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If you want to know a man, travel with him. As an old Mitradaean proverb goes: there are few hiding places upon the open road. The companions of Ardashir of Navavasta traveled with him; and as they came to know him, so they proved the proverb true once more.

Arda was good company. He rode rather than walking, mounted on a magnificent Prathmava mare of sorrel red, with a mane and tail like cream. When the Sylpharim flying overhead required an eye closer to the ground, it was Arda - along with Jair So'Ren - who rode a few miles ahead to investigate a crossroads, or to find the next inn. And when the travelers reached those inns, Arda's golden dinars paid for a better class of accommodations than the norm: beer was joined by wine, and roast meats accompanied the common stew. It was hard to feel offended by Arda's charity when he was the first to enjoy the finer things his money bought.

Arda was good company on the road, too: even when the company's path turned uphill into the foothills of the mountains, and there were few "finer things" to be found any more. He was unfailingly charming, but not effortlessly so; rather, his relentless courtesy became, as the days passed, a performance obvious both in its intentionality and in its sincerity. He poked gentle fun at Quintus' grumpiness, and distracted Aderynel from her impatience by swapping historical trivia. It was quietly evident, too, that Arda was learning as much about his companions as they were learning about him. Once, Leofric looked over to see Arda staring at the older man's faded Jugkraian heraldry with thoughtful recognition; once, when Síobhra had finished treating Tárwen's sore legs, she glanced up to see Arda watching her with that same astute expression.

The Austarion nobleman, despite his fine clothes of silk and cashmere, proved resilient to the hardships of the mountains. When the cold wind blew down the passes, he wrapped himself tighter in his burnoose, and wove a white scarf into a turban that covered his head and face, and rode on. In camp at night, he would murmur an incantation in Sidfirian, and move his hand over the steel vambrace that sheathed his left forearm; then the watered steel would shed a wan silver glow, and by that light Arda would read one of the old leatherbound books from his saddlebags until most of his companions had drifted off to sleep. He was early to rise, too; Leofric awoke at the crack of dawn one morning to find Arda already kneeling, feet tucked beneath his hips, murmuring quietly in Sidfirian as he tolled a rope of tortoiseshell prayer beads.

But Ardashir was of more practical assistance too, at least sometimes. When Tárwen fell into a mountain stream, and the combination of her wet clothes and the cold night raised the threat of sickness while she slept, Arda produced his ney - a kind of reed flute - and insisted that everyone take turns dancing with Tárwen around the fire until her clothes dried out. A series of enthusiastic tunes followed, from Jugkraian mazurkas to Mitradaean sistanis, until both the damp and the frustrations of the day had been banished. Another night, to the surprise of most of his companions, Arda took the powerful recurve horn bow that usually traveled in a scabbard by his saddle, and slipped away before dusk; he returned a few hours later with a slain mountain goat, and before the group roasted its meat over the campfire coals, Arda rubbed the game with coriander and saffron and pepper from a small box he carried in his medical satchel. It was a tastier meal than the travelers had enjoyed in most of the inns where they had passed the first week of their journey.

And so, by the fifteenth day of travel, Ardashir had done his best to earn some goodwill with his companions. That afternoon found the group standing in a snowy valley, staring up at a great dark opening in the rock face above them: the door to the ruin that had brought them hither. Tárwen wanted to explore inside, to get out of the cold; Hagen agreed. Quintus cautioned that to spend the night underground risked ambush by troglodytes. Still in Sahar's saddle, Ardashir rubbed his mare's shoulder with a gloved hand, and gazed thoughtfully at the shape of the snowfields that clung to the shoulders of the surrounding peaks.

When Síobhra spoke, the Farseeker glanced at her with some surprise; the Sylph had rarely been the first to take charge, over the last fifteen days on the road. Now, Síobhra suggested that the Sylpharim should scout the entrance - and she argued that as long as the travelers could enter the ruin unmolested, the value of shelter outweighed the risk of attack. Leofric, leaning on a wicked-looking warspear, agreed.

Arda nodded as well. "I concur." He looked at his companions; his green eyes moved from one face to the next. "If there are troglodytes in there, they will find us sooner or later; our smell and sound will carry down in the dark." Arda spoke with a quiet certainty that suggested personal experience. "This is not a fight we can avoid. Nai har i hwa na horia." The proverb was Sidfirian, not Mitradaean: "What cannot be fled must be faced," a quotation from the Silver Age Epigrams of Tinwë. Arda shrugged. "We don't have a choice about fighting the troglodytes. We do have a choice about whether to spend tonight out in the cold. So let's not."

