Avatar of Ryonara
  • Last Seen: 4 yrs ago
  • Old Guild Username: Malakaus
  • Joined: 13 yrs ago
  • Posts: 1817 (0.40 / day)
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    1. Ryonara 13 yrs ago

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9 yrs ago
Current Just because you "fight a good fight" doesn't mean you didn't do horrible things.
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9 yrs ago
Not feeling too great everyone. Sorry if you're waiting on me.
10 yrs ago
I'm sorry for anyone who was waiting for me. Some real life stuff happened, but for now things seem calm. I'll try to post in my RP's ASAP.

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As per usual, Ebon kept to himself the entire way there. Even when they arrived to the police station Ebon said nothing, just listening intently. When it was time to figure out their plan Kess and Skyra made the sensible decision of keeping the group together. While Ebon couldn't say he'd enjoy their company (Not that he dislikes it either), it was the best tactical decision to stay together. He wasn't so enthusiastic about the idea of splitting into partners when Kess mentioned it, but he at least could see the reason why. They did need to cover more ground considering that there's five different areas they need to watch over. But when it looked like it was time to chose partners Ebon quickly made his decision.

"I'll go with Skyra Dawn and patrol the Comshops and the Horn of Plenty. Any objections?"
What's going on for the KESS team mission?
Posted. Are we going to head strait to the mission or will there me more chances for our team to interact with each other, chatting and such? Because I'll tell you in advance, Ebon's not going to say much, which means I won't be around to respond much.
Ebon just shot a glare at his teammates. Krysanthe arrived and introduced herself as though this was the first time they met. Thinking that she's just forgetful like that, he didn't bother to respond to her. Next came Sepia, or at least she made herself known when she began to wallow in despair for some reason or another. Something about the end times, he quickly ignored her as soon as she dropped to her knees. Skyra was the last to arrive, agitated and late. Ebon just sighed, rubbing his eyes and turning around to walk towards the airships.

"We'll all here now. Let's find out ship and get this over with."

Lifting his heavy shield off the ground Ebon made a beeline towards the airships that were going to take them into the city. He doesn't suspect much trouble, if anything he suspects that his own team was going to make more trouble than finding them. He tensed up at the thought and let out an exasperated sign. He was already starting to feel disappointed.
Another day, another injury. Barely opened up shop for an hour and a man comes in with a wounded wrist. Apparently mishandled his axe and dislocated it. Nanuni was a good sport about it however and gave him a quick treatment. Next came in the usual customers; those who required medication for their ills and ailments. Like clockwork Nanuni went from opening shop to measuring pharmaceuticals. An old lady who needed medicine for digestion, a little boy who needed medicine for his ear infection, a couple who had a... Social disease. Those were a bit tricky, but Nanuni had just what they needed.

The first few hours were hectic as usual, but business was business. Before long people began to clear out and Nanuni had an empty lobby once more. She did a quick count of today's earnings, deducing that she made enough today to pay off the rent of her shop. But she also needed to use some of this money to purchase more ingredients for more medicine, and while she has a solid stock right now, it was better to have too much than not enough. And with the current political climate around Sothia, Nanuni felt like her services was going to be used much more often.

She looked down at a news pamphlet from the market yesterday. The Kroven Dynasty and the Lorean Empire where in a cold war over the Driahn Peaks. Nanuni just didn't get it. Warring over that land wasn't something worth doing. Both nations were quite self-sufficient as they were, and short of finding some world-destroying super weapon in the Driahn Peaks there was nothing that either side would gain that would tip the scales that much. They would destroy each other for what amounts to a better breakfast and gaudier jewelry. At least that's how Nanuni saw it. She mostly hated the idea that there was going to be a war between the two nations and poor little Sothia is going to be caught in the crossfire. Nanuni herself claims to be neutral, though she can't help but to say that if the two nations were going to fight each other anyways, she'd like it if the Lorean Empire came out on top. Her family was there, and as much as she wanted to put distance between herself and them, she wasn't going to condemn them to a life in the Kroven Dynasty. Who knows what they'd do.

Shaking these thoughts off Nanuni went to the front of her store and flipped a sign over. "Out for lunch" it said. Even though Nanuni might not actually go and get a bite to eat, she'd like to get some fresh air for a few minutes.

---

The joys of sleeplessness was something to behold. Suddenly one could be productive at all hours of the day and night, with the only issue being the lack of others who would also participate during those hours. For Veira however she didn't care for the company; it distracted her from her work. She had many orders to fulfill and promised her buyer that by the end of the week, she'd have a hundred magical swords for him and his soldiers. And to acomplish that Veira worked day and night, sparing only two or three hours to eat, wash, and rest before getting back to the task of creating the swords. She was working with one of the city's more reputable inventors to help divide the task of sword smithing, though when it came to the enchanting she took over all operations.

