_________________________________Saber Class_________________________________ With his Master, by Tohsaka Manor
Of all things, Roland was in awe of the world since his departure from him. Of the moment of his death he could remember in some details, but it barely mattered as he gazed out onto the world that had left him behind. The cloak he wore firmly around his body whipped in the wind, and he could smell food from all over the city curling up on steam. All this from the roof of the temple where he sat, legs crossed and seemingly enjoying life. It was his Master's leaving the temple that finally roused him from his moment of reflection. Rare for Roland, who so desperately loved battle. But this? This was fine.
He leapt to the ground, and with a thump he was by his master's side. "Well, the first two I can agree with." Roland laughed, accepting food from the strange man who wore a horsemask. It hadn't been long since he was summoned for the war, and it had taken the first few hours of their initial meeting for him to accept such a strange master. But then again, his lord Charlemagne wasn't without his own eccentricities. And the paladins? Why they were all an odd bunch! "But that third thing... I have lived in the west. Where I would gaze east to the holy land I sought to claim in the name of god. West of course, was always home. So if I took you literally, I'd have never have left my mother's side." The holy paladin let out a hearty laugh, as if amused by the idea of what life could have been like had he not made an attempt to fill his mother's pale face with wine.
He took a bite of the snack, chewing and reveling for a moment in the taste. Food had become so sweet and exotic! His tongue rolled over the flavor, and by the time he swallowed he was already taking another bite. In a way, the two strange men couldn't have stood out more in the alleys and streets of the city. A blonde man with a cape and armor, walking alongside a man who wore a horsemask? How strange and ridiculous it must be. Thankfully, Roland had become accustom to strangeness. And while fairly strange, the man in the horsemask was still a man. A cheerful man who lived, drank, and enjoyed the company of others. There was nothing strange about that. Why, without the mask he'd probably be the most reasonable and acceptable man Roland ever had the company of. (Though considering Astolfo had been nearly mad, that wasn't a high bar to reach.)
"You know, Sir Tlilpojuan." Roland refused to call the man master. Since while he had to serve the man, he only ever had one true master. Charlemagne, His uncle who he remembered so fondly at times. "I adore how the world has changed. And this food, what is it even called?" At least the rice wine reminded him of France. At least the wine was still of quality, no matter where he went in the world. "The temple was nice, but far from the cathedrals of my home where we worship God almighty. But then again, some things can be said for moderation. Moderation is wasted on the young." With a hearty laugh, he slapped Tlilpojuan on the back. As if the two of them were old friends.
Following suit, he followed the horseman to the western temple. It stood out from all the other architecture, which said something about poor taste. "If this man is our friend, then we shall toast. If he is our enemy, than we shall toast even then as we drive swords through his heart. There is something to be said of being there for those you care about in death."
Name:Xerxes Kaveh Title(s): The Mage Who Stole the Sun, Shah (King) Xerxes Gender: Male Age: 321 - Grew up during the Safavid dynasty Alignment: ??? Rank: --- Objective for the Grail: Xerxes has no real goals for the grail, but rather just be help others. After all, he's a healer, not a fighter.
Personality: Selfish. Narcissistic. Self-Absorbed. These are just some of the words used to describe Xerxes by the people who know him. But there is another thing. Charisma. He manages the rare task of being able to control others, and gather followers. In a way, his idealogies are simple, and can be seen as a means of evening the playing field of magecraft. To take from the rich, and give to the poor? Classic philosophy. The problem? It's all just greed, and he's part of the poor he's giving to. And he'll always be poor as long as it justifies taking more and more.
Bio: In the mid 1500's, the Safavid Dynasty was young. The royals needed to ensure their power, and sought out mages to do so. They turned to the Kaveh, a magical family who for a long period had been involved in preserving the dead. It was on the day of this agreement for the Kaveh to become deeply entwined with the Safavid Dynasty that a boy was born into the family. His name would be Xerxes, after the famous king of the land of Persia.
Xerxes grew up in the family's strict beliefs. That they would live to themselves, and would never leave the caverns they called home. The only time Xerxes saw the outside world as a child was when his father was called to the king, and he brought his son with him. By the time he was 20, he had seen the world outside his family's caverns only three times. The second and third were for the times the royal family called upon a healer. By a time, his skill had become greater than his fathers and mothers, and he already began to be seeking more out of life. Why should he, with all his talent be forever trapped in this miserable state. To be buried and hidden from the world because of some silly traditions?
From there, his history is unknown.
