Avatar of Red Room
  • Last Seen: 7 yrs ago
  • Joined: 8 yrs ago
  • Posts: 18 (0.01 / day)
  • VMs: 0
  • Username history
    1. Red Room 8 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I'm down :)
Renard was nothing short of confused when he awoke -he was very accustomed to never questioning the way the world was, be it on his fathers ranch or on a mission. Still, he couldn't help but wonder what the hell was actually going on when the shot he was given ended up waking him up in a glorified metal box. Though he had woken up in far stranger places during his time doing mercenary work, the diction used to describe the place put him on edge. 'Bulkheads', 'decks', and 'the head' were terms used on ships, not on land. The Frenchman felt queasy at just the thought that they were at sea -he and water had an on-off relationship at best.

The thoughts only ruminated more as he made his way to 'the head' and relieved himself of his lunch. He walked out feeling refreshed, just in time for the call to assembly. The bulking man squeezed himself into a chair and did what he did best -waited silently for orders. He was a bit dumbfounded when the order came: "Hit the switch." Renard cocked an eyebrow, until he looked up to the ceiling and had to work very hard to keep his lunch from coming up a second time.

The inky blackness that stared back at Renard was pierced only by the single eye of purple, brown, and white that he would soon come to hate. As the briefing went on, Renard nodded along silently, trying not to think too hard about how the entire thing sounded like a load of horse shit. But hell, a contract's a contract, whether it comes from some vindictive human or a desperate alien, who was he to judge when it was a multi-million dollar contract? "To Sauna it is." He thought to himself, rolling back his shoulders.

---------


Renard had been patient up to the point when they were issued uniforms. "Pink? What the hell kind of mission are we on?" Of course, Saina didn't disappoint: miserable, sweaty, and pink. Of course, that also described Renard fairly accurately at the time, as he itched with gusto at every inch of exposed skin.

As much as he internally griped, Renard rather quickly accustomed himself to the harsh environment. After all, he'd done worse -at one point he took up 'work' in Detroit, so this jungle of a planet couldn't be that bad, could it?

---------


When it came time to go to work in the jungle, Renard for the first time took notice of the soldiers with whom he worked. Obviously he understood the concept that they were all the best of the best, but it was only when they began moving through the jungle that he could comprehend just how lethal these men and women were. They moved through the jungle like it was nothing, looking more like vicious predators than humans.

As massive as he was, Renard never was the gentle type -moving through the overgrowth he was very conscious of every broken branch and crunched leaf pile beneath his feet as he moved with his team. He held his Negev rather casually in his right hand, treating the weapon more like a sidearm than a 7.6 kilogram death dealer.

His head stayed pointed forwards as his eyes scanned a slow pattern across their path. Still, unused to this environment, Renard had a hard time telling one pink from the next, and saw very little of note. It was only when Danny gave the signal to freeze that Renard noticed anything. He took a knee, staying as low to the ground as his frame would allow as he raised his Negev in the direction of the targets. Taking in a deep breath, he silently moved the lever on the side of the grip from "S" to "R" then, after a moment of consideration, to "A". His fingers flexed around the grip of his weapon, as he waited patiently for the shitstorm to commence.

"...and so he left, with everything but his humanity"

Monsoon Imminent: A Risk of Rain RP

The Premise

The year is 2056. You, for whatever reason, have been placed aboard the U.E.S. Contact Light, a glorified mail truck in space, albeit the size of a small city. Your otherwise seamless trip is interrupted by a massive shuddering in the ship, as the power goes out and red alarms begin flaring around you. You feel the sickening pull of gravity for the first time in a long while, and lose consciousness. When you awake you are on a planet alien even to you, lying among the wreckage of the Contact Light. Be you a hired gun, a prisoner, or a simple seeker or fortune, you now have only one goal: Survive.
The Lore

While NASA and SpaceX did their damnedest to bring humanity to space, their efforts never really improved since 2020. Sure, we could get things out to space, but it was damn expensive, and the trips were short as could be. 2045 came along, and that all changed. Definitive proof of 'wormholes' was found, though not quite how scientists might like it. They just called it a wormhole because 'giant glowing purple portal in the middle of Brisbane' was a bit of a mouthful. After extensive testing, it was found that the portal lead to a planet light-years away. News quickly spread, but not before the relatively small SysTech corporation got control of the portal, and effectively the planet itself. Quick to action, they began work on the new planet, and discovered the planet was rich with volatile liquid that was twice as effective as any synthetic rocket fuel on Earth. With this as a bargaining chip, SysTech locked the superpowers of the Earth into supporting them. They were re-branded the United Earth Corporation, and began colonizing the new world. This began an age of wonder and exploration, as ships were sent out to explore the distant system labelled Simmons-1, in honor of SysTech's late founder. Signs of life were discovered among the planets, in the derelict ruins and artifacts with inexplicable power. Exploration has just begun of the neighboring system of Simmons-2, lead by the finest freighter possessed by humanity: The UES Contact Light.
OoC Information

This RP will be heavily based on the game Risk of Rain. While it's a great game I'd suggest anyone play, having played it is by no means a prerequisite for this RP -the game is very vague when it comes to lore, so I'll be taking quite a few liberties myself.
The RP itself will be based around both surviving the harsh environment and waves of angry fauna, and solving the mystery of what exactly happened to the Contact Light. The survivors of the crash can come from all walks of life -miners, hunters, mercenaries, and janitorial robots can all find a place on the UES Contact Light, and anyone in between.