"But" - and here Arda nodded respectfully to Síobhra - "I'd suggest a - an additional precaution. We should fortify the camp site, yes, but nothing will keep us safer than fire. We'll need to camp close enough to the entrance to avoid smoking ourselves out, but it will be worth it: light to see by will even the odds against a foe that can smell us in the dark. And the troglodytes don't like it; if it's bright enough, they might choose to avoid us altogether." Ardashir waved at the scattered pine and spruce trees that dotted the snowy valley. "So while the Sylpharim scout the entrance, the rest of us should gather deadwood to prepare a bonfire. Shall we get to it?"
The conversation continued, and the crowd around the table grew.

Aderynel told Arda that she was glad to have another historian along for the excavation, and expressed her hope that "creatures in the dark will keep their distance." She explained that she had once been associated with the University of Bryncaer, but had trusted the wrong person, and ended up publishing documents that defamed "an innocent, but powerful and angry, man." Aderynel hoped that if she found something in this ruin, "she might be able to find a position at a University in one of the human realms. Perhaps even Segestica?"

Ardashir nodded slowly; his large green eyes turned thoughtful, and he was silent for a moment, as if gauging how much to say. Then he reached into the crimson sash that wound around his waist, and retrieved a small but heavy signet of worked bronze. Around its rim, the seal bore the words: "UNIVERSITAS SEGESTICAE."

"I am not," Arda said, "with a university - at the moment. I did have the great privilege of studying at Segestica." He paused again, choosing his words carefully. "I learned more there than anywhere else in the world, save the Vale of Lomendil. But I have found that great wisdom is like most other riches: those who keep it are often more inclined to hoard it than to share it." Ardashir put the signet away again. "The masters of Segestica teach only what they wish to reveal, and they do not look with favor on students who pursue truth in whole rather than in part. If your path leads you there, Aderynel, then I suggest you walk as carefully as you do here. Perhaps even more so."

Meanwhile, the beastman - Vasha - and the archer Quintus were questioning the other sylph - the one who had hid behind Ardashir. Who was she, and why had those two men been pursuing her? The girl replied that she had cheated the men at dice, and offered the party her skills: she moved her fingers, and dice danced across the knuckles. "I rather think your skills are of little use outside of a tavern," Quintus scoffed, and glanced at Aderynel. "While she is the one actually making the decision, I don't particularly want to spend this trip constantly checking my purse is still there."

Ardashir smiled briefly. "I can think of few things more stupid," he remarked, "then being alone in the wilderness with a small group of people, upon whom one depends entirely for one's survival - and then stealing from them." His gaze rested steadily on Gweirca. "And our new friend does not strike me as stupid. Unscrupulous, perhaps; and inclined to think everyone else a fool - but not stupid herself." Arda glanced over at Aderynel. "Which means she may well prove of some use, in due course."

While Aderynel contemplated her response, Hagen had engaged a young Northerner in conversation. The stranger introduced himself as Markiel - no surname - and said that he was a good fighter with sword and shield, and that he was in search of an adventure. Hagen was skeptical, and so Markiel offered a choice of stories to prove his breadth of experience: "Well, which would you like to hear? An odd venture into The Plains of Morgador or that time I almost had to fight a beastfolk?" Hagen played along: he had heard that there were ruins in the Morgador, ruins of unimaginable scale!

Ardashir smiled, but it did not reach his eyes. "There are," he agreed simply. But though he spoke to Hagen, his gaze did not rest on the knight. Arda was watching another man: a powerful man in plain wool, seated at the bar of the inn. He was scarred of face and limb, and his hand rested on the hilt of a long dagger, and his hard-eyed glare was fixed on Markiel. The man drained his tankard of ale, but that ferocious glare never faltered.

Ardashir cast a warning glance at Aderynel and turned in his seat, moving his legs out from under the table so that he would be able to rise swiftly if necessary. His wide, open green gaze took the stranger in from head to toe. His left hand rested on the long hilt of the scimitar at his side. Like the stranger, he did not grasp his weapon's hilt; but his thumb stroked the pommel - a lion's head of gold, with sapphire eyes - in exactly the same way the stranger stroked his dagger's bindings. A message: I see you.

But with his right hand, Ardashir reached for the bottle of wine he had bought, and poured a fresh cup. This he raised toward the stranger. "If you are going to grace us with your attention, friend," Arda called, "then the least you can do is favor us with your presence as well." The Farseeker raised his dark eyebrows. "Your cup is empty. Will you not drink with us?"

Before the man could answer, a dwarf and yet another Sylph pressed up to the table, between Arda and Aderynel. Literally tugging on Aderynel's sleeve, the dwarf announced that she had overheard the group talking, and the Sylph asked whether anyone had heard of "something said to have been built" up in the Grey Mountains, "long time ago."

