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    1. Polyphemus 12 yrs ago

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Hey, if anyone might be interested, MrDidact and myself are putting together a superhero RP.
Humanity has always had its protectors.

Of course, the practice of wearing garish costumes and taking outlandish identities is a fairly new concept. Not to mention the leaps and bounds of technology, the cautious reemergence of magic, and naturally the rise of superpowers. The latest generation of humanity's protectors are labeled under one catch-all term: superheroes. They operate all over the world, in every country, every city.

They are desperately needed, for not all superhumans are on the side of good. There are those out there who practice all sorts of crime, ranging the gamut from petty theft to genocide. Because of these individuals and those who profit from them, the world has recently become a poorer place to live. Famine, plague, war, and oppression are rampant. Corporations and oppressive governments use advanced tech and paid operatives to squeeze every dime out of their fiefdoms.

Last year, representatives of several countries formed a privately funded NGO called the Champions, a collection of superheroes from all over the world. Intended to be a alternative to government efforts to handle global crises and crime, each member nation was only permitted to send two superheroes to participate on the Champions, a policy intended to prevent any one nation from wielding too much influence on the team's actions.

Recently, though, the Champions' reputation has been ruined by a botched operation in Japan that resulted in several members and innocent bystanders dead. Public opinion turns against the Champions overnight: the media blasts them, the people burn them in effigy, governments impose sanctions. Between the public humiliation and rise of tensions within the group, several members have split off into a splinter group, determined to find their own path. This move was not without risk, of course- being seen as a traitor does not endear you to governments or the media, some members may even face exile or arrest. Many members went with one faction simply because of grudges or bad blood with those on the other side. With the Champions looking to rebuild their reputation and the Splinter trying to begin from scratch, the two teams are destined to come into conflict, and their foes will spring at an opportunity. But there are still darker clouds on the horizon. . .

Schism: Blood of Heroes will be a largely player-driven game with a strong element of worldbuilding. Working as teams, you as players are encouraged to be proactive and influence the history of this world. While there is an overarching plot and the GMs (myself and MrDidact) will throw challenges your way, by and large you are free to do as you will and pursue your own goals and character arcs.

You can lead your team in any direction you choose. Want to rename your team? Do it. Renounce heroics and turn to crime? Go for it. Overthrow a government? Might be hard, but of course it's possible. The world is your playground, but be prepared for the consequences of your actions. And of course, remember the value of teamwork.

Welcome to Schism. Do as you will.
Humanity has always had its protectors.

Of course, the practice of wearing garish costumes and taking outlandish identities is a fairly new concept. Not to mention the leaps and bounds of technology, the cautious reemergence of magic, and naturally the rise of superpowers. The latest generation of humanity's protectors are labeled under one catch-all term: superheroes. They operate all over the world, in every country, every city.

They are desperately needed, for not all superhumans are on the side of good. There are those out there who practice all sorts of crime, ranging the gamut from petty theft to genocide. Because of these individuals and those who profit from them, the world has recently become a poorer place to live. Famine, plague, war, and oppression are rampant. Corporations and oppressive governments use advanced tech and paid operatives to squeeze every dime out of their fiefdoms.

Last year, representatives of several countries formed a privately funded NGO called the Champions, a collection of superheroes from all over the world. Intended to be a alternative to government efforts to handle global crises and crime, each member nation was only permitted to send two superheroes to participate on the Champions, a policy intended to prevent any one nation from wielding too much influence on the team's actions.

Recently, though, the Champions' reputation has been ruined by a botched operation in Japan that resulted in several members and innocent bystanders dead. Public opinion turns against the Champions overnight: the media blasts them, the people burn them in effigy, governments impose sanctions. Between the public humiliation and rise of tensions within the group, several members have split off into a splinter group, determined to find their own path. This move was not without risk, of course- being seen as a traitor does not endear you to governments or the media, some members may even face exile or arrest. Many members went with one faction simply because of grudges or bad blood with those on the other side. With the Champions looking to rebuild their reputation and the Splinter trying to begin from scratch, the two teams are destined to come into conflict, and their foes will spring at an opportunity. But there are still darker clouds on the horizon. . .

