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1 mo ago
Current Flat disc planets are indeed possible, albeit as a megastructure of a K2 civilization rather than a natural construction. The engineering behind it is honestly quite fascinating.
1 like
2 mos ago
Don't go into someone's 1x1 thread and ask THEM to PM YOU. It's lazy and unprofessional and deserves to be ignored. If you're actually are interested I expect you to show some initiative.
15 likes
2 mos ago
Put some updates out for my one on one thread. Take a looksie if you're ready for some actual dark fantasy stuff. Also progressing nicely with a (reboot) group project of same genre
2 mos ago
Karl .... why is there a dead meme in the status bar?
3 likes
2 mos ago
You guys haven't taken political science courses by the sound of it.
4 likes

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Most Recent Posts

Can I bother for some elaboration on the two factions in play? There's some things that are loosely implied but never really touched on so here's a (nonexhaustive) battery of questions that should apply to both:
  • What kind of internal politics & ideologies exist?
  • What does their endgame/win condition look like?
  • What does the leadership structure look like in more detail?
  • Are the deviant membership demographics incredibly binary or more nuanced?


One last question not related to the factions I want to hit you with and then I'll stop bothering you. Are powers, being genetically derived, limited to the capability of one's own body or can they extend beyond? Classic example: telekinesis, which extends well beyond the body of the individual.
I've watched basically every isaac Arthur episode.




The concepts struck me as pretty familiar right away. Always nice to run into a fellow SFIA follower in the wild.
Hmmm, do you watch Civilizations at the End of Time by Isaac Arthur by any chance?
No extra content with this bump. Just a friendly reminder that no one has jumped on these yet.
Human beings are human beings. We're evolved to compete for survival. For as long as humans have interacted with other humans with any physical/cultural differences, they've tried to kill each other. The anonymity of the Internet lowers the power of those behaviors but also effectively negates the risks. Ergo the problem is inherent and systemic to humans. It has existed since the creation of intelligent life and it will last until the heat death of the universe.
I always like to check up on Star Wars. Haven't scratched that itch in a while.

Now ... what haopens if I happen to be a fan of the dark side?
Finally got around to adding those sweet additions. Have a bump and enjoy!
I find it strange, somewhat ironic, and even a bit funny how @Lady Amalthea can be the source of almost everything I know about GMing and yet we have such radically different views on the subject. Roleplaying is a collaborative storytelling exercise at its core and I can't imagine trying to do that in an environment where I fundamentally distrust applicants and players. I even say that as a particularly cynical individual who has become rather ruthless in my enforcement of rules. But I digress as any further elaboration on this becomes a discussion on game management methodology and that's a topic that can fill a thread on it's own.
"Did you ever hear the tragedy of Darth Plagueis The Wise? I thought not. It's not a story the Jedi would tell you. It's a Sith legend. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life… He had such a knowledge of the dark side that he could even keep the ones he cared about from dying. The dark side of the Force is a pathway to many abilities some consider to be unnatural. He became so powerful… the only thing he was afraid of was losing his power, which eventually, of course, he did. Unfortunately, he taught his apprentice everything he knew, then his apprentice killed him in his sleep. Ironic. He could save others from death, but not himself."
I take a pretty harsh view of digging through profiles to judge people. Matter of fact it's a good way for me to end up blacklisting a GM and passing otherwise-good roleplays by. If you want to judge someone, you should judge them in the present rather than in the past.

Back to topic, my last response was rather brief and only partially descript. A better response than my previous is to drop this absolute unit.


This is my latest character framework. Note that this is NOT meant for public or GM consumption. This is a framework to help me work through building an incredibly complete character that I've adapted for public release. When I work through these, it's often not super coherent in places, but it's the content that counts. This is what I use to develop my characters to a ridiculously thorough degree. When filled out right, it's thousands of words, rambly as hell, and generally indecipherable to everyone except myself. And I'm gonna give this to my players and tell them to fill it out too.

I stress again this is NOT what I'll be using to vett characters. I don't expect players to actually finish these things for weeks. Its an exercise I merely encourage them to undertake to really build out their characters more than they may have initially considered.

This is what I would say it takes to really define a good, well-written character accurately.
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