---
Number of Magic Circuits: B
Quality of Magic Circuits: B
---
Elemental Affinity: Void / Origin: Growth
Magecraft: Xerxes learned many of the basics of alchemy and magecraft at a young age. Primarily curses against enemies of the regal families. In a regard though, he has access to all schools of magecraft, through his own magecraft coming from his family line.
There was a time when those in his family were considered the closest to the Root. It was said that to preserve bodies forever, the Kaveh would use a plant that was the accumulation of all healing magecraft. The plant was an artificial recreation of the mystical plant Haoma. Utilizing the healing and preserving powers of this plant, it became possible for those of the Kaveh to preserve life, wash away poison, and heal disease. The secret to create this mythical curing plant is held deeply by the Kaveh people, and is never shared with outsiders, as one mix up could turn it into a plant of death.
Utilizing his knowledge of the plant and all the knowledge that came with it, he would leave his family to find his own path. The plant's chemicals allowed him to extend his life well beyond what was natural, and to heal nearly fatal wounds in a time thought unprecedented.
Even without the Haoma, Xerxes possesses such a healing power that he can heal a person who is dying of a nearly fatal wound. As long as he can reach a person before death, he can stabilize them. To heal a person in critical condition would take him a week to stabilize, but even then they would never be perfectly the same ever again.
Crest: As a man from Persia, they never embraced the magic crests of other magical families. As a result, he does not possess one, nor has any in his family. Thus, if he were to make one, he would be the first of his family to do so.
Weapon: Outside of the mystic codes, Xerxes still possesses access to the family herb, the Haoma. He can grind it into a elixer, which can heal others from death, and extend the lives of others.
راد بردگان Rod of Slaves - One of the first, and most valuable Mystic Codes that Xerxes got his hands on. A sacred relic used by some of the earliest kings of Persia. This item's unique ability grants the holder the power to control people's minds, turning them into the owner's mind slaves. By extension, it is also capable of mind manipulation, allowing the owner to telepathically communicate with others, look into their memories, trick their minds into believing what the Rod's owner wants them to, even knock people unconscious, and leave a portion of the owner's mind in the people that he has controlled. Despite all the inherit power the rod holds over others, any modern day Magus should still be able to protect themselves mentally from the power of the rod. They would need to preform a MAN check, but it's not a particularly harsh one. Anybody who is not trained in magus skills though? Complete pawns.
زندگی شاد The Living Shard - A strange mystic code, that is contained in a jar. It can only be stopped by the magus who opened the jar, and the jar itself produces a field around the user that protects them from the mystical code itself. Inside this small hand-sized jar is a black crystal. Said to have been unearthed in ancient persia in a place touched by the root, many have speculated it could be a form of magic in its own. Or the result of a magic. The living shard engulfed an entire village before a way to stop it was discovered, and it was sealed inside this very jar. The shard itself consumes everything. Like a rapidly growing fungus, it will begin to spread outwards from its source. Rapidly growing as thick black crystals ripple across the ground, and thicker black diamonds grow up from there. The crystal will grow constantly by consuming magical energy around it, and will include any organic or inorganic matter in its devouring feast. Any human not protected by the pot that this shard is housed in will be devoured. Stripped to bones as the living shard feasts on them. The shard will leave a crystal statue, that resembles their last expression before they were frozen over. When done, the mage holding the jar need only place it against the living shard, and it will all retract into the object, sealed again until next use.
جام جمشید Cup of Jamshid - The Cup of Jamshid is a legendary treasure, and one that Xerxes spent many years procuring for himself. Or maybe this is not the real cup, but an artifical one based off the original concept. Either way, the Cup of Jamshid is Xerxes most useful trinkets for the upcoming war. When liquid fills the cup, it is said that the user can gaze into it, and it will reveal all things to him. In this particular case the gaze is focused on the grail war, and through it the Cup can spy on other masters. Giving Xerxes absolute knowledge of where other masters lay. But, even the cup has limits. He must know the name of the person he seeks, and the more he knows about them the more powerful his scrying becomes. Scrying can be done on the city as a whole otherwise, so even major events will be known. If possible, possessing a strand of hair, or something of personal value to the person he seeks will increase the power of his scrying even farther. So that nothing can effect his ability to gaze upon them.
