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    1. Shorticus 10 yrs ago

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This really depends on the NRP.

Myself, I think that lots of fluff CAN be a good thing for an NRP, especially a fantasy one, since it helps you think about the different things that make your nation distinct. Hell, in this one RP I've been participating in, States of Evolution, we spent two whole pages of the IC basically working together to craft a history of the world. We've also detailed stuff about our different species, different religions, etc. It's a ton of work, but it's a ton of fun, too.

However, not everyone goes into an RP wanting to write a ton of stuff JUST to get started on actually playing the game, so there's that.

The scope of the RP is important, too, both in time and scale. An NRP can be about warring tribes, or it can take place over the course of only a few years. In such a case, more emphasis on individual characters may help.

And then there are cooperative NRPs and pseudo-cooperative NRPs where you all play as a member of the same state. I can think of two NRPs that are currently running that fit this: The State and my roleplay, Masters of the Hidden Valley. In such a case, the GM makes the nation (or guides the process of its creation) while the players play members of it that can influence its fate. In such a situation, you need character biographies, not nation sheets.

Hopefully this helps.
I got someone to agree with Serhiem, am I king yet?


XD almost, maybe next year we'll make you king.


Nope.
Double posting is bad, I know, but I figured I'd add this:

Turns out that Tunis is a vassal of Sicily at this time. If anyone plays Sicily, I'm working for you. Gonna add that to my sheet.
Oh, right. Err, forgot to post fleet numbers since that's important to Tunis.

I'm gonna go with 50 ships, or 100 in times of crisis (from converted merchant ships / pirate ships).
Nation: The Hafsid Caliphate (Tunisia, Ifriqiya)

Location: North Africa, near the island of Sicily
Total Military Numbers: 5,000-10,000 / Fleet size 50 ships (100 in crisis)
Icon:


History:
Presently, the Hafsids are vassals of the Kingdom of Sicily.

History of the Hafsid Dynasty.
The current ruler, Muhammad I al-Mustansir.
Nation: The Hafsid Caliphate (Tunisia, Ifriqiya)

Location: North Africa, near the island of Sicily
Total Military Numbers: 5,000-10,000
Icon:


History:
History of the Hafsid Dynasty.
The current ruler, Muhammad I al-Mustansir.
Well, I should have time to either A) finish my sheet or B) write an IC post by Tuesday. It so happens that a couple of roleplays I was in fell apart before they could finish, so I've got a bit more time.

...But I really want to start RPing in this one sooner than later, so I guess I'll say I'd PREFER to start posting, and then I'll finish my NS afterwards. Again, preference. Ultimately it's up to Frengo.
@Shorticus just curious, at what point does the point each character has to invest expire? At the next Sacred season?

Will get a post up later this week, had a lot going on this weekend and am playing catch up now.


Correct. It lasts the full year, which will take several weeks for us.
Hm... That would limit its ability to actually influence anything to the east. I'm looking at some maps, and yeah, it's WAY reduced by 1254. I can't make a great argument for it being able to interact with the Byzantines.

I'll go back to the drawing board. I'd rather not play Egypt... I've been trying to get an accurate picture of Tunis in 1254 and have been having some trouble doing so.

Tunis is where I'd like to start from if possible.
Actually... I'll go ahead and ask:

Would the Almohad Caliphate be close enough to the Byzantine Empire for your purposes? That would open up a lot of places for other players, and it's a nice, fat empire ready to try conquering the rest of Iberia.

EDIT: Wait, nevermind. This is the time period when they've been weakened, isn't it?
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