More information to come if interest crops up : )
RIP Hype train 2k17-2soon, you will be dearly missed.
Also, I just did a look over the roster, and we've got three US Marine Force Recon/MARSOC types.

I think it might be a fun idea to go ahead and figure out what other countries offer similar experience to the Marine Corps and maybe convert the characters over to these nations. I notice no Germans, South Africans, Cubans, Colombians, Brits (Besides Collins), Australians, PRC Chinese, Poles, Finns, Nepalese or Thai.

So if people want to voluntarily convert from Marine to something else, that's cool. Also, I can give a heads up on some of these nations and their capabilities. There are a number of good naval commando/marine infantry units to choose from in other nations, notably the British Special Boat Service who are both insane and awesome as hell.


I'd be cool tossing my nationality around, but I might need some help with that, haha. I'm barely familiar with the USA Marines, let alone other countries
<Snipped quote by Red Room>

Sure! We're working on the first IC post now, so plenty of time.


Right on! I'll get right to it
Yo, I'd love to join in, if you've got the room?
NAME:

Serge Jr., Renard M.
AGE:

32
GENDER:

Male
NATIONALITY:

French
FORMER UNIT:

Légion Étrangère, 2e Régiment Etranger de Parachutistes
(French Foreign Legion, 2nd Foreign Parachute Regiment)
ROLE:

Automatic Rifleman
PHYSICAL DESCRIPTION:


Renard stands at an impressive 6'5", with a build to match -a hulking mass of muscle that might make one wonder what the hell he was fed as a child. His posture does nothing to help this, as he has a habit of stretching out as tall as he can and puffing his chest out, like he's constantly doing his best Superman impression. This follows through in his walk, as he tends to take long, straight legged strides, with his arms hanging loose at his sides. He accents this with tight-fitting shirts and jackets.
SKILLSET:

◦ Highly capable mechanical skill and knowledge.
◦ Trained in the maintenance of both small and large scale munitions.
◦ Extremely knowledgeable in the world of agriculture.
◦ Accustomed to the logistics of small-scale ground operations.
◦ Some hand-to-hand training.
◦ Extensive tactical prowess
◦ Impressive marksmanship with many firearms -in some solo operations, he has been mistaken for a squad of armed men.
HISTORY:

Renard's father was a French immigrant, who found his way into owning a small ranch in Nord-Pas-de-Calais. Just like his father worked tooth and nail to build his ranch into a living, Renard knew only work for the front half of his life -he dedicated more to the ranch than many dedicate to their life's work. The only son, much of the heavy lifting fell onto Renard as he came of age.
After a dispute between his mother and father, a divorce came, splitting the family. Though Serge wanted very much to stay with his father, the law favored his mother when it came to custody. So, he and his sibling spent the majority of their time under the care of their mother, who pushed them to get a good education, rather than follow any passions. Upset as he was, Renard said nothing, instead pursuing the wonderful world of engineering into university.
After scraping through high school, Renard made his way directly back to his father's ranch to work again, and carry on his fathers legacy, once his time came. This satisfied both Renard Jr. and Sr., and they worked happily for a good year, making memories and profit.
The end of the year brought tragedy to Renard's life -the odds stacked up against him, and came crashing down. After weeks of 'military test flights' over the farmland area, an unfortunate accident had a jet come crashing down directly on the farmhouse while Renard watched helplessly from the field. By the time he got there, most of the house was ash, and his father's blood had dried along the walls, leaving only a reddish-brown ghost.
Renard strode off on his own after that -his mother lived halfway across the country, and likely didn't care about the news. Taking a recommendation from a Belgian friend, Renard joined him in enlisting in the French Foreign Legion, claiming to be Belgian. His skill and brutal efficiency lead to him being inducted into the ranks of the 2nd Foreign Parachute Regiment.
After suffering a debilitating head wound during an operation, Renard was retired early. After a more or less painless recovery of a few months, Renard took to the role of a for-hire mercenary: doing less-than-legal things for less-than-legal payments. After a while of playing cat and mouse with authorities, he heard news of Centurion, and offered up his services.
PSYCHOLOGICAL PROFILE:

Rather desensitized, Renard has given up on the issue of 'morality'. Having been tossed around by higher forces most of his life, Renard has given up on any notion of a grey area in life -there is only right and wrong, and he has no qualms in correcting any wrongs he perceives. When he believes he is doing right, he becomes efficient and cold in behavior. He is friendly enough when not operating, but tends to be a bit quiet and distant -often forgetting entirely the topic at hand. Though he comes across as ruthless in his cold efficiency, he is a deeply compassionate figure. He takes the upmost care to not inflict collateral damage, and cares about those close to him -those he considers family more than anything else. That said, he does have a nasty streak of lashing out passive-aggressively (or sometimes just aggressively) when he is irritated.
EQUIPMENT:

◦ Combat shirt, finger-less leather gloves, cargo pants, combat boots.
◦ Kevlar body-armor.
◦ Tool kit, specs for firearm maintenance and reparations of heavy machinery. Some smaller odds and ends included as well.
◦ Standard communications equipment, etc.
◦ IMI Negev.
◦ Kel-Tec KSG.
◦ M1911A1.
◦ 11 3/8" Bowie Knife.
◦ Lighter, cigarettes.
@Red Room It would make more sense if the guy had some sort of military experience prior to Dyncorp. I mean, usually those contractors grab from militaries and most job descriptions I checked out highly suggest previous military experience.


Alrighty, I edited it up a bit. The changed parts are colored for ease of reading.
© 2007-2024
BBCode Cheatsheet