Exceptional Benefit:
گردن کارون Amulet of Karun - One of the Karun Treasures, the amulet is more of a trinket worn always around the neck of Xerxes. A crystallization of curses that he had collected and placed into such a treasure. The amulet's power is such that it makes for the most powerful Mystic Code in Xerxes possession, and one that never leaves his person. The curses of this mystic code are ones related to violent and unhappy deaths. The gems draw in curses, so if one is directed at Xerxes, the amulet will take the curse and place it in one of four gems that is slotted into it. A collection of curses so powerful, that at this point Xerxes only think of what he desires and it will be cast upon his enemies. One curse in particular that Xerxes calls upon regularly, is a cursed flame. The cursed flames ignite on the target of Xerxes' gaze. As long as he has his target in sight, the flames will burn. Should he lose his focus on the target, the fires will cease, and the curse will be need to done once more. Another powerful curse is the curse of plague. Taking on a visual form of smoke and ash, the curse will latch onto others around the caster, and will sear into their body. The curse is such that even a great mage will be unable to remove it, and may suffer for a lifetime. The curses can vary from simple curses of pain, to outright devastating curses of death. Curses include temporary blindness, Weakness of the body that can cause a man to collapse, sickness that can linger until lifted by the caster, hallucinations, and even some that can induce a heart attack in others. He carries a bag of roughly 20 gems already filled with curses, and 30 that aren't.
آفتاب The Sun - The mystical sun in the sky above was once viewed as a disc. A golden disc and orb that would be placed in the sky by some divine being, and stolen so that night would come by another. Every day this cycle would continue, and this concept was placed into the most powerful of mystic codes. Some of the greatest minds of the Clocktower came together in the mid 1600's to create a powerful mystical code that they believed would be unstoppable. But one day after completion, it was stolen by one of the twelve who constructed it. The sun was stolen by Xerxes, who became the Magus who stole the Sun. The Sun is disc that fits in the palm of the hand. Once a magical charge is directed through it, the sun rises and begins to spin. Once it has begun spinning, it is a self sustaining mystical code that is controlled by the man who's magical signature created it. As one of the twelve who oversaw its development, and the only survivor, that man is Xerxes. The Sun emits a bright light once it activates. The mage's own mind acts as a way for the sun to determine friend from foe. Those who are foe at set a blaze for as long as they stand in the rays of the sun. Any part of their body that the light of the Sun strikes will begin to burn, and they will be struck again and again until finally there is only ash. Those viewed as friend shall bask in the lovely blaze of the sun. Any wound that is seen by the sun will begin to knit itself together. Like the sun in our own sky, the sun of Xerxes is almighty.
Second Owner - Xerxes owns land in Persia. A powerful land on a Layline that he secured many years ago. His servant was summoned there.
So Peace is out. For now I'll leave that spot blank, and adjust the master servant spot. We'll just assume Caster of white is slow to arrive, and make an npc to replace of nobody comes forth.
_________________________________________________________________________________________ Name: Roland Title: Chief Paladin of Charlemagne Class: Saber Gender: Male Birth and Death Dates: died 15 August 778 Alignment: Chaotic Good _________________________________________________________________________________________ Personality: A paladin need not be pure or lawful. Well, not the paladins of Charlemagne. A wild and rowdy bunch, who despite being a lawful organization who sought to uphold the law of their lord, still found themselves causing trouble. For Roland, he was their leader, and often set an example on the kind of madness that was accepted. He fell in love too easily. He would often propose to any woman of remarkable beauty, and despite many rejections, he always tried again. In truth, he found men and woman both beautiful, and rumors of him and Oliver had spread even amongst the other Paladins. In truth, Roland was brave beyond bravery, but Oliver was his resting stone. Insurmountable wisdom to hold him in place. The two could be said to be inseparable, and Roland often relied too heavily on the wisdom of Oliver to help him when his reckless nature took hold. In practice though, Roland is rather experimental. His resounding bravery makes him willing to try anything. Be it food, a weapon, a kind of exercise, or even sexual activities. Roland wishes most dearly to serve a lord, as he is a paladin for a cause. In truth, he would probably use his wish to bring Charlemagne back, so that he could possibly fight alongside his lord once more.
Bio: Roland is the paladin leader of the Twelve Paladins of Charlemagne. Recognized as one of the more popular and renowned of the Paladins, he is famed for being the wielder of Durandal that he received from Charlemagne. Roland was said to have fallen in love with the beautiful queen Angelica, but she rejected the idea of falling in love and eloping with a "mere soldier" out of her pride. This caused Roland to go mad, throwing off all his clothes and rampaging around while nude. During his rampage, Astolfo and the other Paladins worked hard to capture him. Astolfo notably dressed as a woman during the episode, wearing such clothing to calm and appease Roland. Astolfo eventually brought him a bottle of reason from the moon and restored his sanity.
