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“Okay, guys!” Dana called as she followed after Penny. “Let’s show these jerks what Team Radiant Storm can do!”

There was no doubt that this would be their greatest challenge yet, but Dana was confident they would be up to the task.

They would have to be.

Penny couldn't suppress a smile. Dana acting right at home in a Gunslinger Alexis episode. One could only hope the universe shared her optimism.
The true horizon was her smile - Nicole's face, her hot commodity, and the girls behind it, and the smile drawn across it, protecting all she loved from the dark.

"Vi faccio vedere come lotte un Hastano!"

She turned back to Penny, grinning with the kind of sisterly ease she knew they needed.

"You heard the lady," she said. "We show them what we can do. And don't start telling yourself we're blind. We're not blind at all - we have home field advantage."

Penny gave a smirk

"You just know what to say, don't you?" she says, running towards the incident. And she had had time to work on her own little war cry...

"Time to bring forth the thunder!" she says summoning a bright spark of emerald electricity in her hand, one that travels all over her body in a bright flash, leaving her in her Parma as her massive Gladius manifested in a bolt of green lightning.

"Let's show these creeps they're not welcome here!" It was corny as hell, but it was hard not getting swept up in Dana's cheerfulness and Nichole's confidence.
Nova Lux is big.

Even not taking into account the adjoining Officer's Academy the sprawling grounds of the Ars Magi school seem excessive. There are gardens, dormitories, grand halls, lecture rooms, faculty buildings, and other military facilities. Lots of very wet space to go through to get to the medical wing.

The gale seems to act in direct opposition to the three Ars Magi making their way across the campus, wind tearing against their magical armor and rain crashing around them with deafening force. Through the thick, dark fog they can dim lights through Nova Lux's windows and a large flame rising into the darkness in defiance of the torrential downpour around them.

Penny is just glad she's been around the campus enough to familiarize her with the place, otherwise she would have been lost already. Having to run against the wind wasn't helping them any, either. As it stands, they had to hurry to the intrusion site. And they had to hurry; already there were signs of battle, and she's worried her fellow students might be in danger.

𝙽𝚘𝚟𝚊 𝙻𝚞𝚡
𝙼𝚎𝚍𝚒𝚌𝚊𝚕 𝚆𝚒𝚗𝚐

𝙰𝚞𝚐𝚞𝚜𝚝 𝟾𝚝𝚑, 𝟷𝟷𝟽 𝙰𝚅
𝟷𝟷:𝟶𝟶 𝙿𝙼
Dana Noel, Penny Grenoble, Nicole Cognoscenti



| Music: Paradox Alter |


The fire is where they're going. A second explosion rumbles through the campus as a plume of light makes their destination even clearer. The fire burning in the distance is an angry red, a stark contrast to the pale blue Nox diffusers sucking up the toxic clouds rolling over the school grounds.

Penny flinches for a bit, feeling the front of the shockwave even at that distance. She wonders very briefly how fierce the blast was if they could feel it from this distance. She shakes her head, dismissing the idea. No time. They had to reach there as quickly as possible. She doesn't slow down, moving forwards without leaving her teammates behind.
Within another minute Radiant Storm is approaching the garden plaza in front of Nova Lux's medical center, the concrete and cobblestones lit by the ominous blaze of the three-story marble building in front of it. The windows of its top level have been shattered, the heavy doors replaced by a gaping hole.

"Team 3, Team—reporting—" The comms become a crackling mess of static, disjointed voices fighting to rise to the top. "—back—"

The light of the fire cutting across the building illuminates something in the center of the plaza, just off the cobblestone path and pressed against the shattered base of a splintered oak tree.

It's Amanda Wagner, the blonde girl's thin frame slumped against the bark. Her pale hair is stained crimson, as is the side of her face and the usually pristine white clothes that make up her transformed armor. The next member of her squad, Priya Khatri, lies about twenty feet away and closer to the fractured entrance of the building. The girl's golden blade is embedded next to her in the cobblestone and one of her legs is torn open.

