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3 yrs ago
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There is another solution; we post as quickly as possible for the players and get the game running quickly rather than wait for us all to be on at the same time for collabs.
The two figures got off the boat, the shorter one turning around to pay the ferryman. The other took off their hood, revealing a shock of messy blond hair underneath. The other removed her hood and goggles, revealing a young girl with long dark red hair tied in a braid.

"Well, here we are," she exclaimed, "Liberty Island. Hope you're not disappointed, Farm Boy, cause this trip has no refunds."

The other removed his own mask to reveal a toothy grin.

"Nah, it's fine," he replied. "Glad we finally got here."

"So is it everything you expected, Gabe?" the girl continued, shouldering the straps of her backpack. "I mean, it was a fortnight's march to get here..."

"I'm still convinced the important stuff is on that island over there," Gabriel replied, pointing to Manhattan. "You said your people were there, though."

"Yeah, the Brotherhood," she replied. "Sorry, but Manhattan's kind of a forbidden zone. Lots of tech, but it also got nuked to hell and back. Also, lots of Super Mutants. Big, ugly freaks; you don't want to meet one up close. Trust me on that."

"Sounds like you ran into one, Sparks," he replied as he walked the streets, looking at the various stalls and the people milling about.

"Just saw a couple videos," she responded, keeping pace with her companion. "Though I did see a dissected Super Mutant in a lab once."

"So, uh, Sparks," he spoke up, his tone hesitant, "I know I've only been here for a couple minutes, but something's... off. Everyone seems a bit... nervous."

Jennifer could never guess how Gabriel had an eye for these things. He just had a way with people, which was a shame; had he been born in a more civilized territory, he'd have made himself a name as a trader or negotiator really quickly. But there was no denying it; everyone seemed... scared, for some reason. Fortification and defenses had increased, and a general feeling of worry and fear was pervasive.

"I dunno," Jenny answered, finding herself more and more concerned. "I mean, sure, they get the odd Raider attack and sometimes a freak or two washing ashore, but this looks like they're setting up fortifications."

Gabriel flagged down a nearby guardsman.

"Sir, can I ask about the situation here? I know I'm just a newcomer and I'm just passing through, but it seems like the whole place is getting boarded up."

"Jus' came into town, huh?" mused the guardsman. "Damn, you've got some lousy luck, boy! We're getting more raider attacks these days, and we're probably going to go into lockdown. Whole place fortified."

"But... why?" Sparks cut in. "Raider attacks aren't anything new, and they're not big enough to warrant all this."

"Lady," replied the guardsman gruffly, "things have changed. We're not talking a handful of raiders. Scouts on the water reported a massive number of boats, canoes, and rafts forming on the other side of the river. Attacks are increasing in size and frequency. And it seems these guys ain't takin' no fer an answer."

"It doesn't make sense," Sparks mused, shaking her head. "That sounds like half of Brooklyn's showed up."

"Brooklyn?" Gabriel inquired.

"Brooklyn's all Raider territory," Sparks explained, pointing in the direction of the other side of the Lower Bay. "Considering the distance, they only cross when they want slaves, or if they need something. And this community doesn't like slavers."

"So what's bringing them all over here?"

"Kid, hell if I know," replied the guardsman as he gripped the strap of his rifle. "All I'm saying is, if you have business here, hurry up and get it done quickly. It looks like trouble's coming, and we ain't goin' to help people who ain't gonna help us fight 'em off."

With that, the soldier moved back to his post, feeling the rifle between his fingers, as though to calm himself before the storm arrived.

"You heard the man, Gabriel," Sparks spoke up, unable to hide her concern. "Let's finish our business here and head home."

"What about the Brotherhood?" Gabriel inquired, unable to turn away from the uncertain faces of the populace. "Can't they come to help?"

"The Brotherhood can't afford to send out a lot of Paladins right now," Sparks said, her voice getting a defensive tone to it. "The New York Chapter is a new one, and we don't have that large a presence here compared to the Capital or the West Coast. And it's at least ten miles between here and the base."