When Roland was eventually on the verge of death in battle, he made an attempt to break Durandal to keep it from falling into enemy hands, but its indestructible nature did not allow for that. The sword appeared in various other legends revolving around Charlemagne, and it eventually became a symbol of Roland's bravery.
Weapon: Roland wields many weapons, but the one most attached to his name and legend is Durandal. His armor is considered remarkable, and difficult to pierce, but has no particular legend attached to it. _________________________________________________________________________________________ Parameters: Strength: B Endurance: B+ Agility: C Mana: D Luck: C _________________________________________________________________________________________
Class Skills: - Magic Resistance B: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. - Riding B: Roland possessed the horn of a unicorn, and it was often said of him that he could tame any beast that crossed his path. Should he be summoned as a Rider, he would possess an A in this rank.
Personal Skills: - Bravery B+: Roland was the bravest of Charlemagne's paladins. And while he failed to destroy his blade Durendal, the mere idea that he would try such a thing even as he lay dying is a testament to his unfaltered bravery. As a servant, he is unaffected by any kind of mental pollution or mental effects that may work against him. Others around him will feel an immediate burst of energy, and share in his bravery if they are his allies. - Guardian Knight C: As leader of the Paladins of Charlemagne, it only makes sense for a leader to defend others. Sitting at the rear guard and protecting those he cared for, Roland power bounces up when he is protecting another, or guarding a location. As long as there is something for him to protect, he benefits from a sudden jump in defensive power, that fades gradually over time. - Battle Continuation A: Roland's final action in life was a staggering blow on his Olifant, and while it finally killed him he had been fighting for a long time before then. In truth, his ability to commit such an act at all shows that he is a survivor of mortal wounds, and only the action of killing himself could put him down. As long as a decisive blow does not kill him, Roland cannot be put down or weakened. - Song of the Paladins A: Roland's courage was ever infectious. While a powerful servant, his courage only grows the longer a battle goes on, as glory increases with the length of great duels. As such, the longer a battle continues, the greater he becomes. His combat power increasing with the time he is in battle, and further more when he is wounded or takes a hit. In short, finish the fight quick, or lose in time.
Title: Durandal: Ultimate Unbroken Hallow Rank: A+ NP Type: Anti-Fortress Range: 1-99 Maximum Number of Targets: 750 Description: Durandal is the holy sword favored by Roland and one of the many Noble Phantasms he possessed in life. Originally the sword of Hector, he converted it into the spear Durindana, and after it later lost its features as a spear, it became Durandal. It was then later said to have been granted to King Charlemagne of the Frankish Empire by an angel before being awarded to Roland. It is noted as the symbol of the Battle of Roncevaux Pass told of in the Song of Roland. Although Roland attempted to break the sword when he was on the verge of death to keep it from falling into the hands of the enemy, it proved to be impossible; it was later prominently featured in Charlemagne's legends, acting as a symbol of Roland's bravery. The sword is a splendidly forged "symbol of power" much like King Arthur's Caliburn, and it is said to hold three miracles within it. It will not lose its sharpness even should its user's magical energy be depleted, proving indestructible even when Roland tried to destroy it. Should it be desired as a mere blade, Durandal can channel the strength of Roland's will into it. A powerful beam of supposedly divine energy, as if coming from god reaching down to touch the blade himself. The force can be compared to that of Arthur's own blade Excalibur, but noticeably less. As it would require a miracle to match the power of Excalibur. Which the blade possesses three of. The three miracles in the blade are considered some of the greatest. Allowing Roland to cheat the odds up to three times, and his wish being fulfilled no matter what. In short, they can be considered in much the same way a command mantra is, except as they are accomplishing miracles, much greater. As a blade of miracles, the sword is stronger against servants. Servants who are struck with the blade will take extra damage, as the wounds will be deeper and more painful than they might have been otherwise. When all three miracles are spent, this additional damage is lost.
