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Recent Statuses

2 mos ago
Current Ahh depression while finding out you're being ghosted. <3 the best
3 mos ago
That feel when you’re craving a super specific RP..
1 like
4 mos ago
I wish there was a search bar to search for things I 've previously said in the PMs; so I can reference things in the RP for the RP.. Just me? Got it.
7 likes
4 mos ago
If I'm slow to reply, it's cause I'm working on my IRL store things I need to do to get it up and running. <3
3 likes
4 mos ago
Happy birthday to me! 3/20!
9 likes

Bio

Heyo! Lovely Azure Dragon here!

I've been roleplaying for 15+ years, and haven't stopped. Absolutely love it!

I'm pretty adaptable, except I struggle with super duper long posts.
3rd person is my go to, as to me, it gives more freedom of description.
I've roleplayed most genres, but my favorites involve romance with supernatural conflicts, as well as fantasy!

No interests yet, but should be soon! Hit me up if you're interested! I love plot discussing!

My downtime is usually between 1am-9am EST. My UTC is UTC -5. If I’m offline any other time, I’ve gone into town.

roleplayerguild.com/topics/191840-sel…

Most Recent Posts



Vhoth’s two upper set of arms stretched up as he walked the street, the sound of the rust-gnats chewing away at anything they can get a meal from. His lower set of arms stretched out behind his back. After stretching, one of his hands moved to cover his mouth as he gave a loud yawn. It was time to meet up with Penni so they could walk together to the V.E.T building. They started a new job today!

Loud knocking rattled Penni’s house as Vhoth knocked on the siding, making a swarm of gnats fly off in frustration. They had been disturbed from their meal. He simply swatted them away from his face as they buzzed around.

“Penni!”

The side door opens and Penni peeks out with a glare. As happy as she was to see her best friend, she was worried her uncle would hear the loud knocking and stop her from joining Vhoth in becoming a recruit. She couldn’t let that happen, not with her chance of getting out so close. She shimmied out of the building and closed the door behind her before her hands started to move quickly.

Good morning. How’d you sleep? Penni slipped on her goggles and mask before pulling the hood of her cloak over her horns. No mask? She added, motioning to her own face in emphasis.

Vhoth looked at her for a moment, confused as to why she was gesturing at her mask before he let out a laugh. “Oh yeah!” He reached down with his lower right hand and unclipped his pollution mask from his belt and pulled it on quickly. He held a thumbs up to her then, obviously smiling behind said mask by the crinkle near his eyes.

Just forgot! Are you excited or what! I can’t believe we get to go together finally! He walked slightly behind her so that he had to match his pace with her, his strides were much bigger!

The springs of her prosthetic legs squeaked with each step as Penni tried to hurry along towards the V.E.T. Building. She knew that he was trying to let her set the pace with her short limbs, but his excitement could hardly be contained. Her eyes crinkled behind her goggles, her way of expressing happiness. Not that Vhoth could see, though, since her goggles were heavily tinted to save her eyes from the light.

Your enthusiasm in the morning has always been admirable, but it seems especially infectious today.

Duh! We’re starting fresh today! I can’t wait to see outside the wall! He looked up to the building when they reached it. He opened the door for Penni and followed her inside, eyes looking around to the others that had already gathered. Once Penni found the spot she wanted, Vhoth obliged by standing behind her and then squatting down.

He looked like a giant shadow and was still taller than her when he was crouched like this. One of his lower arms was bracing himself so he didn’t fall over, while he was running two more of his hands through her hair to fix the little bit of bed head she had.

Penni was used to this behavior from Vhoth by now, she just hoped that none of the other recruits would think that they could touch her in such a friendly manner. She tried her best to listen to the formidable captain, but her attention kept shifting to the others in the room. She kept her goggles and mask on even inside, so it’s not as if anyone would notice her gaze. At the sound of the screeching metal and the running guard, her head turns to watch before the captain gives her orders.

