Name: Senses Break
Rank: B
Range: Personal
Nature: N/A
Type: Senjutsu
Effect: Yakoul's eyes become completely prolapsed to the point where the pupils cover the entire ocular lobe. It keeps a large grin, not because it is feeling a powerful emotion, but in order to captivate as many elements in the air as possible. All five os its senses are multiplied like a cat's but isn't only limited to seeing and hearing, Yakoul is capable of analyzing very quickly things around it with this ability, as if it had a Sharingan on steroids, though without Genjutsu or technique copying. Indeed, despite its ability to boost senses and reflexes, it doesn't allow pecise analysis of chakra. It is very stong when sage transformation isn't present but it still present, albeit much weaker, when transformed.
Weakness: N/A
Name: Double jointed
Rank: D
Range: Personal
Nature: N/A
Type: Taijutsu
Effect: Simply put, Yakoul's body has went through so much change that its joints no longer have as many limits as others would. It is perfectly double jointed and using this ability doesn't hinder Yakoul's performances.
Weakness: N/A
Name: Nature sensing
Rank: C
Range: All
Nature: N/A
Type: Senjutsu
Effect: This is a form of sensory technique, a "sixth sense" in a way, and functions like a sensory technique. However it resquires Yakoul to stay still, like a Sage that would gather natural energy for a perfect sage mode, but instead of using it for power, Yakoul lets it simply pass by its body due to it being unable to mater senjutsu and instead uses it to detect every form of chakra in the area, going as long as 6 KM of range. A hand must also always be placed on the ground. It is much slower than normal sensing but it is capable to detect stronger foes that camouflage their chakra and presence.
Weakness: Can only be used when stopped, making it very poor in fast paced fights
Name: Shed clone
Rank: D
Range: Personal
Nature: N/A
Type: Ninjutsu
Effect: Yakoul turns its skin into a sage-like shell that peels itself from anywhere it wants and serves as a very light clone with the inability to use techniques, hit or hold items due to its miniscule weight. However the thick skin it capable of keeping weapons stuck un the flesh, thus trapping some individuals. The skin can also become somewhat liquid and sticky, making it a chore to handle.
Weakness: Generally really weak
Name: Fission JutsuRank: A
Range: Personal
Nature: N/A
Type: Ninjutsu
Effect: When using this technique, Yakoul's strength is divided by two and appears as two twelve year olds as this version of the technique uses the Kekkei Genkai's ability to lessen the body's age by transfering flesh and chakra elsewhere. This is the same situation, Yakoul divides its body's mass into two identical beings, and if both die, Yakoul dies. This can be done again and have four six year old Yakouls with low strength in the field.
Weakness: They are inevitably weaker as they multiply, and the technique is fairly linear.
Name: Genjutsu: Cat and mouse houseplay
Rank: B
Range: Eye contact + Tail
Nature: N/A
Type: Genjutsu
Effect: While it isn't in its expertise to use genjutsu, there is one that has proven to be helpful. By making eye contact with Yakoul and then observing its tail sway from left to right, as it always does, the genjutsu can take effect. To the affected, the surroundings suddenly feel much larger than they should be until they realize they've shrunken in this illusionary world. Yakoul appears as a giant as well, staring directly at the victim as if it were about to hunt and play with it, as a cat would with its prey. The genjutsu is continuous as long as Yakoul sways its tail and never uses chakran (or transforms), which makes physical and non-ninjutsu approaches conceivable. The enemy will see the attacks way larger than they should be, causing bizarre reactions and easy openings for Yakoul.
Weakness: Although easily confused with a ninjutsu due to Yakoul's cat-like abilities, it can be easily dispelled once it becomes obvious. However one must still be careful as one doesn't become immune to it by dispelling it once. Can only be used when not transformed.
WindName: Wind gun: Shotgun punch
Rank: B
Range: Close to mid
Nature: Wind
Type: Ninjutsu
Effect: Small cannons form on the wrists of Yakoul and point toward the end of the arm rather than the base unlike other cannons. It starts off by charging masses of air for about three seconds, making a bizarre suction noise before releasing a strong mass of pressure forward. It isn't lethal at all but the close the target is, the stronger the impact would be and the more in shock the target's body would be as well. The pattern works like one of a shotgun's as the farther it goes, the more spreaded the pressure will be but it will also weaken if that happens.