Title: Olifant: Roaring Heavens and Breaking the Sky Rank: C+ NP Type: Anti-Army Range: 1-30 Maximum Number of Targets: 200 Description: The horn of a unicorn that Roland hunted in India. He tracked the beast for several days, and once he had slain it, he took the horn as a prize. Hollowing the horn out into a trumpet, he carried it into battle with him to inspire courage in his allies, and fear in his enemies. But in time, at the battle of Roncevaux they were overwhelmed by enemies. Roland refused to call for aid, and when he finally gave into Oliver's demands, the battle was already lost. He took the horn to his lips, and failing to destroy it and Durandal, he blew the horn. The force behind his bellow caused his temple to burst, killing him instantly. As a noble phantasm, he can use this as a powerful area burst. With it, he creates a shockwave of force capable of knocking other servants and projectiles away. It inspires fear, and those who lack bravery or madness skills may be driven away in panic. Any servant or mage who is struck by the force of the blow will have to make a MAN check, or they will be driven away in fright. Those who aren't driven away will have their stats reduced drastically. But the Noble Phantasm has a second ability, locked till the moment of his death. His death itself being the noble phantasm. Should he die, the blasting force of his horn will signal one last time, inspiring others, and filling his killer with a dread so tangible they can feel it. The force far greater than any before. His killer will be marked, drawing the attention of all allies still standing.
If he was a rider, he'd have access to his loyal mount Veillantif as a noble phantasm. In France he'd have access to another Noble Phantasm called "To give a Roland for an Oliver."
I like that we have so many Trojans. And here I have Roland running around with the sword of Hector. I expect him to be mistaken as such at least once.
We had a sudden drop out of a caster class before they ever made a post. I've given them a while to post, but they haven't been on in several days. Rather than risk the trouble of chasing them for nothing, I've opened up a slot for Caster, and the Master they played.
If you're interested, let me know and send in an application.
So, I've heard nothing from Peace, and they haven't been on in 3 days. If there is anybody reading this who is interested in playing a Master of White and the Caster Class, let me know.
(Considering Peace only had 5 posts in total, I probably should have expected this.)
_________________________________________________________________________________________ Name: Roland Title: Chief Paladin of Charlemagne Class: Saber Gender: Male Birth and Death Dates: died 15 August 778 Alignment: Chaotic Good _________________________________________________________________________________________ Personality: A paladin need not be pure or lawful. Well, not the paladins of Charlemagne. A wild and rowdy bunch, who despite being a lawful organization who sought to uphold the law of their lord, still found themselves causing trouble. For Roland, he was their leader, and often set an example on the kind of madness that was accepted. He fell in love too easily. He would often propose to any woman of remarkable beauty, and despite many rejections, he always tried again. In truth, he found men and woman both beautiful, and rumors of him and Oliver had spread even amongst the other Paladins. In truth, Roland was brave beyond bravery, but Oliver was his resting stone. Insurmountable wisdom to hold him in place. The two could be said to be inseparable, and Roland often relied too heavily on the wisdom of Oliver to help him when his reckless nature took hold. In practice though, Roland is rather experimental. His resounding bravery makes him willing to try anything. Be it food, a weapon, a kind of exercise, or even sexual activities. Roland wishes most dearly to serve a lord, as he is a paladin for a cause. In truth, he would probably use his wish to bring Charlemagne back, so that he could possibly fight alongside his lord once more.
Bio: Roland is the paladin leader of the Twelve Paladins of Charlemagne. Recognized as one of the more popular and renowned of the Paladins, he is famed for being the wielder of Durandal that he received from Charlemagne. Roland was said to have fallen in love with the beautiful queen Angelica, but she rejected the idea of falling in love and eloping with a "mere soldier" out of her pride. This caused Roland to go mad, throwing off all his clothes and rampaging around while nude. During his rampage, Astolfo and the other Paladins worked hard to capture him. Astolfo notably dressed as a woman during the episode, wearing such clothing to calm and appease Roland. Astolfo eventually brought him a bottle of reason from the moon and restored his sanity.
When Roland was eventually on the verge of death in battle, he made an attempt to break Durandal to keep it from falling into enemy hands, but its indestructible nature did not allow for that. The sword appeared in various other legends revolving around Charlemagne, and it eventually became a symbol of Roland's bravery.
Weapon: Roland wields many weapons, but the one most attached to his name and legend is Durandal. His armor is considered remarkable, and difficult to pierce, but has no particular legend attached to it. _________________________________________________________________________________________ Parameters: Strength: B Endurance: B+ Agility: B Mana: C Luck: C _________________________________________________________________________________________
Class Skills: - Magic Resistance B: Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. - Riding B: Roland possessed the horn of a unicorn, and it was often said of him that he could tame any beast that crossed his path. Should he be summoned as a Rider, he would possess an A in this rank.