"At this rate," Arda remarked drily and to no one in particular, "I'd say that just about all of Ealdormuda seems to have heard of something along those lines." But his gaze did not leave the burly stranger at the bar, and his hands remained where they were: one offering a cup of wine, and the other ready on the hilt of his scimitar.
Aderynel took the stone seal from Ardashir. She said that it was a pleasure to meet him, and that she was a Northerner; there were no Turakindi ruins in her homeland, and therefore she had never learned Turakindian. Arda watched Aderynel closely: noted the music of her accent, noted the rustle of her wings when she shrugged. When she remarked that the inscriptions she had seen were large, as if carved by a chisel too big for a sylph to lift, Ardashir nodded thoughtfully.

Tárwen observed that there was a chance that the ruin was Gundrukan, not Turakindi, but that she thought it unlikely: the dwarves did not simply forget their own vaults. Arda smiled. "No," he agreed, "they are not known for that." He poured some wine for the table. "Some years ago, I had the privilege of helping an expedition out of Stormfjellheim to excavate a Turakindi ruin in the eastern Morgador. They had preserved a folk memory of that place, though it had been abandoned for thousands of years. I doubt they would have forgotten one of their own mines more swiftly."

Quintus, the quiet Arventian, seemed unimpressed by this anecdote. He glanced up at Ardashir, and motioned at the Southerner's scimitar. "I trust you know how to use that?" the archer demanded.

Before Arda could reply, a white-winged young sylph woman burst through the door of the inn - stumbled - nearly fell - and rushed over to the table. She ducked out of sight behind Ardashir and Hagen, hissing: "If anyone asks, I'm not here." Scant moments later, two burly men in dusty road leathers followed her through the door, and glared around the inn. Their eyes rested on Aderynel.

Ardashir turned to face the door. He set his feet in a certain way, a certain distance apart. He bladed his shoulders a certain way, at a certain angle to the men. His hand rested on the ivory hilt of his scimitar; his wrist bent; the seal of the scabbard broke silently, and an inch of watered Vardaban steel glimmered in the candlelight. No one in this room was likely to recognize the aghaz: the preparatory stance of the Arsama school of Varadaban furusiyya, designed to make it possible to draw and strike in a single lightning blow. But there was no mistaking the training behind those precise motions - or the confidence.

The men exchanged some quiet words, and ducked back out of the inn. Arda glanced back at Quintus. Belatedly, he answered the archer's question. "Yes," Arda replied laconically. "I do." He slid the inch of exposed blade back into Nashkasta's worked silver scabbard, and turned back to face the table.

Aderynel let out a small laugh, and changed the subject. "Oh yes," she remarked, "I guess I should probably ask what your interest in these ruins is?"

Arda crooked an eyebrow. "I told you," he replied. "I'm a historian." He slid a glass of wine toward the white-winged sylpharim newcomer, but his gaze did not leave Aderynel. "I'm chasing the same quarry as you, I'd expect: learning something that no one in Minadra has known for thousands of years." Ardashir smiled wryly. "Something tells me that I needn't explain to you just how much foolishness a dream like that can justify." He drew a gloved hand through the air: a gesture of cheerful finality, dismissing any further reservations. "So. Like I said: if this ruin is Turakindi, then I may prove of some use when we get there. And I won't slow you down on the way. Let's help each other, then. Are we in agreement?"
Arda was listening to the sea.

When the tinker had directed Ardashir to this inn, Arda had not expected it to be so close to the harbor. It was dusk by the time he reached the wharf. The waves beat against the weathered stones of the piers. Arda stood on the waterfront and listened. The steady boom and crash of the surf, like a great drum, rolled in ceaseless rhythm. The Farseeker touched the reed flute tucked into the red silk sash that wound around his waist. His gloved fingers tapped the tone holes, playing a silent harmony in counterpoint to the singing of the sea.

For a moment, there in the soft grey twilight, his burnoose sodden with ocean spray, Ardashir felt that it was almost in reach: whatever secret of ages past he had been chasing since he had first glimpsed it in the eyes of his Sidfir teachers. Arda had chased that secret through ancient scrolls, inscriptions - even shattered seals like the one the tinker had given him. Now, as his fingers played their silent music, those relics suddenly seemed futile to the point of absurdity. What Arda had seen in the eyes of his undying teachers wasn't some historical text; it was enlightenment, a sacred wisdom beyond the cycle of life and death and time and war.

The sea did not live, did not die. It was unmoved by time or war. For a moment, Arda allowed himself to entertain the possibility that he had spent half his life looking in the wrong places - that he should have spent all this time listening to the music of the sea.

No. Perhaps it was true, though? Yes, perhaps. Yes, almost certainly. But Ardashir of Navavasta had not been born to listen. He had been born to search. He knew that about himself, knew it in his bones. He could not rest from searching. Not even to find what he sought.