Schism: Blood of Heroes will be a largely player-driven game with a strong element of worldbuilding. Working as teams, you as players are encouraged to be proactive and influence the history of this world. While there is an overarching plot and the GMs (myself and MrDidact) will throw challenges your way, by and large you are free to do as you will and pursue your own goals and character arcs.

You can lead your team in any direction you choose. Want to rename your team? Do it. Renounce heroics and turn to crime? Go for it. Overthrow a government? Might be hard, but of course it's possible. The world is your playground, but be prepared for the consequences of your actions. And of course, remember the value of teamwork.

Welcome to Schism. Do as you will.
ALL OVER CHICAGO

"Fuck!" one of the men in welding masks yelled in frustration as Big Rig's armored vehicle roaring away, knocking Iconoclasts aside like bowling pins as it tore out onto the street. He fumbled with his shoulder radio through his gloves, finally managing to key the mic. "Control, we got a runner. Big Rig is taking to the streets. Can we get eyes in the sky?"

"Roger that," one of the women miles away in the command center replied said, conveying the request to teams of Iconoclasts on the South Side. Within seconds, drones began to launch from rooftops, their sensitive cameras searching the streets for Big Rig's vehicles. Only a few seconds later, the radio net crackled to life again.

"We've got eyes on Big Rig." The voice reported a street and direction.

The woman at command nodded to herself, a motion lost on those listening to her all over the South Side. "All units in the area, get on him. We need pursuit vehicles and a roadblock."

"Copy that. Team Four taking over on Big Rig." This voice was a man's, reedy, with a notable Bostonian accent.

Less than a minute after the call was made, three vehicles peeled out from side streets just behind Big Rig's monstrous truck, keeping pace with the armored vehicle and throwing plumes of rainwater from their spinning tires. Two motorcycles and a pickup, driven by men and women who obviously had some skill and long experience at pursuing fleeing vehicles. From the back of the pickup, one Iconoclasts shouldered a G36 assault rifle and fired a volley of 5.56 rounds at Big Rig's truck.

About half a mile ahead of the chase, a heavy semi and trailer were pulled across the road, blocking any passage at all. More and more Iconoclasts were arriving on the scene, grimly checking their weapons and taking defensive positions. "I need any heavy weapons ready to go," one masked man instructed in a Boston accent. Adding action to his words, the Bostonian extended the tube on a M72 LAW rocket launcher- a portable anti-tank weapon, slick with rain.

FULLER PARK

The cacophony of sirens only grew louder as more police cars drew near. Three more rounded the corner, heading straight for the trio of vigilantes.

Ahead of them all was an unmarked Mercury, lights flashing on the dash. The Mercury squealed to a halt on the wet pavement, and a man in civilian clothing jumped out, badge held aloft over his head. He waved at the uniformed cops with a gesture clearly meant to say "hold on, guys". The black-and-whites rolled to a stop, lights flashing.

The man walked slowly and deliberately towards the vigilantes, hands raised. He made no move towards the pistol on his belt. As he drew closer, any of the vigilantes who had watched television earlier that evening would recognize him: Vaughn Czarny, the cop in charge of the Chicago PD's Vigilante Task Force.

"We can protect you!" Czarny offered without preamble. "If you come in without putting up a fight, we can protect you from the Iconoclasts! No one has to die tonight, we've got the manpower to stop them if you help us!"

The anti-vigilante cop stopped twenty feet away from Toy King, Arc, and Flare, hands raised and making no move to attack.
@PolyphemusWell, boss, unlike your power, I'm still down.

That physically hurt to write. Glad you're back.


. . .

Pun Sasquatch is coming for you.
I'm more than happy to keep this RP going. Life can be a bit of a dick, haha. Hope the storm didn't cause major damage to home or health.


Nothing serious. Had to throw out a bunch of perishable and frozen foods of course, but luckily some friends let me stay with them so I didn't have to cope with the 100+ degree heat.
Well, my power is back, so I can resume irritating the hell out of all y'all.
Folks, it seems that once again I owe you all an apology. We had a violent storm in my area and my power only recently got turned back on. I just seem to be having a string of bad luck, it feels like every time I'm about to post my life turns into something from an infomercial.



I'm willing to continue this, but I completely understand if you would rather not play with such a flighty GM.
So is general consensus to wait, then?
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