At one of the many tables within the Silver Piglet tavern establishment, center aisle and directly West of the building's entrance, sat Victoria by her lonesome and her equipment sprawled about upon, more than a quarter, of the table's surface. Her backpack took precedence over one of the remaining seats surrounding the circular platform, essentially leaving three more vacant. Though Victoria was both observant and considerate; her eyes would dart away from her work now and then and study the patrons within the tavern, along with those outgoing and arriving, noting their movements and anticipating their trajectories. It was just in case if a group of explores decided to rally at her table, prompting her if that moment came so she could relinquish one of the seats. Although it was unlikely anyone would bother her at her claimed spot. The tavern was quite tame at this time of day and only a dozen or so patrons were present. As such, the number of open seats and unclaimed tables were considerably plentiful.
Victoria took a moment to down a portion of the alcoholic brew, still bubbling and accumulating froth, within her glass mug.
She had just gotten back from a solo expedition not too long ago. Her task, as of week ago, was charting a few possible paths leading Westward, particularly into a thick forest-rich and unmapped sector called Dalton. A temporary name really; only a placeholder picked by an earlier group who had discovered the untouched area. The job itself was fairly easy and paid well enough. She was there evaluating the density of the forests, the flora and fauna that inhabited those woods, and the safest clearing to venture through. For five days, she would camp back near familiar and already established roads before venturing around those, notably dark, woods and only briefly probing further to gander at the topography and biology behind the imposing foliage.
Unfortunately, there was very little regarding the out of the ordinary where she researched. No new plants or undiscovered species were present at the time she wandered around. Perhaps the only thing that did capture her interest was a segment of the forest which was consumed by what appeared to be a thick and complex tendril-like mass of thorns and vines. Upon stumbling across the natural fortification, it had intrigued her about how silent the woods had become, how the sounds of the wind nor the cries of smaller creatures suddenly died down. The atmosphere had become quite eerier, to say the least. But Victoria knew better than to venture any further, especially without any back-up. From there, she and turned and left the way she came. After a day of travel, she arrived at the town of Malston and beelined to the nearest and only tavern, the Silver Piglet, to recuperate and finalize her report.
Victoria picked up one of the articles of paper she had doodled and notated on before referring to a large map spread out on the table, detailing the explored regions and, to a lesser extent -- which was a nice way of saying empty and completely white; the unexplored and mostly-empty Dalton area. Upon conferring with her notes and pinpointing her search area, she scribbled another couple of paragraphs of detail into her report. Victoria, undoubtedly still exhausted from her trip, placed the feather pen within its inkpot and eased her self into a stretched within her seat before finally exiting a yawn. Looking back at her mug with almost tired eyes, she noticed it had been thoroughly emptied with only a handful of froth resting and dispersing at the bottom. She perked up and waved down one of the roaming waitresses.
Appearance: 6'1" with short black hair and blue eyes. White-skinned. Sports a black, stylized white-trimmed long coat. Thin layer of gambeson found beneath the coat with a single plate of armor covering the upper-chest area. Grey leather pants. Leather boots that go up to the knee.
Cutlass (Sheath worn at her left hip. Passed down to her by her father.)
Spellbook
Mechanical Gauntlet (Worn on her left arm. The gauntlet may from a buckler and houses her spellbook beneath an armored frame.)
Pack Belt (Worn around her waist. Several smaller packs are positioned along the belt, meant to hold a number of small items and tools.)
Mana Crystals (Pre-charged crystals imbued with mana. Used as a battery of Victoria to siphon mana from. Carries a total of ten.)
Backpack
Coin Purse
Backstory:
Victoria's childhood was mostly uneventful for a good ten years. She was raised between two caring parents, both of them respected within their former careers. Her mother was a well-known adventuring mage and her father, a witty privateer. Both of her parents, upon marrying, settled down somewhere along the coast, away from the hustle and bustle of everyday society. And away from their previous institutions. They lived their lives peacefully as farmers though as they raised Victoria, it was later found out she possessed a well-sized Mana Heart, a factor that would easily allow her to become a mage. Added to her ever-developing curiosity and the ramping up in expedition requisitions by the League of Explorers at the time, both parents believed their daughter would inevitably show interest in the League.