She's moving, though. Her slender fingers are still curled around the hilt of her gladius, her arm dragging her injured lower half backward. One of her hands is pressed to her ear, listening to the bursts of information that occasionally cut through the static. She must have heard enough to know reinforcements are on the way because her head lifts unsteadily in the direction of the approaching Ars Magi.

"---closer." Her voice breaks over the radio, and she raises it when they're close enough to hear her choked call: "Dont!"

The scene is nothing short of a battlefield. Penny had seen the result of Void incursions in her home city of Siscia, but only after they had been turned back and the damage cleared up. She had seen the broken remnants of human cities, forgotten reminders of the World That Was, before the Void and the miasma arrived.

But she had not seen anything quite so brutal, so visceral as this. Wounded Ars Magi, some not moving or responding, splayed around in gruesome display. Amanda was bloodied and out cold, or was she dead? Only Priya was showing signs of movement.

This all felt wrong to Penny. A skilled team cut down in as much time as Radiant Storm had to deploy. Where were the others? Where was Blair? It seemed inconceivable that one as stubborn and combative as her would be taken down so easily.

Penny moves forwards, trying to help the wounded, practically not hearing what Priya was saying, and almost certainly unaware of the danger that lay in ambush...
“Watch out, guys!” Dana cautioned the rest of her team. “There’s a sniper in that second floor window!” she added, pointing out the enemy Ars Magi’s location with a gloved finger. “Let’s keep her pinned down while we get Amanda and Priya to safety!”

Not wasting another moment, the golden gunslinger rushed forward, a massive glowing star positioned on her arm like a shield as she fired several auric energy bolts at the shadowy sniper. While Nicole was officially the team’s leader, Dana’s overwhelming concern for her fellow Ars Magi refused to permit her to wait for even a moment before charging to their aid. Indeed, the sight of her friends’ wounded forms called to mind not only Noah, Dima, and the other officers she’d met on Aiya’s yacht, but also Crystal and the rest of Team Kheper. Then, of course, there was Lada, the eccentric scientist whose lab was inside the now set aflame medical wing. Dana had no idea how any of them were faring, but she only hoped they were all okay, and if not, that they at least had comrades-in-arms poised to come to their rescue…

It takes Dana's warning to stop Penny from falling into the ambush herself, and the golden gunslinger's preemptive attack alerted Penny to the location of the sniper. It was a harsh and unpleasant surprise, but at least they knew where the attacker was. First things first though; they had to get the wounded out ASAP.

"Nichole! Try and aim for the sniper! I'll help Dana get the wounded out of there!" she calls out, and moves to follow Dana to the medical wing.
Jagged lines of energy cut through the oppressive darkness, the vivid yellows from Dana's pistol contrasting with the angry red flames lighting up the night. The fire shows impressive resilience even in this downpour, rising high in unnatural defiance of wind and water. From somewhere inside the building come the cracks and crashes of some unknown battle still raging inside.

The girl in the window remains in place, her arm tightening just a few inches to put the Norban briefly in the blue-tinted sights of her rifle. She takes a breath and pulls the trigger.

There's a crack, but no impact follows. Radiant Storm's ray of sunshine, while she charges toward her fallen comrades, might be forgiven for thing the sniper had missed her shot from the covering spray of energy.

She did not.

Those that hesitated can see the pale white bullet–a perfect sphere, like a musket shot–come to a jarring halt mid-air about five feet behind and above the dark-haired witch.

The girl in the window grits her teeth as a spear of auric power cuts across her cheek. She shoots again.

The second bullet hits the first, one crack followed by another as the projectile ricochets off its partner and straight toward Dana's back.

It's her hesitation and turning to tell Nichole to cover her that gives her time to notice a few things.

First, despite Dana's preemptive strike, the sniper only barely flinched, the shot meant for the golden gunslinger's head only arrived late, not wrong.

Second, to Penny's dawning horror, the enemy had recovered, and had fired a ricochet shot at Dana's vulnerable back.