"Hm." The young man chuckled softly. He shook his head. He thought of a snippet of poetry - Tinwë, he thought, early Silver Age. "Áni amúle i-nor, naite omentielmo esë." How sharper than a thorn, the mind that knows itself.

A passing Stromish sailor blinked in surprise and squinted at Arda, for Sidfirian sounded but little like Mitradaevaka. The Farseeker glanced back at him, and straightened his back. The hilt of a scimitar rustled through the folds of his burnoose to glint in the twilight: an ivory handle long enough for two hands. Sapphire eyes winked from a golden lion's-head pommel. The sailor grinned and made a little open-palmed gesture with his hands - meant nothing by it - and continued on his way.

Arda turned. The sea was the sea again: beautiful, no doubt, but it did not sing. He sighed, and in two long steps passed to the door of the inn, and stepped inside.

Mitradaevaka were not an uncommon sight, here in Ealdormuda: the Empire lay directly to the south, and much of its gold and incense and silk flowed through this port to the rest of the North. Southern traders followed wherever such goods passed. But Ardashir of Navavasta did not look like a trader: not with a tabbādeh of midnight-blue watered silk beneath the road-stained burnoose, and with a glinting steel vambrace encasing his left forearm, and with that kingly sword at his side. Nor did Arda carry himself like a man who dealt in trade: there was an easy assurance in his bearing that could not be taught or feigned. No - despite his dusty boots and well-used knapsack, this was a lord of the Empire past all doubting. The inn's barkeep took the newcomer in with a single practiced look, and smiled, and offered a respectful nod.

Arda inclined his head in response, and bought a bottle of decent Arventian wine, and paid in silver. Then he turned to the business that had brought him hither. The tinker had said that a sylph was staying at this inn - a sylph who had come into town with Turakindian artifacts. There was only one sylph here that Arda could see: a slip of a girl with amber hair and grey-blue eyes and great ink-black wings folded behind her.

She kept strange company. Ardashir made out a young man in an Arventian tunic, and an older man, scarred and scruffy, with a well-made spatha at his side. Then there was an elf: Firindorian, Arda thought, though so fair that for a moment he took her for one of the Fae. But there was something a bit too human in the way she waved away some blandishment from the Arventian. And as Ardashir watched, a fifth joined the group: legless, slithering, sheathed in a ragtag coat of homemade armor. One of the Scale Folk, Arda realized with surprise: for he had come but recently from the Morgador, and creatures like this one had served him well as guides there.

Ardashir approached the table. In doing so, he overheard the strangers introduce themselves. Aderynel, the sylph, sought history; Hagen, the soldier, sought adventure; Quintus, the Arventian, had taken an oath; and Tárwen, the elf, gracefully but definitively declined to say just what she sought. Arda smiled briefly, and walked up next to Vashra, the beastman.

"Ardashir of Navavasta," he announced, "if I have arrived in time to join in introductions." He smiled a bit ruefully. "Pardon the interruption." A handsome man, this, and that smile said he knew it: warm olive skin and bright green eyes, a bit boyish despite his beard, with a swift flashing grin and a faint scent of agarwood and dried limes. Arda held out the bottle of Arventian red, and placed it on the table. "In my defense, I come bearing gifts."

Then his leaf-green eyes settled on Aderynel. "Word around town is that you found something in the mountains," Arda remarked. He reached into his burnoose and retrieved a small stone seal, half chipped away; the Mitradaevaka's gloved finger traced the runes around its rim. "I believe you said that you are a historian, Aderynel. So am I. I can read these runes. If they resemble those you found up in the mountains, then I think we could help each other. What do you think?" With a quick turn, Ardashir glanced around to include Aderynel's other companions in his question.
@RevNorv

Oh grand... I did actually read that as exaggerated hearsay, but thought I should check... consider Arda accepted!


Great! Adding to the characters page now, then.
@RevNorv
Like the app. What we're wondering about is what, exactly do you want Ardashir to be able to do? We just want to be sure he isn't outside of the broad power level of other characters.


Part of why I wrote the bio from the perspective of a different character, based on somewhat unreliable hearsay, is that I wanted to preserve some wiggle room in that regard; so it's certainly not my intent for Ardashir to be overpowered, and I'm happy to calibrate his abilities based on the atmospherics of the IC. In general, I intended him as a jack-of-all-trades type: good with a sword, but probably not as good as Leofric; a talented physician, but probably not as gifted as Siobhra; a competent mage, but probably not as powerful as a dedicated magical character; and so on, and so forth. Where he would really shine is (1) in his versatility, and (2) as a scholar, which is why he is so versatile - Arda is good at a bunch of different stuff fundamentally because he is good at learning itself, and this makes for a well-rounded Renaissance man. As I said, I'm very happy to adjust the details of what that looks like in practice, in order to ensure a balanced party of characters.
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