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Nation Name: Republic of Acrad

Type of Government: Stratocracy

Head(s) of Government: General Commander Ovald Regix

Population: 25,000,000 registered citizens and an unknown number of non-citizens including other races.

Climate: Mostly an arid desert, with small spots of savannah and oasis sites and a dry shurbland in the North-Eastern part of the nation where most of the urban centers and settlements are situated.

Religion: Multitude of religions.

Magic: Only techmaturgical (technology running on magical source)

Nation relationships:
Soven-Ampara - Acrad struggles to maintain cordial relationships with Soven-Ampara in order to cast more and more influence over the neighbour. They represent a strategic flank and an economic source of food from their fertile lands.

Fenice - Economic trade routes and anti-piracy pact.

Hastur - Uneasy, hostile tensions between the two nations due to long history of Hastur aggression and republican propagandistic demonization on them and their culture. Regional competing political power. Threat to southern security, and oil rich land ripe for conquest.

Andria - Historical disputes over small pockets of border territory, in the present Andria and Acrad maintain a neutral-friendly relationship out of economic necessities for both nations.

Vaesen - Unrecognized territory. Not aware of existence.













Flag:

Nation Name: Republic of Acrad

Type of Government: Stratocracy

Head(s) of Government: General Leader Ovald Regix

Population: 25,000,000 registered citizens and an unknown number of non-citizens including other races.

Climate: Desert arid, with small spots of savannah and oasis sites.

Religion: Multitude of religions.

Magic: Only techmaturgical (technology running on magical source)

Nation relationships:
Soven-Ampara - Acrad struggles to maintain cordial relationships with Soven-Ampara in order to cast more and more influence over the neighbour. They represent a strategic flank and an economic source of food from their fertile lands.
Fenice - Economic trade routes and anti-piracy pact.
Hastur - Uneasy, hostile tensions between the two nations due to long history of Hastur aggression and republican propagandistic demonization on them and their culture. Regional competing political power. Threat to southern security, and oil rich land ripe for conquest.
Vaesen - Little to no interaction for now. Unknown potential.













Interested
-removed-
Reserved for GM
-removed-

Vincent Paulson
34 | Male | 1.82 m | AB+


General Information


NAME: Vincent Paulson

ALIASES // TITLES: Uncle Paulie

SEX: Male

AGE: 34

APPEARANCE: A stocky built man with both muscles and fat, usually dressed in a simple black trenchcoat, with standard shirt and tie. His face is usually noted for bearing a greater age than his real one, with mild scars from bygone events. He spots one natural brown right eye that usually turns dark green when exposed directly to heavy lightning or when heavily drunk, and a cybernetic prosthetic right arm . He has several small tattoos spread across his upper forearms, many from prison culture and only a few with certain specific symbolism. His sleek black hair is usually kept short with a combover to hide the start of a receding hairline. Vincent almost always shaves, at certain times leaves a slight stubble, underneath his broad and small nose.

OCCUPATION: A troubled youth, Vincent found himself among the ranks of the underworld criminal organisations, particularly noted for being the thug of William "Willy" Calluzzo, the boss of the renowed Calluzzo crime family. His early twenties were dominated by racketeering, intimidation, money laundering and illegal firearm, cybernetic enhancements and drugs posession. Together with this low life, Vincent was also the mafia's personal spy, spending much of his time among the rabble of the streets in order to gather intelligence regarding anything, from the pattern of the police patrols in the neighbour to watching the daily lives of the recruits of the criminal underworld. After a drug business transaction gone wrong, Vincent was imprisoned together with several members of the crime family and only at the behalf of Don Calluzzo himself could Vincent serve only a 10 year sentence in the prison. Now, after a decade in prison while cut from most of his past life, Vincent found himself forced to adopt society's standards of today and thus, seek employment as the private investigator of Campbell's team.

CAMPAIGN TEAM POSITION: Being the personal detective of Campbell means, most of the times, to pick up the phone and answer when the big man is calling. Altough considered part of the team itself, Vincent is regarded as some sort of "auxiliary", an unofficial team member. Campbell instructed Vincent clearly to keep a low profile as possible, especially when his political status is at stake. Vincent is the man that will investigate rivals, especially looking for dirt to smear any potential political rivals. Any job that requires dirty hands? The team calls Vincent, for he's the eyes and ears of Campbell among the streets.

Psychological Profile

Manipulative | Mildly Sociopathic | Responsable | Frugal | Analytic | Daydreamer


PERSONAL GOAL: Vincent's persoanl goal is to get his life back on track and offer a better future to his sister and her fatherless child.

