Avatar of SgtEasy
  • Last Seen: 1 yr ago
  • Joined: 11 yrs ago
  • Posts: 3406 (0.82 / day)
  • VMs: 11
  • Username history
    1. SgtEasy 11 yrs ago
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Recent Statuses

2 yrs ago
Current Bro, how does this site stay the same but change so much in just a few years. Damn
2 likes
5 yrs ago
Damn its been 4 years and it took a car crash, medical school and a pandemic to get me back here. Memories be crazy
5 likes
8 yrs ago
I'm gonna be away to the islands for three days so I'll be back Tuesday NZT <3 Will try and get online but I'm pretty sure there's no signal
1 like
9 yrs ago
Got an 18 hour flight ahead of me today, wish me luck y'all :)
7 likes
9 yrs ago
Merry Christmas from NZ to RPG, have a fun one and hope you have prezzies <3

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Most Recent Posts

<Snipped quote by SgtEasy>

I noticed. XD Everything alright?


Uhh, have you reached the colony yet? I haven't been keeping in track and that's where my character is.
...... I didn't expect that. Huh.
So uh.... How's everyone today? I haven't been active in this RP.... At all.
@Heartfelt Gamer

Good application you got there. Just wait for the tums ub from da big bozz and you bekum un of uz humie.

Ahem, sorry, my orkish side coming through there.
"Code Dar'Tuk-Zero-Zero-Niner-Jon!"

Fingers danced over the holographic keyboard, entering code after code, command after command to find what happened to the ship. The bridge was a mess, wires flying everywhere, fire spewing out of vents and burning crew, raw electricity lashing out at crewmen too slow to move out of the way. There was no structural damage or even hull damage but the Flingshot Drives and the PlasEngines were haywire.

"Lana! Get me the remainder of our Guard compliment over here! We need to put this fire out before it kills too many crew for us to even move the ship! Tell them I understand their sorrow for the loss of half of their regiment but we need them to get moving." A petite and currently scared out of her mind, purple skinned Tayt nodded, her white eyes fearful but determined. She ran out of the broken blast doors leading out of the bridge and headed to the barracks.

The Guard were the Marines of the Democracies, landing after the Tayt Drop Troopers but before the normal Army. They specialised in boarding and defence in the tight corridors of VoidShips but they can fight on the ground as well. Instead of the standard rocket boots, they have mag plates on the underside of their boot so they can stick to the outside of a ship's hull. They were incredibly useful and used by most captains as impromptu emergency crew. Unfortunately, half of the Guard have been killed or injured due to the Flingshot explosion and the Ranger's are currently offline

Prince-Captain Herr Jon Von Zimmerman was having a very stressful day. Separated from the main fleet, landing in a completely separate coordinate from where intended, they were extremely lucky that they didn't arrive straight into a sun or even a black hole. Nothing from his thirteen years of captaining could've prepared him for this. He was completely alone in this fight, with only his crew to help him.

During his musing, the bridge has stabled with the Guard arriving to tend to the broken equipment and wiring. The medics came to the injured and carried the dead and dying away from the bridge. Lana, the one that Jon sent out to get the Guard, saluted the Captain/Prince and went on with her duties.

'Sir, we have an incoming message. We have rebooted our scanners and their fleet is of an unknown, alien design. It seems that we have just encountered an Alien race. They do not seem to be hostile and have sent a non-aggressive message, though we do not know if their way of speaking is the same as we do. Me and my fellow Tar'Lik are currently translating the message through relaying it between each of us, translating it piece by piece. Do you want to send a non-aggressive message to the foreigner?'

The telepathic message definitely took the Admiral by surprise. In his 18 years of living, he could never get used to the Tar'Lik way of communicating with others. Nevertheless, Jon responded in a quick fashion. 'When you have finished translating, give me the message and I will tell you how to respond. This is a first contact situation, we don't want a third First Contact War. You know how the other two went, fortunately we don't have one Adolf Von Hilfer to mess this one up. And we will send this in standard format, not the quicker Tar'Lik telepathic way.'

@Mihndar
I haven't gotten detention yet! Although, I have no idea what Ajax's detention would entail.... Probably being accused of acting like a lunatic and shouting "RAINBOWS!!!" in the hallways. But it just could be him late to class.
Meow. Meow meow meow Purr Purr. Meow.

We're actually thinking of making it public to other players, we're arguing whether it is a good idea or not.
I'm thinking of starting an NRP with a couple of friends and I plan to GM it. This is my first time GM'ing anything so anyone got any tips? It's about different civilisations stuck in this decaying and basically ending Galaxy. Disease, famine and war have been very common things over the recent years and they all feel that they need to continue their race.

The players control a colonist ship funded by a country, syndicate, gang, corporation, etc. to go to the next galaxy over. They start out on the same planet (At the very edge of course) and they will need to use the tech and people they transferred to develop a new civilisation. Over time, the players will be given multiple problems such as equipment breaking, crop failing, etc. There will also be numerous other colony ships coming from either their civilisation, corporation, blah blah, or another one. So, suggestions?
/-\Ignore/-\
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