By the time morning came Veira was half-way finished with her order, and still had five more days before her deadline. Fifty magical swords were made so far, enchanted for increased durability and to be able to maintain a constant honed edge. Of course that was a given; a skilled smith could accomplish something like that easily and without the price that Veira charged for. For that extra bit of flash, Veira also had these swords capable of producing a heated edge, to burn through the flesh and armor of the wielder's enemy. So long as that armor wasn't too tough anyways: It costed a lot of money to put a decent fire enchantment on an iron sword, so she weaved a weak enchantment into most of them. Against barbarians and peasants these blades would work wonders, but against plate armor? Well, if her client wanted a weapon against heavy armor, he should have asked for maces instead of swords. Didn't matter to Veira; she was already half-way through and wasn't going to back down now.

Though it was about time that she took an hour off to get some breakfast. A growling in her stomach signaled her of her hunger, and the smell of sulfur and fire told her that she should wash herself. Veira liked to think of herself as a socialite when off the job, and it wouldn't do well for her reputation if she strutted about town covered in grime, even if it was part of her occupation.

"Alright, break time! I'm going to go wash up and find myself something to eat. Be sure to have the swords ready for me when I come back. Shouldn't take more than an hour."

Hanging up her work apron and gloves Veira headed back to her home near by to wash up. As she left she wondered if she should cook her own breakfast or maybe look in the town for something to eat.
Ebon's arrival to Beacon, his trip to Ozpin's office, and beeline strait to his dorm happened quickly. There wasn't much fanfare or introductions made. He changed into his pajamas and headed strait to sleep. The next few days Ebon attended his class but stayed in the background. People might have known his name by than, seen his weapon in action, know his face, but he never talked to anyone. Just fine with him, he wouldn't know what to say if someone did try to start a conversation with him. On his fifth day at Beacon the team was given their mission. His team, "KESS", had chosen a simple patrol job. A couple of the city guards came down with the flu and the students were going to replace them. "Easy enough..."

As one of the team members who went to bed the earliest, Ebon was the first to wake up and one of the first to arrive to the hall were the missions were being doled out. He didn't really listen to Professor Port talking, deducing that it was entirely boisterous rambling and introductions. He stood there, fully equipped, ready to embark on his mission ASAP. The only reason Ebon didn't go and find the airship was because he was suppose to meet with his team here. He supposed it was his fault for going on ahead of them, but thinking about it he didn't really care. He just wanted his credits and his money.
<Snipped quote by Agent B52>

I've seen him lurking around.

Only a few hours left for posts in the evening, folks.

@New people, none of you have posted yet even though you have clearance. What's up?


Sorry, I've been busy. I'll try to get something for Ebon today.
Name: Veira Katalmach
Age: 66
Gender: Female
Race: Elf (Specifically A High Elf)
Appearance:

Personality: Veira is haughty and arrogant, but she keeps her promises and likes to be generous. She has a bad habit of annoying others through pranks and trickery, but ultimately she does what she can to help others. She can be very petty however and isn't immune to hating you for it, and can go out of her way to be a real bitch if you have wronged her. But if you can tolerate her foolishness and accept her charity than you'd gain a loyal friend from Veira.

Background: Veira comes from a long line of Elven Enchanters; those who imbue magical powers into mundane objects. Only those who remain loyal to the family would ever be taught the ways of their magic, which Veira chose to do at a relatively early age of thirty. When she made her decision they trained her in the secret magic. The secret was that magical enchantments were actually infused into the object during creation, and the effects themselves depended on the materials used. From simply strengthening a weapon to giving it restorative qualities, the powers of Veira's magic was limited only to her supply. Once she had mastered the magics she left her home to create shop on the island of Sothia, where she has spent much of her life selling and creating magically enchanted items to the townsfolk and travelers.

Moral Weakness: Veira really hates it when people accuse her of being arrogant. She would say that she's just confident in her abilities and it's not her fault that everyone else has self-doubt. She can get very defensive when people think she's full of herself, which only serves to make her prove that she really is full of herself when she'd go out of her way to prove what she's capable of.
Moral Immunity: Veira cares very little about what skills she doesn't have. Sure she may not know many languages or how to use a sword or manage a guild, but she won't care about that at all. She would still judge you based on what she does know (Which may be a lot of a little depending on the subject) even if she lacks the skills on the subject she's critiquing.
Skills:
Enchanting - Veira's brand of magical enchanting requires is a bit more complex techniques than some of the more conventional forms, though she has various ways to make things simpler. The biggest factors of what sort of enchantment she can put on an object is defined largely by the material it's made of. The most versatile of these materials is plain old iron. It can be infused with a large variety of enchantments (but only a few enchantments at a time), though certain other materials can provided stronger or unique effects that iron cannot replicate. This can also be used to create magical potions/poisons. Veira is considered a master of her magics, so she can enchant just about anything if given enough time. Note that she needs to actually create said object for a permanent enchantment. She can inscribe magical runes of certain effects onto objects to give them magic powers as well, but this method is limited; the effects will only last for a short while, and any damage to the inscription will also remove the magical effects.