Others started moving and Penni turned to Vhoth to sign. Let’s get going, maybe you’ll get a head-pat from the broker! Fighting was always something the tiny numan was familiar with.

Vhoth looked down to Penni, watching her sign before he probably made a face. “I’d rather get a head pat from you.” He stood, watching others move out before leaning down. “Excuse me.” He carefully picked up Penni in two of his four arms and started out of the building. She was about to argue that she’s perfectly capable of getting there herself, but instead she just accepted her fate. Once outside, Vhoth ran towards the direction everyone else seemed to be going.

Once they reached the spot, he panted softly behind the mask, examining what was going on. Those spears definitely weren’t going to do anything. He talked as he eased Penni to the ground. “I’m gonna try to grapple with it. Try to find a weak point and don’t aim for the ankles!”

He moved further forward and crouched a little to assess the creature. After a moment he simply shrugged and rushed forward. He attempted to grapple the head, a hand on its protruding horn while two arms went to grab a hold of its head and the last one reaching to grab whatever it could for grip. He then shifted his weight and made it harder for him to get pushed around.

Meanwhile, Penni furrowed her brow. If she shouldn’t aim for the ankles, where else was she supposed to stab? She watched from a distance as her friend wrestled the giant beast before starting to look over the Stone-Horn for any weak points. Between the scales maybe? She took a deep breath as she watched the beast’s movement before deciding to take her chance. Maybe the scales on its back wouldn’t be as hard as the ones by its feet.
Name: Vhoth Thistlewood (V-Aw-Th)
Age: 23
Species: Quasit
Height/Weight: 6ft3in (191cm)/ 220lbs (99kg)
Sex/Gender: Cis Male/ Demisexual
Appearance: Naturally split colored hair of blonde and white. His eyes are ice and green, which his third eye being mixture of the two. He is a tall man, which some tattoos that mostly consist of lines and swirls. He wears piercings on his ears, in both the lobe and cartilage. He can be seen mostly wearing a tank top and some harlem pants. He wears boots, which his pants are tucked into. He also happens to have four arms, which is why he went into labor jobs to help his family.
Personality: Vhoth has a unique personality. He is a pretty happy young man, always chatting and wearing a smile. He’s somehow popular with a lot of his circle, but his personality can turn on a dime if his Merripen is harmed. You don’t want to see him on a vengeance rampage.

He was a huge fan of the circus when he was told stories about it, so he learned to be flexible and has been known to be seen doing flips and anything flashy that can manipulate his body. Another pass time he has is making paper flowers for Merripen.

What Are You Looking For?: Vhoth’s family has always been a huge fan or flora in the early world. Of course, now it’s just books but.. maybe going beyond the wall.. maybe he can show someone there is still something left.

Capabilities: JOB//: Construction or any Labor, COM-Style//: Hand to Hand; prefers to wield knuckles. Enhancement: He has unnatural strength and stamina. He can easily unroot trees and jump large distances.
Name: Vhoth Thistlewood (V-Ah-Th)
Age: 23
Species: Quasit
Height/Weight: 6ft3in (191cm)/ 220lbs (99kg)
Sex/Gender: Cis Male/ Demisexual
Appearance: Naturally split colored hair of blonde and white. His eyes are ice and green, which his third eye being heterochromia of the two. He is a tall man, which some tattoos that mostly consist of lines and swirls. He wears piercings on his ears, in both the lobe and cartilage. He can be seen mostly wearing a tank top and some harlem pants. He wears boots, which his pants are tucked into. He also happens to have four arms, which is why he went into labor jobs to help his family.
Personality: Vhoth has a unique personality. He is a pretty happy young man, always chatting and wearing a smile. He’s somehow popular with a lot of his circle, but his personality can turn on a dime if his Merripen is harmed. You don’t want to see him on a vengeance rampage.

He was a huge fan of the circus when he was told stories about it, so he learned to be flexible and has been known to be seen doing flips and anything flashy that can manipulate his body. Another pass time he has is making paper flowers for Merripen.