"DANA! GET DOWN!" she cries out, using a burst of speed to tackle Dana and knock them both to cover, hopefully.
I'm thinking I'm going to bring Gabriel Walkerback from the previous game, just change around the backstory a bit.



It goes until the wee hours, until the boat finally makes its lazy return home.

So to do the officers and Ars Magi, one way or another. Everyone survives.

𝙽𝚘𝚟𝚊 𝙻𝚞𝚡 𝙰𝚌𝚊𝚍𝚎𝚖𝚢
𝙳𝚘𝚛𝚖𝚜

𝙹𝚞𝚕𝚢 𝟸𝟸𝚗𝚍, 𝟷𝟷𝟽 𝙰𝚅
𝚄𝚗𝚔𝚗𝚘𝚠𝚗 𝚃𝚒𝚖𝚎
Dana Noel, Penny Grenoble, Nicole Cognoscenti


Until the next morning, at which point it probably feels like it’d be better to be dead.

The hangover is predictably horrible for those that indulged. Not as bad as having an Armagus forcefully shoved in one's body, but maybe only just a little better.

Priya is the only partygoer that appears unaffected, dropping by Radiant Storm’s dorms with plates full of eggs, aspirin, and big glasses of water.

It starts with pain. A throbbing, thundering pain inside her poor head. It felt so bad that even though she knew she was at no risk of dying, she certainly began to wonder if she shouldn't just pray for the sweet release of death.

In retrospect, drinking had been a very ill-advised idea, though she can now see how easily one can get sucked in through a combination of peer pressure and party mood.

"Urrrrgggghhhhh..." came the hoarse protest from her lips, more a groan of something crawling from beyond the grave than someone waking up in a bed. "Wwhhhhhyyyy....."

It takes considerable effort and willpower to get up and get on with the day. To survive the hangover, one must outlast it, after all. She's had experience dealing with her mother's hangovers when the battleax had partied too hard, or taken the loss of some of her men particularly hard. She had always wondered how quickly things went from "maybe a drink or two" to "being drowned by Bacchus", and now she had definitive proof. Part of her wonders if her mother would be more disappointed for drinking so young, or if she was disappointed in her for being such a lightweight.

First order of business; a ton of water, some aspirin, and a decent breakfast-

-only to find she was beaten to the punch by Priya. She stares in surprise at the dishes loaded with her salvation, then at the one carrying such valuable gifts. Priya didn't seem the least bit affected.

"Okay, why aren't you hung over?" Penny asks in an accusing tone.

However, the smell of sunny side eggs is too tempting, and she forgoes any further questioning, taking what she needs for herself and her roommate.

"Thanks a mil, Priya, you're a lifesaver," she says before closing the door. "Hey, Dana, Priya just delivered breakfast and some painkillers, if you need any after last night. I sure do."
By the time the lucky(?) Ars Magi make it to the common room they’re in time to hear the afternoon news reports: A heavy front of Nox is sweeping down across the coast, a slowly-building vortex of toxic magic.

Penny manages to recover enough that she can function in public again. Her head is still throbbing, and her throat is still dry even after drinking so much water, and her expression is stuck on a sour, exhausted look, unwilling to deal with the outside world, but she's coherent and capable right now, so that's a win. The headache is still there, but the worst of it has passed, fortunately.

"I think drinking may have been a mistake, girls," she grunts to the others. "I hope you're in better shape than I am..."

Watching the news to take her mind off her current condition, she remembers the bit about the nox storm approaching. This wasn't the least bit comforting; she remembers the old geezers in Siscia talking in hushed whispers about the last time their city got hit by a Nox storm. She heard tidbits of horror stories; people melting from sheer exposure to pure Nox, monsters appearing in the heart of the city, walls and defenses torn apart either by roving Voids or the sheer fury of the storm itself... She shudders to think of what could happen here and can only hope the city was the best prepared it could be.

