Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
Personality: Ambiguously ?????????????????.
Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
My Homestuck class: Bard of Void
Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
Basically this a fast-for a forum at least- paced casual game where you will run about in an extra dimensional dungeon that appeared in your basement. You will meet other players at the start once you descend. Injury, death, acts of heroism or dickishness are all possible and probably likely. You will gain loot, meet odd creatures and combat the unconventional for your survivial or...for you know...valuable items that you think look extra shiny.
I would prefer that we have at least 4 accepted characters before we start, but, considering that I only got 0 right now. I might have to be less picky.
Life is a straight line, from cradle to grave you put yourselve into certain routines. It's hard to tell sometimes where foregone logic that you didn't even compute was your leash or your life guard and should you act against the shiver of social anxiety seeps into your head like dripping honey. It was an existential night, that was for sure, and you can't remember if you like the rain or not. You're sure you said you loved it at some point but you haven't left the house since it started.
Tonight the darkness beyond the street lights were more interesting than TV. Out there was something you couldn't see and for a brief moment you had a fantasy that it was something new and unexpected. When the rain cleared; there would be your salvation. You closed your eyes and thought about it hard, picturing it like a lovers face and when you opened them.....darkness. The power had gone out.
The basement was gone and the breakers had vanished, instead despite how many times you closed and opened the door the stairs to your shoddy underground abode were now replaced with an endless descent into some discarded reality that somehow had loaded into itself in.
You descend
Down into the Dungeons
OOC
Overview:
This is a dungeon game, you will descend into an otherwordly dungeon to explore. Meet crazy monsters, expeirence odd events, loot and maybe...die...or become a god?
This is more focused on the game than it is on writing, so this is taking the title of CASUAL rp literally. The game comes first above the prettyness or tidyness of your writing, but I will still expect good content and a certain quality of grammar and spelling. You'll meet genies, you'll hit gremlins, you'll wonder why you left your comfy modern home to get pissed on by angry gnomes in the dark only to find you can't go back up the stairs without hitting an infinite loop.
Rules:
1: post at least two paragraphs standard and below 7 peferably.
2: you are expected to post at least TWICE a day. If you don't have an excuse to post, you get time wounds which are lower your max HP permanently. You will eventually die. You recover from time wounds weekly if your posting keeps up with standard.
3: you are not expected to put out great material, your posts can be just "ok" this is part game, not a novel....BUT...if you do post consistently well, expect rewards for good RP'ing. Keep in mind, the content of your posts will always supercede form. (plot/character development over fashion)
4: this is a game, expect to die or prospers by your own decisions or...by the decisions of others.
5: typical rules, don't metagame, power game, god mode ectr.
6: when you post: include a summary of your game actions in a hider "I hit the monster with my crowbar" and include a mention of any players-including me- you've interacted or talked of.
How it functions:
All characters have 5 points to spend on main attriubes(below) with a base being 1 for all starting off. 2 points to spend on skills-further down-
Strength: Determines how hard you hit, what you can lift, swimming, climbing and general physical work.
Dexterity: Determines how fast you move, how accuracte you are in throwing stuff, jumping, rolling, percision tools like scapels, lockpicks, quills ectr.
Endurance: Determines how healthy and sturdy you are physically. taking hits, resisting stuns, coping with bad smells or conditions in general. Endurance allows you to use things you can't normally use for a short period if higher than 3-1 point for each post- such as armor that's too heavy or shooting with a broken hand.
Intelligence: how well you compute stuff, dosen't determine what you know. Being intelligent gives you hints-or sometimes outright answers- to certain puzzles or scenarios. You may deduce things that fly over other people heads such asn artifact having egyptian symbols on it and not just "funny old pictures"
Will: determines your resistence to sanity effects, mind control, fear effects and so on. Will also, gives you(when higher than 3) an extra point in endurance/strength when you are in a life threatening scenario and about to die eg: you get stabbed. You gain a final chance to roll endurance against bleeding to death.
Skills:
one point equals 1 specific area: EG: french history, classical physics, mechanics, marksmanship (guns), nutrition.
To be a qualified proffesional level in a feild you must have 3 skill points in it. Exotic info: like french history, only requires 1 point and you are considered learned...well..learned enough on it.
Inventory: your characters get 2 inventory items of a mundane nature: can be found in a normal person house such as a flash light. A desk lamp. A chocolat bar, ectr.
you get to take one useful item with you: a handgun and 1 clip of ammo for example, or a first aid kit or a backpack.