As she grew, both her parents revisited their trade experiences and taught her what they knew. Her father trained her on how to use a sword and the workings of economics while her mother taught her how to use magic and how to survive in the wild. Even though they trained her every day, one little aspect at a time, they were still a bright and happy family. However, at the age of eleven, Victoria's mother was called back into the League regarding an important expedition westward. She initially refused at first but for reasons unknown, she eventually accepted. She never came back from the expedition, and the entire thing was hushed. Victoria's father resented the League of Explorers ever since.
While she and her father tried to get along, it was never truly the same without her mother being around. Victoria ended up picking up the slack maintaining their farm with her father. Training still continued but as she became of age, she would eventually enroll into the Lapuria Academy to study magic and eventually become an adventurer like her mother. Victoria's father strongly opposed this but after she voiced her interest, along with the backing of her father's relatives, he eventually conceded to allow her to go.
When she eventually graduated at the age of 23, he applied to become an adventurer for the League of Explorers. As a graduation present, her father passed down to her his own cutlass he had kept with him during his many voyages, along with a collection of tomes and articles her mother had stored away. Since then, Victoria has participated in many expeditions and even lead a few herself with other explorers. Like her mother, she would work her way up to a high enough position to keep a larger portion of loot recovered from exploring, though only for research purposes. Though she maintains a more optimistic view of the Leauge, unlike her father, she is aware of the disappearance of her mother and as a side goal, she discreetly seeks to find out what had ultimately happened to her.
Abilities:
Having been trained at a young age by her father, a former privateer of the Eastern coast, Victoria is skilled in the art of single-hand swordplay.
Being an adventuring scholar, Victoria often documents many magical and scientific discoveries encountered on her expeditions. As such, she could be considered a walking library of knowledge. Her main prowess is through deciphering tomes, runes, and other artifacts recovered throughout her journeys. Through, sometimes rigorous, studying and dissecting of ancient knowledge, Victoria is capable of reproducing some ancient spells and even engineer new ones through modern and efficient methods. Although possessing both a large-sized Mana Heart and a very good understanding of magic, along with a wide range of spells, the spells she however employs is geared primarily as support, both in battles and as a tool when exploring ruins and dungeons. It is rare for Victoria to use offensive spells.
Illuminating Wisp – A common spell that consumes a small portion of mana and once cast, produces a mana-construct, manifesting as a bright flare that follows the castor or the target the caster intends it for. The spell may last for a while, typically up to twelve hours. The spell may be canceled by the caster or when an external light source becomes present.
Mage Blight – An advanced spell that behaves as a curse. The spell consumes a medium to large amount of mana and once cast, creates an area of effect that disrupts the flow of mana within the radius of the spell. Any spells or magical effects caught inside the radius (of four-yards) are negatively affected and can either increase the time a spell can be cast, dampening its effective potency, or potentially outright canceling them out. The spell usually lasts for a minute but can be canceled out by the caster and its radius is determined by the amount of mana used.
Mage Bliss – An advanced spell that behaves as a blessing. The spell consumes a medium to large amount of mana and once cast, creates an area of effect that excites the flow of mana within the radius of the spell. Any spells or magical effects inside the radius (of four-yards) are positively affected and can decrease the time a spell can be cast and the amount of mana needed (the spell essentially acts as an external mana source), as well as enhancing their effective potency. The spell usually lasts for thirty seconds but can be canceled out by the caster and its radius is determined by the amount of mana used.
Transference – The spell subtly, consumes mana in very small amounts and while casted, mana is siphoned from a target and transferred to another. The initial target (can be the caster themselves) must have stored mana for the spell to work and the target that ends up receiving the mana flow must have the ability to store it, such a living being or a device. Note: Victoria typically uses the spell to infuse mana crystals which she can later use to draw from to top her reserves. She can also use the spell to empower a party member who is low on mana. The spell is limited to a maximum range of two yards.