Weakness: Fairly easy to anticipate after a first hit, arguably easy to dodge if aware of move's existence. Non-lethal. Only usable in sage transformation.
Name: Wind style: Curious cat in curious clouds
Rank: C
Range: Personal
Nature: Wind
Type: Ninjutsu
Effect: Using the pores on its body, Yakoul can release weak streams of air that allow it to levitate in the air without difficulty. It makes it appear as if it were walking in mid air. Despite it using properties of sage transformation, it doesn't require transformation to be used.
Weakness: Same way you kill a freaking bird.
Name: Wind style: Rathole debunk
Rank: C
Range: Mid
Nature: Wind
Type: Ninjutsu
Effect: By punching a sage transformed fist ito the ground, it releases a strong wave of air into the ground which penetrates the pores of the earth or even water. When found, the enemy underground (or underwater) has the air latched on them and literally explodes on them which forces them out of their hiding spot. It isn't lethal despite how big the explosion may be, giving minimal damage to the adversary.
Weakness: None, it doesn't need one, it keeps hiding like a mole spammers at bay. You should thank me for that!
FireName: Mach 1 Piston catch
Rank: B
Range: Close
Nature: Fire
Type: Nin-taijutsu
Effect: Using the cannons of its elbows, Yakoul can use fire nature chakra to use a more advanced form of Piston fist. This technique is mainly used to fool the adversary as they would normally anticipate a basic punch through Yakoul's constant progression of speed as if it were any normal tajutsu user. However as it uses the Mach 1, the fire jet activate and multiply the speed of the punch by about five at the last second, making the passage from point A to point B much more effective and unpredictable.
Weakness: Easy to anticipate after first usage, requires sage transformation and this technique can only be used once every thirty seconds (a lot for a fast paced fighter like Yakoul).
Name: Mach 2 Juggernaut
Rank: A
Range: Close
Nature: Fire
Type: Nin-taijutsu
Effect: Using both rockets on its elbows, Yakoul charges itself toward its target with great speed. In reality it isn't even close to Mach 2 in speed but it is a way to emphasize the gain in speed it gets. However, it uses fire chakra to fuse with the air hitting against the speeding Yakoul to create a form of frontal shield, somewhat like the coat of heat on a meteor hitting earth's atmosphere, although without damaging Yakoul. The sage flesh does get burnt but only the protective layer. Many things are thus propelled away from it as it charges, ninjutsu still works but it is weakened as well and would also leave the enemy exposed to getting hit. It can be said that it is unstoppable in this form. Getting hit by this can usually lead to a very early death.
Weakness: Relatively easy to predict and Yakoul cannot change its trajectory without stopping due to the speed and strength of the technique. Yakoul can change directions three times before having this ability on cool down for a minute and a half.
Name: Mach 3 Feline fever
Rank: A
Range: Close
Nature: Fire
Type: Ninjutsu
Effect: Once again, both elbow rockets are used but also the back rockets serve a small purpose too. In this situation, Yakoul uses this technique like it would with Mach one, as a last second attempt. However this time it is used to get away from a position, getting from point A to point B. Like the lightning release Armour and body flicker, it allows insane speed to occur, however only at the distance of one meter and a half. A very short distance, but considered to be enough to avoid very dangerous blows.
Weakness: After usage, for thirty seconds all abilities in relation with cannons are offline and cannot be used. This technique can be used up to three times before take a severe toll to Yakoul's stamina.
Name: Mach 0 Natural disaster
Rank: B
Range: Close
Nature: Fire
Type: Ninjutsu
Effect: By coating an entire arm of sage transformation, Yakoul ignites it with fire while keeping it away from damaging its inner skin. This is used to deliver "fire punches" to the enemy, although the effects are rather different than what we may think. As the fist is launched forward, the burning flesh is hurled toward the target in attempt to get stock on them. If it does get stuck, the natural energy in the flesh will make it so that the burning thing will act as a primitive living being, crawling all over the body of the target while it may have been in a non-dangerous place, causing the fire to spread.
Weakness: Slow being, stop, drop and roll.
ScorchName: Scorch style: Malefic desires
Rank: S
Range: All
Nature: Scorch
Type: Ninjutsu - Senjutsu
Effect: It said that Yakoul wields an ability that made even the most resistant of fighters cry, that decides whether a soldier is apt in serving the empress as a close bodyguard, that executes all those who are incapable of adapting. Malefic desires is the legendary technique that has made Yakoul not only terrifying as a monster but also gained the empess' respect in such short time.