Gabriel didn't push the issue, but Sparks couldn't help but wonder why the Brotherhood hadn't responded yet. And what was causing this... migration of Raiders all of a sudden?
Name: Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.

Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.

However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.

Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6

Perks:
  • Mr. Fixit (bonus to repairing hi tech)
  • Electronics Wiz Kid (bonus to unlocking electronics and security systems)
  • Energy Systems Expert
  • Math Genius
  • Skilled

Flaws:
  • Stubborn
  • Curious

Equipment:
  • Basic BoS combat rifle
  • Light Armor
  • Goggles, Night Vision
  • Goggles, welding
  • Survival outfit
  • Tools & Tool belt
  • Geiger Meters & Analysers
  • Salvaged & Repaired Pip Boy

* * * * *


Name: Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.

However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.

Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.

Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5

Perks:
  • Medic
  • Herbologist
  • Sniper
  • Smooth Tongue
  • Wilderness Scout

Flaws:
  • Heroic
  • Helpful

Equipment:
  • Sniper Rifle
  • Survival Gear
  • Medical bag
  • Herbs pouch
  • Hunting Knife
  • Cooking Gear
@shadowsaint007, approved; post it on the 'Characters' Tab.

Thanks. Will post tomorrow, hopefully.
Finally got my PCs up and running

Jennifer "Sparks" Svarowski
Aliases: Jenny, Sparks
Age: 16
Gender: Female
Appearance: Redhead with short hair, freckles, and green eyes. Slightly stocky appearance. Has the symbol of the BoS tattooed on her left shoulder.
Height: 5'6"
Weight: 132 lbs
Faction: Brotherhood of Steel
Backstory: Jenny's ancestors first came to America in 1945 after the chaos of World War 2 had settled in Europe. They quickly became hardworking Americans, partaking in the American Dream. Jenny's grandparents had joined the US Army prior to the Fall, and had been part of the original Brotherhood of Steel when it was forming. Her parents were also proud devotees of the Brotherhood, taking their only daughter, Jennifer, with them when the were assigned to the new BoS chapter in the remains of New York City.

Jennifer grew up a firm believer in the Brotherhood of Steel's tenets, with an almost instinctive love of technology since youth. She also proved particularly headstrong and wilfull, taking her own path when it became clear to her elders it was better to humor her than to oppose her, as long as she wasn't breaking any important rules. She was a strong believer in using the power of technology to enlighten the Wastelands, to bring back the lost civilization of centuries past. One day, she was sent out on a quest to prove her mettle as a BoS initiate; seek any and all technological artefacts, and bring as much as she can back to the Brotherhood's headquarters for study and analysis. If not, she was to make detailed records of her findings.

However, as she walked out into the wide world, she realized she had little skill or knowledge about life in the Wasteland, having been sheltered by the Brotherhood and living most of her youth among machinery and electronics. To her luck, she found a traveling young man who offered to be her guide.

Strength: 5
Perception: 7
Endurance: 5
Charisma: 4
Intelligence: 9
Agility: 6
Luck: 6

Perks:
  • Mr. Fixit (bonus to repairing hi tech)
  • Electronics Wiz Kid (bonus to unlocking electronics and security systems)
  • Energy Systems Expert
  • Math Genius
  • Skilled

Flaws:
  • Stubborn
  • Curious

Equipment:
  • Basic BoS combat rifle
  • Light Armor
  • Goggles, Night Vision
  • Goggles, welding
  • Survival outfit
  • Tools & Tool belt
  • Geiger Meters & Analysers
  • Salvaged & Repaired Pip Boy


Gabriel James Walker
Age: 17
Gender: Male
Appearance: Dirty blonde hair, blue eyes, athletic if slightly thin appearance
Height: 5'9"
Weight: 139 lbs
Faction: Wastelander
Backstory: Gabriel is a child of the Wastelands; strong, adaptable, and cunning. Growing up on his parents' farm, he was a solid, dependable person, with a rather magnetic personality and skill with medicine and disease. To protect the farm, he would often hunt nuked pooches and other wasteland monsters, using an old rifle and skill. Yet he dreamed of bigger things beyond the edge of the farm, and from time to time he would wonder about the outside world and the Old World.

