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And then you wake up because sadly that can only exist in the land of dreams.
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I'm really not a dog person (crippling cynophobia will do that to you) but I would protect Pombon with my life.
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Whoever designed that Froakie mission is pure evil.
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Knife of Evil is too great, prince of the robots meets his fate! Auchtertool no longer fight, killed by the wizard lord this night!
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Natsumi Aida, the Eldritch Knight - Hall of Heroes

Not many had noticed it due to all the spectacle, but a corner at the back of the room had began emitting smoke. Soon afterwards, a woman's face appeared amidst the smoke, followed by the rest of her head, then like some kind of humanoid Cheshire Cat her body quickly faded into existence. Unlike most of those in the hall, the woman was not wearing a costume; the closest thing to one she was wearing was her long black coat, which billowed like a cape as she walked towards the crowd of heroes.

"I apologize for my lateness," she said to any who noticed her arrival, with a look of grim seriousness on her face. "But the dread lord D'kala wished to awaken early." Wiping a smear of black ichor off her face, she followed the group of heroes as Pariah explained what was to come.

Well, it didn't sound that difficult, really. Compared to some of the things she'd already faced today, a simple hostage situation shouldn't be too much to handle. Rather than questioning Pariah, she simply nodded solemnly, ready for whatever was to come.
Sure, why not?
Huzzah! I was a little worried that it was too long and rambling, or that she wouldn't fit in well, but I guess I worry too much. ^^; Guess I have an intro post to write later.
I think glass control is a lot more dangerous than diamond control, honestly. Mostly because of how much easier it is to get a hold of glass. XD
Finally! I really hope it's okay. ^^;

• Name: Natsumi Aida (western order)
• Codename: Eldritch Knight Shiranui
• Age: 21
• Gender: Female
• Place of Birth: Unknown location in Japan. Currently operates out of Arkham, Massachusetts.
• Affiliations: The League (due to their close proximity, she occasionally teams up with Strix), Miskatonic University, the White Fellowship of Sorcerers (technically, due to her position as Eldritch Knight, although the relationship is a rather strained one).
• Occupation: Assistant Librarian at Miskatonic University; this is mostly an excuse for her to be close to the vast collection of occult books, though.
• Appearance:
•• Natsumi: Here we go!
•• Eldritch Knight Shiranui: And here we go again!

• Powers: Natsumi is highly skilled in magic, especially spells that invoke the power of the Great Old Ones and Outer Gods; it is assumed that the Eldritch Knights believed in the concept of fighting fire with fire. Her most notable spells are as follows:

•• Elder Sign: Both the simplest and most important spell in Natsumi's repertoire, the Elder Sign is a sigil comprosing a flaming eye at the center of a warped pentagram. It is a protective ward that guards against supernatural malevolence and evil magic. By drawing it onto a surface, it dampens the effects of harmful magic used on the surrounding area, in addition to warding off hostile magical creatures like a cross wards off a vampire; however, trying to use a simple Elder Sign to hold back the most powerful magical beings would be like trying to block a tsunami by simply standing in its way. By drawing a larger than usual Elder Sign on the ground, Natsumi can use it to either bind a summoned entity so that it does not lash out in hostility, or use it as a barrier to keep somewhat more powerful creatures out; notably, she has one of these larger signs painted around her bed at Miskatonic University.

•• Tindalos Traverse: A teleportion spell that copies the bizarre transportation abilities of the Hounds of Tindalos. By casting this spell, Natsumi is able to travel to and from any corner with an angle of 120° or less, her arrival being heralded by smoke billowing from her destination before her body materializes starting with her head and working down. If someone is holding onto her at the time, she is able to transport them with her, although she advises that they close their eyes beforehand as the space travelled through can be quite distressing and disorientating to some. However, there is a rather major drawback to this spell, that being that if it is used too often in rapid succession, it will attract the attention of the Hounds of Tindalos themselves. The Hounds are ravenous hunters, and once one spots a target it will never stop pursuing them until either they kill them, or are killed during the pursuit. The Hounds are no pushovers either, and thus attracting their attention is not something Natsumi wishes to do, making this spell far more suited to single long distance trips rather several short ones.

•• Incinerating Ire of Cthugha: Quite possibly the least subtle of all of Natsumi's spells, by invoking The Living Flame she is able to summon fire. She can use this in two different ways; either as a fireball around the same size as a football (soccer ball) which she can toss at her enemy, causing a small explosion on impact, or as a short burst of flames akin to a flamethrower.

•• Twisting Tendrils of Cthulhu: By invoking Great Cthulhu, Natsumi is able to summon small facsimiles of one of his most notable features: his tentacles. After chanting a short verse, several (between three and five) black tendrils emerge from a surface of her choice and do her bidding; most often these are used either to restrain an enemy or for a whipping attack. The tendrils are not unbreakable, however, and someone of above average strength will be able to break them if they struggle enough; those with superstrength don't have to do much more than flex to break them. The tendrils will dissapate on their own after about three minutes.