What Are You Looking For?: Vhoth’s family has always been a huge fan or flora in the early world. Of course, now it’s just books but.. maybe going beyond the wall.. maybe he can show someone there is still something left.

Capabilities: JOB//: Construction or any Labor, COM-Style//: Hand to Hand; usually carries around some knuckles. Enhancement: He has unnatural strength and stamina. He can easily unroot trees and jump large distances.
Roxas




Roxas paused at the spider site and let Fia gather the poison herself. "That's fine, just.. don't ingest it or let it get into a cut. As I said.. I can only do so much without the proper tools." She then moved past them and started heading towards the broken camp they had left Dimitri at. She hoped he had stopped his bleeding, but.. she wasn't so sure.
Roxas




The healer hoisted the second man over her shoulder, still partially in the cocoon incase he was bleeding. She followed behind Engelbert and Carnatia. "Stop at the spider and get some venom if possible. It will let me analyze is quickly to see if I can do anything for the poison."

She frowned lightly. "I won't be able to do much without proper tools, but I should be able to at least alleviate some of it until their body can process the rest.. if they don't die."
Roxas




Roxas moved over quickly to assess Stephan. She helped pull or cut the webbing to get to him easier. She moved him to lay on his back, already looking for serious injuries. If he didn't have any, she would move on to the next cocoon and start getting it open. "Get these cocoons open! If it's still bleeding, it's a serious injury. If not, put some pressure on it to stop the bleeding!"
bump
Roxas




The elven healer gave a heavy sigh. "Give me a damn moment then." She clicked her tongue lightly and continued working on Dimitri. Once she felt he was safe enough to move, she picked him up bridal style and moved back to the camp and set him down. She talked to Forbann quickly, giving him some clean cloth.

She moved back to the others and looked up to Gray. "He'll either be dead when we get back, or somehow survive." She looked to Vesemir with a awkward smile. "I tried my best, but without time to help, I did what I could." She looked to Gray and Engelbert. "I'm ready as I can be without mana."
Miriam, the Pure
Miriam, the Punishment

Miriam Engberg


"Excuse me, where do you think you're going?
We aren't done yet."

"Well, aren't you just.... lovely."

"Be purged and know our wrath!"


✚ BASICS ✚


⥼ AGE and BIRTHDAY ⥽
24 prior Slumber ─ July 22 (Cancer)


⥼ IDENTITY ⥽
Female ─ Cis Female ─ She/Her


⥼ STATISTICS ⥽
5’2” ─ 150 bs ─ Blood type: B-


✚ APPEARANCE ✚

The soft golden of her hair is always up in either double braids or a half wreath. Her next feature to be striking is the bright blue of her eyes, but what's different is the seeping purple that seems to come from her pupil. Some could swear it had never been like that before. She loves to wear whites with bright blue accents, keeping her clothes simple but modest. She can always been seen wearing an earring on her right ear; the matching on her twin.


✚ PERSONALITY ✚

Kind ─ Observant ─ EmpatheticPassionate ─ Overwhelming ─ Manic

Before the slumber, Miriam has been kind and even empathetic towards others. She always favored children; using playing tag or hide and seek, knowing they were the purest and most innocent of the world. Miriam was also very observant of everything around her, making sure people were taken care of and she could help guide her fellow knights to give guidance as well.

After the slumber, the corruption twisted her to believe you were either pure, or you should be judged harshly; by her. Her once passionate faith would now be what would set her aside from before. The passion would transfer into her "punishments" as she called them. Not only that, but she would nearly turn her mood at a moment's notice and may be overwhelming for some.


