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    1. Shorticus 10 yrs ago

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I vote NPC relegation... and maybe some Grogar migrate across the ocean, out of the purview of the roleplay at present, to pop up later on in our story?
Here's the final territory I'm looking at claiming in the 5th century:

I feel like now that Yossod is the only civilization without a death arena. :C Nah, I don't really mind; I don't need one when there's a perfectly serviceable one in Zajir.

And Shorticus, form now on I'm going to make my mental image of humans in Zajir just the guys from that video.


ZAQIR! IS A Q! IS A Q!

Really, the cultures in this setting are pretty varied when you get down to it. Germanic Prometheans, Iberian/Berber Zaqiri... Ashkar has ziggurats, and I keep thinking of Mayan ziggurats, but I could be wrong. Ilitscium was distinctly Greek-like to me. The Scalethein Empire has taken a turn toward the Roman during the course of our roleplay, at least with the Legions and such... Kind'a neat to sit back and eyeball the scenery.
Another bunch of questions!

1. So, there's PvP. But will players be able to cooperate on certain missions? Say that Elfwood Company just lost all their melee fighters, and Dwarfhills Company has a horrible track record fighting bandits in the woods. There's a contract available for someone to deal with bandits in the woods. Can Elfwood Company supply the archers and mages for the fight while Dwarfhills Company gets their dwarves to fight in the front lines, and the two of them split the reward? Can mercenary companies go investigate dungeons together?

2. Can we negotiate on contract terms with our employers, or is that what Silver Tongue is meant to represent?

3. Should players tell you what they're looking to make before the roleplay starts so you can think about feats you might make?

4. Will there be different kinds of magic? I.E. Druidic magic to do things like entangle enemies or summon treants, pyromancy to blow bad guys up dead-like, etc?

5. Will there be stranger, hidden benefits to doing certain contracts or making certain factions like you or clearing certain dungeons? I.E. might you rescue a powerful priestess from a Lich's castle, or might archers be cheaper for you to hire in the Elfwood because the Elf King loves you so much, or might a necromancy related feat be available to you after you help necromancers kill the knights that are pursuing them? Demons be available for recruitment after you earn the admiration of certain bad guys? Your troops gain a Werewolf feat after you lose and retreat from a battle with some werewolves?




Also, I'd like to go ahead and just explain what sort of group I'm looking to try making. I've given them some thought.

I want to play a goblin warband that has good relations with goblins, REALLY bad relations with orcs, and possibly good relations with human bandits or with a druidic sect (or both). The idea is they're the remnants of a tribe of goblins that was destroyed by orcs, and only the combatants really remain. They do jobs for other goblin tribes, for bandits, and potentially for shady circles of mages, all because that's what their options are limited to right now.

As for a name, I've been thinking about calling them the Nightlurk Warband.




One more thing... If you want something better than MS Paint, there IS a free option that's turned out to be pretty good for me.

So, look into the program called Paint . Net (putting spaces so you don't get a bad link). It's a free program that works pretty well for mapmaking. You can make separate layers for terrain, for political colors, for cities and names... Etc. I highly recommend it over MS Paint, though it does take some practice to get used to.

This is an example of what I was able to do with the program. NOTE: I did not draw the map itself, but just colored in the area my nation in a roleplay claimed. You'll notice there's a certain degree of transparency for the yellow as it sits over the map itself, so you can make out the parts of the terrain which are jungly, etc.



If you want to take a peek at the program, I think getpaint.net is the place to go.
So, it's almost Saturday. I'm not gonna start the voting process until some time tomorrow morning or afternoon, but I figure now is a good time to reiterate how the voting process will work and explain a couple things, just so everyone's on the same page.




Making the Clan

The Voting Process


As discussed previously, I'll be presenting you with a series of questions every couple days for you to answer (2-3 questions each time). There will be a bit of preceding lore for you to read, so you'll be learning a bit more about the Urlandi during the voting process.

Most of these questions will have options available for you to select, but the last pair of questions are going to be open ended. I'll be up front: I'm going to ask you what your clan's name and what your clan's symbolic colors are. Yeah. For those two open-ended questions I will choose the answers I like best (unless there's just overwhelming support for a certain color combo / name). For everything else, it comes down to a vote.

I'll post the questions in the IC section of this thread. You then PM me your answers. When all the votes are in or 2 days have passed, I'll tally the votes, post the results (showing who voted for what) in the IC thread, and then provide the next set of questions.

There's a reason I'll be showing who voted for what: whenever you vote for something but none of your selections win, your weight in the next vote series is multiplied by 2. Basically, your vote's weight is doubled each time NONE of your selections in a series of questions are the winner.

People who join late for some but not all of the questions will be considered to have "lost" a single vote previously, giving them a weight of x2 in the current series of questions.




I hope that was explained well enough. Sometimes I think I'm bad at this.

If anyone has any questions, feel free to ask 'em!
You know... We could do away with war across the entire planet and instead have all conflicts that need to be settled violently take place in one of the many arenas that would dot every half decent city on the planet. Hell, might even keep away some dark god or something.


This is the concept the game called League of Legends is based around... or it was until they did away with the League part of the story and just focused on the Legends. Frankly, the League never made much sense. The reason it doesn't make much sense in the end is because,

A) Some nations have clearly superior armies to others,
B) They'll use them to get what they want from nations which have weaker armies.

But it's a pretty neat idea regardless. But if a nation with a powerful army loses in an arena, chances are they'll say "well fuck this i bet it was rigged" and go on a rampage.

It is a neat idea, though, and I could see the saurians happily using the Ring of Valor to settle disputes with people who REALLY REALLY didn't want to go to war with them. Example: "HEY! WE WANT OUR CITY BACK!" "Well, alright. Let's go murder each other in the Ring. Winner takes the city."
RETCON! RETCON! RETCON!

DO IT!
I was preparing myself to work on a map for the 5th Century expansion of Zaqir earlier today and was playing with what to name one of the new regions. I settled on "Tunak" for a while, then "Tunak Tu," but then I realized...

...oh...

Where the Wild Ones Are is a weird story about 18th century British explorers finding a neolithic society dwelling in a hidden jungle located in the cavernous depths of the Earth. They are initially welcomed by the cavemen, but they learn this is only because they are cannibals and our explorers are lunch. It's a bloody struggle to escape the underworld reminiscent of Left 4 Dead against the savagery of these ape-like people and the carnivorous dinosaurs they call pets.

Old Yeller
Yeah she's right there at 40 which I figured didn't really make it quite old just not prime and I didn't want to overload it with stuff.


Totally acceptable.

War banding can be fun, might I suggest exporting it? Offer the services of some of our warriors as mercenaries in other's wars? If we write the contracts well, even a bad season can prove profitable for us, if barely.


That's actually allowable by Urlandi customs, yes.
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