Avatar of Rhymer
  • Last Seen: 9 yrs ago
  • Joined: 12 yrs ago
  • Posts: 626 (0.14 / day)
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    1. Rhymer 12 yrs ago

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11 yrs ago
The eyes are not hereThere are no eyes here In this valley of dying stars In this hollow valley This broken jaw of our lost kingdoms...-T.S. Eliot, from The Hollow Men
1 like
11 yrs ago
Ads are showing up in posts as blue underlined links....much dislike...
11 yrs ago
I LOVE MARS
11 yrs ago
El Madrid, I love your walls
11 yrs ago
Working on Faction:Martian Front a nation rp!
2 likes

Bio

Fiercely inappropriate.

Most Recent Posts

Is anyone else confused by Ushibano er...KaiserAuto's god(s)? Tell me if this is right: It's two different gods (Ushibano'o and Hasushi bano) with the latter being the weaker? And the swords are also gods but just swords that can be wielded?

EDIT: Ok so the Hakabi (which is the six swords) were made by another unknown diety and they 'seal' the Ushibano'o and the KaiserAuto Hasushi-bano inside:

...however when they are summoned, they can be resealed if the sword requirement is failed to be met, for example: If one of Ushibano'os five swords leaves contact with his aura, he is forcefully resealed...
Kaiserauto


But they summon Ushi/hasushi when wielding 4+ swords (how do you wield 4 swords at once?)

..When three or more swords are gathered together in the same immediate vicinity, the swords unite their personalities into one deific entity which wields them, this entity is known as Hasushi-bano. Hasushi-bano is a union of three or four of these god-swords, the Hasushi-bano holds the quality and appearance based on the features of the swords that summoned him.

The Ushibano'o is the ultimate entity which can be crafted by these swords, being a union of 5 swords, the Ushibano'o is the most powerful form of that these swords can craft, however, there has never been a 6 sword union before. ...
Kaiserauto


I think I have it now. I actually really think the idea is cool as hell-I just can't make heads or tails of it.
@Durandal Nice demi-god. Cool to see some D&D influence
Very nice cs, approved and welcome aboard Rhymer.


Thanks!
Yilig Cro




Dominion(s): War, Conquering, Sacrifice and Slaves

Appearance: The skin of Yilig Cro is sewn together from the peoples he has conquered with his horde, the Indra Idris. His hair, intricately braided in varying styles is the color of dried blood. His heavily tattooed face is passive, even in the heat of battle. The tattoos are patterns only and change at his leisure. He carries a spear of bone with an obsidian blade, a golden double-edged shortsword named "Endless" and a long whip with 700 barbs on the tongue. His golden armor is ornate with pyramidal patterns of interlocking mail. He wears grieves and simple sandals. Sometimes carries a simple golden round shield that he can summon from thin air in an instant.

Personality:Yilig Cro is demanding of his people, the Indra Idris. Obedience and ritual are of the utmost importance to Yilig and demands almost continuous warring. Although strict, he is hardly passionate, instead presenting edicts with a passive and inhuman temperament. He speaks only with his priesthood, the Cro.

Powers: Yilig can increase his height to 60 feet-anything on his body (weapons,armor etc.) changes accordingly. He has superhuman strength, endurance and sight and smell. He feels no pain or emotion.

Magic Items: "Vel" The Bone Spear can kill crops and shake the foundations of man-made structures. "Endless" Ritual Shortsword can be wielded only by Yilig-Cro. 'Endless' can return to life the last person it killed for a short time. These 'slaves' are completely under Yilig-Cros control.

Mortality: Yilig-Cro will die if his priesthood is wiped out and his temples destroyed



Indra Idris




Terrain:Indra Idris is a mire of steamy jungles, rivers, isolated mountains and dark canyons. It is rainy, disease infested land with little in the way of cleared, ariable soil. Some small coastline provides fish and safe harbor. The land being the inhospitable bitch that it is prevents any major trade. Any cultural influence from the outside world is gained through returning conquerors.

Wildlife:Mostly plague creatures;insects, snakes and rodents. Very troublesome to those that don't know how to deal with them. The Indra Idris are very skilled at dealing with poison/disease/pestilience.

Species:The largest mammal is the albino-tusked elephant used famously in Indra Idris armored cavalry. Legend has it Yilig-Cro stole the elephant from distant lands in one of his conquests. The most dangerous is either the Purple Jaguar, a solo hunter that lives deep in the jungles and whose blood can portent the future, or the Widowing Viper whose poison can increase your lifespan (if you survive the dose).

Culture:The Idris are a diminutive, subjugated people ruled by Yilig-Cros priesthood. The Priest caste are taller, more muscular people with better quality of life. The Idris are the common foot-soldiers, merchants and workers. They have no written word and rely on the priesthood (called the Cro) for administration and direction in battle. The Cro direct official state policy and enforce Yiligs will.

The Cro priesthood are the heavily armored commanders in battle and mortal voice of Yilig. They enforce his will among the masses and work up the armies in a zealous fury before battle. Legends in their own right, they carry enchanted weapons and armor into battle. Balam Po, chief priestess of Yilig wears a gold helm the shape of a snakes head. She carries a spear and hand axe and is accompanied by her 23 naked slaves into every battle, a human shield of innocence; Yilig-Cro approves.

The Albino Tusked Elephant cavalry is more for shock than true tactical advantage. Although it is hard to break a charge of 100 or more elephants. They cause chaos and havoc in battle-leaving room for the seemingly endless foot soldiers to wade into enemy lines. The Indra Idris are not afraid to die and Yilig-Cro demands it of them often.


Capital: The city of Ganva lies next to Mount Agni and straddles the River Ipe, the largest river in Indra Idris. The pyramids and temples of Ganva can be seen from any part of Indra Idris. Stone ziggurats emerge from the tropical jungle, painted in bright warm tone colors (often red, often blood). Small forts form a perimeter around the city, and canals provide quick travel within the metropolitan area. Barges of priests and their executions ply the hot vapid waters, carefully carrying the entrails and corpses to the temples for further rites.


Important Individuals: Balam Po, Chief Priestess to Yilig-Cro, Tabay, Leader of the Idris in Ganva
Interested. Might have a sheet up tonight. Or not? I don't know.
Still working on this-stick around!
Hey I'm back-but I'm dropping out.
Cool to see so much interest in this. I'm a fan of mechanics but a world-builder at heart and I would hate to see the game suffer because of a technicality. I don't see Dark Star as a war game however-I'm not sure what it is really. Either way I have to go out of town for 1-3 days and won't really be able to work on this between then and now. Just giving you guys a heads up but I will be back.

btw city-cores are just pillars which = cities. All of the nation-states are underground and roughly cylindrical in shape. Pillars was just a semi-poetic way of describing the last hold-out of mankind.
Hey guys I have to leave town for 1-3 days so I won't be able to post. Sorry! I would like to return later if possible.
<Snipped quote by Rhymer>

Well, if I were to want to use as little stats as possible I might use some kind of token system.

Like every in-game year or whatever each country gets a certain number of tokens, and each battle we basically "bet" the tokens. Whoever spends the most wins the battle, but no one gets tokens replenished until the next year.

We could PM you the number of tokens we bet, that way there won't be any cheating.

I'm not saying this is a better system than the one you suggested, this is just something off the top of my head.


I love that idea..
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