The next few days are filled with tension. The usual activities are on, but to Penny it becomes clear that everyone's just biding time before the front hits, awaiting the storm of the century. Already, many places are shored up or barricaded. Running tracks are closed, as are outdoor swimming pools. More and more activities were diverted to indoor halls, putting more strain on the facilities as they became more and more crowded, with people forced to wait for turns. The atmosphere is tense and choking, like a heavy weight crushing everyone underneath.

However, Penny's concerns are distracted by more bad news from home. Just as it seemed that Nessa was about to turn a corner and recover from her recent bout of ill health, it suddenly became even worse, plunging the poor girl into a sharp fever and exacerbating the pneumonia that had incapacitated her. Now, her life hung in the balance, held up in the ICU with only prayer and hope to go on.

To say Penny was rattled was a bit of an understatement. Her baby sister was bedridden, maybe even dying, and she could do nothing to comfort her from thousands of miles away. She had sent a message with a postcard to cheer Vanessa up or even just cheer her parents up, but otherwise the Siscian felt impotent. All this power, and she could do nothing to help her sister in her time of need. Worse still, Penny had gone partying on the yacht while her sister suffered; she even wondered if she could even be considered a responsible sister anymore.

Her teammates would find her rather distracted and lost in thought, but she'd wave them off with her mind being preoccupied with "stuff". She would continue with her training when possible nonetheless, the only outlet she had left to focus her stress and doubt.

All the while the city was counting down to the storm...
𝙽𝚘𝚟𝚊 𝙻𝚞𝚡 𝙰𝚌𝚊𝚍𝚎𝚖𝚢
𝙶𝚛𝚊𝚗𝚍 𝙷𝚊𝚕𝚕

𝙰𝚞𝚐𝚞𝚜𝚝 𝟾𝚝𝚑, 𝟷𝟷𝟽 𝙰𝚅
𝟺:𝟶𝟶 𝙿𝙼
Dana Noel, Penny Grenoble, Nicole Cognoscenti



The tempest hits at exactly 1600 hours.

Radiant Storm has not gone far from home. They’re posted up in Nova Lux’s Grand Hall, the same place where the fancy ball has been held prior. Now, however, it is not nearly as festive. Temporary workstations have been set up for the teams of officers gathered inside, each squad of cadets led by a senior overseeing their work. Large monitors display satellite images of the city, blurry infra-red diagrams that track the storm as it descends on Palmyra.

Rain is hammering down against the massive, curtained windows. Leaves and debris from the sprawling gardens outside gust by, and the massive trees outside jitter and sway dangerously in the howling wind.

Unlike usual, Radiant Storm doesn’t see many familiar faces among the hall. Penny spots cadet Grey busily at work on the radio, but she’s too busy to acknowledge the Ars Magi. Most of the officers are, which leave the magical girls to sit, wait, and catch what snippets of conversation they can.

What they can glean is that the senior Ars Magi are hard at work at the city walls, keeping out the worst of the Void that come with the storm. They, however, have the less exciting job of playing reserves. Which means a lot of waiting around, and not much way to kill the time between themselves.

The night drags on. Rain hammers down harder, and the cracks of thunder can be heard. Through the dark fog outside are the occasional flashes of lightning. They do little to illuminate the world beyond the window.

It doesn't feel like waiting out a storm, Penny realizes. It feels like a siege. Waiting for whatever might happen and responding to it, trying to wait out the tragedy and respond to emergencies. It just feels like they're just waiting for something to happen, and yet hoping nothing does happen. The frustration of waiting for something yet hoping it never occurs, a conundrum for the ages, and one Penny feels all too keenly. Even Ars Magi for all their power pale before the fury of a Nox storm.

"Anyone got a deck of cards?" she jokes, trying to relieve the tension.
Then something happens.

In the distance there is a worrying crash–something not quite the crack of thunder, but somehow similar. Suddenly the team of officers are moving and shouting, taking clipped directions from the woman in charge. Her hand is pressed against her ear, and she barks several quick orders to the cadets gathered nearby.

"Divert all the squads to the Vault." The woman barks. "Send everyone!"

When she turns to address Radiant Storm her tone is urgent: "Nova Lux is under attack." She informs them. "All of you, head toward the medical wing immediately."

