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1 yr ago
Current roleplayerguild.com/topics/… Not giving up. Be a space monkey in the depths of scifi hell.
1 yr ago
roleplayerguild.com/topics/… Zooming near zero hear, kindred. Check it out. Help me out.
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1 yr ago
roleplayerguild.com/topics/… Help me out, kindred. Let know what flow goes for your soul.
1 yr ago
roleplayerguild.com/topics/… Need more people. Come, come. Contribute to the horrified screams in darkness.
1 like
1 yr ago
Holy Shit!

Bio


Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.

Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.

Personality: Ambiguously ?????????????????.

Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.

Hate kanaya and Jade.

My Homestuck class: Bard of Void

Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.

Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.

Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.

my 1 x 1 IC

Most Recent Posts

This is a recruit thread for this RP

THE GIST

Basically this a fast-for a forum at least- paced casual game where you will run about in an extra dimensional dungeon that appeared in your basement. You will meet other players at the start once you descend. Injury, death, acts of heroism or dickishness are all possible and probably likely. You will gain loot, meet odd creatures and combat the unconventional for your survivial or...for you know...valuable items that you think look extra shiny.

I would prefer that we have at least 4 accepted characters before we start, but, considering that I only got 0 right now. I might have to be less picky.
Down in the Dungeons



Life is a straight line, from cradle to grave you put yourselve into certain routines. It's hard to tell sometimes where foregone logic that you didn't even compute was your leash or your life guard and should you act against the shiver of social anxiety seeps into your head like dripping honey. It was an existential night, that was for sure, and you can't remember if you like the rain or not. You're sure you said you loved it at some point but you haven't left the house since it started.

Tonight the darkness beyond the street lights were more interesting than TV. Out there was something you couldn't see and for a brief moment you had a fantasy that it was something new and unexpected. When the rain cleared; there would be your salvation. You closed your eyes and thought about it hard, picturing it like a lovers face and when you opened them.....darkness. The power had gone out.

The basement was gone and the breakers had vanished, instead despite how many times you closed and opened the door the stairs to your shoddy underground abode were now replaced with an endless descent into some discarded reality that somehow had loaded into itself in.

You descend


Down into the Dungeons


OOC


Overview:

This is a dungeon game, you will descend into an otherwordly dungeon to explore. Meet crazy monsters, expeirence odd events, loot and maybe...die...or become a god?

This is more focused on the game than it is on writing, so this is taking the title of CASUAL rp literally. The game comes first above the prettyness or tidyness of your writing, but I will still expect good content and a certain quality of grammar and spelling. You'll meet genies, you'll hit gremlins, you'll wonder why you left your comfy modern home to get pissed on by angry gnomes in the dark only to find you can't go back up the stairs without hitting an infinite loop.

Rules:

1: post at least two paragraphs standard and below 7 peferably.

2: you are expected to post at least TWICE a day. If you don't have an excuse to post, you get time wounds which are lower your max HP permanently. You will eventually die. You recover from time wounds weekly if your posting keeps up with standard.

3: you are not expected to put out great material, your posts can be just "ok" this is part game, not a novel....BUT...if you do post consistently well, expect rewards for good RP'ing. Keep in mind, the content of your posts will always supercede form. (plot/character development over fashion)

4: this is a game, expect to die or prospers by your own decisions or...by the decisions of others.

5: typical rules, don't metagame, power game, god mode ectr.

6: when you post: include a summary of your game actions in a hider "I hit the monster with my crowbar" and include a mention of any players-including me- you've interacted or talked of.

How it functions:


@ActRaiserTheReturned

Shit, man. I guess I could motherfucking, strapp myself in pillows and belts and just smack 'em with a lamp or something. I mean, wouldn't be any different than when my mother in law comes to visit.


I don't do enough with the time I have now to know that a couple hundred of years would be more motherfucking, boring than a political debate with a chronic stutterer.

I leave but before I do I put together some sort of motorcycle helmet and duct tape some spikes on top.


I can't stop vibrating my chords at this calamity of comedy.

"Get my good side" Mary.


The Adventures of Tronbon.

That was more motherfucking, cool than a pack of ice locked within a lawyers empty heart. You'd spin the sputter than a motherfucking, virtual figure thrower about big ass robots with guns and city destroying would make a come back or a remake or shit, at least a re-release but its seem to have diseappered like a bitter old mans dreams.


Tick Tock

7 AM


Wake up call. Smithers, the kind old fellow with the constantly stained beard will yell at with that dusty cough of a voice.

"UP, guys. Come on, like clockwork. You know the motto"


Tick Tock

10 AM


You attend to the usual crowd, the unbroken ones. The ones that don't step in rhythm to the clocks that litter everywhere. The ones that don't stare, don't eat in sync. You are the only ones talking in the court yard today. You do so, even if you hate socializing. It's the only time you can drown out the ticking.


Tick tock

12: AM


You can hear the guards putting up some new wall clocks as you pass to the second mess hall. No room is used twice in a day. The group try to stay together but the guards find a reason to split you up and take you another way. You peek at a big window to outside. The only window that shows anything of a city, it is the massive clock tower face in the distance.


tick tock

1 PM


You are put forward to the psychologists. He probes you with unspeakable machinery from electronics to strange visual devices. The monitors and the wires always leave you with a haze, when you leave you feel different but rested. Your friends sometimes don't recognize you.


Tick tock

2 PM


You are put in the courtyard. Here games are played but you long forgotten the point of them. They all require extreme monotony to do such as putting a ball into a waist high hoop a stated number of times. Sometimes a guard will come in a ask you to do some stimuli straining chore, like reorganizing an entire years worth of food stock alphabetically or shines the entire staff's boots.

The most entertaining thing you can do is make clocks.


tick tock

4 PM


The best part of the day. It's the only time you get anything resembling fun. You attend a class of your choosing. Most of the options are limited and swap between using you as cheap, factory grunt labor but here there is only one clock in a big, big room. Sometimes you learn things here.


tick tock

5 PM


You return to your cell. You are given the freedom to visit and leave the cells of others but guards and Metal Men patrol the area constantly and all avenues of escape are locked or bolted. Sometimes both. These days it seems only you and your group visit each other regularly. You used to trade the small luxuries like cigars or dirty pictures, now you trade anything that can dampen the ticking.

The guards always take them but at least they let you sleep.


tick tock

7 PM

You are taken to the library to pick one book to read. It's a part of your therapy. timed how long you take and the guards will force you to read your material. Most of the books have to do with odd, old, historical topics, myths, biblical verses, the law itself, stories about good Samaritans, books on how to be empathetic and clock work. You hear there is a private section for class pertinent material.

tick tock

8 PM


You go to sleep. Sometimes you managed to muffle your ears with smuggled material, sometimes the ticks follow you into your dreams. You hear Smithers walking down the hall as you drift into darkness.


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I don't normally post stuff here, but I notice that anything with any sort of stats or gamy perks tend to be turbulent at best in the other threads. So, I'm giving here a shot. This RP will be more akin to a dungeon or a one off adventure and is not intended to be a massive arc by itself. It begins in the penitentiary and it will end with your epilogues if you manage to escape.
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