However, on his 13th birthday, tragedy struck. His youngest sister caught a strange sickness while she was out in the farm. Some say she was stung by a venomous creature, others said it was a disease that had mutated in the Wasteland's radiation. Either way, while she was fortunately not infectious, she was sinking fast. No herbal concoction nor the limited medical repertoire of the local clinic could do anything to save her, and within a fortnight, she was gone after being delerious from pain and fever. The incident changed Gabe's life for good, and he promised to be a doctor. Leaving his older sister and younger brother to run the farm with their parents, he set off to Liberty City, seeking medicines and the secret of being a doctor, so that nobody would ever get sick again.

Along the way, he found a young redhead struggling to get help from others regarding directions to a town, and offered to help her. While she initially found it suspicious, he proved he was a gentleman with no ulterior motives. He just likes to help people. Along the way, they became fast friends.

Strength: 6
Perception: 8
Endurance: 5
Charisma: 7
Intelligence: 6
Agility: 5
Luck: 5

Perks:
  • Medic
  • Herbologist
  • Sniper
  • Smooth Tongue
  • Wilderness Scout

Flaws:
  • Heroic
  • Helpful

Equipment:
  • Sniper Rifle
  • Survival Gear
  • Medical bag
  • Herbs pouch
  • Hunting Knife
  • Cooking Gear


Okay then, will work on my character a bit more, will try and get her sheet done ASAP.
Decided to join this interesting RP, if you'll have me. Here are my current list of candidate PCs:
  • Type: Mage
    Age: 17
    Element: Crystals
    Concept: (unsure)
    Personality: Basically a prim and proper lady from the West who will use a high school student as her cover.
    Spells: A wide variety of abilities related to controlling crystalline substances or gems. Can generate shields, traps, traditional attack spells, and can even turn crystals into magic-filled fragmentation grenades. Higher-tier magic is basically summoning a Crystalline golem for short periods of time.
  • Type: Mage, sort of
    Age: 16
    Element: Nature/Plants
    Concept: Growth or Healing
    Personality: Cheerful bubbly, and rather quirky at times. She also refuses to wear shoes unless she has to.
    Spells: Generally nature- or plant-related. While she can use animals as 'spies' or can even impose a small amount of control over them, she specializes in plant- and wilderness-based spells, like entangling roots, summoning large thorn bushes, clouds of poison pollen for various effects, and using plants for defense and offense. Her higher-tier spell includes awakening trees as treants for a short amount of time to fight for her.
  • Type: Mage (again, sort of)
    Age: 23
    Element: Fire
    Concept: Purification
    Personality: Helpful and friendly, but also dutiful and somewhat strict. He is a priest sent by the Catholic Church to observe the tournament, though some of his superiors have also given him orders to win the tournament for the Church.
    Spells: Mostly buff/debuff as he is heavily a short- to mid-range fighter with some basic fireballs and fire ranged attacks. Mostly, he uses fire to act as damage fields, boost his attacks, and 'burn away' any special statuses his opponents may create, whether beneficial or otherwise.
Finally managed to get a post in, partially due to procrastination, partly because the guild keeps crashing. Hope it works.
"Well, that certainly sounds like a good idea," Jake mused. He was trying to think of how he could pose as a supplier of wood or other materials to the premise, when something was bothering him.

"Wait, something's off..." Jake turned around, trying to take a quick head count of the group. "Where's... someone's missing...! Where's Ascot?! Anyone seen Ascot?!"
and posted. My sincerest apologies for the extreme delay.

As for Jake's group, not so much "lost" as "went their own ways". Unless you can think of a good hook for them to act as NPCs/quest hooks/trainers.
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