The cannons on its body start to release clear, white smoke that quickly becomes transparent in the air. The air quickly begins to heat up, entering about 60 degrees celcius and rising from time to time. This in itself isn't deadly to any developed living being. As such, it is a non-lethal technique. Using wind chakra to spread very fast all over the field and continuously flow in the air, the fire chakra remains strongly present in the area.
The thing that makes this ability so powerful is the effects it has on almost every other form of jutsu. It also affects its own abilities but the heat doesn't hinder its physical properties. It goes as follows:
Water - Due to intense heat, it quickly starts to evaporate if static. Water abilities on consequently weakened due to their mass being severely reduced fairly quickly.
Fire - It gains a slight boost of power but loses speed due to fire chakra burning more oxygen than normal.
Earth - Loses flexibility and mobility as well as durability by becoming extremely dry fairly quickly with such a climate change.
Lightning - The continuously flowing wind chakra in the heat make lightning less precise by the fact that is it being dispersed more easily.
Wind - The fire chakra in the air consumes wind chakra as it is released, making techniques much weaker than they should be.
Taijutsu - Taijutsu users don't feel many effects at first, but the more they are exposed, the faster they will tire and end up dehydrated. This forces them to use their approaches very carefully.
Genjutsu - After a little time, the heat will create slight distortions to the eyesight and may even create mirages. This will not affect the genjutsu caster but it will affect the victim by submitting them into a another weaker illusion which in turn will make them realize there's a distortion in the illusion they are currently in. This'll ease the release of genjutsu.
Boil Style - The acid fogs easily mix with the air, make it much harder to manipulate in terms of trajectory and pH.
Explosion Style - Explosives are much easier to destroy and counter with flames due to the boost in power.
Ice Style - Pretty obvious, it starts melting fast.
Lava Style - Will be very difficult to solidify in any form it takes.
Magnet Style - The heated metals make them less ferromagnetic, though not by much, which only reduces the range of the magnet user.
Byakugan - Like Taijutsu users, they have a much harder time keeping their byakugan active for longer periods of time and their techniques also take a bigger toll.
Sharingan and Mangekyou - Perception isn't all that affected, however they have a hard time seeing individual chakra because of all that chakra in the air. Focusing with the Mangekyou (For Amaterasu or Tsyukuyomi) becomes much less accurate due to the heat, even for highly trained shinobi. It will thus also weaken them physically, preventing an exagerated Susano'o duration.
Rinnegan - Only the chakra perception is bugged due to chakra being all over the air. This shit is way tough.
Wood Style - Trees die quickly and the wood is dry too making it frail.
Weakness: Yakoul cannot use any cannon techniques and cannot be multiplied. After three minutes it must be stopped due to an overload of heat in Yakoul's body. Despite not costing that much chakra because of passive absorption of natural energy, it still limits its movements and keeping it continuously exposed (it is easy so see where the heat and smoke is coming from). Only usable in sage transformaton. A powerful hit that induced shock to its body will temporarily cancel this technique.
Name: Mach 13 Elephant Explosion
Rank: S+
Range: All
Nature: Scorch
Type: Nin-taijutsu
Effect: Used as last resort, the cannons on its body charge for about ten seconds a big chunk of fire and wind chakra. A hard, piercing sound can be heard when this is being done. When the chakra is over, all the canons release a crimson flame which a huge explosion sound following the release. A selected arm has an elbow that releases twice as much flame than any other cannon. When the explosion is heard, Yakoul disappears as it charges in extreme speeds (near light) at its enemy with its selected arm extended. Whether it hits or not, the aftermath of using this is the complete destruction of the arm five seconds after stopping. It becomes completely black, burnt to the bone and unusable. It then vanishes into ashes, only to be brought back out of the fight by consuming bodies. This wastes a huge amount of chakra and leaves it unable to use chakra for thirty seconds after the technique was used. Its mobility is also reduced, despite not being transformed. When the target is hit, a second huge explosion is heard, despite not having anything that could make such a sound.
Weakness: Only used against top tier God-like characters or as a final attempt in a battle where it is determined that Yakoul will lose in the end. It's mostly for style or to help defeat a higher menace. To be ignored by almost every character.