Personal Skills: - Bravery B+: Roland was the bravest of Charlemagne's paladins. And while he failed to destroy his blade Durendal, the mere idea that he would try such a thing even as he lay dying is a testament to his unfaltered bravery. As a servant, he is unaffected by any kind of mental pollution or mental effects that may work against him. Others around him will feel an immediate burst of energy, and share in his bravery if they are his allies. - Guardian Knight C: As leader of the Paladins of Charlemagne, it only makes sense for a leader to defend others. Sitting at the rear guard and protecting those he cared for, Roland power bounces up when he is protecting another, or guarding a location. As long as there is something for him to protect, he benefits from a sudden jump in defensive power, that fades gradually over time. - Battle Continuation A: Roland's final action in life was a staggering blow on his Olifant, and while it finally killed him he had been fighting for a long time before then. In truth, his ability to commit such an act at all shows that he is a survivor of mortal wounds, and only the action of killing himself could put him down. As long as a decisive blow does not kill him, Roland cannot be put down or weakened. - Song of the Paladins A: Roland's courage was ever infectious. While a powerful servant, his courage only grows the longer a battle goes on, as glory increases with the length of great duels. As such, the longer a battle continues, the greater he becomes. His combat power increasing with the time he is in battle, and further more when he is wounded or takes a hit. In short, finish the fight quick, or lose in time.
Title: Durandal: Ultimate Unbroken Hallow Rank: A+ NP Type: Anti-Fortress Range: 1-99 Maximum Number of Targets: 750 Description: Durandal is the holy sword favored by Roland and one of the many Noble Phantasms he possessed in life. Originally the sword of Hector, he converted it into the spear Durindana, and after it later lost its features as a spear, it became Durandal. It was then later said to have been granted to King Charlemagne of the Frankish Empire by an angel before being awarded to Roland. It is noted as the symbol of the Battle of Roncevaux Pass told of in the Song of Roland. Although Roland attempted to break the sword when he was on the verge of death to keep it from falling into the hands of the enemy, it proved to be impossible; it was later prominently featured in Charlemagne's legends, acting as a symbol of Roland's bravery. The sword is a splendidly forged "symbol of power" much like King Arthur's Caliburn, and it is said to hold three miracles within it. It will not lose its sharpness even should its user's magical energy be depleted, proving indestructible even when Roland tried to destroy it. Should it be desired as a mere blade, Durandal can channel the strength of Roland's will into it. A powerful beam of supposedly divine energy, as if coming from god reaching down to touch the blade himself. The force can be compared to that of Arthur's own blade Excalibur, but noticeably less. As it would require a miracle to match the power of Excalibur. Which the blade possesses three of. The three miracles in the blade are considered some of the greatest. Allowing Roland to cheat the odds up to three times, and his wish being fulfilled no matter what. In short, they can be considered in much the same way a command mantra is, except as they are accomplishing miracles, much greater. As a blade of miracles, the sword is stronger against servants. Servants who are struck with the blade will take extra damage, as the wounds will be deeper and more painful than they might have been otherwise. When all three miracles are spent, this additional damage is lost.
Title: Olifant: Roaring Heavens and Breaking the Sky Rank: C+ NP Type: Anti-Army Range: 1-30 Maximum Number of Targets: 200 Description: The horn of a unicorn that Roland hunted in India. He tracked the beast for several days, and once he had slain it, he took the horn as a prize. Hollowing the horn out into a trumpet, he carried it into battle with him to inspire courage in his allies, and fear in his enemies. But in time, at the battle of Roncevaux they were overwhelmed by enemies. Roland refused to call for aid, and when he finally gave into Oliver's demands, the battle was already lost. He took the horn to his lips, and failing to destroy it and Durandal, he blew the horn. The force behind his bellow caused his temple to burst, killing him instantly. As a noble phantasm, he can use this as a powerful area burst. With it, he creates a shockwave of force capable of knocking other servants and projectiles away. It inspires fear, and those who lack bravery or madness skills may be driven away in panic. Any servant or mage who is struck by the force of the blow will have to make a MAN check, or they will be driven away in fright. Those who aren't driven away will have their stats reduced drastically. But the Noble Phantasm has a second ability, locked till the moment of his death. His death itself being the noble phantasm. Should he die, the blasting force of his horn will signal one last time, inspiring others, and filling his killer with a dread so tangible they can feel it. The force far greater than any before. His killer will be marked, drawing the attention of all allies still standing.
If he was a rider, he'd have access to his loyal mount Veillantif as a noble phantasm. In France he'd have access to another Noble Phantasm called "To give a Roland for an Oliver."