•• Conference of the Crawling Chaos: Whilst being a relatively simple spell, this is also technically one of the most potentially dangerous spells Natsumi knows. For this spell summons one of the many avatars of the Outer God Nyarlathotep, allowing the summoner to ask him any three questions. The Crawling Chaos has a vast wealth of knowledge, and sometimes it can be well worth the risk to interrogate him on several subjects. However, Nyarlathotep is a capricious being, and is the only Outer God who both possesses a personality of his own and revels in acts of evil; he will often only half-answer a question, leaving out otherwise important information, or otherwise twist the truth until it becomes indechirable from lies. He takes great joy in driving humans to madness, after all. He could very well answer much more than three questions, but he considers this a formality that he refuses to change. As a god with other a thousand avatars, there is no telling just what he will end up looking like, although when dealing with humans he seems to prefer taking human form; his most favoured avatars are an opulent Egyptian pharoah, an infamous European dictator, and a silver haired Japanese schoolgirl. Before this spell is cast, proper precautions must be taken; Natsumi must draw a large Elder Sign on the ground where she intends to perform the summoning, otherwise the avatar will be free to do as it pleases until stopped. Thankfully, the avatars are an immensely distilled shadow of the true Nyarlathotep's power and thus are not godlike; they are still at least somewhat superhuman and all share the Creeping Chaos's maliciousness and utterly nihilistic worldview, leading to rather unpleasant things happening if they are set loose. As his avatars almost invariably take the form of humans, they can be killed like one, and doing so will negate the summoning.

•• Threshold of Yog-Sothoth: A rather useful utility spell, allowing Natsumi to store various items (most notably her sword and armour) in subspace until she needs them. She is only able to store ten items at a time in this way, and her sword and armour automatically take up two of these spots. When storing an item, it simply blinks out of existence, but when retrieving one an iridescent globe descends from a small crack in space/time which quickly seals up; as soon as she touches the orb it shatters into countless pieces, revealing the item inside. The only difference is when she summons her armour, in which case the globe will appear around her, before shattering to reveal her now wearing the armour.

• Skills: Natsumi is a highly skilled combatant, both unarmed and with her sword. Whilst she's by no means the best in the world, she can hold her own quite well in a fight. She is in excellent physical shape, taking care to make train her body in order to be prepared for combat at all times. She also possesses above average intelligence, especially when it comes to literature, mathematics and languages. She is fluent in Japanese, English, Arabic and Latin, as well as knowing a few phrases of certain dead languages (mostly for the purposes of spellcasting). As she has been trained to battle creatures who could easily flay the minds of all who so much as glance at them, reducing them to a quivering pile of gibbering insanity, Natsumi has mentally conditioned herself to resist such things. As such, not only can she stare down the very faces of insanity without so much as batting an eyelash, but she is also naturally resistant to mental interference, mind control or other unwanted telepathic effects.

• Equipment/Resources:
•• Dragonrend: Natsumi wields the magical sword Dragonrend (although she occasionally calls it "George", as it contains the spirit of her former teacher and surrogate father). It is seemingly unbreakable and never loses its edge, although other than that against most targets it acts just like you'd expect a regular sword to. It has no super cutting edge that can slice through anything, or any other enhanced abilities like that. However, it is rather adept at harming the supernatural; any wounds caused by it to inherently supernatural beings such as demons, the undead or cosmic horrors will heal incredibly slowly, no matter what supernatural healing abilities the target may have. Larger, more powerful versions of these creatures can easily shrug off more than a few wounds like this.

•• Eldritch Knight Armour: Natsumi's armour is usually stored in subspace, and she only even reserves its usage for the toughest of opponents. Whilst it is being worn, her pain sensors are dulled and the limits her body subconsciously imposes are slowly broken down, giving the impression that her strength and speed are steadily increasing to superhuman levels. However, prolonged usage of the armour will lead to her limits being broken done completely, and these limits are imposed for a reason. Eventually, her body will begin to break down with every hard blow she throws, and eventually after that any movement she makes will shatter her own bones and cause her muscles to burst. Through sheer force of will and the lack of both psychological limiters and pain she will continue moving until her body disintegrates within her own armour (note: in his final battle, George did not fight in his armour for this long, even if he still fought in it for long enough to exacerbate his fatal wounds; otherwise Natsumi would not have had a body to bring back). Whilst the armour is strong enough to provide her a noted increase in durability to begin with, eventually the strength will begin to backfire as it only makes the situation she faces whilst wearing it for a prolonged amount of time even worse. This is not only the reason that she reserves using the armour only for the toughest of opponents, but why she usually limits herself to only using it for three minutes at a time if possible during the rare occasions she does use it.