The location is intimately familiar to each of the Ars Magi. In addition to the patch-up jobs after their training operations, the medical wing was one of the first places a Nova Lux student got acquainted with. The barrage of tests, physical exams, and eventual surgery all took place there. Of Nova Lux's organs, this is one of the most vital.

"The enemy...are Ars Magi."

At the sound of the explosion, Penny starts. It takes her a bit to recognize the sound not as thunder, but as a deliberate act of demolition, an attack. At first it seems ridiculous; this was the very heart of the Imperium’s military training and testing complexes, so heavily defended and fortified specifically to protect against such acts. An attack here seemed absurd; who could manage to get people in so deep?

Unfortunately for Penny, she realizes that the notion of an attack was not only plausible, but the only logical answer. The sabotage of the initial test and the confrontation with the C-rank Void, the events aboard the Laurus, and what Dana and Nichole saw there. Penny had not found anything on rogue Ars Magi, and yet could not doubt Dana’s testimony; ever since they had fought together on the Laurus, she had no reason to believe the cheerful Norban to be anything but honest.

Also, an attack during a Nox storm was a stroke of mad genius. At any other time, Nova Lux would be too hard a target to breach, too hard a nut to crack. It had its walls, its defenses, and fortifications, but the student body would be the biggest and strongest deterrent to an attack. But during a Nox Storm, with everyone trying to stay safe and literal hurricane winds playing havoc? With a lot of luck and a bit of skill, you could easily make it through to the weaker parts, and cripple the academy as a whole by striking at its heart. Sure, it might recover…eventually…maybe, but in the meantime the damage would hamper Imperium operations across the globe. There would be no telling what sort of damage could be done in the meantime.

And now the orders confirmed it; they were going to go up against enemy Ars Magi. Voids, drones, and robots had been one thing, but now it was a different level of threat. Assorted powers combined with human cunning, not exactly a fun combination to face. For a moment, Penny’s mind flashes back to her final test with Yagami Tsukino, and the tricky labyrinth she had been made to traverse. She could only wonder; what if Tsukino was actively trying to kill her? Because she has a feeling it would be similar to what she’s about to find out.

Quickly transforming to Ars Magi mode, she skates to the destination, making sure not to get too far ahead of the others; isolation was death, and there’s no telling what to expect.

“So, Nichole, what’s the plan?” Penny asks the red-haired girl. “I know we’re going in blind right now, but just wondering if you had anything in mind…”
Much as I've loved to play it and want to continue, I completely understand. Take your time, your mental health comes first, and I hope you make a full recovery.

Here's to playing with you again. Your game was interesting, and your posts were well done.

And hopefully, we'll see you too, Mattias you mopey bloodsucking bastard.

Personally? I'm glad I didn't have to go in there. Now if someone would me a carriage to get out this miserable town...

Chance Blackbriar



Then he turned to Bert and Chance, "But I don't believe the two of you have any form of holy protections, or experience with...the supernatural, correct?" Valentina clearly had an artifact or two on her person and had stated she was a hunter by profession. Kharne, of course, was the size of an outhouse of the brick variety. "I believe it's best if I stick with you for the moment."

Bert seems annoyed.

"Don't trouble yerself none, father," he says. "All got me all the protection I need riiiiight 'ere..."

He pats the large axe on his belt.

Chance looks at the Inquisitor, then at Bert. Bert was being an arrogant bell-end again, and around these parts, Chance would gladly take any help he could. Not against Bert (though that certainly was a factor), but against whatever horrors lay here.

"Actually, we could use the company," he says charmingly. "I might not have been wholly virtuous in my time, but anyone can recognize the value of a divine blessing. Besides, the more the merrier, eh?"

Bert scowls. Chance could see he didn't like company, aside from the usual ruffians he hung out with, but Chance wasn't taking any, well, chances, especially in Gransylva. People may call brigands cowards, but in fact brigands - at least the smart ones - preferred to take gold without a fight. For one, less chance of getting killed, and for another, less chance of someone getting caught in the crossfire, which then results in a bounty for brigandry being turned into one for murder, with much nastier consequences.