⥼ ORIENTATION ⥽
Pansexual - Demiromantic


⥼ LIKES ⥽
Flowers ─ Gifts ─ Softer Music - Rabbits


⥼ DISLIKES ⥽
Canines Beasts ─ Summer Heat ─ Mess


✚ STRENGTHS ✚ WEAKNESSES ✚


⥼ SKILLS and HOBBIES ⥽
Sewing ─ Gardening ─ Swimming


⥼ FEARS and PHOBIAS ⥽
Nyctophobia ─ Becoming Mute ─ Seeing Merete's Death


⥼ OTHER WEAKNESSES ⥽
Allergic to Strawberries - Merete is her twin - Hates being crept up on and touched from behind


⥼ FOCUS CORE ⥽
Breath; minor in Blood


⥼ APPLICATIONS ⥽
Miriam found Breath came to her easier than all the other elements. She used the notes Drift and Range more than Loose. It allows to carry her voice farther than she's physically able and gives her the means to talk to more than one person at a time if she needs to. Her minor in Blood allows her to use Pitch to give her range the ability to either console the people or rally her allies.

After the slumber, her voice is used as a means of.. deception. She uses it to tease and suggest to people,
then instantly turn on them and punish them for going along with the suggestion; still believing Chastity is everything.


⥼ SIGNATURE SPELLS ⥽
Breathless ─ Cardinal ─ Just as the name suggests, Miriam uses her focus of Breath to.. pull the air from your lungs and literally make you breathless. It pulls the air from your lungs forcefully and makes it hard to breathe.
Mist of Suggestion ─ Cardinal ─ Using her Breath focus and her minor for Blood, Miriam can emit her pheromones to give off suggestions; mostly to have people be lured to go against what she deems 'pure' and then uses that against them later as she hands out her 'punishment'.

Piercing Voice ─ Contingency ─ The Range of her Breath and the Pitch of her Blood lets her emits an ear piercing sound that can daze and deafen anyone who is within her eyesight. Sometimes, she gets the pitch wrong and can burst eardrums, rendering people permanently deaf.. or was that on purpose, oops.

Domination ─ Slumbered Celeste ─ Inhaling a hyper dose of the Mist can cause one to no longer be able to resist the suggestions and simply become 'mindless', allowing Miriam to take command and tell them to do whatever. This can be dangerous, as sometimes you don't remember the encounter afterwards.. and sometimes you do. Thankfully, having a higher will power can help you resist Domination, but who knows for how long.


⥼ SPELL LIMITS ⥽
Breathless ─ Using Breathless makes Miriam have vertigo for the next couple hours. She becomes insanely dizzy and usually has to rest more often than not as everything is spinning in her vision.
Mist of Suggestion ─ Use of Mist causes Miriam to get an ocular headache. It is harder to use in an open area as the natural upwind will carry her mist away from her desired target.
Piercing Voice ─ Use of Piercing Voice makes it so that Miriam loses her voice the next day. She also has extreme sensitivity to her other senses, as the pitch and frequency makes everything heightened for her; one of the causes is being using it in a closed space. It can be very exhausting and she is often seen in her 'quiet room' after using this spell.
Domination ─ Overuse of Domination has an adverse affect on Miriam, after releasing her spell; within three hours of said release, she becomes listless. She becomes what she sows, a mindless nobody. Unfortunately for her, she becomes exhausted afterwards and does not remember anything that happens within the four hour listless state she is in.


⥼ KEY of VIRTUE ⥽
The Deliverance



The Key belonging the the Knight of Chastity is a mace; the meaning to be retribution to those who would cause pain and suffering to innocents. She uses the pain of a bludgeoning weapon to etch the same pain of the innocents into the sinners.

After the corruption, the key was twisted. Permanent eyes are etched onto both sides of the mace;
a constant reminder that the once Pure Chastity is now judging you and will no doubt punish you if you go against what she deems "the pure soul".


⥼ KEY WEAKNESS ⥽
The downside to wielding her mace is that she must be front and center in the heat of the battle. In order to protect herself, her mace will almost instinctively shift into a shield, blocking any attacks. This also makes her weaponless and free to be surprised or ambushed.


✚ RELATIONS ✚


⥼ RELATIONSHIP STATUS ⥽
Eh, relationship? We'll see.
Crushing on Brann and Idunn
also temperance, but we don't talk about that.