•• Miskatonic University: Natsumi generally operates out of the prestigious Miskatonic University in Arkham, Massachussets, and lives in a room on-campus when she's not out of town. The Miskatonic University library, for whatever reason, contains one of the most extensive collections of occult works in the world; most notably, it contains one of the very few genuine copies of that most infamous tome, the Necronomicon, as well as copies of such notorious volumes as the Unaussprechlichen Kulten, the Book of Eibon, the Alice Grimoire and the King in Yellow, amongst many more. As such, it is an almost indispensable resource to the Eldritch Knight.

• Weaknesses: Aside from what has been noted already, Natsumi is physically a regular human. A well trained, atheletic human, but a human none-the-less, and is a mere mortal who can be killed by conventional means.

• Psychological Profile: A stoic, no-nonsense kind of person who treats her role as Eldritch Knight with utmost seriousness. She is a woman of few words, although this is only partially due to her stoic nature; she's actually not very good with people and thus tries to avoid prolonged conversation. If she ever actually gets going, however, those who talk with her will discover that despite her seemingly dour nature she actually possesses a rather dry sense of humour, no doubt picked up from George. She can also be rather sarcastic, although she is usually more upfront about this. As a knight, she believes that it is her duty to protect as much human life as possibly; not only does she go to sometimes extreme lengths to save others, but she outright refuses to kill another human unless all other options are exhausted, and even then she will end up even more dour than usual for quite some time afterwards. Natsumi has little love for the White Fellowship, as she (admittedly somewhat irrationally) blames them for the death of her surrogate fater, George St. Maurice.

Natsumi is an avid reader, and it seems like she goes nowhere without a book. Most of the time she doesn't care much which genre she reads as long as she's reading something, although one thing that she will insist on is that she reads novels only from a printed hard copy. She dislikes e-books, and refuses to read from them. In addition to reading, she also picked up a love for classic rock from George; her personal favourite bands are Blue Oyster Cult (in fact, Fire of Unknown Origin is her favourite album), Queen, Black Sabbath and basically any band Ronnie James Dio even sang for.

It is not rather apparent and doesn't exactly come up much due to her general nature, but Natsumi is in fact bisexual. It's nothing that really bothers her much, and she's perfectly comfortable with it, but she usually believes there are more important things to attend to most of the time.

• Biography:
...I guess I really need to kick this into overdrive and get this finished soon, then. ^^;
Oh, um... I kind of want to make a little note due to all the namedropping that's been going on, but... Before anyone mentions anything like the Sinestro Corps, Red Lanterns, etc., I think it'd be a good idea if the Green Lantern Corps were the only Lanterns operating at this point in time. For one thing, it means we can use things like the founding of the Sinestro Corps as plot points later on, which would be kind of neat to play out.
Trooper Alexis Radclyffe

After toasting a few of the stragglers with a look of grim indifference of her face, Alexis turned to the Interrogator as he began issuing further orders. She still held a tight grip on her flamer in case there were any more of the mutants and bandits in hiding, waiting to ambush the group if they let their guard down.

Not that they would, of course. But it payed to be cautious.

As she dutifully listened to her new orders, she couldn't help but scowl at the guardsman who spoke out of turn. Sergeant Cade of the Kronus 1st (if she remembered rightly) looked far too smug for his own good; she couldn't believe such a man had seen real combat, let alone been promoted to sergeant already. Clearly, either he was promoted due to nepotism or his regiment was severely short-staffed. Either way, Alexis didn't like him; he seemed like he'd be the first one taken out once any real fighting began. It didn't help that out of the two teams he had suggested, the only woman on his team was the techpriest, but Alexis wasn't sure if she really counted as one anymore or not.

"As the ogryn says, know your place," she practically growled. "On Praetoria we learn to follow the judgement and orders of our superior officers, and the Lord Interrogator outranks everyone else here. Besides..." Her voice lowered as she continued, knowing too well that she was about to be insubordinate herself. "I wouldn't want to see a gloryboy like you be outdone by a group of women. It would probably stain whatever reputation you have."

Truth be told, whilst most of the time people tended to treat her with ire for no discernable reasons, sometimes she really brought it on herself.
BlackSam3091 said
And I agree, Aquaman should always have a beard!


Why would anything think he shouldn't have one? He just looks so much more badass with a beard. XD

...Favourite superhero in general is... Kamen Rider Fourze, and not just because rocket-propelled drill kicks. Favourite western superhero is probably a tie between Judge Dredd and DC's Captain Marvel, I guess.
And back in the game, I guess. ^^; Hope that's okay.

...I hope I'm not going overboard with the accent.
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