Without any sort of backpack your inventory space is 3 items-depending on size-
MOVING
Moving can be odd in forum games, and, not wanting use DnD rules that many of us may find over bearing who haven't read it before. Basically, you say something with intent "we walk to the end of the hall" then you can talk or do whatever you're are doing in the post as you.
If I interrupt you, then you didn't make it because something blocked you a monster attacked ectr. If I don't, I will simply update you that you are now at the end of the hall.
[bcode]
(name here, use a color if you like)
Age:
Sex: male or female.
Appearence: (a picture is fine, drawn or real)
Personality:
Attributes
Strength:
Dexterity:
Endurance:
Intelligence:
Will:
Skills:
Powers (you may gain these later)
CLASS: you may gain this later)
item 1
item 2
item 3
ectr
[equipment]
note: you don't have to change this for every time you pick up something or put something on. If you pick up a stick to hit a monster on your head, then drop it on the same post, you don't have to say that in your equipment.
Shit, man. I guess I could motherfucking, strapp myself in pillows and belts and just smack 'em with a lamp or something. I mean, wouldn't be any different than when my mother in law comes to visit.
I don't do enough with the time I have now to know that a couple hundred of years would be more motherfucking, boring than a political debate with a chronic stutterer.
I leave but before I do I put together some sort of motorcycle helmet and duct tape some spikes on top.
That was more motherfucking, cool than a pack of ice locked within a lawyers empty heart. You'd spin the sputter than a motherfucking, virtual figure thrower about big ass robots with guns and city destroying would make a come back or a remake or shit, at least a re-release but its seem to have diseappered like a bitter old mans dreams.
Wake up call. Smithers, the kind old fellow with the constantly stained beard will yell at with that dusty cough of a voice.
"UP, guys. Come on, like clockwork. You know the motto"
Tick Tock
10 AM
You attend to the usual crowd, the unbroken ones. The ones that don't step in rhythm to the clocks that litter everywhere. The ones that don't stare, don't eat in sync. You are the only ones talking in the court yard today. You do so, even if you hate socializing. It's the only time you can drown out the ticking.
Tick tock
12: AM
You can hear the guards putting up some new wall clocks as you pass to the second mess hall. No room is used twice in a day. The group try to stay together but the guards find a reason to split you up and take you another way. You peek at a big window to outside. The only window that shows anything of a city, it is the massive clock tower face in the distance.
tick tock
1 PM
You are put forward to the psychologists. He probes you with unspeakable machinery from electronics to strange visual devices. The monitors and the wires always leave you with a haze, when you leave you feel different but rested. Your friends sometimes don't recognize you.
Tick tock
2 PM
You are put in the courtyard. Here games are played but you long forgotten the point of them. They all require extreme monotony to do such as putting a ball into a waist high hoop a stated number of times. Sometimes a guard will come in a ask you to do some stimuli straining chore, like reorganizing an entire years worth of food stock alphabetically or shines the entire staff's boots.
The most entertaining thing you can do is make clocks.
tick tock
4 PM
The best part of the day. It's the only time you get anything resembling fun. You attend a class of your choosing. Most of the options are limited and swap between using you as cheap, factory grunt labor but here there is only one clock in a big, big room. Sometimes you learn things here.
tick tock
5 PM
You return to your cell. You are given the freedom to visit and leave the cells of others but guards and Metal Men patrol the area constantly and all avenues of escape are locked or bolted. Sometimes both. These days it seems only you and your group visit each other regularly. You used to trade the small luxuries like cigars or dirty pictures, now you trade anything that can dampen the ticking.
The guards always take them but at least they let you sleep.
tick tock
7 PM
You are taken to the library to pick one book to read. It's a part of your therapy. timed how long you take and the guards will force you to read your material. Most of the books have to do with odd, old, historical topics, myths, biblical verses, the law itself, stories about good Samaritans, books on how to be empathetic and clock work. You hear there is a private section for class pertinent material.
tick tock
8 PM
You go to sleep. Sometimes you managed to muffle your ears with smuggled material, sometimes the ticks follow you into your dreams. You hear Smithers walking down the hall as you drift into darkness.
It's basically a single scenario, brief "gamey" RP where you play as a small group of people who inevitable want to escape from the Precise Personality Penitentiary who's motto is "Everything like clockwork" which speaks just as much about their methods as it does their philosophy. This takes place in a steam punk universe, the outside city are classically so although their capacity for high tech, functioning equipment is low. The universe capacity to produce fantastical equipment is high.