CAMPAIGN GOAL: Vincent's main reason for seeking Campbell's employment was because the big man offered an average enough stable payment for Vincent for the time being. It remains to be seen what kind of ambitions or connections Vincent might display later.

PERSONAL PHILOSOPHY: The only thing sacred to Vincent in this world is family, both his blood one and the criminal organisation. Where he lacks in empathy, he makes up in responsability foremost to his own self. He also inherited the philosophy of hypermasculinity from his father, detesting any behaviour that might not resemble a masculine one by traditional standards. Personal motto? "Gotta enjoy the little things in life, such as as an ice cream in the summer or a hooker here and there."

POLITICAL PHILOSOPHY: Vincent is a fierce critic of heavy non-essential cybernetic implants, and views those heavil augmented as similar to degenerate drug addicts who mutilate their bodies because that's "the fashion". He's also a patriotic american, not to mention racist both ironically for the jokes and unironically at times.

SECRETS: Perhaps the biggest secret is his past's criminal life, for it could ruin his future legal employment options and draw attention from the police once again.

FEARS: The biggest fear for Vincent is to end up alone without a family and a purpose in life.

REPUTATION: Many old friends, especially from the mafia, still fondly remember Vincent for his charisma and "talk less, more action" approach to things, but there are many who harbour bitter resentment for Vincent, including wifes of murdered rivals, children without a father and victims of his criminal abuse.

LIKES: Women, whiskey, gambling, brawling, listening to old music

DISLIKES: Effeminate behaviour, police, insects, boring work

QUIRKS: Vincent is still an old school type of character, refusing to become strangled in an endless modern conformity. Many call him "Uncle Paulie" because he is dressed as classic and archaic as he can.

PLACEHOLDER HERE, NEED TO FINISH IT LATER

”Character Quote”

Operative Information


AUGMENTATIONS:

Engitech Prosthetic Hand Augmentation X.20 - Due to a severe brawl in his youth that almost killed him, Vincent's left eye and right hand had to be replaced with augmentations. His right hand was, at that time, the most affordable average wrist augmentation he could find, and he adorns it to this day, tending weekly to his arm in order to ensure it functions and optimal parameters. Altough old in design by today's standards, his Engitech wrist still manages to be very helpful, especially when circumstances require brute force and resistance.

Engitech Orbit X.20 Series - Part of the same generation as his right hand, his blue cybernetic eye requires same maintenance.

EQUIPMENT: A black suitcase for documents, a brass knuckle and a standard pocket Glock pistol.

SKILLS:
- Handy with street brawling
- Average knowledge of firearms

FLAWS:
- No regards to privacy of people
- Short temper


I modified the sheet a bit to change the position in Campbell's team to 'private investigator'

Vincent Paulson
34 | Male | 1.82 m | AB+


General Information


NAME: Vincent Paulson

ALIASES // TITLES: Uncle Paulie

SEX: Male

AGE: 34

APPEARANCE: A stocky built man with both muscles and fat, usually dressed in a simple black trenchcoat, with standard shirt and tie. His face is usually noted for bearing a greater age than his real one, with mild scars from bygone events. He spots one natural brown right eye that usually turns dark green when exposed directly to heavy lightning or when heavily drunk, and a cybernetic prosthetic right arm . He has several small tattoos spread across his upper forearms, many from prison culture and only a few with certain specific symbolism. His sleek black hair is usually kept short with a combover to hide the start of a receding hairline. Vincent almost always shaves, at certain times leaves a slight stubble, underneath his broad and small nose.

OCCUPATION: A troubled youth, Vincent found himself among the ranks of the underworld criminal organisations, particularly noted for being the thug of William "Willy" Calluzzo, the boss of the renowed Calluzzo crime family. His early twenties were dominated by racketeering, intimidation, money laundering and illegal firearm, cybernetic enhancements and drugs posession. Together with this low life, Vincent was also the mafia's personal spy, spending much of his time among the rabble of the streets in order to gather intelligence regarding anything, from the pattern of the police patrols in the neighbour to watching the daily lives of the recruits of the criminal underworld. After a drug business transaction gone wrong, Vincent was imprisoned together with several members of the crime family and only at the behalf of Don Calluzzo himself could Vincent serve only a 10 year sentence in the prison. Now, after a decade in prison while cut from most of his past life, Vincent found himself forced to adopt society's standards of today and thus, seek employment as the private investigator of Campbell's team.