⥼ POSITIVE FIGURES ⥽
Daemonium ─ Savior/Master ─ Devoted

Merete Engberg ─ Fortitude/ ─ Twin
Idunn Matrona ─ Hope/Brightblooded ─ Very Close
Xian Haoran ─ Patience/Black Jade ─ Fair
Brann Lohgtroen ─ Faith/Everflame ─ Close
Aleksei Kovalyov ─ Kindness/Callous ─ Fair
Akuji Okes Erasmus Temperance/Nameless One─ Fair

Father Fredrick (Orphanage Headmaster) ─ Guardian ─ Okay (deceased)


⥼ NEGATIVE FIGURES ⥽
Council of the Empire ─ Leaders ─ Vengeful


⥼ ASSOCIATIONS ⥽
The Fallen Seven ─ What remains of the Seven Knights of Virtue after their fifty-year slumber ─
The Punishment
The Seven Knights of Virtue ─ An elite force of specialized knights serving the empire, each standing for one of the Seven Holy Virtues ─
The First Knight, The Knight of Chastity: The Pure

The Knights ─ The group that every knight operates under, controlled by the empire ─ The Seven (highest legion of knights)


✚ HISTORY ✚

Miriam and Merete never really knew where they came from. The orphanage headmaster never told them who their parents were; just that they had been left at the doorstep with the names they have now. Growing up in the orphanage wasn't too bad. They had shelter and food; despite being worked poorly. They mostly did the dishes, cooking and cleaning of the gravestones; no one else really wanting to be out in the creepy graveyard.

The twins didn't mind it. It meant they could be alone to practice their abilities. Miriam showed more promise in the Air element or Breath as they came to find out and Merete showed more promise in the Earth element, or Shape. As their natural abilities progressed the older they got.. it was clear enough that Miriam had been favored a little more.

At the age of sixteen, the twins were finally separated. The headmaster thought Miriam would thrive in the general guard of the town, signing her up without her knowing and her getting taken away. It left Merete at the orphanage, where their blossomed use of Shape let them essentially become the head grave keeper.

Unfortunately, she had been told she couldn't see Merete anymore when she finally got settled. It didn't sit well in her stomach, but now that she was here, she couldn't leave and disrespect the church that raised her. She loved Merete, but she knew she would see them again. She just didn't think it would take eight years.

Miriam spent the rest of her adult life in the general guard, up until the point that she had been recruited to the Seven. She went through the training of becoming a guard, building enough muscle to chase people and to wield her chosen weapons. She favored a heavy mace when she went into the guard and the men looked at her like she had been crazy. They didn't question her again when she beat almost all of them in the sparring matches.

Unknowingly to her, her time in the town guard had caught the eye of a Capital Captain and she was recruited under their care. It allowed her a whole new world to explore and further hone her abilities. Her luck seemed to only go further the longer she stayed in the Capital. Within the first three years of her time in the Capital, she was assigned as a Personal Guard to one of the councilman.

It was a great time for her, until the attempt. She had followed dutifully her councilman and nearing the end of the day, some rebels against what the Councilmen stood for tried to take their life. With her use of Breath and Blood, she was able to save his life in a fairly peaceful way. The rebels getting executed not too soon after; not that she would know that. This save of the Councilman, is what propelled her further into her life.

Being recruited into the Seven was one of the greatest accomplishments she had been given. All her hard work in the guard and honing her Breath abilities allowed her to be seen. She hated that she couldn't share it with Merete, but her sadness was dismissed quickly when she found Merete already in the building for the Seven. Her dream to be back together with Merete had been granted, except.. she could tell they weren't the same.. Perhaps, eventually they'll finally come to ask for help. She wasn't exactly the same either, but being back together with her twin was all she cared about.
@Baphomini

Ooooh. I liiike that. Yes yes! Okie! I'll write my character sheet out, can't guarantee it'll be out otnight though. XD That's a lot of info!
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