Anatomizing Gaze – An advanced spell that gradually consumes mana and while casted, the target the caster has set their sights to is heavily analyzed down to atomic details. The information varies based on the target the spell is targeting. The spell can identify the building blocks or material of a living being or an object. The spell may also track mana flows, the life essence (and condition) of living beings and decipher ancient texts and spell verses. The spell, however, does require the caster to have knowledge or concepts of the target prior to better translate the details to them.
Burst Flare – The spell consumes a medium to large amount of mana and once cast, creates an explosive anomaly that attaches to a target. The anomaly ignites after three seconds and self-destructs in a series of explosions with a destructive radius of five yards. The destructive potential and the number of explosions that are admitted are based on the amount of mana spent. Victoria uses this spell mainly for demolition purposes but can be used offensively if need be.
Blessed Touch – The spell alleviates any contracted ailments or curses from a target (must be a living being). The spell will also heal the target, regenerating damaged or lost tissue. The amount of mana consumed is based on the effort needed to completely heal the target. The caster, however, may stop the spell at any time to conserve mana if a full heal isn’t necessary.
Angelic Halo – The spell consumes a medium amount of mana and once cast, creates an area of effect that gradually heals the wounds received on any number of recipient targets within a four-yard radius. The spell only lasts for thirty seconds.
Lazarus Ascension – An advanced spell that consumes a massively large amount of mana (almost the entirety of Victoria’s reserves) and once cast, a deceased target is brought back to life, with any prior wounds sustained before death having been healed and any alignments or curses lifted. The caster, however, is a recipient to a feedback ailment; similar to that of the effect of a Mana Heat being depleted with the vitality of the cater being diminished though not as harshly in comparison.
First Sphere of Quadraxis – Recently discovered from an excavated ruin and found engraved on an unusual tablet in imperfect condition. Currently, an incomplete spell believed to be a subset of an incantation or even a ritual. Victoria has yet to determine the nature of the spell or what it does. Assuming it does anything. More information is required to unravel the extent of the spell.
Funnily enough, given her recent and occasionally perilous encounters, Victoria has also been seen to be a rather surprisingly athletic runner.
Personality:
Despite practicing a humble demeanor, Victoria is certainly not afraid to speak her mind and express her views when necessary, sometimes comical or sarcastic if it benefits the mood. Being an easily fascinated and curious sort, she takes her role as a scholar by heart (if not seriously) and seeks knowledge whenever she can find it; until it gets her into trouble. Nonetheless, she does show great pride and devotion to her line of work and will always open to offering a helping hand in those in need.
Although being a woman, Victoria’s exhibits a tomboy-like attitude and behavior and is unafraid to commit to any physical-demanding activities when necessary. This is further evident when she becomes flustered (to a certain degree) upon being told to act more feminine or required to wear dresses. Such circumstances she considered both unexpected and embarrassing. Though she does appear to show her feminine side at times when encountering anything considerably ‘cutesy’.
For some strange and almost inexplicable reason, Victoria seems to have a beef with Anubite culture. Might have something to do with the ears…
Looks good! My only question is the spell Transference, which is "limited to a maximum range of two". Two what, exactly? But besides that I see no reason not to accept her, so she's accepted!
Yards. I meant to say two yards but that somehow got past me. I'll look over my work again and post her to the Char tab.
This took a surprising amount of time than I had originally thought - and I am still working on the bio! @~@ That is however optional so here is the gist my GS. Let me know if anything needs to changed.
EDIT: Finally got the backstory written!
Name: Victoria Crafte
Gender: Female
Species: Human
Age: 27
Nationality: Samare / Lapuria
Appearance: 6'1" with short black hair and blue eyes. White-skinned. Sports a black, stylized white-trimmed long coat. Thin layer of gambeson found beneath the coat with a single plate of armor covering the upper-chest area. Grey leather pants. Leather boots that go up to the knee.
Cutlass (Sheath worn at her left hip. Passed down to her by her father.)
Spellbook
Mechanical Gauntlet (Worn on her left arm. The gauntlet may from a buckler and houses her spellbook beneath an armored frame.)