CAMPAIGN TEAM POSITION: Being the personal detective of Campbell means, most of the times, to pick up the phone and answer when the big man is calling. Altough considered part of the team itself, Vincent is regarded as some sort of "auxiliary", an unofficial team member. Campbell instructed Vincent clearly to keep a low profile as possible, especially when his political status is at stake. Vincent is the man that will investigate rivals, especially looking for dirt to smear any potential political rivals. Any job that requires dirty hands? The team calls Vincent, for he's the eyes and ears of Campbell among the streets.

Psychological Profile

Manipulative | Mildly Sociopathic | Responsable | Frugal | Analytic | Daydreamer


PERSONAL GOAL: Vincent's persoanl goal is to get his life back on track and offer a better future to his sister and her fatherless child.

CAMPAIGN GOAL: Vincent's main reason for seeking Campbell's employment was because the big man offered an average enough stable payment for Vincent for the time being. It remains to be seen what kind of ambitions or connections Vincent might display later.

PERSONAL PHILOSOPHY: The only thing sacred to Vincent in this world is family, both his blood one and the criminal organisation. Where he lacks in empathy, he makes up in responsability foremost to his own self. He also inherited the philosophy of hypermasculinity from his father, detesting any behaviour that might not resemble a masculine one by traditional standards. Personal motto? "Gotta enjoy the little things in life, such as as an ice cream in the summer or a hooker here and there."

POLITICAL PHILOSOPHY: Vincent is a fierce critic of heavy non-essential cybernetic implants, and views those heavil augmented as similar to degenerate drug addicts who mutilate their bodies because that's "the fashion". He's also a patriotic american, not to mention racist both ironically for the jokes and unironically at times.

SECRETS: Perhaps the biggest secret is his past's criminal life, for it could ruin his future legal employment options and draw attention from the police once again.

FEARS: The biggest fear for Vincent is to end up alone without a family and a purpose in life.

REPUTATION: Many old friends, especially from the mafia, still fondly remember Vincent for his charisma and "talk less, more action" approach to things, but there are many who harbour bitter resentment for Vincent, including wifes of murdered rivals, children without a father and victims of his criminal abuse.

LIKES: Women, whiskey, gambling, brawling, listening to old music

DISLIKES: Effeminate behaviour, police, insects, boring work

QUIRKS: Vincent is still an old school type of character, refusing to become strangled in an endless modern conformity. Many call him "Uncle Paulie" because he is dressed as classic and archaic as he can.

PLACEHOLDER HERE, NEED TO FINISH IT LATER

”Character Quote”

Operative Information


AUGMENTATIONS:

Engitech Prosthetic Hand Augmentation X.20 - Due to a severe brawl in his youth that almost killed him, Vincent's left eye and right hand had to be replaced with augmentations. His right hand was, at that time, the most affordable average wrist augmentation he could find, and he adorns it to this day, tending weekly to his arm in order to ensure it functions and optimal parameters. Altough old in design by today's standards, his Engitech wrist still manages to be very helpful, especially when circumstances require brute force and resistance.

Engitech Orbit X.20 Series - Part of the same generation as his right hand, his blue cybernetic eye requires same maintenance.

EQUIPMENT: A black suitcase for documents, a brass knuckle and a standard pocket Glock pistol.

SKILLS:
- Handy with street brawling
- Average knowledge of firearms

FLAWS:
- No regards to privacy of people
- Short temper

Name of Nation: Republic of Athia


Species: Mainly humans, notable communities of other races

Culture and Society:



The athian society can be split in three main branches:
- Vassalots, who compose a good part of the general population. These men and women are regarded as free citizens of the republic, and are equally protected by rights and have to abide by obligations and rules. Their main dominions include farming, craftsmanship, building, etc.


- Domnetaries, essentially families of land owners. They often employ vassalots on their lands in exchange for payment such as coins or various other methods including food or housing. Domnetaries have access to education and medicine, and usually represent the authorities, imperial accountants and so on. Domnetaries are also the knight class of Athia, with many military career men coming from this social class.


- Nobiles, the elite wealthiest families of the republic. Purple is the colour of choice for the nobiles, for it is hard to get and expensive to manufacture. They are the business moguls, senators and generals of the army, patrons of public works and art. Various families are scattered around the republic, each with their own sphere of influence around the realm.