Even putting aside his oxymoronic caution, Chance could feel the place in his bones; this was an accursed place. He may not have the mystic eyes of a finger-wagger, or the divine senses of a priest, but it was easy to see that the land itself was... wrong somehow.

The dark water churned.

"There is a grave there!" shouted Alistair suddenly, sweeping his mantle out as his hands rose in a series of sudden gestures! Oro, allevero, protego!

In the blink of an eye, a cube made of ethereal blue light expanded in front of Alistair's palm. As it grew in the space of another blink, it swallowed the Inquisitor, Chance, and Bert before freezing in place with a sound like crunching ice. The shallow water around their feet had been pushed back to the structure's edge, and the dead, blackened grass had been flattened under them. If not for the translucent glow, one might have thought they'd been encased in a glass prism somehow.

"This is a Holy Barrier." Alistair said, his voice tight. "If we are attacked, do not leave its light." Had he overreacted? For all he knew, the thing in the water was a jumping polliwog or a garter snake.

But people typically weren't buried right outside the front door of an inn. And in Gransylva, people had a habit of not staying buried at all.

The priest's actions nearly caused Bert and Chance to jump out of their skins. Looking around in bewilderment, they could see the grave Alistair was pointing at. Bert's grip as around his axe, almost pulling it out of his belt.

Bert starts grumbling under his breath, though even his usual uncouthness seems to unwilling to start insulting a priest - at least not yet - and Chance looks around, trying to see what else was there. Bert slowly slides his axe back into his belt, but does not let go of it. Chance checks to see if his pistols were still where they were.

"Least you could have seen is somethin' worth it," Bert mutters in annoyance under his breath.

"Well, better look for a better spot to cross, I guess," he says, carefully letting go of the stick, taking his lamp, and checking for a shorter or at least shallower crossing spot. He holds his lantern aloft with one hand, while keeping the other on his bandolier with pistols on it.

Chance Blackbriar



"Well, I suppose we better go find the local inn, tavern, or whatever this place had," Chance says, straightening his clothes. "Let's see if we can't rustle up a decent place to stay the night."

Chance goes forwards, with Bert following close behind, his now familiar scowl directed at the dark and dreary ruins of the town. However, it's clear he's not liking the place any more than Chance is; to quote a familiar watchword, it's quiet - too quiet. The cobblestones are still mostly even, indicating that whatever happened here wasn't that long ago, but it's clear that there hasn't been any traffic or maintenance along this path for a good while now. For a basic hallmark of civilization to be so neglected left Chance uneasy.

It doesn't take him long to find the inn, but part of him wonders if this might not have been a good idea.


As he stares at the forsaken building, looming large in the darkness of twilight, he finds himself wondering if it wouldn't have been better to go to the chapel. At least there would have been safety in numbers. He is then forced to pull back his foot as it had sunk in a pothole full of mud and brackish water. He grumbles as he kicks the slime off his boot. Using his lantern, he notices the rather patched terrain surrounding the inn.

No wait, that's not potholes, it's water; there seems to be a small stream besides the inn, judging by the reflections of the light. Was there even a bridge, or had that rotted away since the town had been attacked?

"Don't tell me the great Chance Blackbriar is afraid of a li'l water?" Bert scoffs, chewing on something from a pouch, then spitting it out.

"Doesn't look that deep," Chance comments. "Could be a trick of the light, though... And in case you're thinking it, no, I probably won't make a good bridge; water could be hip-deep, and it's too wide for me to reach the other side with my fingertips."

He grabs a fallen branch and tries to ascertain the depths of the water. He better get going, the look on Bert's face indicates he doesn't have an abundance of patience.
@Vlad Tepes Yeah, Chance is heading towards the inn, so is his shadow, Bert, just to make sure the wily bandit doesn't give him the slip. Post in a bit.
Same here. Hope she's back on her feet and in full health soon.
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