Avatar of Rilla
  • Last Seen: 26 days ago
  • Old Guild Username: Rilla
  • Joined: 12 yrs ago
  • Posts: 3699 (0.81 / day)
  • VMs: 8
  • Username history
    1. Rilla 12 yrs ago
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8 yrs ago
Current It turns out that you can, if you message your friendly neighborhood moderator.
11 yrs ago
Working, essentially, second shift blows. I hate getting home after midnight. xD
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11 yrs ago
Any day now, I'll have my first kid. Mini Rilla. #Awesome
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We will never have a fully functioning system that is just the epitome of perfection.

To me, T1 is simple. It balances magic out(assuming the sheets don't point out massive differences in skill in magic), as well as physical attributes(again, plays into what's listed on the sheet). If no power level is stated, all is assumed equal. If I prep once for an attack, and Melon preps once in defense, they'll cancel each other out. Not to mention dodging and stuff.

If people want a different set of rules, why not make them - as Skally said above. Just saying 'it doesn't work', doesn't help out at all. For example, we'd still probably be using the shoddy tier system, because it was more 'bickerbicker' until someone(I think Darth) dropped off a better system for us to use.

Perhaps I, and SKally(and I think DJ) understand it better because not only have we fought here, but we've fought on Gateway(where it's used), presumably one of them fought on Animeleague, and Skallagrim, I know, fought in the Grand Tournament. In other words, we have more experience with it than just fighting in a relatively small circle.
<Snipped quote by Skallagrim>

Unlike Rilla, I GM like 2 rps and a player in about several others. Not to mention a Arena post, unlike a normal rp, requires a shit ton more detail than even an advance post needs. So unless you rather I half-ass it and hand Rilla my ass, give me time. :p I'm sure he wouldn't mind, but I might as I'm rather attached to my pretty little ass.


is it pretty? lmao.

and I GM an RP too, and have to deal with you people. :P

plus I have a little one at home, and a jobblestein.

so, just for that, I'm going to gladly accept the ass you're handing me, and then punt it. pretty or not.
<Snipped quote by Skallagrim>

Taking the rules literally doesn't mean I'm making it too difficult because it should be assumed you take rules literally unless otherwise stated. It should say, "this is just a suggestion and common sense can allow changes to these rules when necessary" or something like that. If it already does say that then I missed it and am at fault.

<Snipped quote by Rilla>

They wouldn't likely be average joe in all stats, but they may suck as badly as an average joe when it comes to defense, in which case their 1 charge would be pathetic to a 1 charge attack of someone who's good at it, is what I was getting at. Even if they are around equal power overall that sort of match-up could reasonably happen.


Hence common sense and the like. You suck at defense. Your prep needs more pee are eee pee.
Basically, it comes down to logic, common sense, and the rules.

The rules say, two concentrated attacks can break a weapon.

What's the weapon?

Bamboo on bamboo? Yes, you can break it. That's the rule.

Bamboo on diamond sword? No, you cannot. That's logic and common sense.

You just have to take each situation as it comes. If there is an issue, talk it out.
They don't, but you're assuming their defense isn't as strong as your attack. You use an average Joe as an example against someone with an epic attack, a scenario tht will almost never happen in a combat scenario. Common sense and logic come into play. If you're fighting a novice in magic with a grand wizard, an equal prep won't much help, but again, difference in power.

You will NEVER account for everything. The rules are meant for two equal level people, common sense should tell you things are slightly different based on the power difference.
Hence common sense and logic. Are you feasibly strong enough to do it? Yes/No;

Yes, based off power, strength, etc.

No, then it won't happen.
You are assuming the defense would be weaker, T1 balances it out to keep people from just saying 'I stronger, your defense can do nothing', in my view. They also refer more so to magic, which, again, is often balanced out during the selection process before the fight. Your points are valid, but would be best served for a discussion where their is a big difference in character level.

Also, back to what Skallagrim said - common sense and logic. If you have a diamond sword, and he has a bamboo stick, there is no way your sword is gonna break just because he aims at it with bamboo. That also assumes all things are balanced out prior to actual combat.
There was actually an MV where two people were doing the character accepting, after disliking my methods. At one point, a fire manipulator couldn't do more than set a leaf on fire while others were well ahead of that. Three opinions can get hectic. Yes, there are things that are purely restricted, but those also come down to subjectivity.

I disagree with 'two concentrated attacks' on a weapon, because I feel that could be more, but you have to realixe that is referring to an attack specifically on that weapon, not aimed at the arm, and happens to just hit the weapon. Sort of like specifically trying to break an arm.
If you have an epic attack, and it requires only one turn to use, you might need to reevaluate that character, or place him on a higher tier. While, yes, everything is equal per charge, you do need to use logic with it. Trusting people is almost impossible, because almost everyone tries to slip shit under the radar. Common sense and logiv should always be present, but no one has built a replacement to T1, which seems to work almost everywhere else, including the former big arena tournament.

Also, we are currently going over T1, as it seems to have fallen out of favor, new person.
Puff chests and jaw. Obviousl .
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