Scholarly - Veira is well read and has knowledge in a wide variety of subjects. Her knowledge is limited to book learning however, and she doesn't have much practice despite how much she may know. Veira is also very good at memorizing details at a glance and is a quick thinker thanks to her scholarly ability.

Sword Trained - A hobby Veira picked up when she was young. She knows how to handle a sword and actually has one enchanted with magic. She prefers one-handed swords, though she has techniques to utilize both hands.
Other: Veira's sword is magically enchanted to be able to take on different qualities and traits depending on what other magical items it makes contact with. Namely, it can "Copy" those effects onto itself, at least ones that make sense. For example if it is used to block a fireball it will become a flaming sword. It if cuts a creature that drains life, the sword will be able to drain life as well. The effects are only temporary, though Veira can make them permanent if she has special crystal orbs specifically crafted to contain magical powers. These crystals she calls "Materia". Veira's own sword can hold up to eight of these crystals.
Name: Nanuni Yawni
Age: 56 (A young adult for Gnomes, though Nanuni still feels pretty old compared to humans)
Gender: Female
Race: Gnome
Appearance:

Personality: Nanuni can be rather childish and immature, and she likes it that way. She's not a very serious person and is prone to flights of fancy that could last anywhere between a couple of hours to a couple of years. That's not to say that she doesn't know and understand more "adult" knowledge, such as sex and death, but she chooses not to dwell too much about those sorts of things. Nanuni can be caring her own way. While her attempts can be complicated and misguided, her heart is in the right place. She will always jump at the chance of making new friends and trying her best not to make new enemies.
Background: Nanuni was born and raised in the Lorean Empire. Her folks were doctors who treated injuries and infections, from broken bones to heart complications. They wanted Nanuni to follow their path and become a doctor, but she had other interest. She wanted adventure, to see the world. Her parents weren't so excited however; they wanted her to start learning at a young age as they knew if she was allowed to venture out on her own, it could be centuries before she comes back. They sheltered her from the world, limiting her ability to access the outside. They chose what she could read, what people she could meet. She felt like a prisoner by her own parents. Eventually she had to escape.

It took her about twenty years of deceiving her parents, but once they allowed her to leave home unattended she took that chance and left the Empire. All she had with her at the time was some money she had stolen from her father, the clothes on her back, and the knowledge she had. But once she was freed from her parent's grasp she was able to experience the world in all it's glory, and all it's horror. She went everywhere from cities that were works of art, to blight infested hellholes that she used her skills to help out, even just a little. Nanuni remained cheerful despite whatever hardships she faced. This is what she wanted, and she would have no regrets.

Nanuni arrived in Sothia when she reached her fiftieth birthday. She had amassed a large enough fortune to buy herself a safe and secure home in the city, where she hopes to use to store her loot and trophies. She's been in and out of the city ever since than, slowly but surely amassing more and more treasure as a token of her experiences.
Moral Weakness: Nanuni doesn't like talking about her family. While she hates how restrictive they were with her, she still loves them because she knew why they were doing it. And she is thankful for the skills they taught her, as running away from them was really a selfish choice she made on her part. When people bring up their family she does her best to stay out of it, and even than she'd really have to like you to actually talk about her parents and what she did to them. Either way, talking about family is an easy way for her mood to drop.
Moral Immunity: Struggles and suffering don't do much to put Nanuni down. Sure she'd do everything in her power get out of her rut, but she'd never let it bring her down. No matter what sort of thing she has to face or what threat loam over her head she'll always be able to look at it, smile, and give it her all.
Skills:
Medical Knowledge - Nanuni has a high amount of knowledge in anatomy, medicine, and illnesses, and knows how to use that knowledge to heal or harm someone. Nanuni herself specializes in surgery like her parents, and she can do a pretty good job with improvised tools. She's preformed everything from a C-Section to organ transplants.

Quick and Cunning - Living the life of an adventurer Nanuni can sense danger and can maneuver around it faster than an arrow. Quick on her feet and with a sharp eye she could live life on the edge and still have room to kick back and relax.

Nose for treasure - Nanuni can practically smell valuables wherever they are. Be it precious gemstones in the ground or a stolen work of art in the home of a master thief, Nanuni can gauge the value, both physical and sentimental, of everything and anything she comes across.
Other: Nanuni carries a healer's kit containing specialized tools for surgery, as well as some herbs and medicine to treat infections and more common illnesses. She also has various gear she uses while out on adventures, typically things like lockpicks, rope, a dagger, torches, and whatever else she may need for the specific occasion. She likes to carry them even if she isn't going to be on an adventure any time soon.
Hmm... Now how to introduce Ebon...
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