The political system of Athia is centered around a stratocracy, which requires each citizen at the age of 19, regardless of social status, to serve in the land and naval forces of the army. The citizens who have completed their 10 year military service receive full voting rights, aswell as the permission to hold public political positions. Each urban center has a district that it governs on a local level, where representatives of Vassalots, Domnetaries and Nobiles meet once a semester in the year to discuss matters regarding regional problems and vote on regional matters. Nationwide decisions will be discussed and voted in the senate of the republic, where there is a general assembly of elected representatives from each district of the nation. In times of war, the general assembly vote to establish a dictator for a shord period of time to lead the nation in times of war or severe crises.

The Church of the Archangel is the main religious body in Athia. The Archangel is the only God of Athia. He is said to a spirit that came to be embodied by the collective prayers of the ancestors, who tousand of years ago descended upon his golden mount from the sun and led Athia to overthrow the tyrannical rule of mages. The Church shuns all types of magic, and regard them as degenerate and abnormal. There is a church funded para-military organisation called 'The Inquisition' which is sponsored by the state and it's primary objective is to hunt down and destroy any magic presence within the republic.

History:



Territorial Claims:


Economy:

Athia exports and imports all kinds of goods from all over the world due to it's strategic position. Main athian specialities are their wood, coming from the well known athian trees that dot the southern coast entirely. A hard type of wood that is especially prized for ship building. The Western Mountains of Athia provide the nation with lots of precious metals, but most importantly it provides materials such as iron, copper, bronze and so on, which are used for many things. Athia generally benefits from most of the known resources, aunless magical or unique to certain regions.

Army:
The land forces are commonly referred to as 'Legions', each numbering about 5,000 men, further subsidized into various units with the lowest one being the squad of 10, where 8 are regular soldiers and two are auxiliary soldiers, one an officer and one a petty officer. The officer is in charge of the squad, and the petty officer manages the administrative duties like holding the squad's journal, identity tags of each member and other bureaucratic work.

The legions are separated into three main branches:
-> Infantry


Ideal infantry for scouting, garrison and general patrol. Armed with standard spears and rounded shield.


Ideal for all around tactics, especially shock. Steel helmet and neck protection, leather cuirass and two sets of axes, one for throwing before close-in and one to use in combat. Smaller kite shield.


Ideal to tie the enemy down in one place and exceptional durability in battle, main bulk of the army. Equipped with chainmail or scale mail, either spears or swords and a kite shield for additional protection.


Standard archers of the legions.

-> Cavarly


Light cavalry is mainly composed of horse archers that are equipped with swords. Athians prefere to use heavy shock cavalry in fights, however horse archers are well able to attack by swords if they are required.


Exceptionally armoured in order to survive projectiles. Heavy cavalry is very much prized in the warfare tactics of Athians, and they are composed mainly of nobles.

-> Auxiliaries



Navy:









Traits:
Martial republic - Democracy within the republic is dictated by and centered around military, effectively a stratocracy where all free citizens are required to serve in the military for 10 years in order to gain republican rights, such as voting.
Pros - Maintains a very good and complex military, with a rigid hierarchy. Land forces prowess is considerable, fielding light and heavy infrantry and machines of war. Civil service and military service is not distinguished, as during peace the military acts as public employees, whereas they are tasked with building, maintaining roads, correspondence and law enforcement act. Vast human resource for military service.

Crusade of religion - religious piety and tradition in the lives of the people lead to both advantages and disadvantages.
Pros - Fierce religious indoctrination can boost the morale if the Church declares a 'Holy War'.
Cons - Intolerance to magic.

Crossroad of worlds - the position of Ahtia between West and East provides a good control over the trade routes and combines technological knowledge from both hemispheres.
Pros - economic powerhouse, capable of exporting and importing all manners of goods known on both sides of the world.
Cons - piracy and thieves plague the remote parts of the republic, corruption.

Land of the Four Rivers - the majority of eastern settlements are along river banks for the arid climate in the East won't allow sustainance otherwise.
Cons - due to the arid climate and the presence of the deserts in the East, fertility in the eastern half of the Empire is very fragile, concentrated on river banks. The republic relies on considerable food imports from all over the continent in order to sustain the high population in the urban centers.

Foreign Relations: Neutral, trade relationships for the most.

Rolls: (Rolled by GM in the Discord Server. Just ping me, and I’ll roll as soon as I’m able.)

Land Area: 17 (7+10)
Land Fertility: 10 (8+2)
Development: 19
Land Power: 20 (19+1)
Naval Power: 12 (16-4)
Economy: 16 (14+2)
Magical Reserves: 3 (9-6)
Magical Sophistication: 1

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