Pack Belt (Worn around her waist. Several smaller packs are positioned along the belt, meant to hold a number of small items and tools.)
Mana Crystals (Pre-charged crystals imbued with mana. Used as a battery of Victoria to siphon mana from. Carries a total of ten.)
Backpack
Coin Purse
Backstory:
Victoria's childhood was mostly uneventful for a good ten years. She was raised between two caring parents, both of them respected within their former careers. Her mother was a well-known adventuring mage and her father, a witty privateer. Both of her parents, upon marrying, settled down somewhere along the coast, away from the hustle and bustle of everyday society. And away from their previous institutions. They lived their lives peacefully as farmers though as they raised Victoria, it was later found out she possessed a well-sized Mana Heart, a factor that would easily allow her to become a mage. Added to her ever-developing curiosity and the ramping up in expedition requisitions by the League of Explorers at the time, both parents believed their daughter would inevitably show interest in the League.
As she grew, both her parents revisited their trade experiences and taught her what they knew. Her father trained her on how to use a sword and the workings of economics while her mother taught her how to use magic and how to survive in the wild. Even though they trained her every day, one little aspect at a time, they were still a bright and happy family. However, at the age of eleven, Victoria's mother was called back into the League regarding an important expedition westward. She initially refused at first but for reasons unknown, she eventually accepted. She never came back from the expedition, and the entire thing was hushed. Victoria's father resented the League of Explorers ever since.
While she and her father tried to get along, it was never truly the same without her mother being around. Victoria ended up picking up the slack maintaining their farm with her father. Training still continued but as she became of age, she would eventually enroll into the Lapuria Academy to study magic and eventually become an adventurer like her mother. Victoria's father strongly opposed this but after she voiced her interest, along with the backing of her father's relatives, he eventually conceded to allow her to go.
When she eventually graduated at the age of 23, he applied to become an adventurer for the League of Explorers. As a graduation present, her father passed down to her his own cutlass he had kept with him during his many voyages, along with a collection of tomes and articles her mother had stored away. Since then, Victoria has participated in many expeditions and even lead a few herself with other explorers. Like her mother, she would work her way up to a high enough position to keep a larger portion of loot recovered from exploring, though only for research purposes. Though she maintains a more optimistic view of the Leauge, unlike her father, she is aware of the disappearance of her mother and as a side goal, she discreetly seeks to find out what had ultimately happened to her.
Abilities:
Having been trained at a young age by her father, a former privateer of the Eastern coast, Victoria is skilled in the art of single-hand swordplay.
Being an adventuring scholar, Victoria often documents many magical and scientific discoveries encountered on her expeditions. As such, she could be considered a walking library of knowledge. Her main prowess is through deciphering tomes, runes, and other artifacts recovered throughout her journeys. Through, sometimes rigorous, studying and dissecting of ancient knowledge, Victoria is capable of reproducing some ancient spells and even engineer new ones through modern and efficient methods. Although possessing both a large-sized Mana Heart and a very good understanding of magic, along with a wide range of spells, the spells she however employs is geared primarily as support, both in battles and as a tool when exploring ruins and dungeons. It is rare for Victoria to use offensive spells.
Illuminating Wisp – A common spell that consumes a small portion of mana and once cast, produces a mana-construct, manifesting as a bright flare that follows the castor or the target the caster intends it for. The spell may last for a while, typically up to twelve hours. The spell may be canceled by the caster or when an external light source becomes present.
Mage Blight – An advanced spell that behaves as a curse. The spell consumes a medium to large amount of mana and once cast, creates an area of effect that disrupts the flow of mana within the radius of the spell. Any spells or magical effects caught inside the radius (of four-yards) are negatively affected and can either increase the time a spell can be cast, dampening its effective potency, or potentially outright canceling them out. The spell usually lasts for a minute but can be canceled out by the caster and its radius is determined by the amount of mana used.
Mage Bliss – An advanced spell that behaves as a blessing. The spell consumes a medium to large amount of mana and once cast, creates an area of effect that excites the flow of mana within the radius of the spell. Any spells or magical effects inside the radius (of four-yards) are positively affected and can decrease the time a spell can be cast and the amount of mana needed (the spell essentially acts as an external mana source), as well as enhancing their effective potency. The spell usually lasts for thirty seconds but can be canceled out by the caster and its radius is determined by the amount of mana used.
