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Finished now. Woot woot.

@WilsonTurner It's not so much that I was saying "Only special people can use magic." It's how the magic is used, not who or how many get it. More of a Sanderson's Second Law thing. Magic for everyone would be fine as long as it can't immediately solve their problems.
I tend to look at magic as a super power, which in turn makes me look at characters with magic like super heroes. The best heroes are the ones who can't solve their problems with their super powers. Spiderman's life sucks. His super powers don't bring money in, make him and his loved ones a target, and force him to live a double life to keep alive the legacy of his late uncle. In all fairness he'd have more time, a better job, and be closer to people without the powers. The powers make Peter Parker's life exciting, but they don't make it better.
@reddy you're looking at the moral weaknesses from the wrong end of the deciaion. It's supposed to be about what kinds of responses to decisions would haunt your character the most, or at least more than others. The example of a grieving family I had in the post could be one. An ex-alcoholic (metaphorical "30-day chip" AA member) might regret seeing someone he kept from killing themselves dive into an alcoholic binge. Maybe you just feel most guilty when you make someone pissed at you because of a decision you made, like informing an abused spouse that what her husband has been doing actually is abuse and the husband finds out you told his now-ex wife and is out to get you. Stuff like that. I personally think it's hard to come up with any broad moral weaknesses or immunities.

The typical emotions to a response to your decisions that you aren't immune to should include at least a little of the following: grief, regret, sadness, self-anger/self-hate, and more on those lines. What kinds of outcomes from a decision would cause at least a little of several of those emotions or a lot of one of them?


So you're only wanting the situation that was the genesis of the guilt and the feeling that the guilt engenders in the character? Ok, I'll rework things. I just wanted to make sure to avoid melodrama, where everyone is just crying all the time.
Still working on stuff, but before I go to much further, I wanted your opinion on the race and guilt sections. I think I might add more to the race, to make things clearer, but I want to make sure I'm going in the right direction.

Name: Einin of Ora

Age: 19

Gender: Female

Race: Heqet- A race of humanoid frogs common in the southern tropics. Most range in height from 4-5' and have an impressive array of colors and patterns adorning their skin. These colors tend to be fairly uniform based on clan. Gender wise, male and female heqet can be hard for other races to distinguish between. Their names often don't help matters.

Heqet begin life as fairly large tadpoles in shallow spawning pools. As they mature and lose their ability to breathe water, they are adopted by members of the clan to be raised. Their adoptive parent teaches them a trade and the ins and outs of clan life. There are only two exceptions to this system. One is that all members of a clan are taught how to defend themselves and their neighbors, a fact that has led the heqet to become some of the most prolific martial artists in the world. The other is when a child is found to possess the "spark of the divine," and is taken from their parent to become one of the clan's shaman leaders.

While heqet are most comfortable in warmer climates, that doesn't mean the race hasn't branched out since being discovered by the Lorean Empire. Every few years a couple of youngsters like Einin trickle out of their homelands to wander Aephere. Those ranging to colder climates, however, are careful to bring some extra means of warmth with them as they just aren't built to take the cold.

The idea for this race mostly came from this picture, which is awesome.

Appearance: Einin is about 4'3" tall. Her smooth skin is a golden color and fades to white on her hands and feet. This is contrasted by her black, glossy eyes and a dark blue stripe that runs from her forehead to the back of her neck.

Einin is typically dressed in a dark red sarong and/or a matching head scarf depending on the weather. Both have purple embroidery bordering the cloth that depicts small birds in flight. The only other clothes she wears are a pair of simple leather vambraces and a leather belt.

Personality: Einin's a friendly and outgoing heqet with a tendency to talk over herself when she gets excited or frantic. She is an optimist who has a somewhat childish veiw that everything, no matter what, will work out in the end. It's this optimism that has kept her going despite life's pitfalls. She also has a strong indipendant streak when it comes to oppression, whether its aimed at herself or others.

Background: Einin, like some of her kind, found the wider world to her liking and decided to travel when she came of age. It wasn't surprising. Ever her father's "little bird," Einin was always wandering off to see what lay beyond the next hill or river. Her wanderings took her through the Cashan Desert, the Rhothland Hills, and finally to the town of Sothia where her coin gave out.

With not much else for prospects, she turned to the weaving she learned from her clan and now works a loom to feed and house herself. Although it was only with the intention of gaining enough money to keep traveling, this bird's wings seem to be clipped. Each day she finds it harder to envision moving on. It might take something drastic to get her on the road again.

Moral Weakness:
Dead Father- Choosing to leave as she did, Einin turned her back on her clan and her father. She never appreciated the gavity of that choice until he died in an attack perpetrated by clan Daq. Even though she couldn't have helped him or her clan, she still feels responcible for not being there when he needed her, his loss hitting her like a freight train every time she catches herself reminicing about him.

