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    1. Ragenaut 8 yrs ago

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Thx, I've been around too much Wow. I'm gonna go ahead and keep saying that IC, since my character knows nothing about the town. That will probably be the only amount of humor my character will have :)
Got my short intro out. Not much to say.
"I remember this road, I can still see the skid marks." Alex thought to himself, as he road along the road that changed his life forever, and ate up 11 years of his life. It's scarred into his mind, etched and aching as much as his fucked up leg. "This was the way to Ashenvale, huh?" Never lived a day here, and yet, my short excursion was enough to take the lives of my friends, plus a woman I never knew. Amazing how things can get so fucked, so quick.

He drove into the town, a place he's never been too. Seeing an empty parking lot near the gas station, he of course drove there, and turned off the car. He then checked his beloved Flo, who's sleeping like an angel. Everything's nice and calm, and yet, Alex was stressed beyond relief. "Alex, time to face the flames. Head on in, say your piece, get on out. Get it over with, and finally be rid of guilt."

With one big inhale and sigh, he walked out of the RV, and straight into the Gas Station. "Um, excuse me? I'm new here, may I ask for some help? I'd like some directions to the local graveyard, I've got some things to say, then I'll be heading on out."

@Simple Unicycle@Bombardier
@Sigma

I'm going to go ahead and leave this game. I decided to start up my own nation game, instead, starring my black gods as obsidian lords, with the players being rebel groups and puppet kings, in a dark fantasy land that is literally hell on earth. Good luck on your game, and wish me luck.
Could we start now? I think all the important roles have been filled out.
...
CHARACTER SHEET

Name: The Herald of the Horsemen

Gender: Undead

Home Realm: Purgatory

Personality: A simple vessel, it works solely as a suit for the Six Horsemen to interact with creatures of the Living Realm. It is relentless in its acts, only changing its acts when a Horsemen so deems it.

Appearance-6ft 5in/113lbs

Credit to Rob Shield.

Background: An empty vessel with nothing within, this skeletal warrior only lives to be controlled by The Horsemen, who wish to swallow the Living Realm into Purgatory.

Powers:
As an Undead Skeleton, it is unkillable by normal means. No matter how many times you break it apart or smash it to ash, it will simply pull itself back together. It does, however, have a giant crystal ball within its skull. If one can find a way to strike a strong blow to the ball and cause it to shatter, the Herald will be defeated.

It's powers vary, depending on the Horseman that controls it at the time. The Horsemen are very impatient, and will attempt to seize control at a moments notice.(Powers are randomized between 6 different sets, which have a chance to switch at every turn after 2-3 turns. There's also a small chance that a power struggle will occur, causing The Herald to stall for a turn. A power change is noticeable by a change of eye color and aura.)



THEME SONG:
Can this tournament be Triple Elimination? That way, people have three strikes before they are kicked out of the tournament, so even if you had a bad first match, you have two more tries left.

Also, found a cool tournament bracket site for you to check out. The chart is able to plan for tournaments of up to 20 players.

tournamentdesign.org
<Snipped quote by Ragenaut>

It's something we can think about. Plot wise- like when you know your wife is dead or something like that you can be set off? When Ashenport changes for the first time, the monsters won't be right away, but slowly coming around to view. It wouldn't be until a bit later that things become more and more violent.

If Alex's wife died, he'd be permanently set off. That would be my Guy's point of no return. Her being in danger would speed the timer up really quick. Also, abandonment, imprisonment and violence would get the timer going.
CHARACTER SHEET

Name: The Herald of the Horsemen

Gender: Undead

Home Realm: Purgatory

Personality: A simple vessel, it works solely as a suit for the Six Horsemen to interact with creatures of the Living Realm. It is relentless in its acts, only changing its acts when a Horsemen so deems it.

Appearance-6ft 5in/113lbs

Credit to Rob Shield.

Background: An empty vessel with nothing within, this skeletal warrior only lives to be controlled by The Horsemen, who wish to swallow the Living Realm into Purgatory.

Powers:
As an Undead Skeleton, it is unkillable by normal means. No matter how many times you break it apart or smash it to ash, it will simply pull itself back together. It does, however, have a giant crystal ball within its skull. If one can find a way to strike a strong blow to the ball and cause it to shatter, the Herald will be defeated.

It's powers vary, depending on the Horseman that controls it at the time. The Horsemen are very impatient, and will attempt to seize control at a moments notice.(Powers are randomized between 6 different sets, which have a chance to switch at every turn after 2-3 turns. There's also a small chance that a power struggle will occur, causing The Herald to stall for a turn. A power change is noticeable by a change of eye color and aura.)



THEME SONG:
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