Transference – The spell subtly, consumes mana in very small amounts and while casted, mana is siphoned from a target and transferred to another. The initial target (can be the caster themselves) must have stored mana for the spell to work and the target that ends up receiving the mana flow must have the ability to store it, such a living being or a device. Note: Victoria typically uses the spell to infuse mana crystals which she can later use to draw from to top her reserves. She can also use the spell to empower a party member who is low on mana. The spell is limited to a maximum range of two yards.
Anatomizing Gaze – An advanced spell that gradually consumes mana and while casted, the target the caster has set their sights to is heavily analyzed down to atomic details. The information varies based on the target the spell is targeting. The spell can identify the building blocks or material of a living being or an object. The spell may also track mana flows, the life essence (and condition) of living beings and decipher ancient texts and spell verses. The spell, however, does require the caster to have knowledge or concepts of the target prior to better translate the details to them.
Burst Flare – The spell consumes a medium to large amount of mana and once cast, creates an explosive anomaly that attaches to a target. The anomaly ignites after three seconds and self-destructs in a series of explosions with a destructive radius of five yards. The destructive potential and the number of explosions that are admitted are based on the amount of mana spent. Victoria uses this spell mainly for demolition purposes but can be used offensively if need be.
Blessed Touch – The spell alleviates any contracted ailments or curses from a target (must be a living being). The spell will also heal the target, regenerating damaged or lost tissue. The amount of mana consumed is based on the effort needed to completely heal the target. The caster, however, may stop the spell at any time to conserve mana if a full heal isn’t necessary.
Angelic Halo – The spell consumes a medium amount of mana and once cast, creates an area of effect that gradually heals the wounds received on any number of recipient targets within a four-yard radius. The spell only lasts for thirty seconds.
Lazarus Ascension – An advanced spell that consumes a massively large amount of mana (almost the entirety of Victoria’s reserves) and once cast, a deceased target is brought back to life, with any prior wounds sustained before death having been healed and any alignments or curses lifted. The caster, however, is a recipient to a feedback ailment; similar to that of the effect of a Mana Heat being depleted with the vitality of the cater being diminished though not as harshly in comparison.
First Sphere of Quadraxis – Recently discovered from an excavated ruin and found engraved on an unusual tablet in imperfect condition. Currently, an incomplete spell believed to be a subset of an incantation or even a ritual. Victoria has yet to determine the nature of the spell or what it does. Assuming it does anything. More information is required to unravel the extent of the spell.
Funnily enough, given her recent and occasionally perilous encounters, Victoria has also been seen to be a rather surprisingly athletic runner.
Personality:
Despite practicing a humble demeanor, Victoria is certainly not afraid to speak her mind and express her views when necessary, sometimes comical or sarcastic if it benefits the mood. Being an easily fascinated and curious sort, she takes her role as a scholar by heart (if not seriously) and seeks knowledge whenever she can find it; until it gets her into trouble. Nonetheless, she does show great pride and devotion to her line of work and will always open to offering a helping hand in those in need.
Although being a woman, Victoria’s exhibits a tomboy-like attitude and behavior and is unafraid to commit to any physical-demanding activities when necessary. This is further evident when she becomes flustered (to a certain degree) upon being told to act more feminine or required to wear dresses. Such circumstances she considered both unexpected and embarrassing. Though she does appear to show her feminine side at times when encountering anything considerably ‘cutesy’.
For some strange and almost inexplicable reason, Victoria seems to have a beef with Anubite culture. Might have something to do with the ears…
@Cotton Thank you for your reply! I think I have an OC in mind I could convert over here though knowing how the mechanics would make it easier to write in to the bio. Speaking of, when will the character sheet be up. Also, dare I ask what spells are we allowed to use or is it up the imagination (such as summoning, illusions, support, or anti-mana)? I think everyone here knows better than to use anything OP.