Lack of Focus- Everyone around Einin is doing something with their lives. Having children, working towards a goal, making plans. She has none of that and nothing comes to her when she sets her mind to finding one. It makes her feel unimportant and depressed.

Forgetfulness- Einin has always had a habit of being distracted and forgetting important details. Most notably she was working for a friend, Nora, on her dream wedding. In particular Einin was in charge of the clothing. By the time the date came around, nothing was finished. Everything was thrown off and it even ended the friendship. To this day Einin regrets not taking her responcibility more seriously.

Moral Immunity:
Societal Pressure- Einin might be lost in her own life, but she will be damned if she'd going to be told what its point should be. The shamans, her father, her clan, the empire, none of them can define her and she will fight if anyone tries to.

Skills:
Weaving- Einin's quick hands and nimble fingers make her a skilled weaver. She made the clothes she wears and the clothing of many other people around town. It's a skill she takes a particular amount of pride in.

Climbing- Like other heqet, Einin has the ability to adhere to surfaces that can support her weight. Walls, trees, ceilings, as long as she can get a good grip she can crawl or climb along any of them.

Martial Arts- Einin favors the moade style, like most of her kin. It's a soft art that focuses on redirecting and re-positioning her opponent's force and using the environment to frustrate attacks.

Other: None yet.
Caught my interest too.
I can't believe I missed that...

Vanilla Coke added.
He's Nathan Petrelli!


Lol, I completely forgot about Heroes. Well he's not a politician or some sort of underworld conspiracy, so I think I'm safe there. Besides, it's a picture of Topher Grace.

@reddy That's a great looking sheet but unfortunately it doesn't appear that you've read all the rules and at the present I can't accept the sheet. Once you've read through all the rules and made the appropriate edits lets us know and we'll be happy to review your sheet in detail.


I changed some stuff that I could see, but if you have the time it would help to know what rules I am breaking.


| NAME(S): |
David Louis Augden


| ALIAS(ES): |
Dave, Davey Jones (Seriously, he hates that nickname and those stupid pirate movies)


| D.O.B.: |
02/18/1990


| AGE: |
25


| SEX: |
Male


| SEXUALITY: |
Straight


| APPEARANCE: |
David has short, dark brown hair that looks like he cut it himself, messily tousled like he didn't even bother to comb it. His eyes are blue-grey, but tend to look more green under his yellowing lenses. A short, but thick, beard frames the rest of his face.

His 6'4", 190 lbs, lean worker's frame, is hidden underneath several layers of clothes to deal with a little of the chill the wind has been getting at night. Right now he's wearing a green and gray flannel shirt, jeans that were probably blue once, work boots that look surprisingly well cared for, and a thick, black, hooded coat that is falling apart.

Generally you think that was a lanky, bespectacled, hobo that just floated by. he'd probably clean up pretty well if he had the chance. You also think you've had too much to drink last night and should call in sick.


| H-CLASS: |
Mercury


| ABILITIES: |
David has the power of flight. He can slip the surly bonds of the earth and float as freely as the air. In general he can hover, orient himself to walk or stand at impossible angles, or soar at speeds in excess of 450 mph. His true maximum speed is unknown as we's not willing to get turned inside out by running into a bird or something. Like most hypers of his type, David does seem to possess some degree of control over friction, but he is still very much subject to g-forces and their dangers.


| LIMITATIONS: |
As mentioned above, g-forces are very much a concern. He has to build up to a certain speed. When he passes the 3G mark his vision will start to gray as his blood pools in his feet, risking a blackout and unconsciousness. Sudden stops also carry the same problems. These issues are exacerbated as David climbs in altitude as thin air doesn't lend itself well to keeping a body oxygenated. Beyond acceleration, once David hits the 450 mark, keeping a strait line becomes a challenge as the slightest correction can push him off course. With training and the proper equipment, David might overcome these problems, but for now they hold him back from his true potential.


| WEAKNESSES: |
The speed aspect of David's power only works while he is airborne in some fashion. Underwater or in contact with a surface and he can't move any faster than a normal human. This suggests an instinctual sort of self preservation.


| APPLICATIONS: |
Full 360 degree movement in a 3D space. The ideal person for passing impassable terrain, scoping out an area, or timely midair saves. Fighting is probably a bad idea. A flying punch is just as likely to break David's wrist as it is to break his opponent's face. If faced with a mortal threat, David's best options are either to find something in the environment to use to his advantage or using his own body as a battering ram and hope the other person will cushion the impact somehow.


| SKILLS: |
Farmhand: During the growing season David would often hire out to farmers in the Midwestern US. He's picked up enough over his four year escape to understand the important aspects of agriculture and animal husbandry. Not really sure how that would come up, but there it is.

Scavenger: More than once David has had to dumpster dive for the things he'd need to survive in a lean season. He has picked up a good eye for determining what is actually trash from things that are just trash to other people. Cobbling these things together into something useful has become a little bit of a hobby for David. He loves life hacks.

