moment, Third Invincible Sister stepped back to admire her work, the words "South Korea is not very good" in careful English. "There! Now everyone will know our opinions on how good South Korea is! In fact we might blaaaaaarrrrrrgh"

Third Invincible Sister's screed was interrupted by a sudden and incredible wave- no, tsunami- of nausea, so intense she immediately doubled over and began to vomit. In her blood, the marrow of her bones, deep in the tissue of her organs, something strange and unanticipated was happening.

The North Korean scientists who had experimented on the Gang sisters had been unsure of the best way to give someone superhuman strength. Eventually they had settled on a compromise of various ideas- crude nanobots, cybernetic implants, chemical and radiological injections, exposure to magical artifacts. Somehow all of these things had combined with positive if underwhelming results. However, the unprecedented massive adrenaline spike from the battle with Pulp's creations (easily the most serious fight of Min-Seo's fledgling career) had convinced these enhancements that they hadn't done a good enough job. Indeed, the stress of the battle had kicked her enhancements into overdrive, finally forcing their functionality up another level.

However, this was not immediately apparent to anyone without a microscope or Min-Seo's medical records. Instead everyone else was treated to the awkward scene of Third Invincible Sister thrashing around in a painful seizure, scored by the sounds of cracking bones, stretching skin, and tearing cloth.

Finally after a minute or two, the spasms and pain subsided. Slowly, unsteadily, Third Invincible Sister stood back up. She seemed a little dizzy, a little off-balance. For good reason- anyone keeping track could see she was now about six inches taller. Among other changes. A moment ago, Third Invincible Sister had looked like the "before" picture on an advertisement for a gym membership. Now she more closely resembled the "after".

"Ha!" she laughed once air had found her lungs again and she had a moment to look over her new frame. "A victory for science as well as armed might! Let us build a fairyland for the people by dint of science! Should the enemy dare to invade our country, annihilate them to the last man so that none of them will survive to sign the instrument of surrender! All glory to the Democratic People's Republic of Korea, to the Eternal Sun of Songun!"

Then the toll of her transformation began to hit her, and she doubled over holding her stomach again. "Damn, I'm so hungry! And realistically speaking I probably need new clothes now!" she groaned, for once forgetting to spout a slogan or prepared speech.
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