EG: you can expect to see fully functional robots, but they would all have clunky and awkward designs/movements. You may see laser guns but their reload, charge and ammo consumption would be flawed at best.
One of the most praised prisons parading as a luxurious mansions, a mansion outfitted with a large amount of internal security that range from bolted down furniture, excessive locks on everything, an overmanned security staff, multiple psychologists with devices for enforcing compliance and metal me patrolling everywhere. You are sure there are other things enforcing pacifism here too because you haven't seen none of the obvious fine china display in some of the rooms stolen or destroyed at all.
You're characters know that something strange is going on from the way all the prisoners act and the odd practices of the prison although what they know is limited- and so will you be, nope, no meta plot knowledge here- your job is to escape, every couple of posts an hour will pass. Although sometimes this will be contextual: your dude punching someone won't constitute towards the hour passing, but you sleeping, talking, planning or doing time consuming events might. Group events-such as meetings- always count towards an hour.
You won't be forced to immediately make a great escape from the prison, you can play it cool and try to obey the laws but work on the side in secret or you can simply try to bull rush it. It's really up to you guys.
you will be given character skill determiners: your criminal life/past. Which give you certain stats, perks and knowledge.
Your class: the options will be listed in the OOC which will give you further specific skills and knowledge.
Your Compliance: how cooperative and orderly you were up to now in the story line. You would have been at the prison for a couple of months now before the RP starts. This determines thing that might of been done to you and is sort of the "wild card" of the choices as you can be given extremely negative effects/ item but that has positive applications.
The time at the prison itself will have your character punished emotionally, mentally and physically so even if you were a muscle bound bouncer that got sent here for popping a mans skull with your bicep; you will be suffering muscle atrophy at the start.
Most things will be based on 3 factors: stats(how good your character is) logic (how good your reasoning is) and time (how much either can be applied) sometimes if logic and writing is good it will win out over stats.
Certain things like charisma won't give you instant win like strength does, successful charisma checks give you personality and mood clues. EG: Smithers is angry. Smithers values employment and being useful above all else.
Same with intelligence: it won't solve a riddle, but it will give you clues or clues to something that can give the answer.
Post at least once a day. If you don't and provide no reason you get 2 day-including the one you didn't post- to provide a reason or post. If it keeps happening or you don't reply your character dies. IF you have a really, really good reason: EG: you were in a car crash or something.
You character will have been caught in RP and now just escaped from an extensive therapy session.
Post at least 2 paragraphs. This is ignored for contextual things: eg: I don't expect you to filler 2 paragraphs just to say you read a sign or...you pick up a cup, but try to add a little jazz to it.
When you post, tag any other players that you may be interacting with, this includes me if you're replying to an NPC or specific action.
I don't normally post stuff here, but I notice that anything with any sort of stats or gamy perks tend to be turbulent at best in the other threads. So, I'm giving here a shot. This RP will be more akin to a dungeon or a one off adventure and is not intended to be a massive arc by itself. It begins in the penitentiary and it will end with your epilogues if you manage to escape.
Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.
[b]Fandoms:[/b] Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.
[b]
Personality:[/b] Ambiguously ?????????????????.
[b]
Favorite Homestuck characters:[/b] In order: Eridan, Karkat, gamzee, John.
Hate kanaya and Jade.
[b]My Homestuck class:[/b] Bard of Void
[b]Likes:[/b] Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.
[b]Dislike:[/b] Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.
[i]Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.
[/i]
[url=http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467] my 1 x 1 IC [/url]
<div style="white-space:pre-wrap;"><br>Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.<br><br><span class="bb-b">Fandoms:</span> Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.<br><br><span class="bb-b">Personality:</span> Ambiguously ?????????????????.<br><br><span class="bb-b">Favorite Homestuck characters:</span> In order: Eridan, Karkat, gamzee, John.<br><br>Hate kanaya and Jade.<br><br><span class="bb-b">My Homestuck class:</span> Bard of Void<br><br><span class="bb-b">Likes:</span> Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.<br><br><span class="bb-b">Dislike:</span> Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit. <br><br><span class="bb-i">Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.</span><br><br><a href="http://www.roleplayerguild.com/topics/157737-deus-duet-my-digital-dorritos-so-hop-on-in-and-take-a-swing-18-reworke/ooc#post-4100467">my 1 x 1 IC</a><br></div>