Rangefinder: David's use of his power has given him a real knack for relative distances. If he had the right teacher, he'd be a natural with a pistol or rifle.

Bookworm: David has spent a lot of time at public libraries. Considering the nature of his funds, there wan't much money for anything else. But this is nothing new as he usually had his head in a book when he was younger too. Consequently he has a lot of trivia under his belt.


| EQUIPMENT: |
A backpack that looks like it's more duct tape than fabric which contains:
A length of rope, some scissors, extra clothes, a sleeping bag, a cheap multi-tool, bolt cutters, a spoon, fork, and knife, water bottle, flashlight, batteries, matches, a blanket, duct tape, a toothbrush with toothpaste, and ten dollars cash.


| BACKSTORY: |
David Augden, son of Dan and Lisa Augden in Milwaukee, Wisconsin. Growing up in the city's outskirts, David was a quiet child who mostly played by himself as the few friends he did have lived miles away. Naturally his parents were concerned that their son was going to become some sort of pariah and signed him up for things like the cub scouts, tee ball, and other youth activities. He never had much fun at any of them. The other kids just thought he was a nerd and in the end he just wanted to be left alone.

When his sister Kathy was born Dan and Lisa seemed to back off for a bit, focusing on raising their perfect little girl. But it wasn't too long before they, and Dan in particular, got it into their heads that David wasn't being antisocial, but just lazy. His grades were average, he didn't do any extracurriculars, and began to ask if he planned on just floating through life. The irony wasn't lost on David as he woke one night face to face with his room's ceiling.

For some this might have been a defining moment, but not for David. Sure he could fly, but where too? He didn't want to end up in some government lab, being poked and prodded for the rest of his life. It seemed a forgone conclusion, at least to David. He also didn't trust his parents not to try and "help." So he buckled down, tried to make his parents happy for once, and tried to lead a normal life.

Four years later he was an overworked, underpaid, college student, with student loans, car payments, that still hadn't made his parents happy. Each year the feeling that he had no clue about what he was doing with his life. He just wanted a way out and some time think about who he wanted to be, not what others wanted him to be. It came to a head one cool spring night as he wished to just escape and have some time to himself. The window was open. He climbed out, and fell into the open sky and never looked back.

Now another four years have passed and David still isn't sure what he's doing with his life. The time away was nice, but didn't hold any answers for him. So now he's come to Toronto, a mecca for others like him, figuring that if he can't help himself then maybe he could find that purpose helping others. The irony that he's heading for the H.E.L.P. Center isn't lost on him either.


| SAMPLE POST: |
"Son, what the hell are you doing in my tree?"

David, wrapped up in his blanket, decided it was too cold and too early to respond. He simply nodded off once again, if the owner of this tree wanted him gone, then he'd just have to climb up here, untie the rope that held him to the trunk, and-

Then the stone struck him right in the left eye.

"Aah, goddamn. Ah. Shit."

"Now that you're up," said the man who owned the tree while David clutched his eye, "What the hell are you doing in my tree?"

"Trying to sleep," David groaned as he searched for his glasses. Once he had them on he realized what a stupid move it was. The other man had a pistol, glinting in the moonlight, probably had it out the entire time. Keeping his hands in plain veiw, David undid his rope anchor, and dropped down to ground level. As he did, he decided to take the initiative here.

"I'm backpacking to Toronto. The field looked empty, not connected to any home or pasturing a herd, so I figured no harm, no foul."

While he spoke, the man, probably a farmer or a stockgrower, motioned him away from the tree with the barrel of his gun. David oblidged. He had to. The older man looked smart and clear-eyed. Even if David did take to the air, he wasn't sure the shock and awe aspect of it would keep the man from trying to draw a bead on him.

"Son, what's your name?"

"David. David Augden. What's yours?"

"Alan White, Sr." Was the answer, "Now David, I could call the cops and have them haul you off for the bulshit you just tried to feed me. I could also tell you to get the hell out of here. I won't. Do you know why?"

"No sir." David answered, much more truthfully.

"Both would make you someone else's problem. So I'll tell you what. You give me the cash in your pockets. I'll take ten, or the closest thing to it, for my trouble tonight and keep the rest on me..." David started to open his mouth in protest, but Alan cut him off, "...UNTIL I come back in in four hours to return your change. Now does that sound fair to you?"

David glanced down at his jeans pocket which held a twenty and the last of his petty cash. He hated to lose any of it, but compared be being hauled in by the cops? This was the better deal. He withdrew the money and tossed it towards Alan.

"Sounds fair to me."


| NOTES: |
Vanilla Coke
<Snipped quote by reddy>

Spots are still open pal.


K. I'll get caught up and work on a sheet.
Do you guys still have spots open or am I a little late?
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