Avatar of SimplyJohn
  • Last Seen: 8 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1229 (0.29 / day)
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    1. SimplyJohn 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current When the world gets you down, and you think no one cares, try to picture something soft and cuddly.And then imagine it being run over by a forklift truck.
5 likes
11 yrs ago
#We're off to see the Wizard. The Wonderful Wizard of OZ... Sing along now!
11 yrs ago
And remember, Respect is everything!
11 yrs ago
"There's no point in being grown-up if you can't be childish sometimes." - Fourth Doctor, 'Robot, Part Four
2 likes
11 yrs ago
I think I just pushed the wrong button on my iPad and nuked France. Hope no-one noticed.
2 likes

Bio

A player of games and a liver of lives, sometimes with onions and gravy.

Most Recent Posts

@SpookySquid

Chuck considered this carefully, religion was always a difficult adversary to overcome. If you tried to take it away from someone they'd kill you as a heretic, and if you tried reasoning with them they'd kill you as a blasphemer. "And how does Smadablarah stand on the whole issue? Is he someone who could be... negotiated with? Are there any other ogres who could be convinced to see the truth of the situation, your truth I mean?"
Hey, can I join this?

There's still quite a few backpacks (player slots) left available, so you might still be able to jump in if you get your CS drawn up quick. :)
@CAS1006

If you're going to jump a rogue best to go for Sera. Neither Cole nor Varric are romancable. XD
One: Reusable Resource, yes, just keep in mind this is a desert environment, it won't take that long for it the water to fizzle out or soak in, but, circumstance always. Like the salt flats, probably would eat spilled water faster than a starving child with a bunny.

Hence the need for the water containers mentioned earlier. :)

Two: There is a 2:1 ratio that you must adhere to, unless something is won in the little contests I do (riddles, clues, prizes.) That is: Strengths/Abilities to Weaknesses. You're weaknesses can exceed your Str/Abil ratio, but not vice versa. This prevents too many "perks", granting overly absurd powers and prowess, which is why many of our character have simple-focused skills sets.

Water Solidification, Hydrokinetic Constructs, Water Walking and Adaptive Combat Style are all aspects of the same skill, the solidification and shaping of water. Would it be better to simply merge them all together into one skill, rather than defining their specific details as separate abilities?

Example Ability: "Huntress" could combine her keen eye for "natural detail", like spotting something out of place, with her ability to accurately gauge the lay of the land to stalk and hunt her prey.

I'm not sure I understand the example here. Although both her ability to read the environment and her skill at navigation terrain were products of her childhood raised in the wilderness they are specific skills which aren't directly related. Wouldn't it be better to keep them separately defined?
@Aeonumbra

The CS is a WIP designed to check the validity of the powerset before fleshing out other, less important sections, such as the character description, but I fully intend to give more details once the technical issues have been established.

The cloth and leather are all procured by hunting land animals from the island's interior, although they have been treated with Nomad's water skills in order to toughen them to the point of being comparable to kevlar or other bullet-resistant materials. In cases of extreme danger Nomad can also use her abilities to form water armour around herself in order to prevent damage, although this usually causes a great deal of strain on her heart and limits her ability to maintain weapons at the same time.

The water containers were included as a way to give Nomad immediate access to a large amount of water in a hurry, as the description of the environment implied that water would be a scarce commodity and so her ability would be slower at manifesting water than simply waving her hand and creating a lake. generally she would have enough water at one time to produce two full sized blade and about a dozen flechettes to be used as ranged weapons.

If you feel this limitation to the 'flow' of her water manifestation is unreasonable then I'm more than happy to ramp it up, doing away with the containers in the process.

Manifested Phenomena: Hydrokinesis
Unique Abilities:

Strengths:

Weaknesses:

Better?

My comment on "Able to draw water out of-" was only fluff to explain exactly where the water was being manifested from, such as atmospheric moisture and water particles in the soil around her, and was not meant as a direct source for her abilities.

. . . That does not at all match my memory of Daedric armor, so I'll concede this round - must have mixed something up somewhere along the line. Regardless, I'm curious where the character might have acquired that sort of attire. Unless it's a relic of a time long past, or something, (which I could probably accept) I don't quite feel the design suits what you've implied is the tone of the setting.

Nomad grew up in the wilds and crafted the armour herself to suit her own tastes and needs. I'm aiming for a stealth character who uses terrain and cover to close with an enemy before killing them at close range, so I thought a Ludditic personality to couldn't/wouldn't use guns and made use of 'backwards' technologies would be appropriate.

@Shotgun Bear

Poor Schatz, perhaps if Nomad doused her in some nice refreshing water that would make her skin feel a little better? And after that she could read some choice selections from her favourite book, the one she keeps in her backpack...
@vancexentan Not much to post for Gerald so I'll just wait until we're actually moving too post.

No problem, I'm going to leave it until tomorrow for people to head to their beds and finish off what they're doing before I post up the morning scene with the party rolling out.
"Muh Honor- While he isn't always challenging people these days, when Roland is directly challenged by another person he will refuse to back down no matter how bad the odds are. At other times his personal code may cause him to be needlessly reckless such as not using his powers to incapacitate someone, or, letting someone live when there's a chance they may comeback for revenge."

Alternatively, did the statement mean "At other times his personal code may cause him to be needlessly reckless such as incapacitating someone in ways not involving the use of his powers, or letting someone live when there's a chance they may come back for revenge"?

By refraining from using his powers in combat he would be recklessly endangering himself, and potentially others, rather than just using his powers to end the battle quickly and decisively.
@Fallenreaper RL>RP

Weird Fantasy World I Live In > RL > RP
Lifting himself up onto his feet Martin took a step towards the campfire, clearing his throat with an almighty bellow as he did. "Alright you pack of maggots!" He called out, making sure the whole Company, or at least those of the Company who hadn't snuck off to the brothels and taverns in the city, could hear. "I for one think it's about damn time we all got some rest. I want to be up bright and early in the morning, with packs stuffed and wagons loaded by dawn."

As he spoke Martin emptied out his pipe, tossing the ashes into the fire as he tapped the bottom of the barrel. "It's a good two days cross country to where the Inquisition recorded the Deep Roads entrance, and the maps Varric provided should give us a nice clear route from there once we get underground. There's been reports of bandits in these hills, as well as rogue Mages and a few Venatori still clinging on by their fingernails, so I want you all well rested."

Turning round in a full circle, looking each member of the party in the eye for a moment Martin made sure they all knew what was meant by the next statement, probably the most important thing he'd said since they'd disembarked from the Siren. "And if there's any problem, any trouble whatsoever, make damn well sure the world is ending before even thinking of waking me up!" With that the old soldier stomped over to the shade he'd set his sleeping roll up in and lay himself down. Moments later the deep, sonorous rumbling of the old man's snoring began to echo over the camp, letting everyone know the party was done for the night.
@amybri18 You know, with the war and all.

Hippy Dave: "Oh come one, man. That was, like, 3157 years ago, man. You gotta learn to embrace the differences and put the past hatreds aside, man. Give peace a chance, y'hear me? Ain't you seen those Zeblonian babes, man? The ones with the... y'knows, on their heads. Trippy, man. Way trippy. And I know you've never been with a Deltan girl, otherwise we wouldn't even be talking, man. Am I right, man? Am I right?"
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